This is a review for a game called Zombie Driver.
The game is about running zombies over in a car and killing them with weapons attached to said car.
The review will tell you, in my opinion, whether or not the act of running over and killing zombies with a car is an entertaining as it should be.
If you need to know more than that in order to hit the jump and read the review, you obviously did not notice that the name of the game is Zombie Driver.

Zombie Driver (PC)
Developer: EXOR Studios
Publisher: EXOR Studios
Released: December 4, 2009
MSRP: $9.99
Okay, first things first: is the actual act of running over, blowing up, burning, and vaporizing zombies enjoyable in Zombie Driver? Yes, yes, and yes.
Zombie Driver belongs to the as-yet-unnamed genre that also counts Borderlands, Serious Sam, and SMASH TV amongst its ranks -- games which provide simple, unpretentious fun and gore without attempting to muck things up with an obtrusive story or effect any emotions other than empowerment and satisfaction.
(I'm thinking about calling them porno-games since they please the unsophisticated, reptillian parts of our brains in roughly the same way that penises entering vaginas do. But that's nowhere near as exciting as what the label "porno-games" initially implies.)
You'll face hundreds of zombies at a time, and the act of dispatching them is exactly as satisfying as it oughtta be. Body parts fly every which-a-way, blood streaks across the ground from the point of impact, and so on and so forth. The actual act of running into zombies slows your car down a bit and opens you up to attack, thus instigating constant, small arguments between the logical part of your brain that wants to survive and the part that just likes watchin' zombies die real good.

Not to mention that since you car only takes damage from zombies, you don't have to worry about being a particularly good driver; hit a wall going 80mph and you'll have just as much health after your car slams to a halt as you did before. The game makes it abundantly clear that you are to worry about two things, and two things only: killing zombies and getting upgrades. And rescuing survivors, but that's really only so you can get upgrades.
Satisfying as the ghoul-killin' is, however, Zombie Driver is held back by its fair share of flaws, primary amongst them the camera's ability to induce nausea after a relatively short period of time. The birds-eye-view camera is simply too close to your car, and it shifts around so often during turns that you're never given any sort of focal point. The game is only about two hours long, but I could only play for about twenty minutes at a time due to eye strain.
Speaking of length: while Zombie Driver does a pretty good job of ending before it gets too boring (though the final cut scene can be pretty anger-inducing depending on how much you loathe the undead), in hindsight I can't help but feel as if I was basically doing the same stuff over and over again. I saved some survivors, killed a few zombies, upgraded my car, and eventually escaped the city -- there were very few moments that really stood out as being spectacular, nothing that really forced me to change up my strategies. Once I'd crushed my first zombie, I felt a desire to keep playing purely out of a desire to continue upgrading my loadout and see what else the game had in store, but the game really never showed me anything new after the first few levels.

Still, most of this only occurred to me in hindsight, in much the same way that one only regrets eating half a bag of Cheetos after putting the bag away and finally washing the orange dust off one's hands. In the moment, things felt perfectly satisfying, if not mindblowing; afterward, I felt like I spoiled my dinner.
Or something.
I'm not really sure where that metaphor was going.
Ultimately, this is what you need to know: for ten bucks, you can buy the videogame equivalent of a bag of Cheetos and a porno mag, except the Cheetos are zombies and the naked people are driving cars with flamethrowers attached to them. Zombie Driver won't change your life, but did you really expect it to?
Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)

I personally find the title "Zombie Driver" to be rather ambiguous. I thought it was going to be the newest installation in the Driver series, in which the protagonist just happened to be undead.
Zombie Driver -> 6
Assassin's Creed II -> 4.5
Now seriously, what the fuck?
Zombie Driver -> 6
Assassin's Creed II -> 4.5"
Sounds about right.
I'll never understand why people MUST compare scores of games from two completely different genres, companies, and marketing budgets to try and show the inconsistency of an opinion. If you want a positive Assassin's Creed 2 review, make your own. It'll be just as valid as Destructoid's review.
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I'm not entirely sure that's a good thing.
you just don't get it; you can NOT compare a cheap arcade title to a triple a 'next-gen experience.'
but if zombies are so over saturated as you all say and any gamers with half a brain could perceive, why then did left 4 dead make the top 50 list?
it must because at the time they weren't... yea right...
That Jim and his derivative shooters...
I like that.
The game on the other hand, I probably won't be buying it ever, even at 10 dollars. Doesn't really sound like my thing. Maybe that because porn, too, isn't really my jam either.
We are not comparing the two games.. we are comparing the numbers on the reviews. the fact that this got a higher number score than AC2 is complete bullshit. And that is the problem right there.. it doesn't matter what the two games are about.. in the end they all have a number slapped on them. It's not like we have a zombie driving game number scale and an Italian assassins game number scale. We have a straight up number rating and that is perfectly fine to compare the two on.
game is insanity, just like the flying squirrels in my diglet.
Apart from the fact that two seperate people reviewed two completely differnt games, and that each game is judged by different merits, then yes your right. You can compare two scores. If your a f**khead. A f**khead who really needs everybody on the whole fucking world to realize just how brilliant a COMPLETELY DIFFERENT GAME IS.
ORANGES ARE BETAR THAN APPLZ COZ UR A MORON COXUXER.
(and if it just so happens that makes Mr Sterling write less reviews, oh well, not that I disagree with his review scores or anything, just that he is all over this site and I'm quite full up on Sterling)
The reason you can't compare the scores is this - the two games are judged on entirely different merits by two entirely different people. This scored a six for being fun as a mindless zombie killer game, in the opinion of Antony Burch. AC2 scored a 4.5 for being a not so fun swordy stealthy game, in the opinion of Jim Sterling.
The words you should be latching onto is "in the opinion on". I have have said time and time and time and TIME again, these reviews are just opinions and if YOU personally like the game then you should be able to shrug it off. You're allowed to disagree, certainly, but calling it bullshit is not what you do when opinions differ from yours.
That said, I REALLY need to play AC2.
You've been mowing down undead with glee
Oh what's becoming of me
Burn with fire
You can see the flames purge them clean
Oh don't you see what I mean
Gotta get away
Zombie Driver
Was looking forward to this one...
Boring.
2/10
Bye.
Also, "washing the orange dust off one's hands" after eating Cheetos?! Lick that shit off, son! Cheeto dust is like currency in some developing nations!
-completely unrelated topic-
Why does my stomach hurt so bad this morning?
Hopefully the developers will expand the game a bit. There is definitely room for improvement and maybe some extra game modes. Normally I don't expect much in terms of post-release updating, but indie developers feel a bit more inclined to continue improving their games after releasing them. Also, the devs also do the DIPRIP HL2 mod, so...
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I enjoyed it. I think a problem for me was that eventually cars became so powerful with their standard stats, that they made older cars obsolete, undermining some of the strategy that more distinctly different cars would entail. I mean, what's the point of being able to use an über-fast sportscar when an unlockable tank almost has it beat, and still features more armor and spikey bits than the best of them? I think the game economy is a bit unbalanced too. It would be nice if an element of choice was involved, instead of just earning cash and buying upgrades as soon as they become available. It was still fun though.
Hopefully the developers will expand the game a bit. There is definitely room for improvement and maybe some extra game modes. Normally I don't expect much in terms of post-release updating, but indie developers feel a bit more inclined to continue improving their games after releasing them. Also, the devs also do the DIPRIP HL2 mod, so...