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Rockstar accused of terrible working conditions photo

A few years ago, Electronic Arts was at the center of a controversy when the wives of employees formed a coalition to highlight the poor working conditions and unethical treatment of staff at the company. Now it seems that history has repeated itself, only this time with Rockstar.

Wives of Rockstar San Diego employees have banded together to inform the world of strenuous work hours and mistreatment of workers, which has allegedly affected the quality of life and even health of employees. The group wishes for Rockstar to "ameliorate" the situation immediately. 

"Initially, as work pressure in the office increases, so do the stress levels of employees. Recently, with the amount of stress that has been built up, there have been physical manifestations caused by stress making health a concern," writes the group. "In the last years, there have also been many cuts on benefits despite the increasing demands on employees. After dedicated hard work on a project, weeks of comp time were offered as a reward and illustration of appreciation and understanding. Far from what is currently being met by the employees after nearly a year of constant strenuous activity."

The full manifesto is lengthy and rather damning. Hit the jump for the full accusation. I really don't know what to make of this, or even decide if it's some bizarre joke or a serious concern, but we've hit Rockstar up for comment.

Wives of Rockstar San Diego employees have collected themselves [Gamasutra]

To whomever it may concern,

In response to the unfortunate circumstances, some wives of Rockstar San Diego employees have collected themselves to assert their concerns and announce a necessary rejoinder, in the form of an immediate action to ameliorate conditions of employees.

The turning for the worse came approximately in the month of March of 2009. Till present, the working conditions persists to deteriorate as employees are manipulated by certain hands that wield the reigns of power in Rockstar San Diego. Furthermore, the extent of degradation employees have suffered extends to their quality of life and their family members. Though it is presumed, this unfortunate circumstance is due largely to ignorance and unawareness of most, with enlightened knowledge, action must be taken to protect the rights of employees and those who depend on them. Realizing that such broad claims could hardly spark any interest to take a stand, a better illustration of the wrongs made unto Rockstar San Diego workers is necessary. Futhermore, the detailed descriptions about to be given can serve as a starting point as it will provide a clearer direction for change.

Initially, as work pressure in the office increases, so do the stress levels of employees. Recently, with the amount of stress that has been built up, there have been physical manifestations caused by stress making health a concern. It is known that some employees have been diagnosed with depression symptoms and at least one among them is acknowledged to have suicidal tendencies. These will not be ameliorated with a full time masseuse and will only worsen if no change to improve conditions take place and managers continue with their dishonesty of deadlines. There are understandably times when crunching in work is needed and extended working time is expected. However; as with all systems known to man, there must always be an effort for balance. Ergo, where there are times of acceleration, there are other times of deceleration in order to recuperate. This is not being practiced though, and instead of valued employees, a sentiment grows that they have lost not only the sense of being valued but turned into machines as they are slowly robbed of their humanity. The managers at Rockstar San Diego continue in their dishonesty, pushing their employees to the brink promising temporariness fully equipped with the knowledge of another deadline just around the corner. The reigns whip again, and it becomes mandatory to work close to twelve hours a day including Saturdays, regardless if an employee has finished all his duties prior. These, yes all these are horrendous, yet what makes it unacceptable has yet to come. The fact that these conditions, the same ones that have been proven time and time again to worsen the mental, physical and emotional parts of employees, are also met with further obstruction of employees rights. That of even any effort to retain any health still owned by the employee by seeking medical attention on a Saturday, because on Sundays most medical offices are closed, they must call in sick. Furthermore, not only is it not received with sympathy and understanding rather the must endure an attitude presented to them that they pose a hindrance! No, such core hours step outside the law and will not be accepted as the norm!

In the last years, there have also been many cuts on benefits despite the increasing demands on employees. After dedicated hard work on a project, weeks of comp time were offered as a reward and illustration of appreciation and understanding. Far from what is currently being met by the employees after nearly a year of constant strenuous activity. Little is there to motivate continuation as they also have lost a free vacation week between Christmas and New Year. Without time to recuperate and no efforts made to alleviate the stress of such conditions would procure on an employee after a period time, serious health concerns. Yet, now the health concern becomes another financial concern as the stripping of medical benefits surfaces to realization. It becomes rather worse rather than better as employees gain experience and become "senior". Instead of appreciation, numerous non-exempt designers and artists have had their overtime pay cut as a result for being "too senior". Looking to upper management provides no comfort rather the contrary. With unsuitable behavior from a newly promoted studio manager that vulgarly speaks the F word in most sentences and those who refuse to look at the workers' faces as they pass in the hall, it is clear their attempt to ignore the injustice they have implemented on their once valued and appreciated employees. Perhaps it should be them who explain to our children and loved ones the absence of their increasingly frustrated fathers.

