




Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest









A good ol' fashioned slobber knockerAh, annual sports iterations. Many of us await them with open arms year after year, and the rest yawn in disapproval. After the massive overhaul with the Predator Technology engine in WWE '12, fans were asking, "What's next?" While it isn't groundbreaking, WWE '13 succeeds in augmenting the experience set forth in '12, with a number of enhancements that'll make a lot of jabronis out there pretty happy.
WWE '13 (PlayStation 3, Wii, Xbox 360 [reviewed]) Truth be told, I stopped watching wrestling full time in 2005 (which for me was roughly two days a week), but I never stopped being a casual fan. Throughout the years, I would watch the occasional Pay-Per-View, or catch the latest game iteration. So when I heard WWE '13 would focus heavily on the Attitude Era, I jumped on the opportunity to check it out. If you watched wrestling in the '90s, Attitude Era Mode is a blast -- it's the main draw in WWE '13 in terms of solo campaign play. You'll relive notable moments of the careers of Stone Cold, DX, Mankind, and many more fan favorites. Throughout the chapters Rise of DX, Austin 3:16, the Brothers of Destruction, The Great One, Mankind, and WrestleMania XV, you'll reenact some of the greatest moments in wrestling history. I do mean reenact, as you'll be required to administer certain events that actually happened. But this time instead of WWE '12's format of requiring you to tediously do everything necessary, most of the objectives are bonuses, and you need only complete the primary goal to continue on. Playing through the Attitude Era will also unlock new characters and extras, so you old-school gamers should be happy with all of the potential goals. The mode isn't just thrown in half-cocked, either -- you'll get tons of factoids on loading screens, a neat intro video into the Attitude Era itself, and some pretty awesome "WCW Nitro vs. RAW" ratings that show big moments in WCW history as well as rival television ratings. It's all a great trip down memory lane. While some people may think that it's pandering, Yuke's did such a good job that it would be hard to truly brand it as such.
Actual wrasslin' gameplay is very similar to WWE '12, so if you played the last iteration, you should feel right at home. You can still strike, grapple, Irish whip, and dash as normal. Some enhancements have thankfully been made, most notably the counter system. In previous years, getting the lighting-fast counter timing down was something many people never mastered. Now in WWE '13, there's a clear indicator of when to press the counter button -- and even a tiny prompt which states "too soon" or "too late" to actually teach you how to improve. It sounds small, but counters are such a big part of wrestling games, and it's nice to know that Yuke's not only scorns a button-mashing system, but encourages technical play. You'll also notice that wrestlers have more stamina now, which should preclude super-quick matches like in '12. On the flip side, it is a bit jarring to have to do two, sometimes three specials just to get someone past the "one" count. If you're itching for quicker fights though, you can switch it to a quick mode (as well as a lengthier "epic" stamina setting) before a match.
There are a number of glitches that rear their ugly heads in spite of these advancements, unfortunately -- for the vast majority of my matches, I encountered at least one of them per session. They're not gigantic or game-breaking, but things like missing grapples or glitch-teleport rolling can be troublesome and really annoying. While good ol' JR and Jerry "The King" Lawler call the matches in the Attitude Era, you'll unfortunately have to sub out JR for Michael Cole in everything else. I was never a fan of Cole, and his voicework tends to feel the most phoned in and robotic in this particular case. Speaking of sound quality, the crowd is also particularly bad. The camera is another problem (you should turn it off). It should, in theory, add drama to matches, but it ends up obscuring your view and going haywire more often than not. If you're not one for nostalgia, you'll have to stick to the game's other modes. Thankfully, WWE '13 delivers with pretty much every type of match you've ever seen on TV -- then and now. "I Quit" matches, TLCs, Inferno matches, Tornado Tag, six-way Diva matches -- it's all here and ready to be played.
Creation modes are just as good as ever, and you can spend hours fine tuning a dream wrestler -- whether it's combing through his appearance, moves, intro, or more. There's even Create-An-Arena and Create-A-Belt modes! Your wildest dreams of creating your college professors and pitting them against each other can still be realized. Online play is available, but it's gated behind an online pass with a seven-day free trial. While it's mostly your typical multiplayer affair, the developers have added the ability to put bots into lobbies (YES!), so you don't have to wait hours to find three other players (and have them constantly drop after being impatient) for a tornado tag match, for example. You also don't get XP for "bot/comp stomping" either, so you can't just game the system. Finally, there's plenty of DLC on the way, should you be into that sort of thing. Outside of the addition of Attitude Mode, '13 is very similar to '12, but that isn't a bad thing. Although THQ has a number of issues to fix either by way of a patch or in next year's iteration, people looking for a solid wrestling game shouldn't be disappointed. THE VERDICT - WWE '13Reviewed by Chris Carter 8 /10 Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.
Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
2:00 PM on 06.18.2013 Smash Bros. director talks stress of character selectionSpeaking to Polygon about what it's like to choose which characters make the cut for Nintendo's popular fighting franchise, Super Smash Bros. director Masahiro Sakurai said that "The amount of stress I feel, it's almost to th...
5:30 PM on 06.15.2013 Killer Instinct is a mash-to-win noob-friendly combo festThe best thing about E3 this year was the constant loitering of awesome developers at the Sony booth. It was like a Sup Holmes reunion special. That's where I bumped into Adam Heart, creator of the PS3/PS Vita/PC fighter Div...
7:52 PM on 06.12.2013 EA Sports UFC features sexy, soft, squishy bodiesEA wrangled glistening, sweaty hold of the UFC license in a closeted deal with defunct THQ and have a game, EA Sports UFC, in the works for PlayStation 4 and Xbox One slated for spring 2014. Here at E3, we were shown a presen...
4:40 PM on 06.11.2013 Killer Instinct may not be 'free-to-play' in a bad wayEarlier today, it was reported that Killer Instinct for the Xbox One would be completely free-to-play, thus putting a rather large, nasty elephant in the room of an otherwise positive prospect. But it appears as if Doubl...
2:09 PM on 06.11.2013 The Wii Fit Trainer joins the next Smash Bros. roster[Update: watch the above video starting at 6:00! This is crazy!] Live from the E3 showfloor, Nintendo has revealed a third new Smash Bros. character in addition to the Animal Crossing villager and Mega Man -- the Wii Fit tra...
10:36 AM on 06.11.2013 BlazBlue Chronophantasma to be localized in 2014[Update: Aksys Games has confirmed at E3 that BlazBlue Chronophantasma will be released in the US next year.] BlazBlue Chronophantasma is coming to the PS3 later this year in Japan, and Arc System Works has another trailer t...
4:00 AM on 06.11.2013 Killer Instinct is combo-tastic... and it's free-to-playThis is damn ridiculous. When does it all end, Microsoft? When does it all end? I've just returned from a special Microsoft event where select members of the press could sample Xbox One titles before the E3 show floor opens. ...
2:18 PM on 06.10.2013 Killer Instinct being developed by Double Helix StudiosIt's been a long time coming, but Killer Instinct has finally risen from extinction. Along with its revival comes news that its developer is none other than Double Helix Games. You might remember them from such amazing title...
12:05 PM on 06.10.2013 Killer Instinct is coming back on Xbox OneYou asked for it and now it's really happening!
11:29 AM on 06.10.2013 JoJo All Star Battle is the most fabulous game not at E3JoJo's Bizarre Adventure: All Star Battle is heading to the PS3, one of the "old" consoles. But I'd bet good money that even after E3 is over, after Microsoft and Sony have blown their game loads all over the internet, ...
| timeline following: |
| 10:00 AM on 10.04.2012 WWE '13's DLC schedule revealed |

