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Review: Warhammer 40,000: Space Marine photo

Warhammer 40,000, the tabletop game in which sci-fi depictions of fantasy creatures battle it out in a grim, perpetually violent future, lends itself well to the world of videogames. In fact, one can be quite certain it's inspired a fair few.

Games Workshop's universe of battle-hardened space marines, reality-warping daemons and gruesome aliens makes for the perfect game fodder, and while we've seen some solid 40K titles in the past, none have truly ventured into the bloodshed and brutality of the ground-level warzone. 

We've had plenty of strategy games, such as Relic Entertainment's Dawn of War series, but outside of the critically unpopular Fire Warrior, we've never had a chance to feel what it's like to be one of those soldiers who die on folding tables and ironing boards every single day. 

That is, until now.

Warhammer 40,000: Space Marine (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: Relic Entertainment
Publisher: THQ
Released: September 6, 2011
MSRP: $59.99 (console), $49.99 (PC)

Warhammer 40,000: Space Marine's campaign tells the tale of Captain Titus, a hero of the Ultramarines Space Marine chapter. His squad is sent to a Forge World (essentially a huge, planet-sized factory) in order to deal with an invading mob of Orks and liberate the strategically crucial location. Unfortunately, all is not as it seems. The Chaos Space Marines show up, and Titus is locked in a three-way struggle for the planet, along with the experimental new energy source that it houses.

Space Marine's story is not exactly deep, and in fact it only gets interesting at the end, where it is aggravatingly cut short by a sequel hook. That said, it takes the "grimdark" world of Warhammer 40,000 very seriously, and does an excellent job of representing the three races that drive its story. The Space Marines, Orks and Chaos forces look and sound incredibly authentic, presenting perhaps the best representation of 40K forces that I've seen in any entertainment medium. 

While the narrative is a little unfulfilling, one cannot say the same for Space Marine's combat. Expertly merging melee hack n' slash violence with ranged warfare, Relic Entertainment has created a surprisingly tight, fluid action experience. I'm rather impressed by how well the sword-swinging and gun-slinging work together, as Titus swiftly moves from one style of play to the other. Using the shoulder buttons for guns and the face buttons for melee weapons, controls are streamlined and intuitive, making for a versatile game in spite of its inherent simplicity. 

There's also a solid range of weapons to choose from, all lovingly taken from the tabletop experience. Ranged weapons include the standard rapid-fire Bolter and sniper-esque Lascannon, as well as more exotic weapons such as the Melta Gun -- which essentially fires an all-encompassing mass of energy at anything stood within ten feet ahead of the player, reducing enemies to paste. Players use the left trigger to aim and the right to fire, as one would in a standard third-person shooter, although some weapons are best suited to hip-firing, "spray and pray" tactics, especially when foes get close.

Melee weapons come in four varieties -- the weak combat sword, the one-handed chainsword and force axe, and the two-handed thunder hammer. Titus performs standard melee attacks with one button and stun attacks with the other, while incredibly simplistic combos (hit, hit, stun and hit, hit, hit, stun) are used to create more effective stun blows. If an enemy is stunned enough to become dazed, Titus can perform a brutal finishing move. Executions are used to replenish health, and look ridiculously cool, with finishers determined by the enemy being fought and the weapon used -- for example, fighting a Bloodletter Daemon with a chainsword will see Titus grab it from behind and pull the chainsword through its throat. Yes, it's very pleasant.

Titus has a regenerating shield, but once it's depleted, he loses health, which can only be recovered using executions or activating Fury. The Fury meter grows with each successful attack, and once activated, Titus regains HP while also dealing more damage. As the campaign progresses, he unlocks the ability to slow-down time while aiming his ranged weapons, too. Throughout the game, various upgrades are unlocked, although there are no real "RPG" elements to the game -- Titus gains upgrades at predetermined points, and they're only light enhancements at best. 

