Xenoblade Chronicles will be remembered for its controversial release history more than what it does with its story, its gameplay, or anything else. It has had a long and tumultuous past, released as it was in Japan, then in Europe, while Nintendo of America refused to publish it.
So desperate were American Wii owners for a good Japanese role-playing game, that they founded Operation Rainfall, an organization dedicated to getting Nintendo of America to publish Xenoblade Chronicles, The Last Story, and Pandora's Tower.
We may be lacking Pandora's Tower, but The Last Story is confirmed and Xenoblade Chronicles is finally on the horizon. It's safe to say that, in Xenoblade's case, the fighting was certainly worth it.
Xenoblade Chronicles (Wii) Developer: Monolith Soft Publisher: Nintendo of America Release: April 6, 2012 MSRP: $49.99 (GameStop exclusive)
Xenoblade Chronicles may bear many hallmarks of a traditional RPG, but from the outset Monolith Soft has worked to craft something quite different from the norm. Its premise is one of the more inventive I've seen in years, telling the story of two ancient Gods who remain eternally locked in combat, now frozen like statues, and serving as glorified planets for the lifeforms that live on them.
The Mechonis is home to a race of robotic constructs called The Mechon, who strike out to attack the varied creatures of Bionis -- chiefly the Homs (humans), Nopon (Pokémon), and High Entia (bird-elves). The Mechon can only be killed with a magical sword, The Monado, which finds itself wielded by a man named Shulk in his quest to take vengeance upon the metal-faced robot that destroyed his colony.
Xenoblade's story of vengeance and cast of upbeat characters is a far cry from the usual save-the-world tales with their brooding protagonists. While the narrative does expand to something a bit more dramatic, the theme of revenge serves as its backbone, while the Monado's ability to show its wielder glimpses of the future delivers regular musings on the subject of destiny. As far as JRPG plots go, Xenoblade Chronicles is one of the best in years, avoiding the self-indulgent misery and trite love triangles that have dutifully served as lazy crutches for the uninspired game writer.
That said, many major protagonists, especially Shulk, come across as a little plain at times, with only a handful of heroes -- Reyn and Riki, mostly -- showing any defined personality. It's hard to tell the likes of Shulk, Sharla or Dunban apart, since they serve more as vanilla reactionaries with only vague snatches of individuality. Yes, Shulk is out for revenge, but I'm hard pressed to say much more about him. The same cannot be said for the villains, whose London gangster accents and sincere love of being evil make them memorable and hilarious. An army of oversized robots who sound like the cast of Eastenders? I can safely say that's a first for role-playing games of any kind.
It would be impossible to describe Xenoblade Chronicles without heavily emphasizing its similarity to MMOs, for its quests, combat, and loot systems are directly ripped from the likes of World of Warcraft or The Old Republic. Combat is in real-time, with the player initiating battle against monsters on the map (or vice versa), and characters attacking automatically once in range. Each member of your three-person party has a range of special abilities, known as arts, that must cool down every time they are used, while characters fulfill distinct battlefield roles that MMO players will easily recognize -- from tanks to healers to DPS specialists, all the traditional playstyles are catered to. You can choose which member of your party to control, and the others will perform their tasks independently.
Xenoblade encourages players to think tactically and work together with your team. Some arts work in conjunction with arts from other characters which, when used together, can severely cripple the opposition. For example, Shulk has a number of arts that inflict a "break" status on an enemy, and a broken enemy can be "toppled" by certain other arts, rendering it helpless and unable to fight back. There are also arts that deal extra damage or inflict debuffs when used on the back or side of an opponent, and characters with such arts are best teamed with a tank like Reyn, who can draw aggro and distract monsters. In between, you'll be pressing the "B" button at timed moments to encourage allies and recover from missed attacks, lending a very light "QTE" element to the melee. It's impressive how well Monolith Soft has made battles feel as strategic as they are chaotic -- and they can certainly get chaotic.
