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Review: WWE All-Stars

9:00 AM on 03.29.2011   |   Nick Chester

Review: WWE All-Stars photo

As someone who grew up in the ’80s, I have fond memories of these rubber WWF toys that I’d ricochet all over my house. Drop Hulk Hogan on his rubbery toes in just the right place and he’d spring forward, smashing face-first into an unsuspecting “Macho Man” Randy Savage. Savage would return the favor, and then I’d tumble them around in the air, textbook wrestling moves amped up to a thousand by my overactive child mind.

It was pretty awesome.

With WWE All-Stars, THQ has managed to successfully translate that childhood rush into a videogame.

I think it’s pretty awesome, too.

1

WWE All-Stars (Xbox 360 [reviewed], PlayStation 3, Wii, PSP)
Developer: THQ San Diego
Publisher: THQ
Released: March 29, 2011
MSRP: $59.99 (Xbox 360, PlayStation 3) / $49.99 (Wii) / $39.99 (PSP)

I’m about to say something that, depending on the era in which you grew up playing videogames and the kind of gamer you are, may have you foaming at the mouth: WWE All-Stars is a bit like a mash-up between NBA Jam and AKI’s incredible Nintendo 64 wrestling titles. 

The NBA Jam bit certainly makes some sense -- Sal DiVita, along with many former Midway folks who now work for THQ San Diego, were instrumental in bringing NBA Jam to the market in the ’90s. We’re talking about a team of individuals who specialize in accessible, fast-paced, quarter-munching game experiences. (This also isn’t DiVita’s first time working with the WWE; he worked on 1995’s now-classic WWF WrestleMania: The Arcade Game.) 

WWE All-Stars is all about action, from bell to bell. It doesn’t give you more than a few seconds to breathe, whether you’re opening up a can of whoop-ass or you’re on the business end of a Tombstone Piledriver. And it’s some of the craziest, most over-the-top action you’ve ever seen in a wrestling game. Superstars effortlessly toss one another across the ring like rag dolls, sometimes from one end to the other. I was quite literally giggling with delight as I performed Mr. Perfect’s WWE All-Star Perfect-Plex for the first time -- he spins backwards numerous times through the air before slamming the poor superstar on the receiving end into the mat. The on-screen action is preposterous -- we all know pro wrestling is “fake,” but it’s at least grounded in the laws of physics -- but that’s half the fun of WWE All-Stars

From a gameplay standpoint, All-Stars is immediately more approachable than THQ’s SmackDown vs. Raw series, which has arguably become an overly convoluted mess. Here you’ve got light grapples on one button, and can perform a series of moves with the simple tap of any other. You can even move the analog stick to change your wrestler’s position and perform a whole new set of moves from that new lock-up situation. There’s also a strong grapple, which your wrestler will reach for at a reduced speed, but the payoff is a more destructive assortment of moves. 

You’ll have melee attacks at your disposal, ranging from quick strikes to slower, more powerful heavy attacks. With fast-paced combat in mind, WWE All-Stars encourages chaining these attacks together with one another, as well as with the game’s grapples. The most basic might be something like two light punches followed quickly by the grapple button, which will make your wrestler launch right into a takedown. Again, it’s all about keeping the match moving, and knowing the right combinations of moves to string together is the key to success. 

You can also juggle opponents with strikes. Yes, “juggle,” as in Tekken-style air juggles. Most wrestlers have a few moves in their arsenal that, if used in the right way, can pop your opponent into the air. Once off the ground, you can follow up with a series of well-timed strikes or even grab them out of the air for a devastating move that will send them crashing to the ground. Many characters can even string together these pop-up moves for a wild sequence of classic pro wrestling attacks. 

