How great is it that you guys write this just as I'm about to play this game for the first time.
*bookmark'd*
Thanks Leray. Looking forward to reviewing your thoughts after I beat the game.
Anthony nailed everything in that other article as well. Considering Elika was a powerup to me (or as Anthony says, an inventory item), I felt no connection whatsoever.
I really enjoyed the game overall, especially as my first entry into the Prince of Persia series.
Then I grew bored with collect-a-thon bullshit and repetitive combat.
The ending sucked, but what made it suck even more was that I forced myself to finish the game, to see the ending. If I wasn't a big PoP fan prior to playing this game, I would have never beaten it.
What a disappointment.
No game until this point has had me make such a choice, and I can think of fewer still where I'd actually take the option if it addressed it. I don't know what it was about this game, but I really had a strong bond with Elika throughout (well, as strong a bond a person can have with a video game character), and I didn't want her to die.
As for if the Prince would do it...I'd think he would. From what I gathered about his character, he was rash, and had a "I'll get what I want, everyone else be damned." As the game progressed, it became pretty clear what he wanted wasn't getting his donkey back, it was Elika, so the ending worked.
I really liked this game, as you can see, even with it's horrible fetch quest mechanics. I eagerly await the sequel. I'm surprised you didn't bring up the Epilogue, though, which pretty much butchered the ending I thought was so exceptional.
I can't remember a single moment where there was more than 1 enemy in an area at a time.... and I've beaten the game twice. What the hell are you talking about?
No, I didn't like fighting bosses five times each, impulsively collecting shiny orbs, or as you say, the way the events of the game didn't seem to lead up to the conclusion at all. I guess with my memories, I've convinced myself that none of that mattered though, and all I can see is a beautiful world, well realized characters and the visually stunning final scenes. Because the final scenes were quite excellent, they just didn't tie up with the plot.
If a few aspects were handled a little better, this could have been a perfect bittersweet tale, tied up brilliantly at its end. I may have enjoyed the game while I was playing it too, instead of having these false reccolections planted inside.
@TriggerRed & Endstiem -- sure the ending might be best part about POP, relative to the rest of the fragmented, disjointed story, but how much is that really saying? Yes, the ending to POP was certainly interesting, but to be the crowning achievement of a narrative clusterfuck is a pretty dubious honor.
@Shadowii and others -- I think maybe the fact that we've all had such different reactions to the Prince is interesting. We all seem to have come to pretty different conclusions about their relationship. Is that a good thing? In a way: yes, absolutely. Is it a good thing when it comes to the ending of the game, where the devs tell us how we're supposed to feel? I don't think so.
It would've been more appropriate to have an ending that could've allowed a little more wiggle room, especially since they deliberately made so much of their relationship up to our interpretation.
@Malmer -- care to explain why you disagree with me so much? I'd love to hear it. :)
Especially the part about the story being all over the place due to the open world style. Their relationship just felt forced to me because you could tackle the game in any order you like, there were certain moves you would do and Elika would say something like “stop staring at my arse” and once you beat your second boss she would start giggling when you did the same move, but in every cut scene she would still act all snarky towards the Prince, none of it seemed to fit together.
Did no one else play it? I guess this also raises the question of telling a full story through DLC doesn't it? Anyway, for everyone who hated the ending (I didn't I loved the entire game) I suggest you get your hands on the DLC. It's the best "level" by far and really ties a lot together.
Reviving her is selfish, yes, but love makes you do crazy things
And in this case, it gives you a chance to correct it. (not to mention the next in the sequel which I am immensely looking forward to)
I've heard the PoP 3D was pretty poor, but I haven't played it so I can't comment.
Personally I think Warrior Within was worse than this one. I only played it for the story to get into Two Thrones.
The whole bit with Elika knowing she's going to die smacks strongly of the future Yuna knows she's going to face, and Tidus of course makes a whole bunch of future plans with her after they defeat SIN, unaware that she will have to sacrifice one of her friends and die herself. When he finds out, he's not really pleased, and he feels incredibly stupid for not knowing and making those plans was almost like an insult. Being an outsider, everyone else knew but him, and...yeah.