There's an interesting revival system in place, since players lack the ability to use healing items or spells to bring characters back to life. There's a special gauge that fills up every time an art is successfully performed, comprised of three smaller gauges. When totally filled, this gauge allows the party to perform a chain attack, where special abilities can be fired off without interruption. However, there's a risk-and-reward element at play, as one of the three smaller gauges can also be spent to revive a fallen party member. Should the player's character get taken out while no bars are filled, it's game over, so players must choose wisely between spending the resources on chain attacks, or saving them to keep the party alive.
As well as allowing the team to damage Mechon, the Monado's ability to predict the future plays a crucial gameplay role. When a monster is preparing a particularly devastating attack, Shulk will have a premonition, allowing players to see who will suffer the blow and how much damage it'll deal (usually enough to kill). Armed with the knowledge, players can quickly fire off arts that counteract the attack or warn teammates to select an appropriate response from their arsenal. Although certain arts specifically counter enemy abilities, it's more enjoyable (and sometimes more practical) to find alternate ways of altering the future. For instance, you could get Reyn (the tank) to draw the monster's fire, changing its intended target to someone who can easily take the hit. You could topple or even kill the attacker, or you could get a character like Sharla to fire a shielding bullet that absorbs the impact.
Changing or even destroying the future is surprisingly satisfying and really lends an extra edge of excitement. However, this is a massively lengthy RPG, and having gameplay repetitively broken by Shulk's intrusive visions can get incredibly tiring, especially toward the end. When you're fighting a particularly tough boss or if you're just trying to run away from one, the last thing you need is to be forced to watch all the ways in which you get to die. I know I'd rather be able to concentrate on fighting at times.
Combat is a heap of fun, though it gets repetitive once you've worked out a suitable party and get used to all your abilities. Battles, even against bottom feeding opponents, feel a bit too lengthy, with each fight proving to be a time commitment. A.I. allies can be a little unreliable, sometimes blatantly ignoring the player's combat orders and rushing off to attack enemies that are far into the distance. Controls can prove surprisingly unresponsive, with instances where you'll select an art, even hearing the confirmation sound effect, yet the ability won't be performed. Switching targets suffers from this same issue, which can be a real pain in the backside.
Characters level their stats automatically, but each of the arts can be manually trained using "AP" gained in battle. As arts grow stronger, you'll need to purchase more advanced levels from merchants, in order to further increase their effectiveness while reducing their cooldown timers. There are multiple skill trees for every hero, each one granting a number of passive bonuses. Trees can be selected at will, even if you're halfway through learning a skill, and every skill can be gained during the course of the game, so choosing trees is more a case of what you'd like to learn first, rather than worrying about losing certain abilities forever. Your progress on each tree is recorded, so you can switch around without sacrificing any progress.
Every map is filled with a mixture of low-level monsters and terrifyingly powerful creatures that you won't be able to defeat until much later. This can prove a problem, one that I've noticed in a number of MMOs, where you'll accidentally initiate a fight with some regular monsters and not realize you were in the set patrol route of something ten times your level. Having a level 75 behemoth invite itself to a level 14 fight is a regular occurrence, and not exactly a welcome one. Since this isn't an MMO, it's not like you can team up with others and take down these creatures early, either. Still, the game is kind enough to change the music to a "You're going to die," theme giving the player ample warning to pack up and get the Hell out of there.
There's an absolutely huge amount of content in Xenoblade Chronicles, with a massive world full of hidden areas, secret subquests, and tons of NPCs who want you to slay certain monsters and collect an arbitrary number of items. As with MMOs, most of the optional missions are comprised of assassinations and fetch quests, which can be completed or ignored at leisure. Maps are dotted with "heart to heart" areas that can be activated when certain characters have grown to like each other (accepting missions and fighting together raises the affinity between party members), and there's a full-fledged crafting system, where raw materials are combined to create gems which slot into weaponry and armor. The most expansive sidequest, Rebuild Colony 6, is tacked onto an already huge story campaign, for a ton of gameplay that will keep hungry gamers fed for weeks.
