Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Wreckateer

Review: Wreckateer

2:00 PM on 07.24.2012 // Ian Bonds

I loathe mentioning it, but Angry Birds has seemingly invented a new casual game genre, where slinging things at large structures to inspire physics-based destruction is all the rage. It's hard to see a game in that vein without recalling the mobile gaming juggernaut. However, Microsoft Studios and Iron Galaxy hope to do just that with their motion gaming take on the slingshot/tower destruction action game Wreckateer, as part of this year's Summer of Arcade.

Is it worth your time, money, and ultimately, physical effort?

Yes, it is.

Wreckateer (Xbox Live Arcade)
Publisher: Microsoft Studios
Developer: Iron Galaxy
Released: June 25, 2012
MSRP: 800 Microsoft Points

Wreck and Tinker are the kingdom's resident wreckers. They build giant ballistas to help take care of the goblin infestation that plagues the neighboring townships in the kingdom. That's right, if there's a goblin infesting your castle, instead of sending in some sort of extermination squad, they just destroy the entire castle they're in. They must own a real estate side business. Anyway, as their new intern, they have chosen you to test their new shot types for their ballista, and find that you make an excellent wrecker, so you're set off to nine other towns to eradicate the goblin menace.

From that point, it's your standard "destroy the goblins in X number of shots" style gaming, with motion controls. You step up to the ballista and clasp your hands together to grab the bow, step back to pull back, then release your hands straight out to fire. You aim up or down by raising or lowering your hands before release, and by turning your body the left or right to direction you want to aim. The further you step back, the more power and speed the shot has, but you sacrifice maneuverability.

Once released, the view switches to a follow cam behind the shot. With most of the shot types, you can push and wave the shot in different directions to coax it more towards the direction you want with the aid of your "magic gauntlets". Different shot types are affected by these, which basically just allow two hands to appear on screen to show you where you're directing the shot. Split shots, for example, once activated, remain within the confines of your gauntlets on screen, allowing for maneuverability and a wide area of destruction.

I have to say, I was surprised at how well the motion controls were implemented. Only once did I feel frustrated that things weren't doing what I wanted, and that was during the initial tutorial stage. Honestly, it really wasn't a tutorial at all, as it didn't explain HOW to direct shots, just that you could. I later discovered once I unlocked the flying shot that I only needed to move my ARMS to control flight, raising them to go higher, and lowering them to drop down and head towards the ground; in the tutorial I was moving my whole body while keeping my arms in the air above my head, which led to some initial frustration. Once past that, however, the game actually not only described each new shot type, but gave you a better idea on how to control them.

The shot types are the real stars of the show here, and the variety is familiar yet fun. The flying shot, as I mentioned, is the most nimble, with the most amount of player control. There are also bomb shots, which explode once activated, speed shots that burst forward on activation, and others, six different types in all. Each is "activated" by putting your arms out once the shot is fired. There are also numerous shot icon scattered about the levels as shields floating in mid-air. These modifiers act as the special shots do, but can transform any shot to the modifiers type, making normal shots explosive, flying shots burst with speed, etc. There are also point multiplier icons floating around as well.

It's these shot icons and shot actions that push your score into high rankings. Each level has a bronze, silver and gold medal goal, and depending on how your shot is executed adds to your score. If you buzz a shot past a goblin, you get a "terrified" action icon. Bounce the shot on the ground while still taking out a tower nets you a "bank shot" icon, and so on. The build-up of these icons in addition to the amount of destruction caused builds your score up. In earlier levels, it's easy to plot out your course of destruction and use the floating icons and multipliers to your advantage, but the later levels really push you to think unilaterally, limiting your shots and shot types to get you to think about how best you can cause destruction to net massive points. There were many mulligans used to get the shots JUST right while playing several levels, as I convinced myself I would be satisfied with gold or NOTHING.

Doing this with a controller would work fine, but this is, and I honestly mean this, a game where "Better with Kinect" really seems to be true. There is something so stupidly fun about waving your arms around like a git, but getting it to do EXACTLY what you want it to. The precision was surprising, and I found myself playing this game for longer than I anticipated -- which is easy to do considering the games 60 missions, including challenge missions where you have one shot and a per-determined set of objectives to meet.

As if that weren't enough, the game is also home to the introduction of a new feature: Avatar Famestar. This achievment-within-an-achievement program sets forth specific challenges to earn you "fame" that net rewards and outfits for your avatar. It's utilized by Avatar-centric games such as this one, with Full House Poker and A World Of Kelflings receiving updates to allow for it, and upcoming titles such as Avatar Motocross Madness, Fire Pro Wrestling, and Homerun Stars rounding out the list of projected titles that will feature Avatar Famestar and allow earned Avatar outfits to be shared across multiple gameplay environments. While that may not seem exciting for some, it's a nice additional set of challenges if you're into that kind of thing.

