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Review: VVVVVV

2:00 PM on 01.11.2010   |   Anthony Burch

Review: VVVVVV photo

Upon reading the list of 2010 IGF finalists, I had only one question: where the f*ck was VVVVVV?

I know it's bad form to admit your opinion of a game before entering the review proper, but I'll just come out and say it -- VVVVVV is one of the best platformers I've played in a long time.

It's a little bit mind-bendy, a little bit experimental, a little bit nonlinear, and a lot-of-bit challenging. It's also very much worth its meager asking price.

I'll explain why, after the jump.

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VVVVVV (PC)
Developer: Terry Cavanagh
Publisher: Terry Cavanagh
Released: January 10, 2010
MSRP: $15

You know those indie platformers that seem to predicate themselves almost solely on how difficult they can be, but remain weirdly playable nevertheless? Games like Flywrench, or N+? VVVVVV is kinda like that.

It's also nothing like them.

You know those nonlinear exploration games like Small Worlds or Super Metroid? VVVVVV is also kind of like, (and completely, utterly unlike) those games as well.

The premise is as follows: a ship full of six funny-looking dudes named after colors starting with the letter V (Violet, Vermillion, etc) crash-lands in an unknown dimension and accidentally separate. As the ship's captain, or something, it's your job to find the rest of your crew and fix your ship.

After rescuing the first crew member, you're free to find the other four in any order you like. Each crew member can be found at the end of their own special set of ball-busting challenge levels, each set playing differently from the last. To save one crew member, you'll have to navigate a Pac Man-esque maze where exiting the left side of the screen makes you appear in roughly the same spot on the right side of the screen; to save another, you'll have to survive a vertically scrolling gauntlet of spikes and tunnels.

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This level structure will be familiar to anyone who played Braid, or World of Goo: introduce a single game mechanic, and keep forcing the player to use that mechanic in as many different ways as possible. Where those games were puzzlers above all else, however, VVVVVV is a challenge-based platformer through and through.

Your character has one ability, and one ability only: by pressing the V key, you can invert gravity. That's it. But it's more than enough. Even ignoring the fact that it's just plain cool to play as a character who can leap a mile into the air with absolutely no problem but can't so much as hop over an inch-high step on his own, Cavanagh wrings an astounding amount of gameplay out of a mechanic that, in the hands of a less talented level designer, would amount to nothing more than a gussied-up doublejump. The level design constantly had me smiling in impressed surprise; with only a few different mechanics, Cavanagh continually creates new and fresh stages that often feel entirely different than those which preceded them.

In exploiting the gravity-inversion mechanic, Cavanagh wisely makes sure to provide an experience which is incredibly difficult, but never feels punishing. You'll die a lot, yes, but your character respawns instantaneously and you'll never have to redo more than five seconds of platforming to get back where you were. Much like Mark Essen's Flywrench, VVVVVV understands exactly how hard it is. The game takes every precaution to simultaneously maintain that difficulty and allow the player to celebrate in triumphing over it, while still minimizing what Jesper Juul refers to as the "total failure cost." Even though you'll probably die at least a thousand times before completing VVVVVV, the game never feels even remotely unfair or condescending.

Linear challenge levels aside, the game's nonlinear overworld deserves special mention. While I almost never feel compelled to explore 100% of a map, I couldn't help but do exactly that before writing this review. The simple act of map exploration is so easy and satisfying that there's really no reason not to.

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The teleportation system and massively useful gravity inversion mechanic allows you to travel long distances with remarkable speed (none of that Shadow Complex "take five minutes to run from one end of the map to the other cause I forgot a gold bar" crap), and the overworld traversal actually requires slightly more strategic thinking than the reflex-heavy linear stages.

Not to mention that the twenty collectible trinkets strewn throughout the game are often hidden behind some of the most imaginative, challenging, and satisfying puzzles in the entire game. Even if you don't wanna go through the trouble of collecting them you still can, a la Eufloria, unlock any of the extra game modes and "secrets" via the options menu. I'm really digging the whole "you paid for it, so you should be able to decide when you want to unlock stuff" mentality, and considering how difficult some of the trinket puzzles can be, VVVVVV definitely benefits from it.

Cosmetically: the graphics are charming if not gorgeous, the room names are funny, and the music is fucking spectacular, especially if you're into chiptunes.

In the end, I can't say enough good things about VVVVVV. It's Terry Cavanagh's best game to date, and one of the best platformers I've ever played. If you have any interest in challenging platformers whatsoever, you'd be doing yourself a disservice not to pick up VVVVVV.

Score: 10 -- Flawless Victory (10s are as close to perfect as you will get in a genre or on a platform. Pure, untarnished videogame ecstasy.)