With all this content, it seems a shame that Xenoblade Chronicles would resort to a shameless amount of padding in the latter half. There are whole chunks of the game that could be deemed totally unnecessary, even in a genre famous for fatiguing its players. Once on Mechonis, progress devolves into a weary cocktail of lever-pulling and backtracking through poorly designed, sprawling maps that are painted in a dismal shade of rusty brown and lack any of the inspiring sights seen in earlier portions of the adventure. Huge walkways full of nothing and monsters positioned over chasms, designed to knock players into oblivion, drench the latter portions of the journey, and all seem to be desperately, shamelessly, playing for time. The game's already bursting at the seams without these areas, and they run the risk of ruining all the good that has been delivered up until then. At one point, I wanted to throw my controller in frustration, just due to the insulting busywork that was being inflicted upon me. I was begging Xenoblade to do its business or get off the lavatory.
That said, the game had delivered hours upon hours of genuinely engrossing entertainment up until that point, and it would be unfair to judge Xenoblade solely by one forgivable misstep. Although the game is graphically poor, even by Wii standards, Monolith Soft has been able to craft inspiring maps, taking us across plains, forests, jungles, and snow-capped mountains, all corresponding to different bodyparts of the game's intriguing God-worlds. The cutscenes are some of the most thrilling I've seen in years, and work together with an absolutely gorgeous soundtrack to create some unforgettable moments. Xenoblade Chronicles does what I feel JRPGs have failed to do for years -- truly make players feel like they were taken on a real adventure.
The voice acting may put some players off, as the game has not been localized beyond what was done for the British release. As a result, the cast is entirely made up of English actors, some of whom are enjoyable to listen to, while others aren't quite so affable. Reyn, in particular, sounds like the kind of person I want to punch, and his repetitious stock phrases in battle ("It's Reyn time!" "Let's not lose our 'eads, though!") can really crawl under the skin. Still, it's worth putting up with the heroes just to listen to the bad guys. The Mechon leaders Xord and Metal-Face steal every scene they're in with their gleeful nastiness, and it will be a crime if they're not hailed among gaming's greatest baddies in years to come. At any rate, it's refreshing to not listen to the same stock voice actors that American publishers seem to have on speed dial.
I am incredibly grateful to Xenoblade Chronicles, for it has rekindled my love for console JRPGs, a love that had been systematically throttled by the likes of Square Enix and tri-Ace for the past few years. Not since Lost Odyssey have I been so thoroughly entranced by a Japanese role-player. As I type this, the beautifully sweeping music from the Bionis' Leg area is washing through my head, accompanied by fond memories of successful chain attacks and expertly crafted gems. There's no denying that Xenoblade has its low points, but those high points are some of the highest of the genre. If you own a Wii, there's very little room to question -- this is a must-have game for Nintendo's humble little system.
Now if only I could forget the word "Monado" after hearing it twelve million times over the past month.
THE VERDICT - Xenoblade Chronicles
Reviewed by Jim Sterling
8 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.
I've got this baby preordered and will get it on Friday. Fuck the haters Jim, your review was fairer the most I've seen. I'm glad I can count on you not to lie to me or just tell the fanboys what they want to hear.
@Stealth For once in your life man just shut up and let it go. It's just a review of a video game. It's not like he called you mom a whore or anything.
The irony of this statement is that makes it appear that you are saying that the few JRPGs on market that Canvas of Flesh pointed out are already too many.
Ahhhhhh!!!! It sucks. There are like 3 games I want so badly to play and they are on the Wii. Honestly, I do not know whether I should try and convince my parents or someone else to just give me their Wii that they do no use just for this game and Last Story.
Clearly your username is a goddamn misnomer if you couldn't even be half-assed to read Stealth's comment before opening your mouth. For god's sake, he COMPLIMENTED Jim and said his review was well done. In the past month or so, I've seen more people complaining about Stealth than Stealth actually saying anything worth complaining about.
