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Review: Wolfenstein photo

Nobody likes Nazis. Apart from German people, obviously. That's why it's always so much fun to shoot them, and why you can't keep the Wolfenstein franchise down. id Software, Raven Software, Pi Studios and Endrant Studios all want a piece of that sweet fascist pie, with Wolfenstein for the PC, PS3 and Xbox 360 being the fruit of their collective labor.

Wolfenstein has been created by four studios, and most people can tell you that in terms of game development, too many cooks can indeed spoil the broth. Is this the case with the latest in the Reich-pounding series, or have the four studios been able to create a sense of order and efficiency that would make Heinrich Himmler proud? 

March in step with Jim Sterling and Brad Nicholson as they tell you.

Wolfenstein (PlayStation 3, Xbox 360, PC)
Developer: Raven Software, Endrant Studios, id Software, Pi Studios
Publisher: Activision

Released: August 18, 2009
MSRP: $59.99 (PS3/360) / $49.99 (PC)

Jim Sterling (Xbox 360)

Everybody knows that America single-handedly won World War II, which is why it's up to gum-chewing, stereotypical American soldier B.J Blazkowicz to save the fictional town of Isenstadt from an emerging Nazis threat. Teaming up with resistance troops, Blazkowicz must thwart Germany's latest occult dabbling, stopping them from harnessing the power of The Black Sun. Armed with a Thule Medallion that grants him special powers, Blazkowicz will liberate Isenstadt and save the world. I wish I was American!

The story is lame but easy to ignore, with the focus being primarily on guns and glory. The majority of the German troops are little more than moving targets, more than happy to be blasted in the face by your highly effective arsenal of weapons. Raven Software has done a great job of creating a varied and satisfying range of weapons, from standard rifles and machine guns, to more eccentric particle cannons, Tesla guns and time-slowing energy cannons of ultimate deathness.

Progression through the single player revolves around using Isenstadt as a hub, from which other areas can be traveled to. There was potential here for sandbox-style elements, multiple paths and a variety of subquests. Raven ignored all these opportunities, despite employing elements such as waypoints and quest-givers, which gives the illusion of a game that's far less linear than it actually is. Players can explore the map for gold which they can spend at the Black Market and upgrade their weapons. There are also hidden Intel items around each map which shed more light on the story and can unlock further upgrades. 

Wolfenstein starts off rather badly, with the first few sections of the game being rather boring and as cookie-cutter as an FPS can get. Surprisingly, the poor quality of the game is not consistent, and the more Wolfenstein's campaign goes, the better it gets. What begins as a dreary and dull experience slowly, surely becomes quite exciting and satisfying. Games usually end up the other way round, so it's a nice surprise that Wolfenstein actually improves over time. 

The game's main contrition is the aforementioned Thule Medallion, which confers a number of special abilities, unlocked during the course of the campaign. Blazkowicz starts off with a power that allows him to see the world through a supernatural haze and see enemies better, as well as pass through secret walls. Later on, he gets the obligatory time-slowing ability, then a shield, and finally a power that increases his damage and allows him to shoot through enemy shields. These powers can also be upgraded at the Black Market. These "Veil" powers are basically culled from other shooters and collected almost as a "best-of," but there's no denying that they become essential for some of the game's tougher sections. 

Wolfenstein is mostly balanced and fair, although there are a few lazy portions of the game where the developers felt that simply throwing a ridiculous amount of goons at you was an adequate way of making the game difficult. Having to face off against respawning, ridiculously fast Nazi skeletons that can murder you in a few hits is not very fun. Fortunately, most of the game is challenging without being cheap, and the variety of enemies, such as cannon-wielding armored foes and shield-generating scribes, makes for fun, slightly strategic battles.

The game is solid, but plays it very "safe" from beginning to end. It sticks to the roots of a very standard, traditional FPS, sometimes to the point where you wonder why it was made. It's certainly not as epic as Halo, as gritty as Killzone or as tight as Call of Duty. However, it's good at what it does, and what it does is stick to the basics and provide plenty of Nazis to shoot in the head and throat. Yes, throat kills are in the game, and they're as sick and gurgly as you might expect. 

The single-player is good at what it does, definitely. However, the multiplayer is another story. Worked on by Endrant and not Raven, it feels like a completely different game. The characters have no sense of weight, the combat is dull and repetitive, and the whole experience is slow, stuttering, laggy and simply badly made. Earning cash with kills to spend on upgrades is a nice touch, but ultimately there is no reason whatsoever to play it. Stick to the single player, complete it, and then consider Wolfenstein finished. 

