Lol has most of that too, including a largest prize pool tournament happening at Pax. The big detail here though is the salaried teams, plus an established formula, and a competitive season outside the other tournaments that usually run.
Not saying both can't exist though!
Comparing the size of a competitive scene that's been out for 3 years to that of a game that isn't officially -released- yet, try harder.
Does that make me a "noob"? Sure, why not. Simplifying those mechanics and making everything more accessible may make LoL the "casual" MOBA in many's eyes, but in the long run, I think we'll see that that will pay off for Riot.
I'm sure DOTA2 will have its rapid fan base, and will be successful in its own right, however. And, I'm sure the two games will continue to do well, influence each other, and compete against each other. And competition is always good for the consumer.
Do I think that DOTA2 will ever have as large a scene as LoL? Not really. I do think that the game will have more than enough to sustain itself in it's own niche though. Like... it will be the Arena Football to the NFL that is LoL.
Personally, I there are three gameplay things that appeal to me more about LoL than DOTA2. 1) You can't deselect your character. It just makes it easier for me to not loose track of what I'm doing. 2)Free teleports back to base. I feel that it helps speed up the game by allowing gold to go to real items, and minimizing the travel time in and out of lane, and faster recoveries for more teamfights. 3)Bushes over trees. The bushes just feel a lot more calculated to me, and less random with how the trees in DOTA2 can be destroyed.
DOTA2 has it's own good things going for it though. I still like to play it every now and again, and I don't think there's anything wrong with someone liking it more than LoL.

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