*phew* Now that's out of the way...
Good review Jim, seems like most of the things you complain about are things that don't particularly irk me (as seems to be the usual case with most of your complaints about JRPGs) so I'm looking forward to picking this up. It's been a long fight to get Xenoblade here in the West and I'm glad to know it'll have been worth it. It's just a damn shame fanboys will inevitably use your review as a weapon to bash Xenoblade, claiming it's not good since it "only" got an 8/10.
I pre-ordered this as soon as I heard it was coming to North America. Between Final Fantasy IX and Tales of Graces F, I've been in a real JRPG kick this past month.
@ShadeOfLight I absolutely agree with everything you said sir. This game was my GOTY in 2011, as I'm a lucky Brit who played this back in September. My only regret is not buying the Limited Edition, but I still have plans to do so.
I would have rated the game higher, a 9 or a 9.5, but great review as always Jim and I agree with you too. I'm surprised you didn't bring up an issue I had with the game: difficulty spikes! Is it just me or were some of those bosses in the latter half of the game just ridiculously hard? Particularly the boss in the room with acid surrounding it (I won't name it due to spoilers). Although I must say, some were challenging enough to make me try new strategies and it felt glorious defeating them. But some of them were just assholes.
My only major complaint for an otherwise outstanding game. To all you Americans, please buy it! You won't regret it.
8 of 10 sounds about right. The game could have set itself apart from MMOs a bit and the story finale was tad too melodramatic. Main characters don't have a lot of personality as well.
However, the nicely realized world and combat are nice.
Great review, Jim. I'm still side questing on Xenoblade atm, trying to put together Colony 6 and level up before I travel to Erith Sea. Also I love how obnoxious Rikki is by claiming he's the hero and he won every fight for you. God I love this game.
Indeed. I was pointing out there is a double tone to the statement.
EG:
Person1:"There are not enough wingdings!"
Person2(in response):"If anything there are too many wingdings!"
Person2 could be stating that he believes the quantity is in fact a large amount or negatively stating that the low amount is "too many" because he finds the item in a sarcastic tone to be bad.
Not a slight on you, just pointing out the duality.
I love this game. It became one of my favorite RPGs ever. Pumped 160 hours into it myself. I wonder what you make of the ending though.
Although I don't agree with some of your inceptions (and the score), I gotta say that it's a great review.
One thing you forgot to mention though: you can save anywhere. Most important feature ever! Actually, there are a ton of great usability aspects in this game, like finding the landscapes and how you can teleport through them (almost) anytime. The inventory though... ugh. But anyway, if you are into design or game design, this game has plenty of things done right, it's really fun to study them.
Also yeah, Mechonis is one of the weakest parts of the game, and it was the one I was looking forward the most. Still, Mechonis' arm is BEAUTIFUL.
@Reece
Thanks for agreeing with me :P
I'm in a similar position as you are, except I was a lucky Dutchman who played it back in September. And again, same as you, I didn't buy the Limited Edition, even though in hindsight I really really should have. God, how I'm eying those sexy limited edition posters.
By the way, my strategy for doing very hard bosses (the one you're talking about was kind of annoying, but great character-wise) was actually, perhaps somewhat counter-intuitively, to take control of the healer. It might take a bit longer, but you'll have full control over everyone's health and you always know how the battle is going. And off course, with the right Arts, you can still do some nice damage yourself as well.
@Stealth Sorry man I just saw your comments and assumed you were up to your usual shnanagans. Every time I see your comment on a Sterling review it's negitive so I jumped to conclusions. It won't happen again. That is to say I will read them before I cry troll.
"I am incredibly grateful to Xenoblade Chronicles, for it has rekindled my love for JRPGs, a love that had been systematically throttled by the likes of Square Enix and tri-Ace for the past few years. Not since Lost Odyssey have I been so thoroughly entranced by a Japanese role-player."