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116 comments | showing # 1 to 50
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next 50 comments

PenKaizen's Avatar - Comment posted on 01/11/2010 14:03
PenKaizen
Played this game at Eurogamer in the summer, was alright.
SPJ's Avatar - Comment posted on 01/11/2010 14:04
SPJ
This sounds like a combination of the student indie game Polarity and the NES game Metal Storm. Interesting...
AstralDrmz's Avatar - Comment posted on 01/11/2010 14:06
AstralDrmz
Well, damn.
D-503's Avatar - Comment posted on 01/11/2010 14:08
D-503
Sounds good. I'll buy it.
Piellar's Avatar - Comment posted on 01/11/2010 14:10
Piellar
I'm really intrigued now, thank you Mr. Burch for this review!
Nolan South's Avatar - Comment posted on 01/11/2010 14:11
Nolan South
10/10? You think?

I thought it was more like a 4.5/10
GoldenGamerXero's Avatar - Comment posted on 01/11/2010 14:12
GoldenGamerXero
It always is some Asian guy that seems to manage to beat every single level flawlessly. I just sit there wondering how the hell they can even manage to do it.

Alt text aside I wonder if this game has a demo and more importantly how long till someone brings up Assassin's Creed 2.
Dastardly007's Avatar - Comment posted on 01/11/2010 14:14
Dastardly007
Had my eye on this for a while now. Really enjoy the developers other games so I know this will be special.
kefkaesque's Avatar - Comment posted on 01/11/2010 14:16
kefkaesque
Will buy if it makes it's way onto STEAM.
garison's Avatar - Comment posted on 01/11/2010 14:17
garison
I just played the demo. It's really really fun!
Zeag's Avatar - Comment posted on 01/11/2010 14:18
Zeag
The game has better be as flawless as you claim for a 8-bit $15 game.
phantomile's Avatar - Comment posted on 01/11/2010 14:19
phantomile
@Mk: It's like our taste in games are literally exact opposites of each other.
I'll definitely be picking this game up.
Poe's Avatar - Comment posted on 01/11/2010 14:25
Poe
10. Hmm.
Chris Carter's Avatar - Comment posted on 01/11/2010 14:27
Chris Carter
$15 seems a bit pricey.
Getouttadodge01's Avatar - Comment posted on 01/11/2010 14:27
Getouttadodge01
you can get the soundtrack here for 4 dollars or 10 if your feeling cool. Been listening to it at work for the last hour. Please dont pirate it.

http://souleye.madtracker.net/
Gantz's Avatar - Comment posted on 01/11/2010 14:30
Gantz
What.

The latter rooms are terrible and the controls are floaty and imprecise for what the game asks you to do.

10/10 my ass.
Anthony Burch's Avatar - Comment posted on 01/11/2010 14:30
Anthony Burch
LoopholeJumper:
Even ignoring the fact that you obviously haven't played the game (it's about as pretentious as Mega Man 2), it has to be said that

Kaspar's Avatar - Comment posted on 01/11/2010 14:31
Kaspar
10?
Okay then.
dangerman's Avatar - Comment posted on 01/11/2010 14:37
dangerman
I might pick it up if it ever makes it's way onto Steam.
Grimspoon's Avatar - Comment posted on 01/11/2010 14:38
Grimspoon
Tried the demo and it seems pretty fun. I don't know if it's worth 15 dollars though.
Tubatic's Avatar - Comment posted on 01/11/2010 14:38
Tubatic
"Seigel"-PWNed?
Z0L0's Avatar - Comment posted on 01/11/2010 14:39
Z0L0
The third screenshot down features a Dizzy ghost! Ah, Spectrum nostalgia
Cyber Altair's Avatar - Comment posted on 01/11/2010 14:41
Cyber Altair
Awesome game =D
Anthony Burch's Avatar - Comment posted on 01/11/2010 14:44
Anthony Burch
Out of curiosity -- why are so many waiting for it to hit Steam? Is it because of an assumed price drop, or just the convenience of having it linked to a Steam account?
silvain's Avatar - Comment posted on 01/11/2010 14:44
silvain
wow. Was interested in the game, but wasn't expecting a 10.

Cool. Good for VVVVVV man
SomethingGerman's Avatar - Comment posted on 01/11/2010 14:46
SomethingGerman
shit anthony! you reminded me that I wanted to get N+ for my psp

I kinda wish Jason Rohrer would still make games (the passage dude)
Jared Ari's Avatar - Comment posted on 01/11/2010 14:47
Jared Ari
Sold. As soon as payday rolls around, anyway.
eduh's Avatar - Comment posted on 01/11/2010 14:48
eduh
where does one acquire this?
XanderSan's Avatar - Comment posted on 01/11/2010 14:49
XanderSan
@Anthony Burch: There's also a demo available to play on Kongregate (or download ala the main game) incase you missed it.

