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Review: WET photo

While I was sold on the concept of WET -- a chick shoots and slices up thugs in a grindhouse-inspired action game -- I wasn't exactly sold on what's arguably a game's most important aspect: How it plays.

I had some hands-on time with the game at E3, and while it was enjoyable, I was admittedly a bit underwhelmed. When that same E3 demo hit consoles a few months later, my original impressions had been confirmed -- lots of style, with little substance and questionably stiff and sloppy controls. Still, the "chicks shoots and slices up thugs" hook was strong enough that I went into the final game with an open mind. 

For the first hour or two, my opinion had changed for the worse. But then something happened, and I went from annoyed and frustrated to grinning ear to ear. I soon found that, despite its flaws, I was having a great time. So what happened? How can one go from near-hate to love so quickly?

More after the jump.

WET (PlayStation 3 [Reviewed], Xbox 360)
Developer: Artificial Mind and Movement
Publisher: Bethesda Softworks
Released: September 15, 2009
MSRP: $59.99
 

WET is the story of Rubi Malone, a professional “fixer,” a gun-for-hire skilled in acrobatics, firearms, and the way of the sword. Not much is known of Rubi's past, and the game's narrative doesn't even make any attempt to fill out her back story. You know what you need to about her -- she's good at what she does, she doesn't take any sh*t, and if you get in her way, you'll die... and that's that.

Despite the lack of any real context, WET does have a surprisingly interesting and gripping (if not sometimes completely absurd) story, enough so that fans of b-grade flicks and action will want to see it to its end. To say much of anything about the game's story would give too much away, but suffice it to say there is double-crosses, revenge, lots of gun fire, crazy characters, and enough limbs being severed to satisfy.

WET is a game based entirely around its stylish action, a mix of acrobatics, sword play, and dual-firearm wielding. In fact, the more varied your kills, the more Style Points you're awarded. From the start, Rubi can drive and slide, all the while pointing her pistols (and later, machine guns, shotguns, and bows) at multiple target.

During any of these acrobatics, pulling the trigger to fire will cause the game to go into slow motion, allowing Rubi to get a better beat on her enemies. One gun will auto-target, with the right analog stick used to free target another enemy of your choices. This split targeting is WET's few gameplay innovations allowing Rubi to enter into an unlimited bullet-time sequence, twisting her body into all manner of positions to take out her targets. She'll bend over backwards while mid-slide, or twist her 360 degrees to target her enemies.

Talking about how it feels to make Rubi do these types of things is tricky; early on the game, it's nothing short of frustrating, bordering on abysmal. Rubi's initial move set is limited, and doesn't do justice to the character, a supposedly experienced killer and one of the best at what she does. She feels gimped and stiff, which translates to frustration with the controller in your hands. Compared to other games of its type, it feels like there are actions missing where they should be. Why can't Rubi run up or or an enemy? Why can't she slice her sword while mid-jump, or fire her weapon when swinging on a pole? In short, being Rubi isn't quite as cool (or as fun) in the game as you'd expect.

But then you start spending those Style Points you're accumulating and upgrading Rubi's abilities – things like her rate of fire are increased, and suddenly she's able to do all of those things you wished she had been capable of doing from the start. She can run up an enemy's body and flip backwards, going right into a slick slow motion sequence where you can target two enemies at once mid-air. Later, she can run up an enemy and then immediately slam down with her sword as he falls backwards, or go directly from a slide into a rising slash with her blade. By the time you're at the game's sixth or seventh chapter, Rubi's nearly fully upgraded, and with those upgrades comes a better sense of control, and ultimately, a hell of a lot of fun.

This curve is both an unfortunate and brilliant move on A2M's part. It's genius in that once you realize how the progression is affecting how you'll play the game, you will not want to stop. Disappointingly, some players may be turned off early on by Rubi's limited control and moveset; it won't be until the game's halfway point that you'll be almost fully upgraded. But trust me when I say the payoff is well worth it, and I think you'll agree when you're flipping from pole to pole, or split targeting thugs before slicing them down the middle with Rubi's sword.