That shot at SE, didn't really make sense since he gave, Dragon Quest IX and Chaos Rings both a 9.5.
I'm so happy it's finally coming out! It seems there has been several disappointing releases this year and I'm glad to see some relief. This will be the first game I've purchased since last year. Glad Jim thinks it's great, too.
Thanks for the painstakingly detailed and mostly spot-on review, Jim. However, you forgot to mention the game's convenient fast travel system, general lack of loading times, how characters fortunately level up around the same time (even if they aren't in you're party) ,and the issue of lip syncing.
Having played the game last year, I have to respectfully disagree with your overall score (not that it deserves a 10).Xenoblade just gets so much right and the low points of it aren't that troublesome, so most of them are easily forgiven.
By the way, is it just me or did Destructoid already review this game last year for the PAL release? I could have swear it was given a 9.0/9.5 score. If so, it seems unfair to replace the original review with a new one despite the relevancy to us North American gamers and being reviewed by two different people. Besides, the game remains unchanged from the PAL version.
I rarely play JRPGs, but Xenoblade was an absolute delight.It's one of those titles that sticks with you long after you've finished it.
It was one of the most memorable and entertaining games I have played this generation. This is despite being on a platform that limited the game's graphical potential and had makes no use of motion control.
Regardless of the score, do yourself a favor and give the game a chance as it is doubtful that you'll regret your purchase.
Hiltz: Being a mere review and not an instruction manual, there's only so much I can (and am willing to) cover. I could go into detail about every feature, but the review would likely be ten times as long. :-)
ishiki
"I am incredibly grateful to Xenoblade Chronicles, for it has rekindled my love for JRPGs, a love that had been systematically throttled by the likes of Square Enix and tri-Ace for the past few years. Not since Lost Odyssey have I been so thoroughly entranced by a Japanese role-player."
That shot at SE, didn't really make sense since he gave, Dragon Quest IX and Chaos Rings both a 9.5.
I remember that too
It seems like reviewers "forget" the scores they give.........
there were plenty of other square games this gen reviewed highly on this site
Having bought this game, but not yet played it due to massive amounts of backlog, I am grateful for every review that comes in and says that I made a good choice. I have to say though that the fact that the game starts getting wacky at the second half once you go to the other giant makes me get worrying flashbacks to another game with "Xeno" in the title...
inb4 "But Xenoblade isn't related to Xenogears" because I already know that.
Sounds like an awesome game. Too bad Nintendo is sending this to die at Gamestop and their online store. It's like they went back to the 80s and adopted their own pessimism on how well Japanese games would sell here in the western market.
I'm thrilled you reviewed this Jim. HOWEVER, Reyn is an awesome character! He's the annoying friend who makes lame jokes and can't stop talking to you during lectures. You try to get rid of him every time, but once you do you kind of miss his obnoxiousness...
While 8 isn't bad per se, the amount of praise in this review certainly warranted a higher score for the game. Especially since it IS the best JRPG in, like, five years.
It had a fair chance for GOTY 2011 to me, but at some point it began to needlessly drag on and wore out its welcome, and to top it off the quests were not only quite uninspiring, but also victim to a horrible menu system: finding questgivers just so you can turn in a quest should never be harder than doing the quest itself... still a very good game with plenty of stuff other jrpgs should take lessons from.
2 more days, can't wait! The battle system seems like it has a lot going on, so that's always something I look forward to in rpgs. I've been preparing for this week since the announcement of the localization by beating my most "urgent" games in the backlog, now I can just focus my time on this game.
Jim, long time listener, first time caller. Fully agree with 99% of this swell review. Had I big "whoa" moment when you mentioned that you haven't enjoyed a JRPG this much since 'Lost Odyssey'...and THAT I fully agree with. That was the last one. And before that for me was 'Skies of Arcadia'. Could you find your way clear to perhaps toss me another title I might dig? Tastes seeming similar and all.
0/10 for me because I base it on how much I care about this game and really just to piss a fan boy off for reading how I could possibly not care about it.
