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Review: Where-is-my-Heart?

2:00 PM on 12.12.2011   |   Steven Hansen

Review: Where-is-my-Heart? photo

Just the term "PlayStation Mini" seems to be a running gag among some people, as games under the Mini umbrella appear to be regarded, sweepingly, with puzzling derision or plain indifference. That never made sense to me, especially in today’s climate rife with cheap, bite-sized iOS and Android games, but, admittedly, I had never picked up a game under the Mini moniker.

After playing Where-is-my-Heart?, I’m even more bemused. Either people -- myself included -- have been missing out on a lot of amazing games by flippantly disregarding Minis, or this game is just really, really good, and an exception to the rule.



Where-is-my-Heart? (PlayStation Minis)
Developer: Die Gute Fabrik
Publisher: Die Gute Fabrik
Released: November 22, 2011
MSRP: $6.99


Where-is-my-Heart? is something of an allegory for Die Gute Fabrik designer Bernhard Schulenburg’s stressful childhood experience of getting lost in the woods with his parents while on a hike. It’s both a personal and poignant rumination on the family’s relationship, represented in the game by three different characters, a family of monsters who must work in tandem to find their way home. Where-is-my-Heart? is original in its catalyst and similarly original in its gameplay, but anyone scoffing at the idea of another pretentious, pixel-art-boasting art-house game is doing themselves a disservice, as gameplay takes precedence in what is one of the most surprisingly delightful experiences I’ve had this year.

The main diversion in the design from traditional 2D platforming is a complex one. The game is separated into chapters, each of which consists of one "stage" that exists in only one screen; that is, there is no scrolling of the screen to expose more of the environment. While the reined in scope might hint at simplicity, stages are complicated by being fragmented into panels of various sizes which are not oriented in a congruous manner.

The result of this unique design is a game that is appropriately disorienting, which cleverly serves a dual purpose in creating challenging, interesting gameplay as well as furthering the narrative undertones. The sense of being lost comes through poignantly in the game, as it’s frequently difficult to get your bearings and remember where you are. The disparate, seemingly arbitrarily arranged bits of stage are a prime example of how a smartly designed mechanic can be integral to every portion of a game, which is absolutely refreshing to see amidst this season’s blockbusters and spectacle.



Navigating a confusing array of panels isn’t the only challenge Where-is-my-Heart? produces, however. As mentioned, your goal in each stage is to successfully guide all three monsters to safety, often making the game more parts puzzler than platformer, more parts Portal than Mario. The monsters can stand atop each other’s heads to reach otherwise inaccessible bits of the stage at times, but that only gets them so far. Adding to the complexity, each monster has an alternate form they can change into by standing on certain blocks.

The brown monster changes into Antler Ancestor, who sidesteps the present reality and enters an alternate version of stages called “the Land of the Fireflies.” Though alone, he is able to double jump, and representations of the grey and orange monsters hover around him (much like fireflies). When he changes back into Brown, Grey and Orange end up wherever their firefly avatars were in that alternate world. The grey monster changes into the Bat King, at which point new platforms or paths appear and become available for him to use.

Perhaps the most interesting transformation of the bunch, the orange monster changes into the Rainbow Spirit (of True Sorrow), who is able to rotate the entire mass of panels 90 degrees at a time. While that isn’t helpful in and of itself, as changing the orientation doesn’t change the relation between panels, the Rainbow Spirit can jump and then shift panels while it remains in the same spot, effectively allowing travel between disconnected panels.



The game can be a definite head scratcher at times, as you figure out how to manage and effectively use all of your monsters and find ways to get all three of them to the end of the stage -- and the disorienting nature of the stages doesn’t do your mind any favors.

It sort of reminds me of a more complex version of the riddles where you have to cross a river with a sheep, cabbage, and wolf (or some variation of), but can only take one across at a time so you have to figure out how to do it without any of the things eating the other. Of course, a lot of stages can ultimately be solved by a lot of trial and error, as you can sometimes haphazardly fling yourself about and hope to end up where you need to be. That actually makes a bit of sense, though, as part of getting yourself un-lost in reality hinges on a bit of luck and a bit of aimlessly wandering around until you find something to tell you you’re on the right track.