http://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo
eduh's Avatar - Comment posted on 01/11/2010 14:51
eduh
@ABurch, the convenience of having it linked to a Steam account.
Grimspoon's Avatar - Comment posted on 01/11/2010 14:51
Grimspoon
Anthony, I can only speak for myself but I prefer to have my digital games combined in one service instead of purchasing them all haphazardly all over the internet.
ProperlyParanoid's Avatar - Comment posted on 01/11/2010 14:53
ProperlyParanoid
I played it this afternoon when you posted the demo on your Twitter, Anthony, and I rather enjoyed it. I don't know if I would give it a 10 (but then again I only played two levels), but it is a really fun platformer nonetheless.
brimtastic's Avatar - Comment posted on 01/11/2010 14:54
brimtastic
I promise I'll buy this when I get some money.
SomethingGerman's Avatar - Comment posted on 01/11/2010 14:54
SomethingGerman
http://www.youtube.com/watch?v=8Sc6b0EeEFU&feature=related
^
Ok seriously, ANTHONY BURCH and JASON ROHRER are ONE AND THE SAME person.
Anthony Burch's Avatar - Comment posted on 01/11/2010 14:54
Anthony Burch
Grimspoon:
I can definitely understand that, but it's also worth mentioning that there's absolutely zero guarantee that this game will even make it to Steam.
Electrium's Avatar - Comment posted on 01/11/2010 14:55
Electrium
Chiptunes + Epic platformer = sold! Not sure when I'll pick this up but I'm definitely interested. Thanks for this.
Los255's Avatar - Comment posted on 01/11/2010 14:56
Los255
Very nice. I'll check it out. And yes, the convinience would be nice, but it won't stop me.
sitter san's Avatar - Comment posted on 01/11/2010 15:05
sitter san
Played the demo, absolutely amazing. But the $15 price tag is a huge bummer. The demo ended pretty quickly for me... How long does the complete game take?
CapnCrunk's Avatar - Comment posted on 01/11/2010 15:06
CapnCrunk
Hot damn that was a good demo. I'll have to buy it.
Grimspoon's Avatar - Comment posted on 01/11/2010 15:17
Grimspoon
Anthony, It's just a preference, not a hard set rule. Last indie game I bought outside of Steam was Capt. Forever which turned out to be a worst case scenario - I paid for an online web browser game. >.<
Joseph Leray's Avatar - Comment posted on 01/11/2010 15:23
Joseph Leray
@SomethingGerman -- Rohrer is making a DS game about the diamond trade in Africa. Majesco's publishing.
SomethingGerman's Avatar - Comment posted on 01/11/2010 15:32
SomethingGerman
@Joseph Leray ... yeah I just checked his wiki, the fact that he makes a DS game is almost enough reason for me to buy a DS.

Still, if you watch Rohrer in this video
http://www.youtube.com/watch?v=8Sc6b0EeEFU&feature=related

and compare it to the revrant about legitimizing games
http://www.destructoid.com/rev-rant-legitimizing-games-156579.phtml

holy fuck, anybody saying Tyler Durden-esque relationship?
UglyDuck's Avatar - Comment posted on 01/11/2010 15:35
UglyDuck
I do not understand this mentality at all. It's like watching a person review thumbscrews. Admittedly, I only played the demo, but if that is any indication of the full game, I really don't want to know what goes on in that head of yours.

Perhaps you can answer me one question; what percentage of the game was in the demo?
GrayFox's Avatar - Comment posted on 01/11/2010 15:35
GrayFox
I'm just checking this out now. It seems really cool, except for one thing: your character moves WAY too quickly. You touch the arrow key and the guy flies halfway across the screen, which makes all the little precision moves the game makes you do a hell of a lot more difficult.

Anyone else having this problem? Seems like a pretty major design flaw to me.
Xzyliac's Avatar - Comment posted on 01/11/2010 15:36
Xzyliac
10?

*sigh*

Numbers are stoopids.
kefkaesque's Avatar - Comment posted on 01/11/2010 15:37
kefkaesque
@Anthony Burch

Convenience of me doing all of my PC gaming through STEAM, and I don't really feel like spending 15 dollars on it right now, while I'd feel better about it if some of my money went to my life partners over at Valve.
Sustenance's Avatar - Comment posted on 01/11/2010 15:43
Sustenance
I like supporting independent developers, but the truth is there are a million great little games like this around the web, all of which probably deserve my support, and it really needs to bring something special to the table for me to consider altering my (not very robust) budget.

"VVVVVV is also kind of like, (and completely, utterly unlike) those games as well."

I love your reviews and your rants, Anthony, but this statement doesn't make any sense. How can something be UTTERLY unlike something else, and yet still kind of like it? Based on what I've heard about VVVVVV, it doesn't seem to be the paradoxical vortex of gameplay such an enigmatic statement implies.

Yes, I'm being "that guy". (Sorry.)
Holyetheline's Avatar - Comment posted on 01/11/2010 15:52
Holyetheline
I really need to give this a whirl!
XanderSan's Avatar - Comment posted on 01/11/2010 15:53
XanderSan
@Kefkaesque: If that was a joke, than I apologise. Other than that;

...ARE YOU FUCKING KIDDING ME?!
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