Because no in-game combo list exists (something has to get you interested in that Prima strategy guide, right?), there’s a lot of experimentation involved here. Fortunately, many of the combo strings are easy to discover, and most players will naturally find them over the course of a few matches. And although many seasoned gamers might see it as a weakness, most of the combos translate from wrestler to wrestler. Perhaps adding more variations would have gone a long way in making All-Stars a deeper fighter with a more difficult-to-master roster. But on the flip side, the game’s accessibility is one of its biggest strengths, and I think THQ got this one just right. 

WWE All-Stars also applies a similar blocking and reversal system to that found in AKI’s popular Nintendo 64 wrestling titles. Carefully timed shoulder-button taps will reverse holds, and it’s even possible to reverse the reversals if timed properly. For every move that can be reversed, a reasonably large icon appears near your wrestler’s HUD to let you know when in the animation the reversal can be performed. This kind of feedback goes a long way toward cutting down the habit of “reversal button mashing” that a lot of folks fall into while playing many wrestling games. While you might get lucky, knowing the timing for each animation will greatly help you both frustrate an opponent and subsequently win a match-up. 

The ultimate goal is to wear down your opponent with all of these tools, while at the same time building up meters to pull off your signature moves and, when all is said and done, your finisher. Up to three signature moves can be banked at a time, and they’re usually hyper-stylized versions of attacks you’d normally associate with that particular superstar. The “finisher” meter takes a bit more time to build up, but is the ultimate show-stopper. While you can pin opponents for the win, if an opponent’s health meter is drained to the point where it’s blinking red, one finisher will result in a KO. We’re talking a lights-out, automatic victory. 

Finishers and specials build up relatively quickly, too, particularly if you’re competently landing a wide variety of moves. There aren’t any matches that really last longer than a few minutes. Two skilled players could theoretically go back and forth in a game of cat and mouse, but whoever can land that finisher first usually has a good chance of hearing their name called after the bell. 

These signature moves and finishers are the few attacks that can’t be reversed, which I found to be a bit frustrating. Yes, it takes timing to pull off most of the moves. And because most of the signatures and finishers start with slow grapple animations, it’s possible for an opponent to evade or interrupt them with an attack. But once you’re caught in the animations, there’s simply nothing you can do. It would have been nice if you could reverse a finisher to avoid a certain loss with a combination of careful timing and use of your banked finisher or signature move. One has to assume that the developers carefully looked at their options, and decided it was in the game’s best interest to leave that out. Still, while I like the quickness and arcade-style brevity of the matches, I think those kind of last-minute “oh, damn!” finisher/signature reversals might have gone a long way in adding an extra dash of drama to matches. Regardless, what’s here is absolutely a joy to play -- to an extent because it all comes together in such a ridiculously over-the-top manner, but mostly because it just feels so smooth.

WWE All-Stars also offers up a few ways to unleash your aggression while no one else is around, including “Path of Champions” and “Fantasy Warfare.” There are three “Path of Champions” scenarios, each of which “tells a story” through entertaining in-game cut-scenes as you work your way through the ten matches of the mode. This is pretty basic stuff, and doesn’t change regardless of your character choice. The latter matches of each path can also get progressively frustrating on even the game’s default difficulty, as the game tends to stack the AI deck against you. One particularly memorable cage match had Hulk Hogan reversing nearly every grapple attack and strike I dished out. When it came time to escape the cage, inhuman Toshiyuki Takahashi-style button mashing was definitely going on behind-the-scenes. And outside of Achievements and Trophies attached to completing them with various characters, there’s not much replay value here. Still, it’s a good way to get your footing while learning gameplay beyond the basics.

The same can be said for “Fantasy Warfare,” a series of “what if?” (and a few “remember when?”) matches between current WWE Superstars and past Legends. In this case, though, THQ was sneaky, tying these matches to significant game unlocks. You can choose whichever wrestler you want for each match; in some cases, choosing the right character and winning will unlock that character for other game modes. Each match-up also features an entertaining and well-produced intro video that wrestling fans are sure to eat up. Despite the incentive to play through them and the slick fan service, it’s a fairly straightforward way to present the game to folks playing alone. While that does sort of fit the game’s arcade vibe, a deeper career mode would have been a nice touch. 

