Over the past decade, the classic board game RISK has undergone a lot of changes with the game seeing both a major streamlining of its rules in 2008 along with a number of licensed, rule-variant versions based on themes and popular licenses. Today, Metal Gear Solid joins the ranks of those licensed products as the "game of global domination" takes on Hideo Kojima's espionage-laden setting.
As with all of these licensed releases, you'll be able to play the standard RISK game straight away. The box also comes with special dice and an Outer Heaven carrier piece used for sneak attacks in the game's other two rule sets. If there is a board game which has successfully managed to adapt itself to licenses while not simply being a promotional tool for them, it's RISK, so I have high hopes for the quality here. But since I have no friends, there's not much point in my getting it. Anybody thinking of picking this up?
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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I have no idea how to play RISK.
Also, in b4 "War has changed" jokes.
Now what is this game?
However, MGS is cool, so I'll let this slide...
SOLD. TWICE. And I don't even like MGS.
@dunn - is that the old or 2008+ new rule set?
@dunnace: Agreed.
You don't need to play Risk for the 200th time, discover something new.
METAL GEAR?!
Having said all that, I'm torn. On one side, there are MUCH better games out there and I really hate how Hasbro's answer to the rise of Board Gaming is slapping a license on every game and rebranding it. On the other, it's Metal Gear Solid, and like Fleet Captains, I'm just going to have to bite the bullet.
Arm wrestling, or Ro-sham-bo for that matter.