I'm pumped. Too bad the graphics aren't better though. And don't hate on people for saying the graphics aren't great. Having bad graphics cuts down on immersion big time. I still am psyched for this though! I've had it pre-ordered for a while now!
The fourth Smash Bros. was only announced last week, but fans the world over have already contributed a wealth of art based on the three new characters. However, Japanese art community pixiv has taken a particularly big shine...
I was playing the two Legend of Zelda Oracle games -- Seasons and Ages -- on my 3DS recently, and found myself once again appreciating the fairly innovative game-link feature that was implemented by Capcom and Nintendo so man...
If you download New Super Luigi U on the Wii U eShop this week, you'll be able to earn double coins (40) for completing the survey for it on Club Nintendo by August 1. Also, if you check a box at the end of the survey, you'll...
After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...
A lot of people are betting on Super Smash Bros. on the Wii U to be a big system seller. The more I see of the 3DS version of the game, the less confident I am in that. Depending on how different the two versions are, Nintend...
That upcoming free-to-play Nintendo game? Let out a sigh of relief. We knew the company wouldn't tamper with Mario or Pokemon for its monetization experiment, sure, but we now know which property is going free-to-play and eve...
In addition to a feature allowing users to back up their save data for downloadable 3DS games and most Virtual Console titles, Nintendo's newest 3DS firmware update has added premium StreetPass games. Look for all four of th...
New Super Luigi U is upon us, and I know for a fact that a lot of people aren't sold yet. So what exactly is new? As a recap, Nintendo reminds us that Luigi can jump further and higher than Mario, but he slides further as a ...
Speaking to Polygon about what it's like to choose which characters make the cut for Nintendo's popular fighting franchise, Super Smash Bros. director Masahiro Sakurai said that "The amount of stress I feel, it's almost to th...
Nintendo's Wii U hasn't been doing great. One of its stronger third party supporters, however, isn't going to give up so soon. Warner Bros. still believes in the console, and claims it simply didn't hit the ground running.
"H...
This week, Game Informer guest editor Chris "Warcraft" Kluwe confessed that Xenoblade Chronicles wanted to make him punch a kitten. However, it wasn't due to the game being bad, it was due to him loving it, and the resul...more
The day has finally arrived. After months of campaigning, the fruits of Operation Rainfall's efforts have become ripe for the plucking, as Xenoblade Chronicles releases across North America. So ... who's going to get it? ...more
This is one of the more exciting recent art book announcements, in my opinion. As a treat for fans of the upcoming Xenoblade Chronicles, Nintendo is offering a Gamestop pre-order bonus, in the form of a beautiful art book. Th...more
Nintendo of America seems to be knocking news out of the park today in an effort to draw attention away from the PS Vita. If you're an RPG fan, it might just be working! Alongside announcing The Last Story for 2012, the publi...more
North America, our wait is almost over. Xenoblade Chronicles, long released in Europe and Japan, will finally see Western shores in April. To remind us, Nintendo dumped this trailer in the press room, so in turn we could upl...more
For as much as some of us passionately argue over minor issues, game companies sure do like having us vote on things. Nintendo is allowing you to decide what the reversible box art for Xenoblade Chronicles' North American rel...more
This rumor seems to be coming out of left field, so don't put too much stock into it.
GoNintendo has some information from an anonymous source that says that GameStop reached out to Nintendo to get Xenoblade Chronicles ...more
GameStop's annual expo will be open to the public this year! The show will be taking place on August 28 at the Sands Expo and Convention Center in Las Vegas, Nevada. General admission tickets are $35, while VIP passes are goi...more
I had a feeling that we'd see some version of the Japanese promotional DLC costumes for Shin Megami Tensei 4 here in North America. Japan had several different retailer-themed downloadable costumes for the game's pr...more
All content is yours to recycle through our
Creative Commons License permitting non-commercial sharing requiring attribution.
Our communities are obsessed with videoGames, movies, anime, and toys.