So he did what any plucky hero in love does: Take a third option. Yuna lives and SIN continues to ravage Spira. Yuna dies and SIN is removed for a number of years. Certainly there has to be another way. Maybe this is what the Prince thought. Yes, it was undoing much of his work, but he had to try. It's not right to let someone you have an attachment to just die for the sake of sealing something. And seals aren't ever implied to be forever. What happens if Ahriman escapes/someone breaks the seal? Her sacrifice would've been for nothing.
You know what they say about love overcoming all? Maybe this is that idea being put into practice. Yeah, it brings back what should be sealed and if he fails, the whole world's screwed, but come on, the leading man never loses!
Too bad that what Matthew said about the DLC kinda blows what everything I said to hell. Confusion over his actions is not what I would've guessed. "I did it because a world without you is barren to me" or something like that would've been a better response.
Also, while I did like the ending, I agree that it was a bit incongruous with what the player was feeling and thinking. Although I did enjoy the game as whole and I was able to look over the many complaints that others had. Please do more of these revisited features as well, very interesting I say!
That being said, I definitely look forward to the next Revisited article! :D
I rented it because of the mixed feedback and long before the DLC was released, so I never really felt moved to check it back out for DLC that I would also have to pay for. That being said, your comment has definitely made me reconsider revisiting the Prince to see the Epilogue. Cheers.
But fuck that final boss.
As for the ending. I was disgusted by the whole "you've just spent £35 on a game, but if you want to see the end you've got to spend another £7.99 on DLC". I haven't got a problem with DLC, but a game based on a story should have the main storyline completed on the disc, not as an afterthought money making scheme. How would you feel if you found the last chapter of the novel you just bought missing, & you were expected to pay another fiver for those pages? I think I'd be pissed. I was pissed with Pop & on principal traded it in for something finished, & will never go near it again.
My opinion.
I know that's not the authorial intent, but... it's how I choose to interpret the game. The player/game-designer contract often relies upon the conceit of requiring the player to act foolishly or against his own interests in order to continue the story, and in exchange either promises additional interesting content or writes the characters in such a way that the "stupid" choice is a rewarding roleplaying experience. Offered neither incentive, I as the gamer felt entirely justified in stopping the game there. Similarly, Bioshock ended for me shortly after the confrontation with Andrew Ryan.
That said, I did watch the "real" ending, and I did watch a YouTube playthrough of the epilogue (no way in hell was I paying $10 for that). The epilogue detracts from the ending, turning an interesting moral choice by a character (The Prince doing the wrong thing, freeing Arhiman, for the right reason, love for Elika) into an ass-pull counter of the main baddie's Xanatos Gambit.
If the next game in the franchise continues on, perhaps we'll look back at both the game's "real" ending and the epilogue in a different light. Based on the information we have, though, it's an ambitious, clever ending deprived of any emotional weight by a complete lack of character development and relationship-building over the course of the game, immediately followed by a retcon of that ending designed to remove any of the moral ambiguity that made the ending interesting in the first place. Thinking of it that way, I'm glad the next entry in the franchise will undoubtedly feature a Gyllenhall-y Prince leaping his way through a Bruckheimer-y story rather than a continuation of Elika's story.
And I'm even more glad that I can just put Sands of Time in my Wii and play through a genuine masterpiece any time I feel the urge.
I didn't play the epilogue DLC either.
I think this game would have been saved by more linearity. Keep the player going to predetermined areas so the dialogue doesn't spin wildly across the map. Maybe then I'd feel like there was some emotional investment there. As it stands, I wanted to hop on my donkey and get the hell out of there. Elika's duty was to prevent Ahriman from being released, mine was to be the best thief I could be.
Maybe so, and that's admirable, but PoP never made me feel like I, or the prince, truly loved Elika. And I have to wonder if "truly" loving someone includes undermining all of their decisions and totally un-doing something they worked so hard to get.
Regarding the Epilogue DLC, I think that the Princes comments as to why he saved Elika are just him trying to justify his actions to her. If he said that he did it for the love of Elika, she wouldn't accept that idea at all. After all, she was willing to sacrifice her own life to stop Ahriman, so I don't think she'd look too kindly on the Prince bringing her back (and thus freeing Ahriman) for a romance that developed over a few hours.
Either way, I loved this game, and I do so hope we get far more of it. It'd be a crime if we didn't. My personal hope is that it ends in tragedy, but hey.

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