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You know, a few short months after Xbox LIVE Community Games launched, my interest in the channel sort of dropped to practically zero. The only time I hear about the indie games on the service is when friends recommend something, which some of you can probably relate to.

And that's exactly why I wanted to emphasize Halfbrick's upcoming Community Game, Rocket Racing. Simply put, it looks good. Damned good, even. As the name implies, it's a racing game, obviously, but what sets it apart is undoubtedly the title's simplistic nature.

The controls are as such: the left trigger activates the left rocket, and the right trigger activates the right rocket. So, holding both triggers down makes your vehicle go forward, and you use the two rockets independently to coordinate turning. Of course, the tracks are all insane, and it's not as easy as that.

There's a nice trailer located after the break which will help explain things, and I urge everyone to check it out. No word on a release date yet, but we'll surely keep you posted.

First trailer showcasing Halfbrick’s high-speed racer for Xbox Live Indie Games

July 1st, 2009 – After Halfbrick Blast Off and Halfbrick Echoes made their critically-acclaimed mark on the Xbox Live Indie Games service, developer Halfbrick is on the warpath again, showing off its new futuristic multiplayer racer – Halfbrick Rocket Racing. At first glance, it seems to be presented in a traditional top-down format, but there are two notable twists which simplify the learning curve and ensure fun, intuitive gameplay.

Control of each racing craft is actually handled with just two buttons – the left and right analogue triggers. They power the left and right rockets respectively, so movement is simple – press both at once to move forward, and alternate power to each for turning. Players will be able to customise their controls to find the configuration that suits their playing style, including using the left analogue stick.

Hitting the best racing line and cutting corners won’t always be the best way to win. Players will actually gain a significant speed boost by positioning the rockets against the walls and corners for extra thrust power. The concept is explained via a simple tutorial system in the game, and players will eventually be sliding and boosting around each level with high speed and extreme precision.

Gameplay is focused on shaving seconds off your best times, reminiscent of the legendary Trackmania series. Players can upload their best times on over 40 tracks to the Global Leaderboards and see where they rank among the world’s best. Local multiplayer is available with up to four players taking control of a rocket racer, drifting around corners and sprinkling the course with colorful glowing trails – a simple yet incredibly engaging graphical effect.








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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14 comments | showing # 1 to 14
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falinter's Avatar - Comment posted on 07/01/2009 15:46
falinter
That doesn't look half bad. Usually I buy the Community Games that Dtoid recommends (Carnivale Showtime, ...that email blaster one...) If I have points left after my next major XBLA download I'll probably pick this up.
Andrew Kauz's Avatar - Comment posted on 07/01/2009 15:48
Andrew Kauz
I've still yet to purchase even one community game, and I sort of feel bad about it. I'll keep my eye on this one, as it does sound pretty fun.
Mr Kite's Avatar - Comment posted on 07/01/2009 15:51
Mr Kite
This one is definitely on my watch list.
kefkaesque's Avatar - Comment posted on 07/01/2009 15:55
kefkaesque
Just 200 points? I'll probably get this with my left over points.
pixelpunx's Avatar - Comment posted on 07/01/2009 15:56
pixelpunx
Yes we can!
entrager's Avatar - Comment posted on 07/01/2009 16:05
entrager
The only XBLCG I care about is Remote Masseuse.
Jack Maverick's Avatar - Comment posted on 07/01/2009 16:40
Jack Maverick
The stage design certainly has an F-Zero feel to it. It looks as fun as that, and for a price like that, I can't go wrong.
Shoop's Avatar - Comment posted on 07/01/2009 17:31
Shoop
That looks pretty spiffy for a Community game. Maybe I'll finally own one :D
Holyetheline's Avatar - Comment posted on 07/01/2009 17:37
Holyetheline
This looks like a good time. I'll definitely get it.
Foxtail's Avatar - Comment posted on 07/01/2009 20:26
Foxtail
I love the trails that come off each racer. This is what community games - hell, XBLA needs. Four player, simple fun racing.
DinnertimeNinja's Avatar - Comment posted on 07/01/2009 20:31
DinnertimeNinja
"At first glance, it seems to be presented in a traditional top-down format..."

As it does at second glance, and in every possible glance thereafter.
Noah's Avatar - Comment posted on 07/02/2009 02:47
Noah
POD RACING!!!!!!


Battle Havoc is another game on the XBL Community list everyone should own.
njsykora's Avatar - Comment posted on 07/02/2009 04:27
njsykora
I play every community game anyway (even the shit ones) but I wasn't too impressed by Halfbrick's last Cgame effort Echoes. I'd approach this one with caution, my mind is calling it as an unweieldy mess that doesn't control as well as it should.
Maurice Tan's Avatar - Comment posted on 07/03/2009 01:50
Maurice Tan
Micro Machines meets two trigger Asteroids?
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