But given the cast of this game, I might have to give it a shot just for the nostalgia.
Check out the demo. I haven't played it, but I'd imagine it'll give you a good idea of what to expect. Also, buy it so we can fight online.
I'm kinda mired in brawlers and fighters as is with SSFIV3D and Dissidia Duodecim (both awesome), but I might have to pick this up in the next few weeks.
No Mercy is my favorite wrestling/fighting game. I still play it. Never gets old. Nothing like giving Steven Richards a TKO slam over and over again.
I didn't get a chance to play the Wii version, but I have a copy here. Let me toss it in and play for a bit and I'll get back to you, okay?
Also, the SmackDown series used to be awesome! Until they became the SmackDown vs. Raw, that is. SmackDown: Here Comes The Pain FTW!
It's so much better than SD v Raw it's not even funny.
The good news is the Wii game seems to have all of the same features and gameplay as the 360 and PS3 versions. I played it with the Remote/nunchuk which was a bit awkward (shake to pin? really?), but you can play with a Classic Controller and a GameCube controller, too, which I'd imagine works better.
Bad news: no online (you could have guessed), which may not be a problem for some. It's most fun with someone else (or 3 others) in person, but I already have online plans for the 360 game tonight. So yeah, That's a thing.
Also, the game looks unquestionably worse. This is probably a given, but it's very noticeable. It doesn't ruin the game (there's no frame rate issues or anything that I could tell), but it's kind of a disappointment. But worse than the visuals are the sounds... oh my lord. They are muddy and tinny and muted and just... wow. I can't imagine what happened here. The commentary sounds crisp, but the in-rings sounds (grunts and footsteps and shouts) are AWFUL. Like they were literally phoned in.
It's still not a bad game, but just a bad port or a good game. It was obviously not THQ's focus.
Those sexed-up tanned,toned, top-heavy tarts distracted me from whatever positive qualities that the gameplay may have held, toned-down Tekken ala King (or Armor King)though it may or may not be, as I said, I couldn't concentrate on the gameplay enough to notice. They were more shameless than the hussies from Saturday Night Slam-Masters!That Hulk Hogan was the worst, stripping for the audience like that. There's children present on both sides of the screen, you know!Not every man is built like this or like one another so why is everyone's body type so similar in-game? Why does THQ hate men so much? Lincoln didn't die for this kind of filth to pollute our game consoles! I should start an online petition to have them banned from the videogame industry until they learn their lesson!
Alright, hopefully that fills the stupid comment quota. Every review should have one or two.
I am genuinely conflicted over this one, though. Isn't wrestling unrealistic as it is?
It isn't Wrestle-Mania the Arcade Game from what I've seen, so no projectiles or 'fatalities' (what else could the UnderTaker's finisher be called?)but at least the usually reliable laws of physics help wrasslin' to maintain a baseline level of versimilitude. The undead guy in the red mask hits the mat like 300 or so pounds or rotten meat and the chicken-guy can't fly so our sense of immersion isn't threatened any more than necessary. It's fragile enough when the main event has two guys built like tanks if tanks were bred in tanks of proteins and amino acids beating each other over the head with sledge-hammers yet the worst effect of said pummeling is a minor head-ache. Maybe.
Then again, if I can play games with slender pretty boys or Japanese school girls weilding gigantic swords with such ease that one would think that they were a titan's tongue depressor, I can handle games in which towering tree-trunks of men can air-juggle then chokeslam one another.
Is there an option to Create-a-Diva in the game or was the disclaimer at the beginning of the demo subject to the same customization limitations alluded to in the review? I'm curious to see how musclebound they'd be bound to turn out if the same loose rules of physics and physiques apply to them,too.
I'd be really interested to see how it sells, however.
I'm quite happy they covered most of the bases with the roster, but is it odd that I feel like 30 isn't a very large number? Maybe I'm just spoiled on the games of yesteryear. I think Revenge had 63 or so wrestlers (even considering not all of them were big-name, and a lot of the move sets were repeated).
WRESTLEMANIA BAYBEEEEEEEEEEEEEE!
After playing the demo for this, I'm willing to buy it, but maybe in a sale price.
That wasn't as bad for me as facing Randy Orton at the end of his storyline. He literally countered 9 out of every 10 moves I was throwing at him, I actually started counting it out, it was crazy how spot on it was. Still, when playing against the normal AI or preferably friends, this is one of the best wrestling games ever.
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Is there a reason why you can't hit somebody in that position? It's a little weird to see your arm go right through a guy with no apparent effect.
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