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Reviewing GRiD after an hour of playing it photo

Shut up, it can be done! I was kindly invited to Birmingham's Omega Sector this past Friday to indulge in an afternoon of GRiD, the latest racing game from Codemasters. The only catch is, it was review code and we were under embargo until Monday morning. These were the problems I was faced with --

  • With only a scant few hours to actually play the game, I was not comfortable with doing a full review.
  • Because the game was based on full review code, I could not do a preview of GRiD before the embargo lifted.
  • By the time the embargo lifted, it would be stupidly late to do a preview when other sites had their reviews up.
Determined not to waste your or Codemasters' time, I chose to soldier on with a review based upon the brief amount of play I was able to have with it. I generally won't review a game until I've had at least three days with it, preferably a week, but let's see if we can make this work. Due to the circumstances and the fact that racing games are not my thing at all, this review will be ungraded. Hit the jump for the full story.

GRiD is a racing game. You can tell this because it has many vehicles, known as "cars," which move really fast on wheels with the aim to be better at being fast than other cars. I was able to ascertain this quite swiftly from the outset of the game.

The main aim of GRiD is to crash into lots of walls and pop your tire so you spend the rest of the race holding down the analog stick to avoid driving in circles. This can happen very early on in the game and the race will become practically impossible. However, the game has an innovative feature known as the "pause" feature, which offers the option to "restart" the race. I found I was the best person out of everybody there at restarting races. I was able to do it more than anyone.

If you are a traditionalist, you may want to actually try and win races. If you do this, be prepared to not crash into walls or accidentally drive onto grass and spin around in circles. When trying to win a race, I found it quite frustrating because I was so good at the wall crashing, grass driving stuff. The trouble is, it's so easy for the car to become uncontrollable, especially as GRiD is part of the new "let's make our cars skid around a lot and call it realism" fad that seems to be gripping driving simulations.  

Frustration can be tempered with what I call the "Prince of Persia in a car trick," a feature that allows you to rewind time if you completely ruin your vehicle. You can do this without wrecking your car, but only for a ridiculously brief amount of time compared to the amount of leeway you have if you're totally wrecked. This means that if you spin out one too many times or pop a tire, you might as well restart. 

Unfortunately, GRiD does not come packaged with your very own Wardrox, as watching Wardrox's little Northern face as he played the game and crashed into things was one of the most entertaining facets.  

There are many species of car in GRiD, and they all have a very different feel, be it the one car that I don't know (because I don't know cars) that was good and the other car that I don't know that was not as good as the car that was good. This review is better than IGN's. 

We got to play a multiplayer match over LAN, and I heroically came in last place on one race because I did not understand what was happening. There is a really neat GPS-style map in place, but I did not pay attention to it so I could lose the game (I did this on purpose to test out the "lose physics"). I was winning in the first race, but then crashing happened and I lost. Wardrox may tell you he won the second race and got a free GRiD T-shirt. Wardrox is a liar.

One of the game's biggest selling points is the way it looks, and it certainly looks sexy. So sexy, in fact, that one eager reviewer actually attempted coitus with the game, a sickening farce that ended up with him being escorted from the Omega Sector, shamefaced and with trousers around his ankles. Another of the attendees, wearing a Gametrailers shirt, was taking pictures of the PlayStation 3 version of the game, marking the most dynamic crashes as Xbox 360 shots and twirling a villainous mustache, proving that there is indeed a worldwide conspiracy against the PS3. CONFIRMED!

GRiD is a solid arcade racing game that should please fans of the genre while not making many new converts. There's a lot of content there, and the different selection of cars and race types should keep people playing. I especially liked how you get at least a small reward simply for completing the race, relieving the pressure to constantly be first. There are bonus goals within each race too, for those looking to score big money. Overall, GRiD is something I'd recommend to hardcore racing fans. I am not a hardcore racing fan though. I do not recommend this game to myself, and instead recommend porn. 

Dirty, squalid pornography.









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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66 comments | showing # 1 to 50
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next 50 comments

lem's Avatar - Comment posted on 05/26/2008 04:06
lem
I'm awaiting the dirty squalid pornography review any day now.
But the demo of Grid had me feeling the same, could be fun if it's your thing but i just found the controls made me spin out constantly (yes, it was the controls and not my lack of driving skills)
Torzelan's Avatar - Comment posted on 05/26/2008 04:09
Torzelan
It could be done, and it was done. It was well done. I lol'd
Detry's Avatar - Comment posted on 05/26/2008 04:14
Detry
I downloaded and played the demo.

Then quickly quit 3mins in once the race cam auto switched to an un-drivavable position CONSTANTLY.

Why would you gimp your game with extremely lame auto-cam switches that make no sense?