As a staple of THQ’s WWE games, a “Create-a-Superstar” mode is included in All-Stars. It’s nice to be able to craft your own fighter, although this is probably the most basic we’ve seen the mode in a WWE game in some time. There’s plenty you can do appearance-wise, but moves can only be assigned in sets based on characters already on the disc. You can choose your finishing move, but taking away the ability to customize the entire move set undercuts the experience a bit. Part of the problem comes from the fact that the on-disc roster is so incredible that there’s little chance anything you make will be able to stand toe-to-toe with these greats. 

Those gripes aside, WWE All-Stars really shines when you’re battling it out against other players. The number of exhibition game modes isn’t mind-blowing (the most interesting being a one-on-one steel-cage match), but there’s enough to keep the party rolling. While I wasn’t able to try them out before the game’s official launch, online battles are also supported. From what I can tell, the options here are pretty basic. There’s no way, for example, to create a “round-robin” game room that might mimic arcade or couch play. A handful of friends could maybe join an Xbox Live party and then hop in and out of games, but spectating on and sizing up your competition is sometimes half the fun. 

Folks who don’t play sports games (or even watch sports!) will drop everything to get in on a game of NBA Jam, thanks to its quick pace and easy-to-comprehend gameplay. In that respect, maybe WWE All-Stars is the NBA Jam of wrestling games that gamers never knew they wanted. Which, when you think about it like that, is pretty awesome.



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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46 comments | showing # 1 to 46
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Epic-Kx's Avatar - Comment posted on 03/29/2011 09:12
Epic-Kx
Played the demo, and it has that nice balance of WWE and Tekken gameplay. I might just catch this with a rental.
redeemer's Avatar - Comment posted on 03/29/2011 09:21
redeemer
I haven't watched or cared about wrestling in years, since well before WWF became WWE.

But given the cast of this game, I might have to give it a shot just for the nostalgia.
Dv8thwonder's Avatar - Comment posted on 03/29/2011 09:26
Dv8thwonder
The only negative thing about this release is the lack of a PC, DS and (or) 3DS version. Also the prices need to be reduced by at least $5.
Jim Sterling's Avatar - Comment posted on 03/29/2011 09:28
Jim Sterling
Super tempted to buy this. I liked wrestling games before Smackdown vs. Raw ruined them with their convoluted bullshit. The idea of a return to arcade-style controls, plus the sheer ridiculousness of it all, makes me want this rather badly.
Nick Chester's Avatar - Comment posted on 03/29/2011 09:35
Nick Chester
@Jim Sterling:

Check out the demo. I haven't played it, but I'd imagine it'll give you a good idea of what to expect. Also, buy it so we can fight online.
DaedHead8's Avatar - Comment posted on 03/29/2011 09:35
DaedHead8
Great review Nick! I can't wait to pick this up after I get out of class in an hour.
The Silent Protagonist's Avatar - Comment posted on 03/29/2011 09:48
The Silent Protagonist
You had me when you alluded to AKI. I loved their games and have hated just about every other wrestling game. Wrestlemania 2000 is still one of my all-time favorites.

I'm kinda mired in brawlers and fighters as is with SSFIV3D and Dissidia Duodecim (both awesome), but I might have to pick this up in the next few weeks.
Patrick Borrelli's Avatar - Comment posted on 03/29/2011 09:59
Patrick Borrelli
I wonder how bad the wii verision is....I'm a nintendo guy, but we always get jipped on multiplatform releases :\
moose39's Avatar - Comment posted on 03/29/2011 09:59
moose39
You had me at "WWE All-Stars is a bit like a mash-up between NBA Jam and AKI’s incredible Nintendo 64 wrestling titles."