Space Marine does a commendable job of throwing one into the thick of battle. Thinning an encroaching horde with gunfire before diving in with a chainsword makes for some engaging combat, and things can get quite challenging. Prioritizing targets is essential, as knowing when to take out the ranged opponents and when to deal with the melee troops is often the key to surviving. Tougher enemies, such as shielded Ork 'Ardboys and Chaos Space Marines, need to be dealt with above all else. 

The combat system certainly has a few issues, though. For one thing, the deliberate lack of a cover system might be authentic when dealing with fearless Space Marines, but it can make for some frustrating fights. The game often places ranged enemies far beyond reach, and firefights become pretty tricky when all you have is a weak dodge roll to avoid machine gun sprays and viciously efficient explosives. Likewise, the lack of appreciable defenses in melee combat means that Titus takes huge amounts of damage when fighting even a small group of enemies -- a problem made worse by the lengthy execution animations and the fact that he'll still lose health while performing them. 

Despite these annoyances, Relic has built a fighting system that's far more elegant than I expected it to be, and for that it deserves praise. There's a satisfying barbarity to the combat, with bolter fire tearing enemies to shreds and thunder hammers crushing Chaos Marines in their armor with beautiful severity. What I truly love is just how much like a genetically enhanced superhuman the game makes one feel. The screen shakes as Titus runs (an effect thankfully toned down from earlier builds), melee blows feel heavy and commanding, while the huge, audacious guns are a pleasure to use. Titus even enjoys a few levels with an Assault Jump Pack, allowing him to leap high into the air and then smash back down, devastatingwhole crowds caught in the blast.

The biggest downside to the campaign is that it is a very short affair. A player storming through the game will likely be done within six hours, and while I found the gameplay fun enough to want to play it again, others will likely feel a little unsatisfied by the game's sudden conclusion and rather cheap cliffhanger. 

Fortunately, there is a robust multiplayer mode to keep things spicy, and it's shockingly good. Two traditional game modes -- team deathmatch and capture point -- pit Space Marines and Chaos Marines against each other across a modest selection of maps. There are three classes to choose from -- the jack-of-all trades Tactical/Chaos class, the melee-based, speedy Assault/Raptor and the ranged Devastator/Havoc troop. Players can switch classes between deaths, and some maps are more advantageous to certain characters, encouraging players to swap out characters rather than stick with a single type. 

Each class has a range of unique weapons and perks (earned with level increases) that enhance their combat prowess. Personally, I love the Devastator/Havoc, who can roll into battle with a heavy bolter (a machine gun the size of a motorcycle) and take a stationary braced stance to chew up the opposition. That said, the Tactical class' flexibility and the Assault's jump pack make them equally effective choices, and I've noted that players seem to be using a healthy variety of characters, rather than forcing games to become huge jump pack contests. 

Classes are mostly well balanced, but I do think the Assault/Raptor class is a little overpowered and could possibly do with a reduced health meter to offset its huge close-quarter advantage. That said, no one class has a supreme advantage over another, and the maps are also really well designed, with sensible spawn points and excellent killzones that often house dramatic back-and-forth battles. I'd certainly have liked a few extras classes, too. Chaplains/Dark Apostles could have been cool healing/buff classes, and I'd love a Librarian/Sorcerer class as well. Perhaps something to think about for the future.

Players get to fully customize their characters using almost every available paint color that Games Workshop produces. Each armor piece has a range of unlockable variants that players can use to create their perfect Space or Chaos Marine, and daub them in whatever color they wish. Relic has also gone to the trouble of including a huge range of pre-set, canonical Marine Chapter and Chaos Warband color schemes, so if you want to represent the Space Marine Salamanders or Chaos Alpha Legion, their schemes are readily included. I'm just a little disappointed that I had to cobble together my own Thousand Sons warrior, but that's just me being pedantic.

Warhammer 40,000: Space Marine is a wonderfully tight production that brings an authenticity and intensity befitting Games Workshop's beloved universe. While there are some vexing design decisions and the campaign is disappointingly brief, there's nevertheless plenty of content to get stuck into and exquisitely savage combat on offer. With its bloodthirsty gameplay, heartfelt atmosphere, and expectantly flowing mixture of ranged and brawling warfare, Space Marine is an exemplary entry into the action genre that will satisfy fans of the source material, and possibly make new fans of those less familiar.



