Warriors Orochi 3 is Tecmo Koei's Super Smash Bros. Considering Nintendo's pedigree as compared to Tecmo Koei's, that statement can be seen as quite laughable, but nevertheless, Warriors Orochi 3 dabbles in the kind of crossover content usually reserved for the most prestigious companies in this industry.
Regardless, Warriors Orochi 3 asks no forgiveness for the self-congratulatory way in which it shovels cameo appearances and fan service into the player's face. For fans of the company, however, forgiveness isn't necessary.
The intellectual property of Tecmo and Koei's history may not deserve the hack-n'-slash equivalent of Super Smash Bros., but I'm glad it exists.
Warriors Orochi 3 (PlayStation Network [reviewed], Xbox 360) Developer: Omega Force Publisher: Tecmo Koei Released: March 20, 2012 MRSP: $59.99 (360) / $49.99 (PSN)
Warriors Orochi 3 unravels in the years following the events of the previous games, in which characters from both Dynasty Warriors and Samurai Warriors were forced into an anachronistic universe on the whim of a violent demon, Orochi. The fractured timeline has begun to settle into a new world when suddenly a gigantic hydra appears out of nowhere and begins systematically killing everything.
By the time the game begins, there are only three generals left alive. At the culmination of a climactic battle, they too are about to face oblivion, only to be rescued at the last minute by a brand-new character, the mystic Kaguya. For reasons unexplained, she has the power to travel through time, and tasks the surviving warriors with the quest of reliving the past in order to rescue everybody who was killed.
While it's full of silly dialog and the usual stock characters, it's interesting to note that Warriors Orochi 3 sincerely attempts to tell its own original, engaging story this time around. As characters are introduced with their own goals and plots, I'm pleased to say that Omega Force put some real effort into the writing, rather than simply having characters shout "Justice" and "Chaos" at each other for several hours (though there's plenty of that, too). It's not an award-winning narrative that will change lives, but the story is quite unique and fun this time around, which deserves a pat on the head.
The plot informs the structure of the gameplay, which is a little less linear than usual. Each chapter of the game contains various battles, some that move the main narrative along and others that feature side-stories. During main missions, players may witness the deaths of allied characters, and be unable to recruit them as playable heroes. However, side missions offer an opportunity to fight a battle that took place before the character died, allowing you to alter future events. Once the side mission has been completed, players are offered a "Redux" version of the story battle, in which they can meet new objectives and save the character's life, thereby unlocking them as a playable character.
Between fights, players can wander around a hub world, throwing parties to increase the friendship levels between characters, talking to significantly bonded heroes to unlock missions, and chatting with a blacksmith to buy and fuse new weaponry. Weapon fusion merges the special attributes of two armaments to create a more powerful one. Such attributes include special elemental damage, increased attack power against certain foes, increased probability of finding items in the field, and all manner of other helpful properties. Buying and merging weapons requires gems, earned during battle.
Battles consist of your expected hack-n'-slash madness, a formula that I still find enjoyable in its cathartic simplicity. As always, players go up against an army of opponents, complete objectives, and slaughter everything in the way. As is typical with the Orochi series, players control three warriors and swap them at whim, which helps change up the battlefield and survive tough encounters, an increasingly useful trait on the Hard and Chaos difficulties.
Fans will have a tough time picking their final three heroes, however, as Warriors Orochi 3 boasts the most playable characters of any Warriors game to date. There are over 120 to choose from, most of which feature their own play style and weaponry. Even many of the "clone" characters from DW7 use downloadable content, Xtreme Legends weapons, or classic movesets to break up any monotony.
Characters are not just split between Dynasty Warriors and Samurai Warriors, but now include Ryu Hayabusa from Ninja Gaiden, Ayane from Dead or Alive, Joan of Arc from Bladestorm, Nemea from Zill O'll, and Achilles from Warriors of Troy. In addition, Omega Force has designed a number of original characters based on Eastern folklore, such as the Tron-like Ne Zha and the demonic Shuten-doji, who drinks and spits various liquids to deal damage. Each of the crossover games gets a brand-new stage featured around them, for added fan service.