No Mercy is my favorite wrestling/fighting game. I still play it. Never gets old. Nothing like giving Steven Richards a TKO slam over and over again.
Chongomaster's Avatar - Comment posted on 03/29/2011 10:01
Chongomaster
Lack of game modes saddens me... Is there royal rumble at least?
Nick Chester's Avatar - Comment posted on 03/29/2011 10:06
Nick Chester
@Patrick Borrelli:

I didn't get a chance to play the Wii version, but I have a copy here. Let me toss it in and play for a bit and I'll get back to you, okay?
Frogboss's Avatar - Comment posted on 03/29/2011 10:22
Frogboss
Really wanna get this game but the lack of modes and possible replay value makes me wanna wait till the game drops in price a bit.
Master Snake's Avatar - Comment posted on 03/29/2011 10:23
Master Snake
I would also like to know how the Wii version stacks up against the others. Though I would also like to know about the PS2 version, since currently PS2 versions of games end up even more gimped than the Wii versions. Since there isn't many modes and such, I'm fairly confident the Wii and PS2 versions will be the same as the others.

Also, the SmackDown series used to be awesome! Until they became the SmackDown vs. Raw, that is. SmackDown: Here Comes The Pain FTW!
PhilK3nS3bb3n's Avatar - Comment posted on 03/29/2011 10:40
PhilK3nS3bb3n
Even though I just got ssf43d and am getting mk (almost here!), I've been keeping an eye on this and was almost sold after the demo. After reading the review, I am so sold. I hope rowdy roddy and mankind or at least cactus jack are in it.
Johnny Luchador's Avatar - Comment posted on 03/29/2011 10:50
Johnny Luchador
Nick, did you some how hack my c-blog and copy my review minus my humor? lol I said the exact same things. No seriously, I said almost the exact same stuff. Now I have to change my review. Either way, Glad we're on the same page, I've really enjoyed this title since I got my hands on it friday. Now to change my review from serious to over the top.
TheRedComet's Avatar - Comment posted on 03/29/2011 10:58
TheRedComet
IOS version NOW please.
NotoriousBIG420's Avatar - Comment posted on 03/29/2011 11:19
NotoriousBIG420
IGN's review says online is laggy. Can anyone confirm this?
Hasney's Avatar - Comment posted on 03/29/2011 11:20
Hasney
Love this, agree completely with the review and I'm hoping they continue it.

It's so much better than SD v Raw it's not even funny.
Excel-2011's Avatar - Comment posted on 03/29/2011 11:31
Excel-2011
I played the demo and thought of it as Tekken for imbeciles. The full game sounds like even more of a great time.
Nick Chester's Avatar - Comment posted on 03/29/2011 12:06
Nick Chester
@ Patrick Borrelli:

The good news is the Wii game seems to have all of the same features and gameplay as the 360 and PS3 versions. I played it with the Remote/nunchuk which was a bit awkward (shake to pin? really?), but you can play with a Classic Controller and a GameCube controller, too, which I'd imagine works better.

Bad news: no online (you could have guessed), which may not be a problem for some. It's most fun with someone else (or 3 others) in person, but I already have online plans for the 360 game tonight. So yeah, That's a thing.

Also, the game looks unquestionably worse. This is probably a given, but it's very noticeable. It doesn't ruin the game (there's no frame rate issues or anything that I could tell), but it's kind of a disappointment. But worse than the visuals are the sounds... oh my lord. They are muddy and tinny and muted and just... wow. I can't imagine what happened here. The commentary sounds crisp, but the in-rings sounds (grunts and footsteps and shouts) are AWFUL. Like they were literally phoned in.

