How precise do the inputs need to be? Are there shortcuts or does it demand the precision of a stick, SNK style? Are there any copy/paste fighters(think Shotos) or are they genuinely unique experiences to play as and against? Any balance issues? What makes it deep? Are there huge movelists, Tekken style, or does it allow free-form combos off the top with enough skill, KOF 13 style? Any shout outs to countering mechanics?
No disrespect to the writer, but this review could've been cracked out in 1 minute, and would simply read: "Played VF5? YES? This is better. Buy it. Didn't play it? Well then fuck off somewhere else and hope for a review with a bit of depth. Sorry chum."
A stick will definitely make things easier though.
The input for the game is incredibly simple. Just punch, kick and block so the characters aren't as unique as one may want. There's a lot of similarities in their movesets but you can definitely feel the difference when playing the larger characters compared to the weaker ones. There are characters with specific abilities too, like Jean Kujo, who can charge his moves and fake opponents into lowering their guard or Aoi Umenokoji who's the only character in the game who can counter any strike from the opponents.
Balance issues only become very apparent at very high level games but there's nothing like in VF3 where it was all about Akira Yuki. It's far more freeform than Tekken as well. Combos aren't canned like in the namco fighter and you can stop them halfway and launch straight into another. Movelists are fairly expansive but not massive as the inputs are usually fairly simple, aside from certain moves which require multiple inputs chained together.
As for counters, only some characters can do it. A few characters have some moves which can parry others but are very specific (sarah, for example, must be in her flamingo pose so you can't do it on the fly). Pai Chan has a wide number of counters but can only counter highs and mids. Aoi is the only character who can counter lows and even down attacks. Timing is also much more strict than with other games so it's really something to be proud of if you can do it regularly.
But the Review did do its job. You have to remember that the game is the latest iteration of a 5 year old game. It's not that different from the releases back in the day so there's not much point in doing a really detailed review as all the stuff which was written back then about the earlier releases is still applicable here. I don't think ppl really cared for an in depth review of SSFIV:AE after the previous versions, or Blazblue: SC2E after 3 previous iterations.
As for the customization DLC, if you love customization and can spend hours doing it, the DLC is worth it. There's about 5 times as many customizations as there are in Tekken 6.
still i wish they brought back the extra opening before the opening of the match,
http://www.youtube.com/watch?v=vGX417veOcM
extra costumes should be able to select at the character select screen and not having to select them as your main one at the character customization. the game modes seems less compared to VF4 Evo, no VF5 and VF5R stages, no encyclopedia for terminology(like Okizeme, just frames etc) not all moves can be demoed(only the harder ones, should have paid attention to Tekken or Soul Calibur) no selectable music(though i appreciate the ability to hear the old songs) doesn't give us ability to us use the custom costumes in practice for the dummy, the ability to rematch is dictated whoever entered the mode first and not like SFIVAE where the loser usually decides what to do in matches.
i think they should add more win poses and japanees and english voice cast in all characters as well as toggle options from the options menu.
i think they could have solve all of these problems if it where in disk release since i heard that the bigger the file the more money you have to pay either Sony or MS.
other than that, amazing and godly franchise. bought this Day FUCKING 1. this is the game the shows who is the "TRUE" fighter. Tekken, Dead or Alive, Soul Calibur, and Bloody Roar are awesome games but Virtua Fighter is just on a whole another level,
congrats Sega and hopefully in Next Year's Virtua Fighter 25th Anniversary event, hope Yu Suzuki is there at the event ^^
oh and can we have Virtua Fighter 6 with Tag mode, but take it to the NEXT level like you always do. in each installments?? ^____^
RIDE THE TIGER!
I hear what you're saying about other games not needing in depth reviews after their X iterations and whatever, but VF, unlike them, hasn't seen a release in years and for all I know(which is fuck all, I gladly admit) this is a serious update that essentially completely changes the game.
Thanks though dude, I'll check the demo out. I'm torn between this and KOF 13 for a fighter. I can't be in more then one at a time, I just worry this'll be too technical. But with only two attacking buttons how bad can it be!(probably, VERY. =p )
BUT....
Questionable review. You spend too much time talking about the Single Player experience when that's not even the focus of ANY fighting game. Also, you didn't mention that it only costs a total of $45 (still less than a "normal" new game) to get the game + ALL DLC. Or that you could've gotten it all for only $30 on PSN if you bought it within the first two weeks. Or that this game is FREE to PSN Plus members. You didn't even really talk about the gameplay at all. I don't think anyone who isn't already into VF is going to be convinced to get this game based on this review.
But again, I am glad at least you liked the game and gave it a good score rather than being another stupid mainstream gamer who doesn't understand VF and bashes it for "being stupid" when the reality is THAT person is the thing lacking knowledge here.
Side-note, hey Destructoid: If you guys ever want to have a hardcore fighting gamer* on the team to talk about fighting games, I just may be available. WINK WINK.
*I mean as in someone who is the REALLY HARDCORE type who knows what things like Frame Data are. As well as "Option-Select" and all these crazy terms we use. I'm also very good with speaking on layman's terms and bridging the gap between hardcore and casual players.

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