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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108 comments | showing # 1 to 50
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next 50 comments

Lukas Over's Avatar - Comment posted on 09/08/2011 14:03
Lukas Over
so, when is the Xenoblade review coming?
Jawmuncher's Avatar - Comment posted on 09/08/2011 14:08
Jawmuncher
Hey DTOID for some reason the review scores never appear on the toilet edition.

Just thought you'd like to know.
CRAZYAPE69's Avatar - Comment posted on 09/08/2011 14:09
CRAZYAPE69
Warhammer 40,000: World Eater add on would be awesome. Swarms of Tyranids against a squad of of space marines in a survival mode, epic.
Laughing Wolf's Avatar - Comment posted on 09/08/2011 14:14
Laughing Wolf
Nice to see it getting a good score. I tried the demo last week on PSN. The two demo levels were fun, though the controls felt a tiny bit stiff (not too much of a problem though).
Kyle MacGregor's Avatar - Comment posted on 09/08/2011 14:14
Kyle MacGregor
Great review. Sounds awesome. My copy just arrived in the mail. I'm definitely looking forward to tearing up some aliens and traitors tonight.
whosjohndonut's Avatar - Comment posted on 09/08/2011 14:15
whosjohndonut
hooray! the best part about this game is hearing gears of war fanboys say how Warhammer is a ripoff of GoW but with orcs pfffft
GoofierBrute's Avatar - Comment posted on 09/08/2011 14:18
GoofierBrute
Well ok then.
Nick Jones's Avatar - Comment posted on 09/08/2011 14:21
Nick Jones
Honestly, Jim, no disrespect. You've got your opinion, and I respect that. But Space Marine gets an 8/10 and Dead Island a 7/10? Okay then. I played Space Marine and - just my opinion - it's the most mediocre game THQ has published since Red Faction: Armageddon. Devoted to quality my ass.
tahmidk's Avatar - Comment posted on 09/08/2011 14:21
tahmidk
no score on toilet edition
Roager's Avatar - Comment posted on 09/08/2011 14:26
Roager
This is pretty much what I expected after playing the demo. And I'm very glad to hear the multiplayer is actually good. Gears is always full of shotgun spamming dickheads. I just hope this game actually gets enough players. For someone not in the know about it, this game looks pretty much like a stupid, generic game. With a stupid, generic name.
Panzadolphin56's Avatar - Comment posted on 09/08/2011 14:26
Panzadolphin56
Getting mine tomorrow, quite impressed with the demo. Glad it got a decent score!
Vanilla Gorilla's Avatar - Comment posted on 09/08/2011 14:27
Vanilla Gorilla
Oi, wondered what took you so long!

I finally got some time to play it last night and it is, indeed, worth the purchase price. There's a few things I'd like to add that I think are worth mentioning.

First is, in the multiplayer, you can copy the loadout of the guy who killed you. I don't know if this is old to multiplayer shooters, as I don't really play them, but it was nice to discover I could clone the loadout of the level 36 guy who killed me when I was a little level 1 meepo.

The second is a co-op survival mode, Exterminatus, is coming out in about a month. For free. Relic did this previously with Dawn of War II and the Last Stand mode, of which I've put about a hundred hours into and enjoyed every one of them, but Last Stand had RPG elements to it. Defeat waves, get exp, level up and unlock new wargear which would change your stats and abilities to allow you to build your hero to do all sorts of things.