Yet and still, there is more to be said of the working conditions that Rockstar San Diego employees have had to suffer. While managing to endure through the trying times, they still were hit with more blows. Again balance is denied, as working conditions worsened with no appreciation. Working harder, longer, faster, yet there was never a guarantee of a bonus nor if there was any earned, when they will be received! Moreover, bonuses could significantly be reduced based on ANYTHING management comes up with, while the employee would have no way to know about it. Thus bringing to light, the current Rockstar management has grown a thirst for power as it enables itself to grow in the Rockstar's structure. Besides bonuses, financial appreciation has lacked in other aspects as well. For four consecutive years, salary raises have not adjusted properly to cover inflation. This is especially unjust to those who significantly contribute to projects. Further than unappreciative, employees are disrespected when lied to as a whole on how Rockstar games does not generate money and as claims of justification for unappreciated employees are made pointing to the deficit, meanwhile the last Grand Theft Auto game made over a billion dollars of revenue. “Over a billion dollars of revenue”, so where is the recognition and appreciation to those of whom, without them, such success would not have been made?

Conclusively, if these working conditions stay unchanged in the upcoming weeks, preparation will be made to take legal action against Rockstar San Diego. This is the course that naturally presents itself, as either these conditions were manufactured from unawareness and actions to improve conditions will prove such innocence. Or if no action is seen after this letter, it clear that other aspects are the cause of the deteriorated conditions of Rockstar San Diego employees and must be further addressed. Rest assure, all that is desired is compensation for health, mental, financial, and damages done to families of employees.

With all due respect,

Determined Devoted Wives of Rockstar San Diego employees.








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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59 comments | showing # 1 to 50
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RiotMonster's Avatar - Comment posted on 01/08/2010 16:29
RiotMonster
That's some crazy shit..
xaliqen's Avatar - Comment posted on 01/08/2010 16:31
xaliqen
Overworking programmers and other employees involved in software development is no joke, but a serious problem. Whether this particular instance is meant as a parody of the EA situation is somewhat irrelevant, because is larger picture of companies justifying longer work-hours with less benefits is starting to eat away at the core of the industry. Of course, software development is not the only area that is experiencing problems associated with overwork in this recession, but it's not something that should be overlooked. After all, the best games are arguably made when the creators actually enjoyed making them (for the most part).
PappaDukes's Avatar - Comment posted on 01/08/2010 16:31
PappaDukes
What's this "day of rest" bullshit!?
AlphaJC's Avatar - Comment posted on 01/08/2010 16:31
AlphaJC
you would think the amount of maney they make on popular games like Grand theft auto they would be able to pay their workers accordingly to the cost of living and what not especially if they are busting their asses and taking more time away from home as usual. I know rockstart isn't Bungie and or Infinity ward but still tey can pay up and not be butthurt with working conditions. Rockstar is prolly shitting themselves like OOOPS sorry.
indie-go's Avatar - Comment posted on 01/08/2010 16:35
indie-go
Do any of these sort of stories come out of Japan, or is this sort of thing normal over there. I've heard stories of the people developing games sleeping over in their offices 5 days of the week when they're a month away from a release. over there and never heard of any complaints about it like this.
Haizeus's Avatar - Comment posted on 01/08/2010 16:37
Haizeus
These bitties are always complaining about something.
HarryB's Avatar - Comment posted on 01/08/2010 16:40
HarryB
"Don't think that I'll believe playing Grand Theft Auto at home constitutes 'working from home'!"
Cartman's Avatar - Comment posted on 01/08/2010 16:40
Cartman
lol women and their groups
Krow's Avatar - Comment posted on 01/08/2010 16:40
Krow
@Indie-go

That's because of the vast cultural difference between Japanese and Western society.
Xzyliac's Avatar - Comment posted on 01/08/2010 16:42
Xzyliac
The irony of the current poor conditions and strenous environments in video game development is that back in the day when dev houses were in people's basements and nobody knew who the fuck EA was these types of scenarios were what programmers and designers thrived on.

I wonder if the workers enjoy the environment they work in (strenous as it may be) and this is their wives telling them to slow the fuck down and demand some change. I know a lot of guys who work hard and don't realize they overwork themselves. Sometimes you need somebody from the outside to step in.