The main game is packed with a ludicrous amount of familiar and fresh content, and the single-player meat has been bolstered with online co-op. Sadly, Warriors Orochi 3 insists on using the same terrible matchmaking system found in Dynasty Warriors 7, where players have to put out a call for help and hope somebody is looking for a match at the time. To date, I am yet to find an online game running, but the opportunity is there if players get lucky.
Omega Force is dabbling in user-generated content with this game, featuring a new "Musou Battlefield" mode in which players can create and share their own stages. It's not the most complex feature in the world, but it's a fun little distraction that can keep gameplay feeling fresh. Ostensibly, you get to pick a battle from the single-player mode and change who fights in it, what type of regular soldiers are encountered, and what lines of dialog are spoken. Players are invited to upload their creations, which can be downloaded and fully reviewed by other users.
Intriguingly, Warriors Orochi 3 completely omits an English voice-over option, with only the original Japanese utilized for all dialog. For many, this will be seen as an overwhelming positive, as the English dub isn't universally popular. Still, relying on text to catch objectives and narrative is pretty tricky when one's trying to concentrate on playing the game, and I find that I tend to miss a lot of what's going on during a particularly hectic battle. I suppose one can't fault the spirited screaming that the original actors deliver, and many fans are going to enjoy the more authentic dub regardless.
Warriors Orochi 3 is quite possibly my favorite Warriors game of the series. It's stuffed to the gills with content, featuring enough characters, stages, and unlockables to keep the hardcore fan enthralled for months. It boasts a huge soundtrack featuring original and classic tunes, crossover shamelessness that's sure to raise a smile, and bonus features that haven't been seen in the series before. All that, and it's just damn awesome to see Ryu kicking ass in medieval China, or Oda Nobunaga doing his thing on a beach littered with colorful umbrellas and balloons.
While there's plenty of new stuff, it won't be enough to win the hearts of the series' many vocal detractors. However, fans should not hesitate to pick this entry up, and those looking for a ridiculous amount of mindless hacking action will find a treasure trove of violence in this massive offering.
This is the ultimate Warriors game, no question about it.
THE VERDICT - Warriors Orochi 3
Reviewed by Jim Sterling
8.5 /10
Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.
It's been far too long since I last played Dynasty Warriors 3, which I remember as being one of the most fun games ever (Silly Cutscenes FTW). Great review Jim!
Wow that's really cool. Been wanting to get a Warriors game but wanted the best one. Will grab it off of PSN one of these days. There's just something special about getting super stoned and hacking the crap out of 20+ enemies per swing.
Neat, guess I'll settle for the 2nd worst game featuring Ryu Hayabusa this month.
Though it really coulda used some Fist of the North Star or One Piece lovin' as well, licensing be damned.
As much as I love me some Warriors games, I shall not be paying full price without english voices. Shall probably pick it up somewhere along the line when it has been reduced somewhat though.
Fuck yeah, already pre-ordered this. I'm really glad to see this got a good score, I was leery after 2 was so horribly laggy on the 360.
I might have missed this skimming the review, but does the main campaign have co-op, or is it like DW7's single-player you have no friends mode where it's single player only?
I reckon I'll wait for that One Piece Warriors game. I like the series, but can only stand so many in a short span, and I'm still a little burnt out from 7... good review, though. Nice to see Achilles might actually be in a fun game for once (though Warriors of Troy still should've had Diomedes as its Lu Bu)
Oh, one thing that should be mentioned: there are no more clones. Any character from DW7 with the same weapon as another has had their moveset changed, mostly with new charge attacks based on ones from previous games. Sun Jian, Sun Quan, Cao Cao, and Sima Zhao all play differently now, although with Zhao (and in other cases such as Liu Shan and Ding Feng), he kept the original sword moveset.
Thanks Jim! I've been waitin on this review :D One question: how are the movesets? I'm assuming it's DW7 weapons/movesets for the guys from that game, so I don't get my DW5 Guan Ping moveset. How about the SW guys and those from WO2? Yoshitsune in particular, cuz I loved his. And, in order to be more annoying, howsabout the weapon system? How to get em and whatnot. I loved the WO2 system, and I'm hoping this is somewhat similar.