DON'T CHANGE THE CAM WITHOUT WARNING OR CHOICE.
DanMazkin's Avatar - Comment posted on 05/26/2008 04:16
DanMazkin
Hmm, an interesting concept, "cars, which move really fast on wheels"!??
Regardless, I found this to be a fair and unbiased review indeed. Well done good sir.
ajaxender's Avatar - Comment posted on 05/26/2008 04:28
ajaxender
Haha that was probably the best review ever.
I cant disagree with it either. Its a good racing arculation (its between arcade like nfs and simulation like gt or forza) and thats all it is. I enjoyed the demo, although it took a bit of practice, i normally play racers that reward crashing :P.
Lewis Bell's Avatar - Comment posted on 05/26/2008 04:41
Lewis Bell
Does wardrox come seperately?
r4z0rbl4d3's Avatar - Comment posted on 05/26/2008 04:47
r4z0rbl4d3
i guess ill stick with the porn ;)
acharlesmobile's Avatar - Comment posted on 05/26/2008 04:55
acharlesmobile
i think the reviewer was drunk when he wrote this. Or maybe its because im drunk and agree with everything he says... even thoguh i haven't played the game.
Samit Sarkar's Avatar - Comment posted on 05/26/2008 05:08
Samit Sarkar
There are many species of car in GRiD, and they all have a very different feel, be it the one car that I don't know (because I don't know cars) that was good and the other car that I don't know that was not as good as the car that was good. This review is better than IGN's.

I literally LOLed.
Zlimness's Avatar - Comment posted on 05/26/2008 05:09
Zlimness
I dunno. Tried the demo and the cars behaved so strange. Instead of actually skidding the cars would just stop to a complete halt if you turned the wheel and floored it. I found it absolutely impossible to drift properly with the american cars. Its the same with DIRT. Sometimes you go faster through a bend if you let loose of the gas and turn only slightly. Codemasters games doesn't seem to properly calculate any sort of weight physics.

xujianhuan: fascinating
wtfblakegtfo's Avatar - Comment posted on 05/26/2008 05:09
wtfblakegtfo


way better
xe-cute's Avatar - Comment posted on 05/26/2008 05:22
xe-cute
ALL destructoid reviews should be like this.


I am not even the slightest bit interested in ANY racing games, but I still read this review simply as it was very amusing and lulz was had.

TOP NOTCH REVIEW, I give it 10/10 (the review that is).
razerangel's Avatar - Comment posted on 05/26/2008 05:26
razerangel
I lol'd hard at the gametrailers bit.
Gantz's Avatar - Comment posted on 05/26/2008 05:27
Gantz
The Greatest Review in the History of Man-Kind, Low and Beholdeth!
wardrox's Avatar - Comment posted on 05/26/2008 05:32
wardrox
puts on slightly-too-small t-shirt

This reviews is definitely better than IGNs.
wonky360's Avatar - Comment posted on 05/26/2008 05:34
wonky360
I agree with xujianhuan.
"this Rolex Replica nothing but an Replica Rolex adventure that continues the story of ‘Warcraft III"

This guy knows his games, never forget the power of a Rolex.

I liked Grid (demo), it was actually fun, anyone remember that feeling, no crucifying tech car bollocks. This youtube video has been posted before but although hardly fair it raises point I agree with.

http://uk.youtube.com/watch?v=cP1Q6sxNJoY
luciferific's Avatar - Comment posted on 05/26/2008 05:51
luciferific
whoa there jim, let's not forget that this "let's make our cars skid around a lot and call it realism" fad has also rendered GTA IV a much less enjoyable game.
Ryro's Avatar - Comment posted on 05/26/2008 06:34
Ryro
echoing lucerific, games that have the tracks covered in ice are tedious to play, particularly if you got a friend over. I call BALLS to this game.

Best review ever though, nonetheless.
Timmeh's Avatar - Comment posted on 05/26/2008 06:45
Timmeh
@xe-cute

Someone is obviously paying you off, this review was clearly 11/10.
Timmeh's Avatar - Comment posted on 05/26/2008 06:55
Timmeh
Oh and what's the framerate like? I'm tired of seeing reviews that think pretty effects are good when they cause the game to run in stop motion.

Case in point: just read the Ninja Gaiden 2 review on IGN, mentions framerates a couple of times and how there is some very noticable slow down, then gives it an arbitrary, meaningless 9 for graphics.
gotdurnrite's Avatar - Comment posted on 05/26/2008 07:01
gotdurnrite
FUCK YOU, STERL1NG!!11ONE YUO ARE OBVYOUSLY BIASSED FOR TEH GRAND TURISMO!!UNO1 THAT SCORE IS WAY TOO LOW AND YOU SUXORZ!!!1EIN!
wardrox's Avatar - Comment posted on 05/26/2008 07:06
wardrox
framerate is solid. We only played the PC version, on beefy PCs, but from what we saw of the PS3 and the 360 ones, seems grand.
Timmeh's Avatar - Comment posted on 05/26/2008 07:11
Timmeh
Might have to take a look at that again then, downloaded the demo but deleted it before I played it.