I was one of the few people I know who was actually looking forward to this title when it was announced, and I must say, I was not disappointed. While the storyline may be a bit hokey and the voice-acting a bit childish, the fun that can be had with the gameplay and smooth easy motion controls just can't be denied. It's the best kind of fun: simple to play, but hard to master. It's a casual motion controlled game that actually works well, and offers up real satisfaction when that control pays off it high scores and massive destruction. What more could you want?



THE VERDICT

9

Wreckateer - Reviewed by Ian Bonds
Entrancing - It's like magic, guys. Time disappears when this game and I are together, and I never want it to end. I'm not sure if this is a love that will last forever, but if it is, you'll get no complaints from me.

See more reviews or the Destructoid score guide.

Ian Bonds, Contributor
 Follow Blog + disclosure Tips
Ian is Dtoid's resident review monkey. If there is a game no one else wants to review, it usually goes to Ian. As a reviewer, Ian has been writing for close to ten years for various sites, starti... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Wreckateer


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Testing the new blog editor update

With The Sudden Outbreak of Resident Evil Remasters...

(Fire)Watch Out!: Moving past our sensitivity for spoilers

Shouldn't gaming be more than a digital tableau?

Avengers Academy is a diseased freemium abscess on the taint of mobile gaming

Persona 4 Golden and Positivity

Cblogs of 02/06/16 and 02/07/16 + Lane to Lane Combat within the Storm

What is Metroidvania?

Wanna Bet? Fall 2015 Finale

Conquest of Elysium 4 - Review

 Add your impressions

 Quickposts
Status updates from C-bloggers

Larxinostic avatarLarxinostic
Coming soon: the cat-waifu game of our steamy dreams. [img]http://i.imgur.com/UPjQCI4.png[/img]
SlyTAdvantage avatarSlyTAdvantage
Is anyone up for a game of Earth Defense Force 4.1? I got the game today and wanted to try the online mode.
Fuzunga avatarFuzunga
They should make a Lego version of LoL just so they can call it Lego Legends.
Parismio avatarParismio
Its time for:
Nekrosys avatarNekrosys
If I were to develop a mobile game, I think I'd call it Nekro Atsume.
Parismio avatarParismio
TheBlondeBass avatarTheBlondeBass
The ultimate waifu has been decided scientifically. There is no need to participate in the waifu wars any longer. (I won't tell you who it is until I make my own post of course)
ThePlotHoles avatarThePlotHoles
After being a Dtoid member for more than five years, finally wrote my first real blog post. Thoughts appreciated! http://www.destructoid.com/blogs/ThePlotHoles/-fire-watch-out-moving-past-our-sensitivity-for-spoilers-340096.phtml
Mike Martin avatarMike Martin
Spent all weekend sick. Missed this show. Ive been wanting to see some Death Magnetic live too. Oh well. Next time. Mainly this song.
Jinx 01 avatarJinx 01
Looks like Titanfall is getting a TV show... not sure why but okay I guess lol. Link in comments.
TysonOfTime avatarTysonOfTime
I'm starting to get really excited for the approach of the new FE games! I'm going to revisit Awakening. Are any of the DLCs worth it at all? (AKA what's the deal with the Future Past DLC?)
Niero Desu avatarNiero Desu
Gametrailers 2002-2016 :(
ikiryou avatarikiryou
When the waifu addiction gets out of control
Jed Whitaker avatarJed Whitaker
It is my father fuckin' birthday. I'm 29 today, now and forever. Everyone knows you stop ageing at 29.
JohnSmith123 avatarJohnSmith123
Street Fighter 5 is coming out soon umm Dibs
SeymourDuncan17 avatarSeymourDuncan17
Too lazy to put all my favorite Pokemon/Personas/Demons in one image, but Shadow Chie is yet another favorite of mine. DOMINATRIX BANANA HEEEEEEAD! :3
True Green Sphere avatarTrue Green Sphere
I like it when comments suddenly spark new blog ideas in your mind.
Larxinostic avatarLarxinostic
PSA to the collective Waifu / Pokemon / SMT War combatants. [img]http://i.imgur.com/b4nZwbQ.png[/img]
Nekrosys avatarNekrosys
Downloading Digimon Story: Cyber Sleuth. It feels a little weird to be installing a game on the Vita that isn't porn, if I'm being perfectly honest.
Dreamweaver avatarDreamweaver
There's gonna be enough copies of both Fire Emblem: Birthright and Fire Emblem: Conquest that I shouldn't really feel the need to preorder them at Best Buy, right? I want to get both versions (I buy physical only) and I'm worried they won't have enough.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -