Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home PC updates

Rise of the Argonauts video demonstrates meaningful choices

10:05 AM on 07.26.2008, Brad Nicholson 14 comments

Rise of the Argonauts video demonstrates meaningful choices photo
     PC

Whenever I think of choices in RPGs, my hope is that the choice will be between stabbing a monster in the eye or cutting its head completely off. Judging from the footage, it looks like that might actually be a real choice. But, the video that Codemasters released recently is not exactly about stabbing things. Instead, it's about the meaningful choices that players will make throughout Jason’s journey in Rise of the Argonauts.

The choices that can be made in the game are never exactly simple. As lead writer Rico Sablan points out in the video, every action and choice will have an impact. It could be as simple as choosing which patron god you want to favor or the ramifications of being a jerk to villains or NPCs. Some choices players will make may even dramatically change the narrative of the game.

Honestly, I’m really excited about this game. It looks like it could really bust up the stagnant RPG mold spectacularly. Although, my real question is, at this point, what in the hell do Jason and his friends eat on a daily basis? There’s no way phyllo dough, feta, and lamb could give a person a pair of quadriceps like that. Maybe instead of the gym, I need to start plowing fields with flamethrower-oxen or something.

Hit the break for the video and find out what the choices in Rise of the Argonauts are all about.

Part 1 of "Meaningful Choices"

This video has moved! Try our Destructoid HD Youtube channel

Next page: More Xbox 360 stories




TurboSpaz's Avatar
TurboSpaz at 07/26/2008 11:05
Seems a lot like it's just a clone of the Mass Effect conversation system, but with less choices, and you can't play the way you want without pissing off the gods, you have to spread the choices out amongst them all. Seems kinda...retarded =/
exodus1925's Avatar
exodus1925 at 07/26/2008 11:17
This is going to be sweet
Timmeh's Avatar
Timmeh at 07/26/2008 11:28
Mass Effect's conversation system was a big load of balls on closer inspectin. Most of the options were a simple good/evil choice masked in multiple options that lead to only one or two actual lines of dialogue. If this thing actually delivers on what Mass Effect pretends to give, Argonauts can take all the cues it wants.

It seems like aligning yourself with one God at the risk of angering another one is kind of the point. Sure you could go about keeping all of them happy but that might not net you the rewards that leaning toward a specific deity would.
Misanthrope's Avatar
Misanthrope at 07/26/2008 11:32
Yeah, color me unimpressed. Seems like any big RPG released promises the same thing: Radiant AI, Bioware their 3 choices ( good bad and romance ) and lets not even talk Fable here. In the end they are all fairly linear, fairly superficial, the character development is laughable, the dialog choices are stupid...

I am just bitter and jaded and don't believe a thing, at least JRPGs deliver great linear stories and don't promise things that cannot be delivered ( until AI is smart enough to respond to things you would actually type in.....yep thats way out there but its the only way )
Y0j1mb0's Avatar
Y0j1mb0 at 07/26/2008 11:55
Looks cool...
whormongr's Avatar
whormongr at 07/26/2008 11:56
can I ally with hermaphordite? that would be awesome.... I guess that's more saints row 2 territory
Timmeh's Avatar
Timmeh at 07/26/2008 12:09
"can I ally with hermaphrodite?"

LOL

Did you mean Aphrodite or do you really want to worship a ladyboy?
Teta's Avatar
Teta at 07/26/2008 13:29
This game is slowly becoming really, really interesting.
GuitarAtomik's Avatar
GuitarAtomik at 07/26/2008 14:45
Looks pretty awesome to me.
Kiranio's Avatar
Kiranio at 07/26/2008 17:29
I'm REALLY excited for this.
Aritas's Avatar
Aritas at 07/27/2008 01:56
I have always wanted the choice to NOT kill my enemies and possibly recruit them into my ever-growing army.

There has been many times where I'm fighting a boss character and I just can't shake the frustration of having to kill them when clearly they would make a great contribution to my party.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 07/27/2008 14:33
@Super Dave

Seriously? A 300 joke?

Such a shame that such an excellent movie is most remembered for a line that meme spouting retards just can't let go.

And this game looks amazing.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39776 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

How Pokemon Red is blatantly better than Pokemon Blue











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006