@indie-go
From what I hear this is pretty by the numbers for Japan.
xaliqen's Avatar - Comment posted on 01/08/2010 16:43
xaliqen
@indie-go -- Unionization in Japan has a bit of a sad history. There are groups that complain of conditions leading to stress from overwork, but perhaps they're not picked up as much by the media. Of course, Japan also has universal healthcare, unlike the United States wherein benefits such as healthcare can very a great deal between employers.
munkee's Avatar - Comment posted on 01/08/2010 16:45
munkee
fuck 'em, sack 'em.. i'll take their job!
im still working on my solo rockstar tribute 'grand theft auto: cornwall'
KwikPwn's Avatar - Comment posted on 01/08/2010 16:47
KwikPwn
Sad to read this, this is why third party development started in the first place, when Atari's most talented devs left to form Activision.
xaliqen's Avatar - Comment posted on 01/08/2010 16:48
xaliqen
@Xzyliac -- Well, of course, but part of the differences between 'basement' development and 'cubicle' development is the difference between a start-up and an established enterprise. You'd expect certain things from a startup (long-but-flexible hours, small devoted teams, anything-goes dress-code, etc...) that you would never expect in a larger company. It's a give and take situation, but you can't be a big company with a 'big company' culture and expect your employees to be as devoted as they would be in a startup. Now, you can try to introduce elements of startup culture into a larger company, but this has varying success depending on who you talk to...
Hoss's Avatar - Comment posted on 01/08/2010 16:50
Hoss
before i read this i figured maybe they were all too involved in gta and the whole place became violent and couldnt discern the game from real life
Xzyliac's Avatar - Comment posted on 01/08/2010 16:52
Xzyliac
@xaliqen
True. All very true.
Ghost125's Avatar - Comment posted on 01/08/2010 16:53
Ghost125
i hope this dosen't affect the dev of the next GTA tittle, im don't want to 3-4 years between them instead of the usually 1-2 years, seriusly
ShadowKirby's Avatar - Comment posted on 01/08/2010 16:55
ShadowKirby
And where's the IGDA in those situations?
Korolev's Avatar - Comment posted on 01/08/2010 16:58
Korolev
It's all due to how competitive the video-game industry has become. Companies feel that they can't relax and thus, their employees cannot relax (of course, the CEO can always relax, anytime he or she wants). I think the management feels they have no other option but to go at full speed all the time, in order to maintain a market lead.

Of course, that is not the case at all. Happy developers are better developers. The best companies do NOT grind their employees into the ground. The best games are created by imaginative people who genuinely love and enjoy their work, not by harassed cubical workers desperate to "get it over with", churning out rubbish as an excuse to just get home and go to sleep. Harsh management and low pay make developers angry, make programmers frustrated and decreases enthusiasm for the job.

If conditions are really that bad (and they may or may not be), then you can expect the quality of Rockstar's games to suffer.
CRIMExTHINK's Avatar - Comment posted on 01/08/2010 17:00
CRIMExTHINK
@Xzyliac -- No, programmers don't like working 70 hours a week (and going to work on weekends) and only being paid for 40. This has happened to me in two different companies as an intern programmer while I was in university (and just to be clear, other regular employees were doing as much unpaid overtime as I was). I think most programmers, being the shy and introvert nerds that they are (yes, that includes me), are just not the type of people to take a stand and tell the bosses to go fuck themselves with their impossible deadlines and shitty working conditions. They'll just tell themselves "yeah, this sucks but bah, what can I do. at least I have a 'decent' salary when some people can't even find a job or have to cook burgers at minimum wage."

There is a problem with video game companies and someone needs to do something about it. And if programmers' wives can make a little change, then I believe it's a (small) step in the right direction and I will encourage them in every way possible.

Fuck the video game industry. There, I said it.
indie-go's Avatar - Comment posted on 01/08/2010 17:04
indie-go
@ ShadowKirby
I have never heard anything positive about igda.

One of the board members, Tim Langdell, hadn't even made a game on any console in the last 30 years or so and still tried to sue a small indie-developer over the name of their game. He recently resigned after this all came to light, but he had no right being on the board in the first place.
Xzyliac's Avatar - Comment posted on 01/08/2010 17:05
Xzyliac
@CRIMExTHINK
Being a bottom of the totem pole 19 year old worker I know a ton of people who are like what you just described. I know several people who are at that position and who honestly like it. I agree they usually don't see they can change it but they like the pressure I think.

All I'm saying is maybe some people, as you stated, see it as just the best it can get and are in a sort of ignorant bliss. I'm not saying it's good or anything.

