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Review: X-Men: Destiny

2:00 PM on 09.30.2011   |   Jim Sterling

Review: X-Men: Destiny photo

Comic book videogames have enjoyed varying degrees of quality over the years, but their stock has rarely been higher than now. Batman: Arkham Asylum and the upcoming Batman: Arkham City are critically acclaimed, while Spider-Man has been holding up Marvel's end with the well received Spider-Man: Shattered Dimensions

With X-Men: Destiny, Silicon Knights hopes to follow up on these triumphs by giving the X-Men a game to be proud of. 

Silicon Knights did not succeed.

X-Men: Destiny (PlayStation 3, Wii, Xbox 360 [reviewed])
Developer: Silicon Knights
Publisher: Activision
Released: September 27, 2011
MSRP: $59.99

X-Men: Destiny's first big mis-step is in forcing players to choose between three "original" characters with very limited, linear abilities. Although each playable mutant has a backstory, none of them possess any real personality, and their super powers are restricted to one of four basic types. At various stages of the game, players get a "choice" between one of two new abilities, determined by their main starting power. 

There is some basic customization to be had by equipping the "genes" of established X-Men characters. Genes come in three varieties -- Offensive (attack bonuses), Defensive (defense bonuses) or Utility (bonuses to speed, jumping or dodging). For example, equipping Toad's offensive gene causes attacks to become poisonous, while using Juggernaut's utility ability turns dodge maneuvers into powerful attacks that knock opponents back. 

In addition to genes, there are also suits to be discovered throughout the adventure, based on Marvel's heroes and villains. These suits are mostly cosmetic changes, but if the player finds and equips all three genes related to the same character, they can unlock an X-Power. This is a powerful, temporary status that grants even more bonuses to attacks. 

X-Men: Destiny frames itself as a roleplaying game, but nothing could be farther from the truth. It is, in essence, an incredibly shallow button-masher and nothing else. For a game so focused on player choice, there are very little in the way of tangible options. You don't create your own character, most of the abilities and suits are only slightly varied or cosmetic in nature, and the pathetic narrative choices throughout the game seem to make very little difference to how it's actually played. The game keeps setting you up to choose between Cyclops' X-Men or Magneto's Brotherhood, but your character's attitude remains the same and often runs contrary to your choices, while the missions are essentially unchanged. 

There are sidequests that can be undertaken in order to curry favor with a faction, and by sidequest, I mean that you find a character, accept their mission, get whisked away to a small "challenge" arena and have to kill everything until you win. Earning the approval of factions seems to influence nothing. It appears to just be there to look like it does something. 

With its half-hearted attempts at dialog trees (although a branch-less trunk would be a more fitting metaphor) and insulting shallow character customization, X-Men: Destiny is a game that is interested only in aesthetically resembling an action-RPG, rather than actually being one. You'll be led to believe that your choices make huge differences, and that the game could open at any second to feel truly sprawling and deep, but it never happens. Characters talk about choices without offering any and speak highly of things to come that never occur. 

This might not be so bad if the game was any fun to play, but unfortunately Silicon Knights took the same skin-deep approach to combat as it did to everything else. I'm a fan of hack n' slash gameplay, but Destiny is limited and repetitive to such a degree that it makes Dynasty Warriors look complicated. You fight the same enemies almost from beginning to end, your combos -- such as they are -- rarely evolve and are visually lackluster, and there's barely any player feedback to the attacks. You could close your eyes, smash the controller with your first, and most likely get through huge portions of the game without a care in the world.

This issue is carried over into the bosses, most of which require the same button-mashing approach to defeat. The final boss is amazingly insulting in this regard, since it's nothing more than a repeat of two bosses (and a recurring mook enemy) already during the course of the game, except slightly easier. Larger bosses consist of the same tired, "dodge attack, hit obviously exposed weakpoint" strategy that we've seen a thousand times before, with no attempt to be even faintly clever or surprising. 

Unskippable cutscenes and dialog that one is forced to listen to -- even if the player accidentally hits the same dialog option twice -- completes the picture to create one of the biggest wastes of time released in recent memory.  

The best that can be said of the game is that it at least works, and features a pleasant variety of X-Men characters, including some of the lesser known ones. There's a huge amount of potential in the character building and it can be quite cool to see what effect the genes have on a character's abilities, but the overwhelming simplicity and repetition kills any lasting excitement that can be had, especially once you realize that the only truly noticeable difference in genes is in determining what color your attacks are. 

To cap it all off, X-Men: Destiny is unpleasant to look at. With its washed out colors and empty, grey environments, it resembles a game that would struggle to look decent five years ago. The voice acting is largely terrible, the music completely forgettable, and one has to wonder if anybody on the development team actually cared about what they were building. It looks thrown together, rather than fully developed, cobbled from bits lying around on Silicon Knights' studio floor and given just enough attention to make everything work. 

X-Men: Destiny is an ugly, boring, lazy little game. Even if it were free, it would be insulting to have one's time wasted in this way, but the fact it's being sold for sixty dollars rubs salt in the wound. It tries to eke out an existence by pretending to be a far richer and more satisfying game than it is, but the promise of a better experience only serves to hammer home just how bad the final product actually is.