I hope that is continued with Exterminatus, but I don't think they've said anything to the effect of it. Either way, I'm looking forward to Exterminatus because I have a couple of friends I know I can push over the fence when it comes out. ^_^
tehTommy's Avatar - Comment posted on 09/08/2011 14:28
tehTommy
Looks like I'll be picking it up.
Rohman's Avatar - Comment posted on 09/08/2011 14:28
Rohman
Yeah my only real complaint about the game so far is losing health during executions (why do I lose it while I'm trying to get it). But other than that the game is awesome great review.
Chris Carter's Avatar - Comment posted on 09/08/2011 14:29
Chris Carter
I love this game - and not just because I'm a 40K fan. It's really, really fun, and the multiplayer is leaps and bounds ahead of Gears of War in terms of diversity, and fun factor (since that's what people will inevitably compare it to, TPS wise).
Isshak Ferdjani's Avatar - Comment posted on 09/08/2011 14:31
Isshak Ferdjani
Good review! Can't wait for the Resistance 3 one and I wonder if you'll have time for Disgaea 4...
Gryffin's Avatar - Comment posted on 09/08/2011 14:31
Gryffin
You think it's bad making a Thousand Suns armor set? Try a Howling Griffon: http://thatguyjames.net/warhammer-40k/tactical-squad.jpeg.php
Jeffrey Warf's Avatar - Comment posted on 09/08/2011 14:33
Jeffrey Warf
so... a 6-hour 65 dollar brown and browner action game is better than a 30-hour, colorful, zombie-themed rpg game?

all bugs and glitches aside, that seems a bit... impossible
Metal Mark's Avatar - Comment posted on 09/08/2011 14:34
Metal Mark
It's a 9 for me

Screw the haters
Bakewell's Avatar - Comment posted on 09/08/2011 14:35
Bakewell
For those asking about the score in got an 8 out of 10.

I loaded up the full version of destructoid to bring you that news.

Please leave a bowl of fresh fruit and 30 virgins at my feet as a little thank you gift.
nanowerx's Avatar - Comment posted on 09/08/2011 14:35
nanowerx
For once Jim likes a game I like! What madness is this?!
Tristrix's Avatar - Comment posted on 09/08/2011 14:35
Tristrix
Thank you for the review, Jim. I was looking forward to this one. I agree on most points except the replayability. I found the game wearing out its welcome to a certain extent, being that it can be somewhat repetitive, toward the end despite it being short. I don't see myself wanting to play it again and I'm glad I gamefly'd it.

Still, glad I played the game as it really is a hell of a lot of fun.
xenoslave42's Avatar - Comment posted on 09/08/2011 14:38
xenoslave42
Damn. I'm already buying too many games in the next few weeks. This one will have to wait until after the first of the year. Shame really as I love the 40k universe.
sewageking's Avatar - Comment posted on 09/08/2011 14:39
sewageking
I laughed at the header picture.
fluxanimator's Avatar - Comment posted on 09/08/2011 14:41
fluxanimator
It's sort of like Dynasty Warriors (which is a horrid derivative heap). So of course this gets high marks.
Sæglópur's Avatar - Comment posted on 09/08/2011 14:42
Sæglópur
I'll get this...
in the bargain bin.
Tristrix's Avatar - Comment posted on 09/08/2011 14:44
Tristrix
To those crying about review scores (most of which I'm sure didn't bother to actually read the review) yes, this is a better game than Dead Island.
SephirothX's Avatar - Comment posted on 09/08/2011 14:44
SephirothX
@Jeffrey
Believe it, it is possible.

Satisfied with the review, the game isn't perfect but its a whole lot of fun and the multiplayer is remarkably well put together.
fluxanimator's Avatar - Comment posted on 09/08/2011 14:48
fluxanimator
No, this is not better than Dead Island. I'm sure some people also prefer Brink to COD but that doesn't mean they're correct.
MCBattery's Avatar - Comment posted on 09/08/2011 14:51
MCBattery
After playing the demo I wasn't all that impressed.
It had reminded me of other tired,run of the mill,Sci-Fi games similar to Gears Of War,etc.
After reading this review though,It sounds like it could be much better than I thought. I will give it another shot.
Jesse7277's Avatar - Comment posted on 09/08/2011 14:53
Jesse7277
Resistance 3 review coming anytime soon?
Tubatic's Avatar - Comment posted on 09/08/2011 14:53
Tubatic
Dang. No cash on me for this one, but I hope it does really well at market. Seems like a great way to digest some of that thick WH40K lore that seems so attractive on it's own.
ShotgunDiplom4t's Avatar - Comment posted on 09/08/2011 14:55
ShotgunDiplom4t
Look at these haters mad because a Zombie game in a sea of zombie games scored 1 point lower in it's review score than a space marine game who's roots go so far back that half the whining children weren't even alive when it all started.
Oh, and @Jeffrey Warf,
Color and gameplay time have NOTHING to do with quality. So sorry you missed that.
tigervomit's Avatar - Comment posted on 09/08/2011 14:56
tigervomit
I'm enjoying it a lot so far. Love the 40K lore.
Tristrix's Avatar - Comment posted on 09/08/2011 15:00
Tristrix
@ShotgunDiplom4t