WET is broken up into a few distinct gameplay sections the first of which are the straight-forward, open environment sword and gun combat that you'd expect from a third-person action title. Some areas, however, are closed-off “Spawn Arenas” in which Rubi must fight destroy paths in which an endless swarm of enemies will spill out. These areas are generally set up like a “playground,” designed to let Rubi get the most style from her kills, be it running up or across walls, or swinging on poles. And they almost always end with someone getting stabbed directly in the crotch or losing a limb, which is something I can get behind.

The game also features light platforming sequences, with players using “Rubi Vision” (hold down a button to light up ledges, etc.) to find acrobatic spots in the environment to move forward. Unlike the combat controls, you can't upgrade Rubi's platforming abilities, and they do feel a bit permanently gimped. Clearly, A2M looked to games like Ubisoft's third-person Prince of Persia titles and Tomb Raider for these sections, but the results aren't quite as successful as the games that inspired it. While while quickly navigating the environment can be empowering, there are enough spots where Rubi will fail to catch a ledge or be unresponsive in a jump that it can sometimes be an exercise in frustration. It doesn't help that oftentimes the path is unclear, and you'll attempt a leap in a direction the developers didn't intend, only to die and be sent back to a far off check point.

WET breaks up the typical action in other ways as well, including the “murderous rage” sections. These, for the most part, are is simply a highly stylized version of the game's straight-forward action sections. These “rage” events are all trigger the same way -- Rubi fires a bullet at an enemy's face in a cut-scene, splattering blood all over her own grill and triggering the sequence. The game's visuals then change to indicate the rage, with everything turning black, red, and white. It's a look likely inspired by Frank Miller's Sin City, and will definitely be compared to Platinum Games' MadWorld. Despite looking damned cool and Rubi seemingly being a bit faster and more powerful, these more or less play identical to that of the standard action sequences.

You'll also get thrown into a few big, action-movie sequences that mix quicktime events with analog stick shooting. While the over-the-top sections make up some of the coolest looking action sequences in a game (flipping cars, sliding motorcycles, etc.), they can also be some of the most frustrating. A slip of your finger or brain can result in missing an quicktime event, resulting in failure which sometimes puts you back to square one, having to play out most of a sequence again.

One section in particular, a sky diving section in which you must carefully navigate Rubi through the debris of an exploded airplane rank among one of my most frustrating, obnoxious moments in gaming. (See also: The spinning Blades of Hades in the original God of War.) Despite this, these sections to highlight what the game is really all about -- ridiculous and impossible over-the-top action.

Really, A2M does an admirable job of nailing that action from beginning to end with WET. The game sticks close to its influences, with an awesome visual style that references schlock action films of the 70s, and borrows liberally from Quentin Tarantino's adaptations of the genre. A2M even pulled some amazing drive-in movie commercials and intermissions out of the archives for in-between levels, like my personal favorite for “Chilly Dilly, the personality pickle” that simply must be seen.

From a technical standpoint, the game's art design isn't entirely supported by the game's engine -- WET isn't particularly the prettiest game on today's consoles. The game's optional “grainy film” filter helps out a bit and adds to the vibe, but the discerning might call “last-gen” shenanigans on the game's graphics if they're so inclined.

On the audio side, the Hollywood cast -- including the lovely Eliza Dushku, English actor Malcolm McDowell, and Allan Cumming voicing not one, but two roles -- does a decent job in delivering the game's sometimes hokey (but entertaining) dialogue. This is (unless you know something I don't, and please tell me if you do) the only place you'll hear Dushku use the sentence “You son of a bitch, go blow yourself!” before her character electrocutes a midget. All of this set to a fitting, and pretty damned decent, psychobilly soundtrack.