The only purpose Destiny serves is to demonstrate exactly what happens when developers don't care about what they're making. It's an exercise in apathy, and any customer who buys it would be within their rights to feel angry that they paid good money for something that never had any intention of being enjoyable, existing solely to make easy money off a comic book's name.



Final Verdict:
2.5

BAD: 2s are generally awkward games that also lack originality. Any good they might have had are quickly swallowed up by glitches, poor design choices or a plethora of other issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the bargain bin pit.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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114 comments | showing # 1 to 50
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next 50 comments

Chris Carter's Avatar - Comment posted on 09/30/2011 14:01
Chris Carter
How dare they disgrace my X-Men.

Ah well it's better than what Brett Ratner did to them.
Tyler Youngblood's Avatar - Comment posted on 09/30/2011 14:01
Tyler Youngblood
this game is going to bomb in sales
theinbetween's Avatar - Comment posted on 09/30/2011 14:02
theinbetween
H8 OUT OF TEN i may not agree with,

but this jim,

this i believe.
Bulkmailer's Avatar - Comment posted on 09/30/2011 14:02
Bulkmailer
I was thinking about renting this from Redbox for about a dollar. Screw that I guess.
de5gravity's Avatar - Comment posted on 09/30/2011 14:02
de5gravity
TE: 2.5/10 IS THE SCORE
Isay Isay's Avatar - Comment posted on 09/30/2011 14:04
Isay Isay
Eeep...Apparently its destiny was to keep the X-men license with Activision

(2.5/10 for TE)
LegendPenguin's Avatar - Comment posted on 09/30/2011 14:08
LegendPenguin
@ de5gravity, Isay Isay: The users on the toilet thank you.
M47R1X's Avatar - Comment posted on 09/30/2011 14:08
M47R1X
@de5gravity, thanks for that.

@Monti, dafuq? Use some punctuation, for Christ's sake.

Overall, it was expected. I mean, come on, these were the Too Human guys.

NEXT!
Tristrix's Avatar - Comment posted on 09/30/2011 14:08
Tristrix
Ouch. Glad I removed this from my Gamefly queue at the last minute.
shadow2398's Avatar - Comment posted on 09/30/2011 14:09
shadow2398
Any reason the TE header says catherine? Just curious. And that sucks it didn't really pan out.
shadow2398's Avatar - Comment posted on 09/30/2011 14:10
shadow2398
Any reason the TE header says catherine? Just curious. And that sucks it didn't really pan out.
shadow2398's Avatar - Comment posted on 09/30/2011 14:10
shadow2398
Any reason the TE header says catherine? Just curious. And that sucks it didn't really pan out.
BkV's Avatar - Comment posted on 09/30/2011 14:10
BkV
I remember saying on the news post for the trailer, that this game sucks. The previous SK game "Too Human" had more depth and character than this piece of thrash.
shadow2398's Avatar - Comment posted on 09/30/2011 14:11
shadow2398
Gah sorry for the lag triple post.
dare's Avatar - Comment posted on 09/30/2011 14:12
dare
Wow you totally tore this game a new one. That's what I love about Dtoid.
jdriccardo's Avatar - Comment posted on 09/30/2011 14:13
jdriccardo
Never liked Silicon Knights. Glad to see they pushed out another turd.
kidplus's Avatar - Comment posted on 09/30/2011 14:13
kidplus
Not really a shocker. This game never looked any good.
Tristrix's Avatar - Comment posted on 09/30/2011 14:13
Tristrix
@M47R1X

They were also the Legacy of Kain and Soul Reaver folks. :( Those were such fantastic games.
Draxxlith's Avatar - Comment posted on 09/30/2011 14:14
Draxxlith
Silicon Knights, what happened? You made Eternal Darkness! How could you have sank so low? I had hoped Too Human was the exception, but it seems I was wrong, and ED was the exception, with crap being the norm. So much for ever seeing ED2... :(
True Axiom's Avatar - Comment posted on 09/30/2011 14:14
True Axiom
Hopefully Activision will take this as a sign that they need to give the X-Men to a good developer as opposed to a sign that everyone hates the new characters and storylines. I had such hopes because it wasn't a rehash of Claremont material but alas.
RoninTK's Avatar - Comment posted on 09/30/2011 14:15
RoninTK
Well I had no interest to play this game in the first place, so I was never "destined" to spend any money on it. Glad to hear my judgment is sound, now just have to kill time until the real games start coming out...
AceFlibble's Avatar - Comment posted on 09/30/2011 14:15
AceFlibble
Well. Bugger me.
djratchet's Avatar - Comment posted on 09/30/2011 14:15
djratchet
Love how the Header says Catherine. Don't change it. Made me laugh
Jawmuncher's Avatar - Comment posted on 09/30/2011 14:15
Jawmuncher
Silicon Knights what happened
Elzam's Avatar - Comment posted on 09/30/2011 14:15
Elzam
I had the suspicion something was up when every press release about Destiny was either "here's another cutscene trailer" or merely an affirmation that the game was in fact, real.