I think that's why so many wives, not just in video games but in cubicle culture period, are the ones who stick their necks out.

I'm saying they like the shitty condition as much as I guess I'm saying they like their work.
Xzyliac's Avatar - Comment posted on 01/08/2010 17:05
Xzyliac
*I'm not
RenegadePanda's Avatar - Comment posted on 01/08/2010 17:19
RenegadePanda
So their working conditions match the quality of their games?

Ba-zing.
CRIMExTHINK's Avatar - Comment posted on 01/08/2010 17:20
CRIMExTHINK
@Xzyliac -- I understand what you mean. Sorry if I sounded aggressive, these sort of stories just piss me off. Sure, programmers like the pressure, but there's a difference between working under pressure and having to do unpaid overtime, working during the weekends and being constantly exhausted and tired because you have to work all the fucking time.

What I've noticed with these kind of companies is that they "purchase" their employees with "gifts". For example, somewhat flexible working hours, loose dress code, beer on Friday afternoons, rebates on games developed/published by the company, game room with 60" HDTVs (were you never have any time to go), etc. All these factors combined help contribute to the "don't bite the hand that feeds you" mentality.
AkatsukiKaizoku's Avatar - Comment posted on 01/08/2010 17:21
AkatsukiKaizoku
Starting the year with controversy Rockstar?
xaliqen's Avatar - Comment posted on 01/08/2010 17:23
xaliqen
@CRIMExTHINK -- Yeah, and don't forget the catered breakfasts/lunches. Though, those are now largely a thing of the past...
Kris S's Avatar - Comment posted on 01/08/2010 17:23
Kris S
Boo-hoo, twelve hours a day working to demanding targets...try selling. I'm gonna get my missus to write a note for me to my employers and cry. Bloody hell
elysse's Avatar - Comment posted on 01/08/2010 17:29
elysse
Not just the gaming industry. Anywhere there are programmers these days, there will be 80 hour work weeks and "not required" but required weekend work.

Brought to you by the Wife of a Programmer PAC.
CelicaCrazed's Avatar - Comment posted on 01/08/2010 17:44
CelicaCrazed
I find that respect makes all the difference. I've worked some very shitty jobs but I was able to tolerate them because the employer actually saw me as a person. Then there are other jobs I've had where you'd think it be great but they do nothing but look down on you or show no trust.

Rockstar needs to show their employees some respect.
Vermilion's Avatar - Comment posted on 01/08/2010 17:52
Vermilion
If those overworked employees are the reason for Red Dead Redemption looking so amazing, then I'm sorry wives but those hamsters shouldn't be getting off their wheels EVAR. :P
DustyBlue's Avatar - Comment posted on 01/08/2010 17:52
DustyBlue
Those guys should go develop for Insomniac. Apparently, Insomniac has the best working conditions in the whole country.
Pyrex is Metal's Avatar - Comment posted on 01/08/2010 17:53
Pyrex is Metal
It sounds like my job, but with better pay and casual Fridays.
Kris S's Avatar - Comment posted on 01/08/2010 18:01
Kris S
@pyrex

Exactly man. Lets see these wives put down how much these guys earn, bonuses etc
I mean for the love it's not like they are soldiers or anything risking their life and doing it for a crap wage with crap equipment almost every hour of every year. And who the hell is forcing them to work there? If you can't hack it, leave, if you don't like the company, leave and if you want an easy life go stack shelves in Tesco (or appropriate Supermarket giant for your country)
Oh and fight your own battles and don't let your wives fight it for you, in public. Spineless monkeys.
Onionpants's Avatar - Comment posted on 01/08/2010 18:08
Onionpants
In games, you are nice to your employees. Or they quit and form new companies. Then they hire away everyone you're being mean to.

Those workers will never, ever forget their old managers, and soon word gets around, and those managers can't get hired. Maybe at Best Buy.

But nobody in management ever learns, and this stuff just has to happen every few years.
Kefka's Avatar - Comment posted on 01/08/2010 18:13
Kefka
Sounds about right to me, sweatshop game development.
NateT's Avatar - Comment posted on 01/08/2010 18:16
NateT
Wivesw that actually want their husbands home. Now that is the story here.
ALT's Avatar - Comment posted on 01/08/2010 18:24
ALT
I've heard that Rockstar works their employees to death. Even marketing peeps. Can't say I'm surprised to see something come out after all this time.
makesfive's Avatar - Comment posted on 01/08/2010 18:35
makesfive
it's because there's too many programmers, so companies just overwork people until they quit or fire them if they complain, then hire new people to abuse. It's happening everywhere, not just in the gaming industry.