While a series of timed challenges open up after the game's been completed, Rubi's tale can be completed in a relatively short amount of time. Because of this, even though WET is a blast despite its flaws, it's difficult to recommend the game as anything more than a rental... for now. As it stands, the game's MSRP of $59.99 seems about twenty dollars too high. Keep your eyes on price drops, because when all is said and done, WET's a wild third-person action/adventure.

WET is successful in translating the feel of a b-movie to a videogame format, and it is what it sets out to be -- a fun, gore-soaked, action-packed good time. If you're on the prowl for the popcorn flick of gaming, look no further that WET.

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

 


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70 comments | showing # 1 to 50

Daxelman's Avatar - Comment posted on 09/18/2009 18:07
Daxelman
Yep. With the demo, It took some time to get used to it, but once I got used to it, I was all like MOVE BITCH

Yeah.
Magnalon's Avatar - Comment posted on 09/18/2009 18:10
Magnalon
Definitely a rental. In fact, I feel like it's the worst game from a big publisher this year. I encountered a myriad of glitches and awkward jumps as you did, and the ending was the biggest cop out I think I've ever seen in an action game.

What really turned me off is the fact that I could constantly jump or slide, even on hard mode, and 90% of the time I was practically invulnerable. So basically 99% of the gameplay is spent in slow motion. Overall, I feel like it's a failed Max Payne clone that has a worse story, and is 9 years too late.

Also, as a moderate Eliza fan (Jay and Silent Bob!), I couldn't even tell it was her, and I think WET was McDowell's weakest performance of his career.

@Nick
I really feel your pain in terms of the airplane segment: God that was frustrating. Try the game on hard or very hard though, and attempt level 11.

If you ran out of crossbow ammo, you can't go back and get it, and your aim has to be absolutely perfect with the pistol to kill the crackshot bikers. I was pulling my hair out to say the least.
InfraredChimera's Avatar - Comment posted on 09/18/2009 18:13
InfraredChimera
SO buying this when its less than $30!
Mushman's Avatar - Comment posted on 09/18/2009 18:13
Mushman
If I didn't already own Max Payne 1 and 2, (which are phenomenal games), and really liked Stranglehold because it had the awesome Chow Yun Fat and John Woo's seal of approval, I'd get this when it's much cheaper.

But, thanks to the terrible demo, I'll give it a complete miss. I felt everything about the game was very average, and the style of the game to be forced. The whole attitude of Rubi was grating to me as well.
The devs tried too hard to make her 'badass', and not once did I like playing as her.

I own more superior games in the genre (IMHO) and don't really see any reason for getting this.

But, great review Nick, I applaud your effort in finishing the entire game, I could never do that!

Keep up the good work, we appreciate it!!
Naim Master's Avatar - Comment posted on 09/18/2009 18:15
Naim Master
I only have one complaint with this game from the demo: "normal" shooting is completely underpowered, making you jump like a idiot every time, overusing the "oh awesome!" moments was a real boner-killer for me...
HEL105's Avatar - Comment posted on 09/18/2009 18:18
HEL105
This will be a good game for me to get next summer after the price has dropped and I'm finally done squeezing every drop of content from FFXIII.
zombielifecoach's Avatar - Comment posted on 09/18/2009 18:20
zombielifecoach
I am SO happy I found Destructoid. The reviews here are always quality, concise and to the point. Wasn't sure about this one, but now me thinks I will get it.

Thanks for the low down Nick.
Jack Maverick's Avatar - Comment posted on 09/18/2009 18:21
Jack Maverick
The game would be probably worth the money if it came with the game's soundtrack, because WET really has some kickin' tunes. But it doesn't so I feel a little ripped off. Or my friend should, since I checked it out on his 360.