Of course I spend most of my time playing 'crash into the wall' too, but my friends suck even more usually so at least I get to laugh at them being in last place while I drive over sand at 10mph.
Eschatos's Avatar - Comment posted on 05/26/2008 08:12
Eschatos
I refuse to play a racing game that does not have explosive turtle shells.
Echtzeit's Avatar - Comment posted on 05/26/2008 08:35
Echtzeit
THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not.

Oh, and funny words by the way.
Jim Sterling's Avatar - Comment posted on 05/26/2008 08:52
Jim Sterling
"THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

It is.
vonneuton's Avatar - Comment posted on 05/26/2008 10:00
vonneuton
part of the new "let's make our cars skid around a lot and call it realism" fad that seems to be gripping driving simulations.

I instantly thought of FlatOut for PSP. It seems that's really all I did (other than run into buildings) when I wasn't doing the "stunts." After chuckling a few times at the game, I took it back and put Ridge Racer in and sighed with relief.
B-Radicate's Avatar - Comment posted on 05/26/2008 11:00
B-Radicate
I want to buy the special edition of this game, but only if I get my own Wardrox and my own dirty squalid pornography "art" book.

Great review.
tgammet's Avatar - Comment posted on 05/26/2008 11:41
tgammet
This review deserves 11/10.

I want you to do more 1 hour reviews, seems like a good new feature to the site.
Redeye's Avatar - Comment posted on 05/26/2008 11:45
Redeye
Played the demo, went back to GTA.

Also, porn.
vexed alex's Avatar - Comment posted on 05/26/2008 11:54
vexed alex
The car physics in this game are such ass. They're trying to border between arcade and simulator and it just lands flat on it's face and chips it's teeth.

If I want to play an arcade game I'll stick with the Burnout series, and for my simulators I'll go with Forza or Gran Turismo.
Elandarex's Avatar - Comment posted on 05/26/2008 12:31
Elandarex
This has got to be the best review I've ever had the pleasure of reading. Awesome.

I agree with tgammet; more 1 hour reviews!
necrozen's Avatar - Comment posted on 05/26/2008 12:56
necrozen
I tried the demo and it was too hard to drive the cars so I deleted it. Mariokart is more fun if you ask me.BUT BUT BUT IT'S NOT REEEEAAAAALLLLLIIIISSSSTTTTTIIIICCCC!!!!!
Brian Szabelski's Avatar - Comment posted on 05/26/2008 13:07
Brian Szabelski
As long as the camera doesn't auto-switch, this sounds fine for me.
MechaMonkey's Avatar - Comment posted on 05/26/2008 13:17
MechaMonkey
Sound. It has it.
c45h's Avatar - Comment posted on 05/26/2008 13:27
c45h
"THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

"It is."



No it isn't.

Grid is a racing simulation which focuses on the player as the “race car driver” instead of a nameless driver who collects expensive cars. It’s not midnight club, its aiming to compete with the Forza and GT lines, and from what I played of the demo I think it does a damn good job of it.

Whoever complained about the camera angles is stupid, because the camera is controlled by the press of the LBumper (on the 360 of course). The dynamic camera angles that change at different sections of the course are meant for the replays, which turn any race into an epic looking battle.

Having to restart the game every time you wreck is no longer a factor thanks to the “prince of Persia with cars effect” which lets you rewind time about 20 secs before you wrecked, so instead of when you mess up on the last turn of the last lap and have you cuss and restart the whole race, you can just rewind, and slow down a little on that turn and finish the race in 1st place.

The cars are a little difficult to handle at first because they feel so much faster than your car does in either Forza or GT, but after 2 races I haven’t lost yet to the hardest difficulty on the demo. If you can’t handle the cars, then you probably aren’t good at Forza or GT either so why even complain?


The game looks great and if you enjoy racing then you will enjoy this game, unless you think that Mario kart is the end all be all of racing sims, then you may not enjoy it.
keener's Avatar - Comment posted on 05/26/2008 13:36
keener
best nonreview ever.
Woverine's Avatar - Comment posted on 05/26/2008 13:46
Woverine
needs more number scores.
smackifilia's Avatar - Comment posted on 05/26/2008 13:54
smackifilia
Glad there's no pressure to be in first on a racing game. I love playing games where I dont want to win. I'm going back to masturbating, I hope I dont jizz.
Jim Sterling's Avatar - Comment posted on 05/26/2008 15:21
Jim Sterling
"THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

"It is."



