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Learn how a digital world is created in Rise of the Triad

Feb 08 // Chris Carter    @DtoidChris

The production diary series continues

Ever wonder how a first-person shooter is made? In this third part of the Rise of the Triad developer series, you'll get to see some pretty insightful information regarding the redesign of the upcoming PC game.

Specifically, you'll see how the designers struggled to preserve the spirit of the original, while keeping it fresh at the same time.

One of my favorite things about the diary is highlighting the fact that the game will have hidden walls and secret areas, a staple of old-school FPS games that's basically non-existent in today's tunnel shooters.

As a huge fan of the original Rise of the Triad, I'm pretty excited to see how this turns out. Even if you're not a franchise fan, it's worth checking out the video anyways.

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Chris Carter // Reviews Director
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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ---------... full profile | More staff profiles

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destructoid's previous coverage:
Rise of the Triad


  Jun 25

Newest Rise of the Triad dev diary is all about the music

Game composer Lee Jackson returns to assist with RoT's soundtrack


  May 29

Here's your Rise Of The Triad reboot specs

Iconic cover art is also being rebooted


  Mar 24

PAX: Rise of the Triad is true to the source

If you're itching for an arena shooter, this is it


View all:powered by:  MM.Elephant

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