It almost sounds like a really botched attempt at game derivative of X-Men Legends/MUA.
GoofierBrute's Avatar - Comment posted on 09/30/2011 14:15
GoofierBrute
I want to say I was disappointed, but I had a feeling this wasn't going to be very good. I'll just stick with those X-Men Legends games, thank you very much.

Also @Mon Thunder you're 8.
UltorOscariot's Avatar - Comment posted on 09/30/2011 14:16
UltorOscariot
Yeah.. didn't think this was going to turn out well. The days of Eternal Darkness and MGS:The Twin Snakes appear well behind Silicon Knights.
Black Nexus's Avatar - Comment posted on 09/30/2011 14:18
Black Nexus
2.H8 out of ten.

sad to see it sucks though.
Jim Sterling's Avatar - Comment posted on 09/30/2011 14:20
Jim Sterling
Was using the template in a new program and failed to notice text wouldn't edit it in, hence it saying Catherine.

It has been fixed.

I also love how proud SephirothX is to have spotted it.
garethxxgod's Avatar - Comment posted on 09/30/2011 14:20
garethxxgod
See Monk, you don't need to play every god damn game that gets released. Saying "sports" doesn't count, you literally rent almost everything sans sports that's coming to the 360....just stop it. Stop it. STOP IT hehe
salamagogo's Avatar - Comment posted on 09/30/2011 14:21
salamagogo
So, how about that toilet edition score fix? Any chance that gets done before the xbox 1440 is released?
smozzy's Avatar - Comment posted on 09/30/2011 14:26
smozzy
@Tristix
But don't forget. Amy Hennig used to write those stories before moving on with Naughty Dog.
amtalx's Avatar - Comment posted on 09/30/2011 14:27
amtalx
I think everyone saw this coming. So is Silicon Knights going to make increasingly bad games? That's an unusual strategy.
Chris Carter's Avatar - Comment posted on 09/30/2011 14:29
Chris Carter
@Trist
They didn't do Soul Reaver.

They only did Blood Omen - which is the first game, and drastically different than the others in the series (more top down Diablo style than DmC style action).
njsykora's Avatar - Comment posted on 09/30/2011 14:30
njsykora
Well at least we now know Eternal Darkness was a fluke.
Fugly Duckling's Avatar - Comment posted on 09/30/2011 14:30
Fugly Duckling
I really want to know what happened here on the development side. There has to be some batshit insane stories that we're just not hearing. I mean, Too Human sucked, but it wasn't completely bankrupt of any fun.

Sigh...if only there were actual videogame journalists. And that is NOT a cheap shot at Jim, who I know is an opinionated blogger and not a journalist.
TheRedDevil's Avatar - Comment posted on 09/30/2011 14:30
TheRedDevil
I'm not really surprised that this turned out to be terrible
M47R1X's Avatar - Comment posted on 09/30/2011 14:31
M47R1X
@Tristix, they forfeited their souls with Too Human. And Amy Hennig is to credit for those glorious titles of old.
Tristrix's Avatar - Comment posted on 09/30/2011 14:32
Tristrix
@Magnalon

Didn't they? Oh, well fuck em then. I liked Soul Reaver way better than Blood Omen anyway.
tehTommy's Avatar - Comment posted on 09/30/2011 14:34
tehTommy
I think my copy of Eternal Darkness just cried.
Smo5000's Avatar - Comment posted on 09/30/2011 14:35
Smo5000
Bleh, rented this game on a whim. What a POS.
Gorescream's Avatar - Comment posted on 09/30/2011 14:37
Gorescream
why the fuck would you disgrace x-men so hard?

GAH!
DasPooch's Avatar - Comment posted on 09/30/2011 14:38
DasPooch
"It is, in essence, an incredibly shallow button-masher and nothing else."

Isn't that what Silicon Knights has become known for? Dyack probably thinks he succeeded.
whosjohndonut's Avatar - Comment posted on 09/30/2011 14:38
whosjohndonut
o now thats a review
SephirothX's Avatar - Comment posted on 09/30/2011 14:39
SephirothX
@Jim

Well I factored your sense of humor in and didn't put it past you to compare this game to a game featuring a half naked slut, subconsciously making you think of a much better game.
RockWallofMight359's Avatar - Comment posted on 09/30/2011 14:40
RockWallofMight359
You really enjoy dishing out these low scores Jimbo, especially when the game clearly does not deserve them. Dare I bring up your hatred of Bloodrayne Betrayal, simply because it was too hard for you?

I think I'm going to give this game a swing tonight.
Chris Carter's Avatar - Comment posted on 09/30/2011 14:44
Chris Carter
@Trist
Yea that's Crystal Dynamics - they're still around, and their new Tomb Raider looks fantastic.
PhilK3nS3bb3n's Avatar - Comment posted on 09/30/2011 14:44
PhilK3nS3bb3n
Damn not even worth $20 from what I've heard. Poor Xmen. Hey Raven, get back in there with a new legends or UA.
OrangeArmy's Avatar - Comment posted on 09/30/2011 14:45
OrangeArmy
A pity really,I really wanted this game to be good,but I guess that's that...
Also,thank God that I cancelled my Pre-order before I spent $60 on it.
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