That's the message I want to convey here. This iteration of the Wolfenstein series is a single-player game. The multiplayer is so tacked-on that it should be ignored completely. Fortunately, the single-player is good enough to stand on its own, and keep this game a worthwhile play. Whether its worth your actual cash is another story, but if you like shooters and hate Nazis, then there are far worse things you can do than spend time with this title. 

Score: 7.0

Brad Nicholson (Xbox 360)

This exists for the folks who think shattering Nazi faces and annihilating occult-powered creatures is a blast. Bordering on mindless, Wolfenstein takes narrative cues from a post-Return to Castle Wolfenstein universe and heaps chaotic combat on the player as if it were still the late '80s. Solid mechanics as well as the welcome addition of the Veil powers holds it above water in this shooter-saturated climate, but there’s nothing of substantial substance separating this from its brethren. The series’ hallmarks and general FPS tropes shackle it.

If someone put a gun to my head and forced me to summarize this game critically in a few words -- and in this case, it's kind of like that (minus the gun) -- I would say: Wolfenstein is a bare-knuckle, mundane FPS with a bit of style and a few original and largely untapped features. Brimming with monster-closets, confined level structures, and the odd idea that almost every set-piece location needs to end with a dubious boss with an obvious environmental weakness, Wolfenstein fails to impress in the "Original Shooter" category. It exists and delivers within its basic shooter niche, and nothing more.  

There are several interesting, but underdeveloped mechanics present. The open-world map system that allows the player to travel freely to objectives is bloated and flat. Isenstadt possesses no unarmed peoples and offers nothing to the player in terms of extras. It functions as just another level -- filled with respawning enemies, no less -- to traverse on the way to another level to kill things in. This same idea applies to the Veil powers, which operate as additional weaponry in the quest to kill every Nazi and creature walking the streets of the universe. There are a few puzzles to use some of the powers with, but the game tells you what to do and how to do it 90 percent of the time, leaving little to the imagination in terms of solving. The occult powers may have been more interesting if there were repercussions to slipping into the Veil or if usage was more limited in some fashion.

Underneath the gibberish narrative -- complete with senseless progression -- and the simple gib-fest combat lies a competent shooter. Wolfenstein might not do anything special, but it does deliver some raucous fights and a type of frantic, old-school experience most current-gen titles have strayed from.

The single-player component takes around seven hours to complete, but a decent-sized multiplayer portion offers some padding. Like Tides of War, it has three game modes: Objective, Stopwatch and Team Deathmatch. Objective is aptly titled: one team defends an objective -- usually some sort of coveted device or object -- from the opposing team’s grasp. Stopwatch is the same thing, except the teams switch offensive and defensive sides in timed intervals.

In a curious move, Endrant streamlined the objective-based modes, allowing most objectives to be stolen without having to break down layers of environmental defensive structures like the wall. Engineers can still crack alternate entrances to the final objective, but their TNT role is largely ignored. And this is a shame: part of the team aspect was communicating on what needs to be done within the immediate objectives. Now it’s just a mad dash to whatever shiny trinket is supposedly being protected.

Joining the Engineer are two additional character classes: the Medic and the Soldier. On top of handling explosives, the Engineer can dispense ammunition packs while the medic can fire off health packs as well as heal downed party members. The soldier just ... kills people with heavy stuff like the rocket-filled Panzerfaust.



In terms of balance, it’s brilliant. Each class brings something unique to the table. But -- and there’s always a ‘but’ with this Wolfenstein -- the sprawling, occasionally misshapen levels (there are quite a few, actually) tend to discourage the close-knit team-based play that is needed for all the class benefits to have an effect. Finding an ammunition pack is rough work in the majority of the environments, even if you’re crying for one. And that also feeds into the player count -- this game is six-on-six maximum.

The netcode struggles under the weight of the small player count. Every match will have some sort of latency, varying from impossible-to-play to discouraging. Perhaps knowing that the code base was bad, Raven Software pulled back the visuals in this mode, killing the sheen and the majority of the detail work on the character models. It looks so last-generation that I actually thought something was wrong with my console. Pixelated blood and frame-stripping is something we shouldn’t see in a non-retro FPS.