Levels also have hearts scattered around them, which add to an overall tally throughout the game. If a character dies at any point, though lives are unlimited, that death nets you one black heart, which will cancel out one collectible pink heart. Thankfully, it doesn’t ever go into negative points, because I died an absurd number of times on some stages to the point where I might’ve ended up with an overall negative score. I don’t know whether or not collecting every pink heart leads to anything special, but, if nothing else, it adds some replay value to anyone who wants to test their platforming skills and try to complete the game without dying.

Because I’ve been going on about the unique, complex, and multifaceted, game design, I’ve yet to mention that the game is absolutely adorable, which you’ve undoubtedly gathered by the screenshots up to this point. In addition to the cute character design, I love the undersaturated pastels, which, while still colorful, help set the mood of the game. Similarly, the sound design, though minimalistic and more ambient, is aurally consistent and fitting with the tone.



The only real negative thing I have to say about Where-is-my-Heart? is that the load screens that punctuate the chapters pass by a little too quickly. Yes. The loads are too short. I know it’s ridiculous, but each screen that introduces a new chapter has some interesting bits of text and other things and I actually couldn’t catch all of a couple because of how quickly it went to the next stage.

Where-is-my-Heart? is deceptively cute, because behind its adorable facade is a complex game. It's well designed, which you know because you can’t see the seams, yet, given all the working parts, you know that every piece of the game is part of an intricate, balanced relationship. What’s more, the experience that the gameplay creates subtly, inexplicitly facilitates the sparse, minimalistic narrative bits.



Final Verdict:
9.0

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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28 comments | showing # 1 to 28
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Zaheer's Avatar - Comment posted on 12/12/2011 14:10
Zaheer
"A Space Shooter for 2 Bucks!" and "Mighty Flip Champs DX"

Two other Minis absolutely worth picking up. I'm sure if I did some digging, I could find others. It's a shame how Sony's almost intentionally made the whole line feel throwaway.
Tristrix's Avatar - Comment posted on 12/12/2011 14:14
Tristrix
I think the problem with PS Minis... and I speak for myself here but I can imagine it being a fairly common complaint... is that sitting on the couch on my big screen playing a Mini on the PS3 seems wrong and maybe even a little wasteful. I completely recognize how silly that is, as I should be fine with playing any fun game anywhere it needs to be played, but I'm just not.

I could totally see enjoying this kind of thing on a PSP or Vita. I don't have a PSP, but I am getting a Vita and I'm looking forward to these iOS-style Minis on it. Until then though... I don't know. I'll try this game out on my PS3 because I've heard so many good things about it, but I'm skeptical as hell.
Isay Isay's Avatar - Comment posted on 12/12/2011 14:16
Isay Isay
@Tristrix

Minis can be played on PS3 and PSP

I think I'm at level 16 or 17 (out of 176?) and it's been pretty fun
Chris Carter's Avatar - Comment posted on 12/12/2011 14:16
Chris Carter
This is one of the only good minis.
Favian's Avatar - Comment posted on 12/12/2011 14:18
Favian
There are some true gems in the minis collection. You have to research to find them but they're there. They justify the existence of the entire minis program.
Zyk's Avatar - Comment posted on 12/12/2011 14:18
Zyk
@Tristrix
I have the exact same problem, it just seems weird playing minis on my PS3 and for me they are far more enjoyable on the PSP.
TheStripe's Avatar - Comment posted on 12/12/2011 14:21
TheStripe
How do three monsters work in tandem?
PhilK3nS3bb3n's Avatar - Comment posted on 12/12/2011 14:22
PhilK3nS3bb3n
Got it for free. Also saving my portable.
Favian's Avatar - Comment posted on 12/12/2011 14:31
Favian
@Tristrix the original intention of the program was to compete with iPhone's increasing mobile dominance. Minis offered quicker psp certification, and the ps3 support for the games were just an added bonus. I can confirm that games like the one being reviewed here and others like "strange girl" look pretty stunning on the psp screen.
MiOdd's Avatar - Comment posted on 12/12/2011 14:37
MiOdd
"Monsters (Probably) Stole My Princess" is my favorite Mini thus far, it can be beat in one sitting but there's good score challenges after completing he game and it was just so cute and funny, you should get it.