WET is very repetitive, but it's such a guilty pleasure, I really can't hate it. I get a lot of joy from mindless violence and b-movie plots, so I'm willing to look over most of the faults. Except for the final "battle," which felt like a rush job and wasn't fun at all.
MrSlippery's Avatar - Comment posted on 09/18/2009 18:21
MrSlippery
Called it.

Going to be a perfect rental, not worth a purchase, but fun every inch of the way.
Artemus's Avatar - Comment posted on 09/18/2009 18:28
Artemus
Very honest, solid review here, Nick. Thanks.
Although I did enjoy the demo, I believe I'll wait a bit before I get Wet. Being a huge fan of the Noir/Grindhouse/Kill Bill style I think, like Nick, I will eventually dig this game!
GAMEFLY time.
Uzzy's Avatar - Comment posted on 09/18/2009 18:28
Uzzy
I played the game last night, and pretty much felt the same as you Jim. It's a damn fun game, especially as it's utterly over the top and unashamed about it. To rip some of the dialogue, the girls got balls.

Price wise, I'll note that in the UK most retailers have it at £30, which is a bit too much, but far better then £40. I just hope the game gets enough attention to merit a sequel, or more titles from AM&M.
king kong five's Avatar - Comment posted on 09/18/2009 18:29
king kong five
@HEL105
I thought everyone had given up on the idea of FFXIII coming out this century.
DrCGP's Avatar - Comment posted on 09/18/2009 18:30
DrCGP
Felt like it wasn't ready. It's a shame because I know that many people looked forward to it.
Dreamweaver's Avatar - Comment posted on 09/18/2009 18:37
Dreamweaver
I did not have a fun time with the demo, but afetr this review, I was thinking about a solid rent. After all, it's a hot girl who shoots stuff: that's good enough for me
bart999's Avatar - Comment posted on 09/18/2009 18:39
bart999
The demo for this was surprisingly good, but I don't know if 6-8 hours of that kind of play would be worth more than a rental.
WarZombie's Avatar - Comment posted on 09/18/2009 18:42
WarZombie
Yeah, the controls were a little clunky in the demo, not to mention that slow motion made things A LOT easier. I'll consider picking it up when it becomes cheaper, but $60 isn't justified by the gameplay at this point.
Ace Flibble's Avatar - Comment posted on 09/18/2009 18:44
Ace Flibble
I was really hyped for this, thent he demo came out and I thought it was utterly, unforgivably terrible. Unresponsive controls, next to no variation in things to do, that terrible film filter - but if the controls and action sorts itself out further in and if you can get rid of the screen effects, I might well give this a shot on release day.
TheCleaningGuy's Avatar - Comment posted on 09/18/2009 18:46
TheCleaningGuy
I really liked the demo, but I'll still wait for the price drop.
Murumasa123's Avatar - Comment posted on 09/18/2009 18:47
Murumasa123
Thank Zeus for your review Chester!
Everywhere else seems to have missed the point of the game, and although its nothing special as a game or the concept of "Grindhouse Game" isn't to special, its still hard not just shut up and like it.
Could even bring me to attempt the last boss on Stranglehold on Hard Boiled. Wait no... just no screw that...
pedrovay2003's Avatar - Comment posted on 09/18/2009 18:52
pedrovay2003
I enjoyed the demo, but not enough to grab the full game -- I'd rather play Devil May Cry. But the Rubi Vision was definitely amazing.
Xzyliac's Avatar - Comment posted on 09/18/2009 18:52
Xzyliac
I'll probably buy it. I'll settle for $50.

I was sold by the demo less by the gameplay and more by the atmosphere and presentation. I wish more people would explore the type of world WET does. In fact I think the glitchyness and the kind of two dimensional gameplay and the easy peezy difficulty all just kind of add to the grindhousey feel.

Good cheap ass fun.
Stevil's Avatar - Comment posted on 09/18/2009 18:53
Stevil
I hated the demo because the game let me pull off all these acrobatic moves and yet dictated really linear ways of approaching an objective.