The whole 'letter from the wives' approach is kinda wtf but maybe they figure it lessens their chances of being fired for complaining.
Technophile's Avatar - Comment posted on 01/08/2010 18:38
Technophile
Not surprised in the least.
jrod885's Avatar - Comment posted on 01/08/2010 19:13
jrod885
This is nothing new to anyone who's worked for a videogame publisher before and/or developer.

MOST places are like this, whether its QA or Programming.

Im glad to hear its getting out though.
Gee-Man's Avatar - Comment posted on 01/08/2010 19:27
Gee-Man
This is why all my engineer friends tell me that hardware is much better to work in than software. According to them, software programmers are the lowest of the low on the corporate totem pole, and it shows. It's a sad aspect of the industry, but there's not much that can be done about it. Many other occupations require just as many hours and just as much work, but for even worse pay or conditions. Just look at anybody who works with art in the entertainment industry. Ah well, at least these programmers have wives who care.
StaticVoidMain's Avatar - Comment posted on 01/08/2010 20:13
StaticVoidMain
Sad fact of the matter is:

Game development pays shit all and you work your life away... I make business software and it's boring as fuck but my salary is £7k more than the average game developer; I work a 36.5 hours a week and most of that is spent drinking coffee, shooting the shit about video games and playing with unity or UDK with my mates ... and I'm down the pub for 4:50 most nights, 3:50 on Fridays.

To be a games dev you need: better maths/physics skills, a published game on my CV, years of industry experience .... or you could just walk into a business sector job, with next to no qualifications, like I did and get a lot more money and a lot more spare time...

Sure I'd rather make games 8 hours a day than write accounting software... but i've got a wife to fuck and a sports car to tare the arse out of ... So I cant justify working 60 hour weeks for 10k less.

From what I can see (most) game devs are treated like shit.
StealthKnight's Avatar - Comment posted on 01/08/2010 20:20
StealthKnight
If I have to wait an additional year for a game to come out so software guys get good work conditions and are in good health then I am willing to do that. We already have tons of games that come out every year anyway so it wouldn't hurt the market. In fact, it would benefit the market more as it would allow competition for less popular developers to get noticed and for the bigger developers to take notice and improve what they do better. I think we rush games out to much for the worry that the new console will come out soon. I think console companies need to slow down the making of new consoles for the present ones to be appreciated more.
ninjalegend's Avatar - Comment posted on 01/08/2010 21:09
ninjalegend
It's a necessary evil. Your company has x amount of money. You are not making it to deadline, so you do one of a few things. You cut employees, take out loans, or release product regardless of condition. Look at Pandemic Studios. I think they chose to release Mercenaries 2 a little too early. Running a studio costs money everyday it is open. They were probably far past what could be spent in development costs, and had to release early. With all the studios closing as of late, there is a lot of pressure on employees with rising costs of development, and the steady cost of games. Look at it this way game wives, Rockstar has been putting out gold as of late. Your special someone will have a job for a good time to come. You and your families will not have to go through the horror of a company that made to many mistakes, and is now closed. May you never know the feeling of unemployment.
Ke1nTrinkwasser's Avatar - Comment posted on 01/08/2010 21:24
Ke1nTrinkwasser
Instead of writing letters maybe they should be making dinner for their hard working husbands. These girls remind me of the EA Spouse deal. The type of scenario where all you have to contribute is your big mouth. Im sure they'd much rather be Pandemic spouses' their husbands can spend all the time in the world with them then.
Velt's Avatar - Comment posted on 01/08/2010 21:34
Velt
Maybe the guys like that... or maybe they are all hitting the stripper club when they are done working until late at night... and then they get home, get drunk and sleep on the couch.
themizarkshow's Avatar - Comment posted on 01/09/2010 03:02
themizarkshow
They're probably just playing GTA4 at the office so their wives won't bitch them out, but blame the company for harsh work hours.
Kasreyn's Avatar - Comment posted on 01/09/2010 05:15
Kasreyn
No, look at it this way, there's always someone else willing to give you decent workhours and pay.
artvandelay's Avatar - Comment posted on 01/09/2010 06:11
artvandelay
Why would this be a joke? As it has been said earlier, overworking employees in game development is unfortunately very common. Just read this about Rare during the "golden years":

Tim Stamper said in a CRASH interview that the only time off they had during the Ultimate years was two Christmas mornings. They worked all seven days a week, and the only hours in which they did not work were 2:00-8:00 am
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