On the upside, there are decent weapons and a Veil progression system behind the action. Killing foes and taking objectives yields cold, hard gold that can be spent on numerous upgrades. Spending cash requires an iron stomach. The frequent disconnects, poor visuals, and latency-ridden play soil an underwhelming mode, completely inferior to all the other Wolfenstein titles. It feels dated, just like the SP component, and while fun can be had, there isn’t much in terms of nuance. It's just a shooter.

Score: 6.5

Overall Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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37 comments | showing # 1 to 37

Pyroph's Avatar - Comment posted on 08/23/2009 17:02
Pyroph
Completely agreed on the differences in the sp/mp Jim. It's a shame in the series considering how awesome ET and RTCW's multiplayer are.
Volomon's Avatar - Comment posted on 08/23/2009 17:05
Volomon
It was definitely crap, but what amazes me are the people who still love the game overlooking all flaws. I heard it got a good review in some Xbox magazine too. Guess theres not much in the way of standards there.
Blue Odeyssey's Avatar - Comment posted on 08/23/2009 17:06
Blue Odeyssey
How dissapointing, I was really hoping for a better score than that, O well looks like i'll wait another month without a new game (sighs as he go's back on Enchanted Arms)
Pyroph's Avatar - Comment posted on 08/23/2009 17:08
Pyroph
@ Volomon

If you're referring to the SP, it's actually quite satisfying. Having the hub to acquire missions in a town constantly full of Nazis to kill is awesome. The game is simple, and is a shooter but it is very satisfying.

I can see people not liking it, but it's certainly not crap.
Daxelman's Avatar - Comment posted on 08/23/2009 17:13
Daxelman
I had some playtime with this at QuakeCon, the only thing I didn't really like that much was The Veil thing deal whatever.

Other than that, it played and looked solid enough for a purchase if I had the cash.

Priorities though, Wolfie will have to wait at the back of the line, just like all the Persona games, KoF12. And Probably Uncharted 2 if I come across a 360 in due time.
ZenGaijin's Avatar - Comment posted on 08/23/2009 17:21
ZenGaijin
I'm surprised at how much I'm enjoying this game I only rented it but its a fun shooter for what it is. I'm playing it like its Bioshock (as in I ain't touching the multiplayer) and its damn fun.

Interesting setting and weapons its tons better than other non high proflie shooters I've played.
BJ Blazkowicz's Avatar - Comment posted on 08/23/2009 17:28
BJ Blazkowicz
I am devastated.
covah's Avatar - Comment posted on 08/23/2009 17:33
covah
I wish gamefly had a higher amount of stock so I could play this game... I'm just not paying 60 bucks for it.
Wedge's Avatar - Comment posted on 08/23/2009 17:34
Wedge
Sounds like Raven. They rarely do anything amazing, but you can't call most of their work incompetent either.
Stevil's Avatar - Comment posted on 08/23/2009 17:47
Stevil
I really liked Return because it managed to find a balance between fantasy horror and realism. This one leans too far into Mike Mignola territory for me. It's far too alienating in a conscious effort to stand out from the crowd.
Takeshi's Avatar - Comment posted on 08/23/2009 17:48
Takeshi
Just as I expected. Oh well, sounds like a good rent.
10BobMarleys's Avatar - Comment posted on 08/23/2009 18:08
10BobMarleys
I love the single player on this game. I wish developers would drop the "me too" multiplayer and fill the disc with single player content. Lack of multiplayer didn't hurt Bioshock.
Gyrael's Avatar - Comment posted on 08/23/2009 18:16
Gyrael
Meh, I had a feeling it'd turn out like this. Guess I'll be skipping it.
bodybreak's Avatar - Comment posted on 08/23/2009 18:27
bodybreak
I thought it was fun. I felt very satisfied after I completed it. Wouldn't replay, but I don't mind mediocre shooters if the guns are cool. Nazi getting shot in the neck animation definitely left me satisfied.

Overall a satisfying experience.
goodgamer77's Avatar - Comment posted on 08/23/2009 18:33
goodgamer77
7.0 + 6.5 / 2 = 7.0?
Jim Sterling's Avatar - Comment posted on 08/23/2009 18:57
Jim Sterling
goodgamer77:

We round up to the nearest .5.
Brlito's Avatar - Comment posted on 08/23/2009 19:00
Brlito
I was satisfied.

By no means is this game a Soldier of Fortune 1/2 (Raven's shooters waaay back, the kids would just think about that horrible Payback bullshit) but a solid straightforward shooter.