I just never felt like I was really in control. I was never a huge fan of Stranglehold, but at least it gave you more room to experiment. Max Payne 1&2 are still the best at this kind of thing in my eyes. There's frankly no comparison.

Still, at least it wasn't as bad as Jet Li's Rise To Honour...
Ben PerLee's Avatar - Comment posted on 09/18/2009 19:13
Ben PerLee
Ooh, don't forget the soundtrack though. That element is amazing.
ammoelf3's Avatar - Comment posted on 09/18/2009 19:14
ammoelf3
I thought the demo was awful and represented so many things that i think shouldn't exist in this gen.

Namely with the platforming type aspects: If Rubi can wall run, run up walls, or just jump for christ's sake, let her do it anytime. The face she could only wall run or run up specific walls was a giant turn off that just screamed unpolished and lazy.

Aside from that the jumping and running controls were just god awful, and I'm not a Tarantino fan to begin with, so there's not a lot saving this game.

I did enjoy the slow mo multi-person aiming, I thought that was good, but that was it from what I played of the demo.
Arch649's Avatar - Comment posted on 09/18/2009 19:18
Arch649
@Ben PerLee

The soundtrack is easily the best part of the game. Definitely a great rental.
Nick Chester's Avatar - Comment posted on 09/18/2009 19:19
Nick Chester
@Ben PerLee:

Read my review, sucka! "All of this set to a fitting, and pretty damned decent, psychobilly soundtrack." Was that not enough for you?

Anyhow, despite my complaints and what people may think is a low score (7.5 is pretty damned good), I really liked the game. Looking forward to spending more time with it on harder difficulties to unlock some trophies, actually.
Mad Doctor's Avatar - Comment posted on 09/18/2009 19:28
Mad Doctor
Man, I completely agree with everything in this review. I love this game because for as easy and dumb as it is, It's pure arcade style beat-em-up fun. The music was awesome and Eliza Dushku's voice adds personality to any generic chick character.
Nogarda's Avatar - Comment posted on 09/18/2009 19:31
Nogarda
If you played the demo and bought this game and didnt like it your a colossal dumbass who only has yourself to blame. if you liked it and got it you shouldnt expect anything other than a very long extended version of the demo.

I was pleastantly suprised to find a destructoid quotation on the back of the box made me smile.
Artemus's Avatar - Comment posted on 09/18/2009 19:33
Artemus
Wow.
There is a DTOID quote review on the back of the box?!
Hmmm.
MowDownJoe's Avatar - Comment posted on 09/18/2009 19:40
MowDownJoe
I'll buy the PC version. I just can't aim with Dual Analog...
Trebz's Avatar - Comment posted on 09/18/2009 20:47
Trebz
Wet gets a better score than Scribblenauts?!

BIAS

Seriously, though, it was a good review. I'll maybe pick this up used or forget about it altogether. Wet isn't a very high priority this fall.
Magnalon's Avatar - Comment posted on 09/18/2009 20:55
Magnalon
@Artemus
Yep! I even took a picture of it when I got the game

FourTwoZeroMission's Avatar - Comment posted on 09/18/2009 21:02
FourTwoZeroMission
To nitpick for a moment about the "few gameplay innovations", namely: split-targeting, it was done in Star Wars: Bounty Hunter for the PS2/GC.