I wouldn't have put it quite so bluntly but you have the right of it on all points. While Dead Island is fun, zombie games are getting old. Meanwhile, you have a damn fine game in Space Marine set in the mythology that gave birth to the concept in the first place way back in the late 80s.
ShotgunDiplom4t's Avatar - Comment posted on 09/08/2011 15:00
ShotgunDiplom4t
@MC
I highly suggest you do that sir. While I can see how one could make the comparison to the space marines of warhammer 40k to the run of the mill space marine stereotype, they're definitely a different brand of badassery.
Bakewell's Avatar - Comment posted on 09/08/2011 15:07
Bakewell
I will be picking this I think its worth pointing out that these are actual space marines as they are marines in space.......the guys from gears are not space meines as they do not go into/ travel through space.

That comparison is getting old and is hilariously false.
killias2's Avatar - Comment posted on 09/08/2011 15:11
killias2
I'll probably get it when it's cheap.

"Hey DTOID for some reason the review scores never appear on the toilet edition.

Just thought you'd like to know."

Yeah, I'm not on Toilet Edition now, but this is true. I really hope it gets fixed. At the least, maybe reviewers should just end their reviews with a mention of the actual score. That way, we aren't held hostage by technical issues.
deathmetalpizza's Avatar - Comment posted on 09/08/2011 15:11
deathmetalpizza
@G3n3r4lzZoD I concur.
Jim Sterling's Avatar - Comment posted on 09/08/2011 15:14
Jim Sterling
Oh wah wah Dead fucking Island.

Get over it. You'll live.
Gorescream's Avatar - Comment posted on 09/08/2011 15:14
Gorescream
I can fap to this.

In the Emperor's name!
Jared Ari's Avatar - Comment posted on 09/08/2011 15:15
Jared Ari
OMG DEAD ISLAND IS BETR!

TROLOLOLOLOLOL!
SayWord's Avatar - Comment posted on 09/08/2011 15:15
SayWord
This review is going to make me buy this game forsure... After a price drop that is.
Nitex's Avatar - Comment posted on 09/08/2011 15:17
Nitex
Liked the demo far far more than any of the Gears games. Glad to see its getting what it deserves. Long live Warhammer!
UltorOscariot's Avatar - Comment posted on 09/08/2011 15:18
UltorOscariot
Cannot wait until my computer is fixed... I've got a Space Marine CE glaring at me on my bookshelf...
Brad Nieder's Avatar - Comment posted on 09/08/2011 15:25
Brad Nieder
I only played the demo and I thought it was OK. It didn't blow me away but it was certainly solid.

It actually reminded me a bit of Too Human with the huge groups of enemies you encounter and the way range/melee combat worked.
PhilK3nS3bb3n's Avatar - Comment posted on 09/08/2011 15:26
PhilK3nS3bb3n
Idiots whining about a one point difference. Idiots. This game is great. So is dead Island. Dead Island only got a 7 because of all its problems. Idiots. You can't compare reviews of two very different games.
ElektroDragon's Avatar - Comment posted on 09/08/2011 15:29
ElektroDragon
Raptor is not overbalanced... its the only way those of use who can't aim stand a chance in hell!
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