We don't NEED epics ALL THE FUCKING TIME, sometimes just a solid FPS SP exp is good (especially since PC is cheaper ANYWAY, I was ok).
DrManik's Avatar - Comment posted on 08/23/2009 19:23
DrManik
Since when do Germans like Nazis?
Dimly's Avatar - Comment posted on 08/23/2009 19:38
Dimly
This game seems to be a by-the-numbers, no frills FPS. Too bad, because I have such fond memories of Return to Castle Wolfenstein.
Dexter345's Avatar - Comment posted on 08/23/2009 20:12
Dexter345
Sounds like I will keep this game where I had originally intended: on the wayside until after the really fantastic games come out.
Nitex's Avatar - Comment posted on 08/23/2009 20:15
Nitex
Really fun game, if you even slightly like old school shooters PLAY IT!
Steel Brotha's Avatar - Comment posted on 08/23/2009 20:27
Steel Brotha
That was a good laugh. Americans single handedly winning the war indeed. Good one Jim.
Vedicardi2's Avatar - Comment posted on 08/23/2009 20:28
Vedicardi2
cold hard gold?
Toucan Gourmand's Avatar - Comment posted on 08/23/2009 20:28
Toucan Gourmand
I didn't really enjoy Quake 4 (the last game by Raven Software I'd played)
...it's was okay and only because I really enjoyed Quake 2.

Yeah, this isn't very surprising that Wolfenstein gets an ... eh, it's okay kind of reception in these Review scores.
Rabite's Avatar - Comment posted on 08/23/2009 20:52
Rabite
Sounds like it's another game to wait for a price drop to pick up used. Oh well.
StingingVelvet's Avatar - Comment posted on 08/23/2009 21:26
StingingVelvet
I am enjoying the singleplayer quite a lot... it's nothing innovative, but it is solidly built and fun to play all the way through, whch is more than I can say for some FPS games with higher review scores (Halo 3, Killzone 2, many more).

Of course, those game's scores are likely due to multiplayer, which I never touch.

Still, if you're the kind of FPS fan who liked Timeshift or Quake 4, other average but well done games, you will like this game a lot too, at least on PC, which is where I am playing it.
bunnymud's Avatar - Comment posted on 08/23/2009 21:58
bunnymud
I was really surprised at the SP part of the game. I found it more "Fun" than CoD4. You can do far far worse with the shit they pump out there. Not a stand-out game, but VERY fun and satisfying
Velt's Avatar - Comment posted on 08/23/2009 22:02
Velt
Is like Jim puts it down... the game gets better as you go on, but along the way you only see missed oportunities. The designers should have made something better of the world they created, maybe they didnt have a lot of time or the money, maybe they were out of ideas... the thing is that yes, is a solid 7, but maybe it could have been better.
KaL YoshiKa's Avatar - Comment posted on 08/23/2009 22:39
KaL YoshiKa
Honestly I was looking forward to a strong multiplayer...:/
LsTr Of SmG's Avatar - Comment posted on 08/23/2009 23:39
LsTr Of SmG
It looks like that one Nazi is wearing Tesla armour...
Henker's Avatar - Comment posted on 08/24/2009 01:15
Henker
The single player game was very solid. I had more fun playing it than say, CoD 4 and 5. Haven't tried the multiplayer yet.
shinigamiDude's Avatar - Comment posted on 08/24/2009 02:26
shinigamiDude
Thks,I was just planning to pick this up for the single player experience.
Guess i'll enjoy it just like i enjoyed F.E.A.R 2 , Lost Planet , Jericho and Turok campaigns.
viralhunter's Avatar - Comment posted on 08/24/2009 02:30
viralhunter
"But there’s nothing of substantial substance..." Oh Brad and his substantial substances.
The Amazing Shenazin's Avatar - Comment posted on 08/29/2009 05:20
The Amazing Shenazin
it does indeed sound like a good rental
Igdrasil's Avatar - Comment posted on 08/30/2009 14:36
Igdrasil
I finished and enjoy a LOT the Single Player. Old school, great bosses, great powers, different settings. For me the SP is a solid 8.0
MP sucks.
countingdown7's Avatar - Comment posted on 09/09/2009 09:13
countingdown7
Single Player was ALOT of fun, it ain't Bioshock, but what is?
hakan's Avatar - Comment posted on 11/18/2009 22:04
hakan
I really liked Return because it managed to find a balance between fantasy horror and realism. This one leans too far into Mike Mignola territory for me. It's far too alienating in a conscious effort to stand out from the crowd. dizi izle
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