Innovation is hard to come by in successful commercial products, though, so I'll forgive you if you've never encountered this particular mechanic. Said game wasn't really memorable either.
Xhumation's Avatar - Comment posted on 09/18/2009 21:17
Xhumation
So this is a B-game? while it sounds interesting in theory I also think there's enough b gaming going around already.
shinigamiDude's Avatar - Comment posted on 09/18/2009 21:28
shinigamiDude
I think the game is more like an A- title with the B-movie feel :)
Magnalon's Avatar - Comment posted on 09/18/2009 21:33
Magnalon
@FourTwo
I think one of the failed Tomb Raiders had it as well, as did Devil May Cry, albeit not as exact.
Magnalon's Avatar - Comment posted on 09/18/2009 21:39
Magnalon
@Shinagami
I think for my reasons above, and the fact that you can just get Arkham Asylum or Demon's Souls for $60 instead for your hard earned cash, that it demotes WET to a "B" rental status.
matrixdude171's Avatar - Comment posted on 09/18/2009 22:11
matrixdude171
Its definetly a game not made to be mainstream, which I completely welcome. It doesn't try to be something like DMC or Bayonetta, which is another boost. It knows what it wants to be, and that is a kill everything in a b-movie style way. And hell yea it does it! It's not worth $60 since the replay value is a bit low, but after a price cut or two it'll be worth a buy.
dwolfwood's Avatar - Comment posted on 09/18/2009 22:13
dwolfwood
I totally agree with Magnalon in this case. There's so many other AAA games coming out soon or just recently released that this game just doesn't look as good.

But idk, the game never really looked super impressive imo. Too generic in the initial concept phase maybe. idk.
Artemus's Avatar - Comment posted on 09/18/2009 22:30
Artemus
@Mag
Sweet. Thanks, man.
Also, is that the first time a DTOID quote has appeared on the back of a game box?
BattyAdroit's Avatar - Comment posted on 09/18/2009 22:33
BattyAdroit
Uninspired derivative Tarantino-fanboy awkward junk. D+
Corak's Avatar - Comment posted on 09/18/2009 23:03
Corak
Pretty much what I expected. 6-8 hours of gameplay is really rental territory, and it looks almost identical, graphics wise, to Stranglehold.
Mxyzptlk's Avatar - Comment posted on 09/18/2009 23:04
Mxyzptlk
Going to get this in a few months or so, nice review. Pretty much what I expected from the demo, good to hear you're able to upgrade your abilities.
Magnalon's Avatar - Comment posted on 09/18/2009 23:15
Magnalon
@Artemus
Not sure, but Dtoid has been featured in the pre-release trailer for Prototype :D
thebigghurt's Avatar - Comment posted on 09/18/2009 23:36
thebigghurt
no dtoid is featured also on the crimecraft box for pc
Deny Everything's Avatar - Comment posted on 09/19/2009 00:07
Deny Everything
I bet you anything if he re-reviews this in a weeks time, it'll read "okay, so it was cool to unlock all the different kill moves, but once that excitement dies down and I get back to playing the game I hate it again."
Artemus's Avatar - Comment posted on 09/19/2009 00:14
Artemus
@Mag
What about Gamer Limit? Have they ever been quoted on the back of a game?! =)
SolidCake's Avatar - Comment posted on 09/19/2009 00:15
SolidCake
That's a spot on review right there! Indeed, a 7.5 is not bad at all. This review is a lot better than on other dull wannabe websites that only give it a 6.0 because they think they're edgy.

Enjoyed reading this, a lot.
Shadowiii's Avatar - Comment posted on 09/19/2009 00:20
Shadowiii
Love Grindhouse flicks, Troublemaker Studios/Tartintino flicks. The demo was horrible at first, but after the second go-through I really figured out the controls and the game became cake. Was ugly, but that awesome film grain (yeah, I think it's BETTER with it. Weird? Eh.) helped cover up the most noticeable flaws.
I just don't like the overuse of swearing. Yeah, it makes sense, but I'm going to have to play it when my wife is gone. Rubi is such a foul-mouth...
Probably gonna Goozex it, beat it, and send it back. Or maybe pick it up for a rent if I can't wait. I'll probably spend most of the time laughing instead of playing, but hey, if I laughed through Inglorious Bastards I can laugh through this sucka.
Solid rent, probably will never buy it, but a rent for sure.
n0brein's Avatar - Comment posted on 09/19/2009 00:55
n0brein
Seems like a perfect rental for a rainy weekend!
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