WO 1 and 2 were the fucking shit, glad to see this is in line. I too miss the English voice tracks, the more recent games did a pretty solid job in this aspect. No big deal either way though. Dunno what this nonsense about no disc version for PS3 is though (considering the pile of games with no English VA released here), hopefully it'll get a retail sale on 360 sometime so I can afford it.
@Kapitan: Most of the DW7 clone characters got new charge attacks based on the ones they had in previous games, while the characters new to 7 kept their movesets from that game. Guan Ping got some of his charge attacks from DW5 back. The weapon system is basically the same, with the addition of a shop that sells random weapons and some five-star weapons that require special currency. However, you don't get the four-star weapons from objectives now, instead the objectives give you equippable accessories, of which you can equip two per character.
@EVK Yeah, there's totally local 2P co-op in story mode. P2 hits Start on the Stage select screen, and then gets to pick their own team-of-3. I haven't gotten to actually play that part yet, though.
Cool, I'll be picking this up down the line on the cheap, no doubt it's price will plummet by the time I actually want a new game. So yeah, after everything else I need to buy, if Bioshock Infinite isn't close by that point, this'll be what gets bought. Thanks Jimbo.
Also, good to see a fan of the series reviewing the newest entry in it, unlike certain other reviews recently...
Been meaning to check out a Warriors game again. This sounds great. I like the idea of using Ryu in a DW fashion. Especially since his latest game isn't exactly up to par.
Nice review!
First time I read article from Western game reviewer that don't bash Koei Warriors game. Good job pointing out the similarities/differences with the previous game instead of saying: "The game is too repetitive, or mindless grinding" and give low score.
@Lupineone Yes, Lu Bu is there but he's a little bit trickier to recruit. (Hint: It has something to do with Diao Chan XD).
Ryu is a beast here.
One complaint about him is: Izuna Drop.
The command to execute it is slightly different and believe me, when you spend hours in NG series, one button can make a difference.
Too rehashy. I'm tired of playing the same game each year. Plus, these controls are fucking retarded. Just a bunch of button mashing. 5/10 at the absolute BEST.
Definitely gonna check this out. After Fist of the North Star, I was wondering where I should start in the Warriors series proper. Looks like I've got my entry point.
Good to hear it's a good 'un - will be getting it and enjoying it. Shame it lacks the classic English voice-acting that Koei games usually have. Hopefully they'll release that as DLC, however unlikely that may be.
It's definitely the best of the Warriors games. I just kind of miss two things: It would have been cool if they'd mixed in a little of the base mechanic from recent Dynasty Warriors games for a little strategy. And the English tracks sort of added to that overly-dramatic Kung-Fu film feeling.
Now this is a good review! I've been playing the Japanese version of the game quite a while now, but I'll definitely be picking the localized version up.
Oh, and people who are interested in a disc-based version on PlayStation 3, I suggest you to import the European version. Because here in Europe, both versions are released on disc. Don't ask me why Tecmo Koei decided on this, but they did.
And others who are wondering why there are no English voices, I think I have the answer. First of all, it would be very costly for the company to hire new voice actors for the new characters, for one. Lastly, it would be very expensive to have to pay more than 120 people for their voice work on a game that is for a specific audience.
Correct me if I'm wrong, but is the reason for making it digital release only is because Warriors generally don't garner a profit outside of Japan? It'll probably be a big loss financially to pay a bunch of VAs to voice 120+ characters in English without getting some of that profit back?
Despite being a huge Dynasty Warriors fan for years, I've never picked up one of the Orochi titles. I'll be grabbing this one next week thanks to this review.
Seeing Motochika's dumb face in the Pokemon Conquest game reminded me that this game is awesome. I was hesitant to pick it up (and waited a month to do so) after the latest disappointments that were DWs 6 and 7.
I can honestly say that it's easily one of the best in the series and worth any amount of money it's worth at the given time. And although the DLC release schedule has been sub-par, it's been cheap!
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