It's still not a bad game, but just a bad port or a good game. It was obviously not THQ's focus.
Sæglópur's Avatar - Comment posted on 03/29/2011 14:07
Sæglópur
I'm so tempted. I hate the SvR games with a passion. I miss games like Raw 2, DoR2, etc. Ya know, when each wrestling game was exclusive and different for each platform. Finally, with All-Stars, there's something different. I definitely noticed things similar to the TNA Impact game in the demo, as it is the same studio guys. TNA Impact would've been better had the package not been so barebones. Anyways, I love the cutscenes I've seen from this game, specifically the Taker ones.
fetusmilk's Avatar - Comment posted on 03/29/2011 14:37
fetusmilk
WWF:arcade and royal rumble were my favorite wrestling games. and this made me thing of an EA BIG version of wrestling.
Perfidious Sinn's Avatar - Comment posted on 03/29/2011 14:38
Perfidious Sinn
THQ has gotten back to making WWE games that aren't godawful? I'm intrigued already.
GoofierBrute's Avatar - Comment posted on 03/29/2011 14:49
GoofierBrute
This sounds rather fun. Smackdown vs. Raw is the Wrestling equivalent of Madden, so to have an arcade like wrestling games like on the N64 makes me a happy camper.
Faux Furry's Avatar - Comment posted on 03/29/2011 14:52
Faux Furry
I really, truly wanted to enjoy the demo but the wrestlers kept taking me out of it. No, it wasn't the XBox level graphics that did it for me, it was the apallingly pervasive sense of exploitation that it displayed.

Those sexed-up tanned,toned, top-heavy tarts distracted me from whatever positive qualities that the gameplay may have held, toned-down Tekken ala King (or Armor King)though it may or may not be, as I said, I couldn't concentrate on the gameplay enough to notice. They were more shameless than the hussies from Saturday Night Slam-Masters!That Hulk Hogan was the worst, stripping for the audience like that. There's children present on both sides of the screen, you know!Not every man is built like this or like one another so why is everyone's body type so similar in-game? Why does THQ hate men so much? Lincoln didn't die for this kind of filth to pollute our game consoles! I should start an online petition to have them banned from the videogame industry until they learn their lesson!

Alright, hopefully that fills the stupid comment quota. Every review should have one or two.

I am genuinely conflicted over this one, though. Isn't wrestling unrealistic as it is?
It isn't Wrestle-Mania the Arcade Game from what I've seen, so no projectiles or 'fatalities' (what else could the UnderTaker's finisher be called?)but at least the usually reliable laws of physics help wrasslin' to maintain a baseline level of versimilitude. The undead guy in the red mask hits the mat like 300 or so pounds or rotten meat and the chicken-guy can't fly so our sense of immersion isn't threatened any more than necessary. It's fragile enough when the main event has two guys built like tanks if tanks were bred in tanks of proteins and amino acids beating each other over the head with sledge-hammers yet the worst effect of said pummeling is a minor head-ache. Maybe.
Then again, if I can play games with slender pretty boys or Japanese school girls weilding gigantic swords with such ease that one would think that they were a titan's tongue depressor, I can handle games in which towering tree-trunks of men can air-juggle then chokeslam one another.

Is there an option to Create-a-Diva in the game or was the disclaimer at the beginning of the demo subject to the same customization limitations alluded to in the review? I'm curious to see how musclebound they'd be bound to turn out if the same loose rules of physics and physiques apply to them,too.
Patrick Borrelli's Avatar - Comment posted on 03/29/2011 15:45
Patrick Borrelli
Thank nick, not totally surprised though...bleh...
DocAlexander's Avatar - Comment posted on 03/29/2011 16:01
DocAlexander
This has risen on my interest scale as well after your comparisons, Nick. I love me some N64-era wrasslin' games. I played a disgusting amount of WCW vs NWO World Tour and WM2000 back in the day. Might have to find some room to give it a go.

I'd be really interested to see how it sells, however.
DocAlexander's Avatar - Comment posted on 03/29/2011 16:06
DocAlexander
Also -

I'm quite happy they covered most of the bases with the roster, but is it odd that I feel like 30 isn't a very large number? Maybe I'm just spoiled on the games of yesteryear. I think Revenge had 63 or so wrestlers (even considering not all of them were big-name, and a lot of the move sets were repeated).
Themightylebeau2009's Avatar - Comment posted on 03/29/2011 16:12
Themightylebeau2009
Playing it right now :) I love it...getting proper hypede up for Sunday now!