Pictured: my favorite wrestler of all time, who also happens to be coming to WWE '13. Lucky me!THQ has just announced their DLC plans for WWE '13, and for better or worse, it's quite a bit of content. Their DLC plan...more
| 4:30 PM on 07.16.2012 Collector's Edition of WWE '13 sure to be stone cold |

Ah, a new year, a new WWE legend being featured on the cover of the next installment of THQ's wrestling games. All is well in the universe. Now, I don't claim to know anything at all about wrestling, but I'm assuming this ye...more
| 2:30 PM on 05.30.2012 WWE '13 coming October 30 for Xbox 360, PS3, and Wii |

THQ has announced WWE '13, and with that came some backstory about how CM Punk has changed wrestling like how Stone Cold Steve Austin changed things 15 years ago. There's more to it then that, but, yeah. Wrestling! So what's...more
| 8:00 PM on 01.11.2013 Review: Fire Pro Wrestling |
The original Fire Pro Wrestling was a game specifically for the hardcore fans of pro wrestling. I'm not talking about the male soap-opera that is WWE, but a more brutal version such as some of the Japanese wrestling circuits ...more
| 7:00 AM on 12.21.2012 Pro Wrestling X: Uprising makes a surprise release |
Pro Wrestling X has been a distant dream for Dave Wishnowski, the independent game developer who wanted more out of his wrestling videogame experience than what the big-budget titles were offering. Inspired by games like AKI'...more
| 9:00 AM on 11.03.2012 Review: WWE '13 |
Ah, annual sports iterations. Many of us await them with open arms year after year, and the rest yawn in disapproval. After the massive overhaul with the Predator Technology engine in WWE '12, fans were asking, "What's next?"...more


surf dtoid with 