Conversations with non-player characters will work by letting the player type in what they want to say, and the game will pull out key words to figure out the conversation. I personally love this, and it is far better than the current system of "good choice" or "bad choice" options that water down most modern role-playing games.
Overall, Shroud of the Avatar is starting to look like a role-playing game that really focuses on "role-playing" by having lots of options for the player, and by letting the player actually be a part of the conversations and saying anything they want. Role-playing is something the genre has gotten away from by trying to make gameplay more streamlined and easier to access, and I am excited to see something different come along. The depth of this game looks great, and it seems like it will be a good game for hardcore role-playing nerds.
What Garriott's new RPG looks like after six months [Eurogamer]
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