Also, keeping with the Disney theme, Dumbo.

Still, a thoughtful treatise on manliness and Gears :)
That I loved Horde mode.
People want to think about the stuff, it's just, not dying is a bigger priority to them at the moment.
Pinocchio is a coming-of-age story, but the puppet's development is not one of masculinity. Pinocchio is actually a political allegory paralleling a fake boy's maturation to a real one with the creation of a nation (unified Italy). Collodi was a political activist and blah blah, blah blah blah blah.
Yadda.
Yadda. Etc.
@Obsidian -- one of the best things about allegory is that they can be read so many different ways, by different people at different times. In a letter to his patron, Dante explains that good allegories can be read on at least 4 different levels -- maybe we just found two different ones for Pinocchio. :)
@Ninjalegend -- Maybe you're right, but isn't the end result similar in either case? Either way, we're presented with frailty and fragility instead of HE-MAN HEROICS, right?
Good point. You don't have to (and possibly cannot) consider the subtext of a game while playing. That's why retrospection is valuable. The same applies to any medium - the subtext of a film is hard to read as you're watching it the first time through, retrospection helps that.
Oh, I don't know...there are some other rewards, such as overly verbose ramblings from self-important know-it-alls.
only thing i noticed is the shotgun is called the Gnasher, the Lancer is the assault rifle (the paragraph talking about when tai commits suicide.)
However, this article has made me recosider that ad i would like to think that your analysis is closer to the truth. A very interesting and well thought-out aguement.
Speaking of "more than meets the eye", my friend once described Cliffy B as "The Michael Bay of video games".
Perhaps I should have started by saying slightly different take. Anyway, I always thought that art is subjective. I loved the read. To me, videogames are half experience when playing, and half retrospect afterwords. Same with books and movies IMO. I see that ndschroede23 just said that, but it bears repeating. I am glad when people see different meanings in the things that entertain them. It shows an ability to use the imagination in concert with ones cerebral cortex. This separates us from the knuckle dragging, stimulus driven masses. It also separates us from the faux intellectuals whom have a fixed view of how works of fiction should be interpreted.
In any case this was superb, and I thank you for it.
I will gladly profess my love for the Gears games, but the writing is for shit and any depth you imagine you perceive is purely the result of your own creativity, not theirs.
It's funny no one is attacking this guy and calling him names, despite the fact that when some guy at IGN tried to analyze Metroid Prime (by no means a complicated game o anything) by comparing it to classic work, it was he had insulted everyone and their moms.
Just sayin'.
"Not only does Adam Fenix represent yet another hurdle to masculinity--how much of Western art is about sons and fathers?"
What are you trying to say with this question? Is it that you believe father/son relationships are not common in Western art? Or is it that you believe Gears of War 2 is legitimate art because it has a common theme in Western art? Either way the influence of Christianity upon art has led to a massive amount of masculine art representing a relationship between fathers and sons. It's not a new idea, or a new way to look at masculinity. I don't see the point in your statement.
If the world's view of masculinity is changing, what is it changing to? How is it relatable to us, the audience? You mentioned that masculinity is changing from individual masculinity to more cooperative masculinity, but what does that mean in real life? Does that mean that men who once commanded society and their families as lone solitary figures are now more collectively involved with other men and women to find better ways to be leaders, husbands, fathers and men in general? If so, how do we see that in society today?
I think masculinity is definitely changing, things that once were staples of masculinity are considered harmful to society at large. Men who largely took refuge in these activities now are exposed, undefined and fragile. No wonder so many men play video games, games are becoming the last refuge of masculinity. I think men have been cornered and marginalized over the past few decades. Right now reading this article that tries to tell me that a video game contains an analog for masculinity just reinforces how narrowly masculinity is defined.
I've been trying to figure out how to teach my eight year-old son what being a man is all about and it kind of depresses me how our generation narrowly and at the same time vaguly defines it's men compared generations past.If we're going to talk about manhood, then I wish the discussion were broader than the way we see ourselves today; playing war vicariously getting all the gore and horror of war with little of the responsibility and discapline that war taught our grandfathers. What is masculinity about today? Whatever it is I don't think your article or Gears of War 2 really cover it well.
I usually make my interpretations of what games are trying to "say" based on what they make me feel at the time. Portal made me feel something. No More Heroes made me feel something. Manhunt made me feel something. There were moments during all of those games where I stopped and thought, "Ahhh....I see what you did there." The only introspection that Gears provoked within me was something along the lines of "maybe I'm too old to be playing this." Good game, just not the kind that made me want to think about it.
My bigger point is that there is tensions and friction in Gears' story that gets often overlooked.
@Preacher -- I think your discussion is totally valid, but it's largely tangential to what I was trying to say.
"Does the audience care of Marcus is defining his masculinity?"
That's up to you to decide, I suppose. But what I care about is exposing how vulnerable, fallable, and sometimes un-masculine these characters are, when most people just write them off as meatheads.
I do think you kind of ended the article abruptly, however. I get the feeling you had about 10 more pages on this comparison in your head, but you didn't want to repeat the Dante fiasco and get a lot of TL;DRs. I do like where you're going with this, though. The fact that Gears has some 120+ year old themes is pretty intriguing. I never conceived that a game about slashing aliens up with a chainsaw could be so literary.
Cool article, bro.
The two situations are apples and oranges. Here the author analyzes the game on it's own merits, looking for meaning within. On the Metroid article, the author was trying to legitimize the game by likening it to a completely unrelated work of art. It made as much sense as proclaiming a popsicle as being "The Mona Lisa of frozen treats!"
Then again, we have guys trying to compare Metroid Prime to Citizen Kane, so maybe all gamers are actually looking far too deeply into this.

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