No it isn't."

Yes it is.
Nightrain117's Avatar - Comment posted on 05/26/2008 15:35
Nightrain117
jim, your wall of logic is truly unshakeable, i applaud you
Keaglez's Avatar - Comment posted on 05/26/2008 15:58
Keaglez
I can't wait for this non arcade racing game.
ace of knaves's Avatar - Comment posted on 05/26/2008 16:35
ace of knaves
This absolutely needs to be a regular feature. I enjoyed this more than I have some Zero Punctuation reviews.
Ninjajuice's Avatar - Comment posted on 05/26/2008 18:31
Ninjajuice
I second that. However I found the lack of cunts disturbing.
Cartman's Avatar - Comment posted on 05/26/2008 19:22
Cartman
hehehehehehe nice review.

BytheBy thanks for infrming me of the omegasektor. Im a gaming pro living in Birmingham, and i had never heard of it. Ill be up there tomorrow and ill try to steal you a t-shirt.
c45h's Avatar - Comment posted on 05/26/2008 22:22
c45h
"THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

"It is."



No it isn't."

"Yes it is."


You my good sir, are inaccurate.
Jim Sterling's Avatar - Comment posted on 05/26/2008 23:31
Jim Sterling
""THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

"It is."



No it isn't."

"Yes it is."


You my good sir, are inaccurate."

If my claim was wrong, it wouldn't be in the review.
c45h's Avatar - Comment posted on 05/26/2008 23:58
c45h
""THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

"It is."



No it isn't."

"Yes it is."


You my good sir, are inaccurate."

"If my claim was wrong, it wouldn't be in the review."


Oh but it is in fact wrong. The below is from our good buddy wiki.

Simulation style racing games strive to convincingly replicate the handling of an automobile. They often license real cars or racing leagues, but will use fantasy cars built to resemble real ones if unable to acquire them.

Although these racing simulators are specifically built for people with a high grade of driving skill, it is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes, steering assistance, damage resistance, clutch assistance, automatic gearbox, etc. This softens the learning curve for the difficult handling characteristics of most racing cars.


Arcade style racing games put fun and a fast-paced experience above all else, as cars usually compete through odd ways. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads or in cities; they can be multiple-lap circuits or point-to-point, with one or multiple paths (sometimes with checkpoints), or other types of competition, like demolition derby, jumping or testing driving skills. Popular arcade racers are the Daytona USA series, the Rush series, the Cruis'n Series and the classic Out Run.

Over the last three years there has been a trend of new street racing; imitating the import scene, one can tune sport compacts and sports cars and race them on the streets. The most widely known ones are the Need for Speed: Underground series, Midnight Club 3: DUB Edition, Street Racing Syndicate, Burnout and Juiced.
Stratus's Avatar - Comment posted on 05/27/2008 00:30
Stratus
Only true difference between Arcade and Sim racing is one has to be vigorously defended by people who get an over inflated sense of self worth out of playing them.
Jim Sterling's Avatar - Comment posted on 05/27/2008 01:13
Jim Sterling
"""THIS ISN'T BY ANY MEANS AN ARCADE RACING GAME.

There. That needed to be said. Why does everyone keep insisting it is? Cause it's not."

"It is."



No it isn't."

"Yes it is."


You my good sir, are inaccurate."

"If my claim was wrong, it wouldn't be in the review."


Oh but it is in fact wrong. The below is from our good buddy wiki.

Simulation style racing games strive to convincingly replicate the handling of an automobile. They often license real cars or racing leagues, but will use fantasy cars built to resemble real ones if unable to acquire them.

Although these racing simulators are specifically built for people with a high grade of driving skill, it is not uncommon to find aids that can be enabled from the game menu. The most common aids are traction control (TC), anti-lock brakes, steering assistance, damage resistance, clutch assistance, automatic gearbox, etc. This softens the learning curve for the difficult handling characteristics of most racing cars.


Arcade style racing games put fun and a fast-paced experience above all else, as cars usually compete through odd ways. They often license real cars and leagues, but are equally open to more exotic settings and vehicles. Races take place on highways, windy roads or in cities; they can be multiple-lap circuits or point-to-point, with one or multiple paths (sometimes with checkpoints), or other types of competition, like demolition derby, jumping or testing driving skills. Popular arcade racers are the Daytona USA series, the Rush series, the Cruis'n Series and the classic Out Run.

Over the last three years there has been a trend of new street racing; imitating the import scene, one can tune sport compacts and sports cars and race them on the streets. The most widely known ones are the Need for Speed: Underground series, Midnight Club 3: DUB Edition, Street Racing Syndicate, Burnout and Juiced."

I am more reliable than Wikipedia.
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