This game sounds great too, looking forward to grabbing it tonight.
JQM78's Avatar - Comment posted on 12/12/2011 14:52
JQM78
Monsters probably stole my princess and the other game (the name escapes me, something like "who's that flying") that that developer made were GREAT games on the mini, if you missed them, you missed out BIG time, on some quality titles, especially for play on the PSP, since they were perfect "on the go" titles.
barbecue's Avatar - Comment posted on 12/12/2011 14:56
barbecue
I had this game for 2 months.. it's hard :(
djratchet's Avatar - Comment posted on 12/12/2011 14:56
djratchet
What's That Flying?! is another great Mini by Mediatonic (the guys that make the better adult swim flash games)
NeuroChems's Avatar - Comment posted on 12/12/2011 15:17
NeuroChems
Great review. I've always been in Tristrix's boat (see above) on games like this and this might be the paradigm shift I need. SOLD!
Courtney Roberts's Avatar - Comment posted on 12/12/2011 15:39
Courtney Roberts
you take the sheep over the bridge. Leave it at the other side, then you go and get the wolf, bring it over, get the sheep bring it back, bring the cabbage back over, and go back for the sheep.
Zepinephrine's Avatar - Comment posted on 12/12/2011 15:51
Zepinephrine
In line with what Tristrix said and others echoed... I feel more at home playing this on the go. I've played it on the big screen (courtesy of +Plus) and enjoyed it, bit I'm drawn away by the big name games and all their flash. I SHOULD pony up the dough for a cheap PSP but....

Here's my ideal... Sony launches the Sony Suite (PS Suite?) with cross support for Experia Play. I can play Age of Zombies and other Mini titles already, it would be great if a PSN purchase allowed PS3/PSP/Xperia play. I know it's a fool's dream, but I love my Play and would like to see some more Sony love towards its own product.
Paperclip's Avatar - Comment posted on 12/12/2011 15:55
Paperclip
Come to Steam pleeeeeaassse.
Scissors's Avatar - Comment posted on 12/12/2011 16:01
Scissors
So getting this, also the reasons Minis don't play right no PS3 is because they're all pixelated and look kinda bad on an HDTV.
Monkey News's Avatar - Comment posted on 12/12/2011 16:09
Monkey News
@Courtney Roberts
I spent two fucking hours when i was 10 trying to solve that puzzle. Two hours.
Stigmeyer's Avatar - Comment posted on 12/12/2011 17:25
Stigmeyer
@Courtney--Have you seen the episode of The Office (UK) where they have to figure out that problem in their training session? HILARIOUS. A must watch really.

Also, I need to get a new PSN card for this and Chrono Cross. ASAP.
BluCollaWorker's Avatar - Comment posted on 12/12/2011 19:31
BluCollaWorker
I'll also go and recommend Flying Hamsters as a mini you should play if you like wacky and imaginative cute'em ups.
Mayiplay's Avatar - Comment posted on 12/16/2011 23:33
Mayiplay
Why didn't I notice this review on the front page?? I only noticed it on the review list and the thumbnail caught my attention! Anyways, very cool looking.
SbeS13's Avatar - Comment posted on 01/16/2012 09:20
SbeS13
Nice review, this game is definitely on my radar now. Thanks for the other mini-tips as well everybody! :)
paige39m's Avatar - Comment posted on 03/09/2012 16:25
paige39m
This was really so very interesting and fun for me to read. I cant wait to read more. Thanks - Dial Direct Car Insurance
joyfre41r's Avatar - Comment posted on 03/27/2012 13:52
joyfre41r
This was a great review. I really do appreciate this so much. I cant wait to read more from this great and fun site. Garden umbrellas
kelly26i's Avatar - Comment posted on 03/31/2012 20:04
kelly26i
Very cool article to read. I have enjoyed this and I have learned so much from you guys. This was really great to read. Watch bands
maryba23z's Avatar - Comment posted on 04/02/2012 14:26
maryba23z
This was really a great review. I cant wait to play this awesome game. I really do appreciate this so much. Free Pokies
megan41r's Avatar - Comment posted on 04/16/2012 13:50
megan41r
Very cool review. I have enjoyed this so much. Thanks for taking your time to share this great information with me. venta apartamentos medellin
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