I thought it wasn't bad despite one bug I suffered. I'd buy this on the cheap.
I also really liked the fact, that while in any other game you usually know more than the character you play as, but in Kane & Lynch you have no idea what Kane is planning to do until he does it. Like the whole story with carving the face with the knife - we are never told what EXACTLY happened between characters. Kane knows, players don't.
I agree completely, really. I didn't have framerate problems and I think the difficulty issues are overstated, but you are right in that the game has some bad flaws and taken as gameplay only is a poor game. Everything about the story is right though, it is so original and well done in so many ways that I arguably would call the game an overall success. I have played through it twice now and enjoyed it both times, save for the last couple levels which I think lose their personality.
I hope to see more "revisits" to games like this in the future.
Really wish this would be a game I could recommend to friends. I hope the second one works better.
I loved the story, but the gameplay sucked. When they announced the movie two weeks after the game, I was stoked. This movie will kick ass.
Reading this has also made me excited for K&L2.
i my self am now tempted but the whole thing with Jeff Gerstmann makes me want to make sure i dont give a penny to Eidos
maybe i can find a pre owned version or other means to try the game
The findings? 9 out of 10 of them agreed with me: The story was interesting if not fully fleshed out enough, the characters had a lot of stuff going for them but in the end the gameplay harmed the game and the pacing towards the end of the game was just stupid.
My favorite moments include when you're being chased in the escape van and Kane finds out that Lynch is mentally unstable ("Stomach Pills") and they have an exchange which felt like something out of a hollywood blockbuster. The other moment with exceptional dialog was when the two of them got into a fight about their pasts with the two teammates in the prison.
I also loved the multiplayer, the idea was fantastic and I hope to see it brought back and improved upon in K&L2. Come on, working together to grab loot and then having the option to Teamkill legally for a bigger share? And the possibility that they could come back and kick your ass as a cop and you get NOTHING helped with it. While it initially came off as slow-paced, once you got into a good match you just had no idea what to expect, and it was brilliant.
Here's hoping Kane & Lynch 2 really fleshes out the characters more while improving on the gameplay.
God damn it! Shut the fuck up!
We get it OK!
Aside from people continually repeating this tired shit, you only make yourself look stupid by contiuing to read Jim's blog's.
Just man up and and grow a pair, instead of being a fucking emotional child and bitching at the first sign of annoyance.
It's like STALKER. It's a gem covered in layers of crap.
Gameplay and graphics? They reek of being rushed.
It's funny that Lynch is schizo, since the differences in where the game is groundbreaking and then piss poor make the game itself almost schizo. Actually, bi-polar is more on the spot, but mentally challenged either way.
And I give huge credit to the developers on one part especially. Other than the embellishment of the plot and being a hitman, I'm not sure how many people truly realize just how much the schizo in Lynch is done accurately, not a caricature. I was very impressed how they handled him.
As long as Eidos gave them time to clean up the controls, I'm psyched for the sequel.
Regardless, I really liked what they were going for from a story standpoint, and that's what redeemed the game for me.
I feel vindicated and slightly creamy.
Why, you ask? It's never mentioned in the above article(Come on Jim!), but it's the easiest way to explain how the original game could have moments of "genius" (or, to be precise, moments where you forgot that the game was total ASS): IO Interactive.
IO Interactive has been making terrific games for years. They created the Hitman series,which have featured games that have incredible moods and diverse environments, filled with powerfully cinematic moments. The best game in the series is Hitma:Blood Money, and while the game certainly shows it's age(it's a 2006 game, so it's a better textures, slightly better graphical port of the PS2 version) it's full of jaw dropping moments in the life of an Assassin, who, like the bad boys of Dead Men, is also a souless, pityless whose only interested in the next paycheck....and staying alive. Even these years later, some of Hitman's best levels-- including a performance of the real Opera Tosca where the Lead Tenor's on-stage execution goes from practice to reality, a overly bright suburban community where a clown costume is the perfect way to sneak into a party, and the streets of Mardi Gras, teeming with drunks, partygoers, costumed kids, and three black birds in need of a good strangling-- remain as some of the best moments in gaming. PERIOD.
The other amazing IO Game is Freedom Fighters, another surprisingly cinematic game, but with the gameplay chops to match: released back in 2003, Freedom Fighters was the first game to really figure out how to handle squad commands. It featured decent shooting and terrific AI by both your Freedom Fighters and the enemy Russian soldiers who invaded America. Even the story was cool: set in an alternate timeline where the Russians built the Atomic bomb before the Americans, the Motherland has become an imperialistic superpower, invading other continents before setting their sights on New York. You'll spend the game navigating the sewers of New York to get to various places around the city, and spend the game sabotaging the Russian attack, slowly improving your standing with the Resistance. It was a powerful game, Classically IO, and one of the great unto feature an over the shoulder aiming view for your weapons. That's right, Capcom didn't invent an over the shoulder perspective: Freedom Fighters did it first (though not to the full extent seen so effectively in Resident Evil 4)
In fact, IO Interactive claimed that Kane and Lynch:Dead Men was built as a spiritual successor to Freedom Fighters: both games feature the squad command action and over the shoulder shooting action. It's just that Freedom Fighters was great.....and Kane and Lynch SUCKED.
The greatest irony of the whole Gerstmann Review Debacle was that Kane and Lynch's spiritual successor, Freedom Fighters, received mostly depid or mildly positive reviews....except for one ecstatic, incredibly positive 9.3 review from Gamespot....written by Jeff Gerstmann. Io's one major supporter was destroyed by the company whose work he clearly enjoyed.

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