WRESTLEMANIA BAYBEEEEEEEEEEEEEE!
Los255's Avatar - Comment posted on 03/29/2011 17:19
Los255
NICE! Good to know. I only cared about this game for it's roster and after playing the demo it's been confirmed: I'm getting it.
DaedHead8's Avatar - Comment posted on 03/29/2011 17:20
DaedHead8
@Themightylebeau2009

OHHHH YEAAAAHHHHHHHHHHH!
Kalmah's Avatar - Comment posted on 03/29/2011 17:24
Kalmah
Agree with moose39, No Mercy was the best wrestling game. After playing the Demo for WWE Allstars, I'm now convinced that this game is a faithful Predecessor to No Mercy, which also makes me happy.
Aaron Mxy Yost's Avatar - Comment posted on 03/29/2011 19:15
Aaron Mxy Yost
I've got my copy in my hands right now, unfortunately I'm stuck at work for another three hours. Stupid work.
mr pijab h's Avatar - Comment posted on 03/29/2011 19:34
mr pijab h
my missus is gonna fucking hate me, with this coming out and wrestlemania on sunday, quality time is going out the window.
Darkmessiah24's Avatar - Comment posted on 03/30/2011 05:34
Darkmessiah24
Haven't been a wrestling fan in a long time and haven't played a decent wrestling game since Smackdown: Just Bring it back on the PS2.

After playing the demo for this, I'm willing to buy it, but maybe in a sale price.
Aaron Mxy Yost's Avatar - Comment posted on 03/30/2011 09:25
Aaron Mxy Yost
Now that I've played the game, I totally agree about what a bitch the cage match in the Undertaker story mode was. Hogan freaking cheats.
KtMack23's Avatar - Comment posted on 03/30/2011 15:37
KtMack23
I'm pretty sure the comparison of this to no mercy is bunk. No mercy might hav had shorter matches but they still followed a very realistic flow and it wasn't over the top. Not that it's a bad thing but no mercy definitely wasn't arcade-y.
DaedHead8's Avatar - Comment posted on 04/01/2011 00:33
DaedHead8
@Mxy

That wasn't as bad for me as facing Randy Orton at the end of his storyline. He literally countered 9 out of every 10 moves I was throwing at him, I actually started counting it out, it was crazy how spot on it was. Still, when playing against the normal AI or preferably friends, this is one of the best wrestling games ever.
Hollyjhones's Avatar - Comment posted on 04/02/2011 01:37
Hollyjhones
My favorite is The Great Khali.
http://ezinearticles.com/?Best-Wrinkle-Cream-Review---Tips-to-Select-Best-Wrinkle-Cream&id=5871930
Sir Legendhead's Avatar - Comment posted on 04/02/2011 01:48
Sir Legendhead
I played the demo as Ultimate Warrior against Mysterio and didn't care for it. There's an obvious disadvantage there regarding speed, but that doesn't explain how my opponent became completely intangible every time he scaled the turnbuckle.

Is there a reason why you can't hit somebody in that position? It's a little weird to see your arm go right through a guy with no apparent effect.
x3xd's Avatar - Comment posted on 06/06/2011 08:24
x3xd
yeah WWE All-Stars !!!!!Can't wait for this game, dammit if it came out tomorrow it still wouldn't be soon enough เกมส์ เกม
dekbannok's Avatar - Comment posted on 06/21/2011 06:49
dekbannok
Article excellent. I like your idea. Thank you very much.
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bstdong's Avatar - Comment posted on 06/29/2011 04:27
bstdong
I haven't watched or cared about wrestling in years,sac hermes soldesI liked wrestling games before Smackdown vs
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micafica's Avatar - Comment posted on 01/31/2012 13:44
micafica
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