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Review: Viral Survival

4:40 PM on 08.11.2010   |   Tony Ponce

Review: Viral Survival photo

Viral Survival was released on WiiWare back in May. If you take a look at your wall calendar, you'll notice that it is currently the month of August. That is, of course, if you've remembered to keep track of the days. Otherwise, your calendar probably says its the middle of June or something. Just trust me when I tell you it's August, okay?

So, why am I reviewing a months-old title from a digital service where games typically don't have much of a shelf life to begin with? Well, for that very reason. Games released on WiiWare don't have the same level of exposure as those on XBLA, so otherwise decent games vanish into the ether without anyone batting an eye. Crying shame, eh?

Yeah, Viral Survival is one of those middle-of-the-road numbers that was never gonna rock the house, but it's only fair to give games of its ilk the same shake as the more high-profile ones.

Viral Survival (WiiWare)
Developer: Peakvox
Publisher: NIS America
Released: May 24, 2010 
MSRP: 500 Wii Points

In a nutshell, Viral Survival is Snake with some extra goodies. You control a DNA unit and collect other DNAs to form an ever-growing chain. The number of DNAs in your chain determines your score multiplier, but your multiplier will decrease if an enemy virus comes in contact with your tail and detaches a few units. Natch, should a virus touch your lead DNA, the game is over.

To spice up the punch, items will appear every now and then. The vaccine bomb will launch a number of homing missiles equivalent to your chain length, and the destroyed viruses will leave behind a husk that can be devoured for bonus points. The vaccine syringe will give you Pac-Man powers, allowing you to devour viruses freely for a limited time.

Then there are a few nifty additions that add a dimension of strategy. For a point penalty, you can jump over viruses should they swarm you. If your DNAs come in close proximity to a virus, you'll earn skill bonuses just like you would in Crazy Taxi for dodging traffic. Since your view of the map is limited, you can press the minus button or the 2 button to zoom out. It's also prudent to pay attention to where your DNA is looking as it will always point towards the nearest DNA or item.


In addition to the Normal Mode, there are four other modes of play. Progressive Mode is fundamentally the same as Normal Mode except that your DNA doesn't travel in the direction you tilt the control stick. Instead, the stick is used to steer left or right, accelerate, or brake. Braking will hit you with a point penalty while accelerating will give you bonus points but will send you careening uncontrollably.

Next up is my personal favorite, Horde Mode. There are no DNAs to rescue, so your objective is to kill as many viruses as you can. Bombs will spawn at a rapid rate, and killing a virus will yield another bomb in its place. Racking up your multiplier involves following the chain of bombs that appear from defeated foes.


In Zoom 128 Mode, you have a super zoomed-in view of your DNA and are required to collect 128 DNAs as quickly as possible. You have to pay attention to your DNA's behavior, following its gaze and watching for when it begins to sweat, indicating a nearby virus. You don't form a DNA chain in this mode, but your body swells up, making it harder to avoid enemies.

Finally, there is Shooter Mode which also tasks you with virus hunting. You are constantly firing a stream of bullets in the direction you are traveling. A new item, an ammo capsule, allows you to temporarily fire a spray in all directions. More than any other mode, this one really requires you to exercise caution and to make only necessary movements.

As icing, you can go for achievements such as collecting 20 of one color DNA or the deceptively difficult task of lasting two minutes in Normal Mode without earning a single point. There's also a worldwide leaderboard for each mode, although here is where the game's lack of players becomes readily apparent. Within two or three attempts, I've been able to squeeze into the top 100 of some of the modes, yet I wouldn't call myself a natural talent. But whatever -- here are your leaderboards, you competition nuts.


You can play this game two- or one-handed -- the option to map pause to the C button means you can navigate the menus and play the entire game with just the Nunchuk. There's also the option to use the Classic Controller or, surprise surprise, the GameCube controller. Is it just me, or do not enough developers remember that there are GameCube ports on the Wii? Either way, Wii Remote phobics should be satisfied. No matter how you play, the controls are tight and responsive, although I find turning in Progressive Mode to be a little bit too sharp.

Really, there isn't much wrong with this game at all. The visuals are very bright and the characters have a lovely flat paper look. I also think the ripple effect is a lovely touch. Though the same music track plays over and over in every mode, it never got too grating. I suppose Peakvox could have included some form of multiplayer, but I can't imagine how one would be implemented.

Viral Survival is pure arcade score attack action. What you put into it is what you get out. If that's not your thing, that's not your thing. However, I believe there's just enough depth and variety to hook someone looking for quick bursts of fun. It's challenging, addictive, and just plain ol' dandy.



Final Verdict:
7.5

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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18 comments | showing # 1 to 18
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manasteel88's Avatar - Comment posted on 08/11/2010 16:45
manasteel88
sounds like there are a lot of pretty cool modes in this.
Jonathan Holmes's Avatar - Comment posted on 08/11/2010 17:09
Jonathan Holmes
Sounds good. If there is ever a time when I'm like "Jeez, I need to play a new videogame, and my backlog is completely empty!", then I'll go for it.
Sebastian Baba's Avatar - Comment posted on 08/11/2010 17:13
Sebastian Baba
Why is Destructoid reviewing nothing but shit games lately, with the exception of the obvious big hits....? I want to know about games people actually care about, not WiiWare, iPhone apps, and Japanese titles that won't break the 100k mark...
LsTr Of SmG's Avatar - Comment posted on 08/11/2010 17:29
LsTr Of SmG
@ Sebastian Baba

So basically you want Destructoid to cover the stuff every other games site is covering? In that case your choice is clear - go elsewhere, what you desire is out there in spades. Personally I'd much rather hear about quirky lesser known titles. How will people ever 'care' about such games if they never get the coverage?
Qraze's Avatar - Comment posted on 08/11/2010 17:31
Qraze
wah, a review of an obsure game. wah.
Toadofsky's Avatar - Comment posted on 08/11/2010 17:35
Toadofsky
@ Sebastian Baba:

Grow up. There's never a huge amount of titles that come out during the summer, so why not focus on small titles?
tirkaro's Avatar - Comment posted on 08/11/2010 17:38
tirkaro
@Sebastian Baba

That's the point. These kinds of reviews exist in order to draw attention to games that normally wouldn't be noticed.

If you really want a review on High-Profile Shootan gaem 3 that badly, go look up one of the billions of reviews on metacritic.
Chris Carter's Avatar - Comment posted on 08/11/2010 17:38
Chris Carter
Looks like a .99c iPhone game.
Sebastian Baba's Avatar - Comment posted on 08/11/2010 17:42
Sebastian Baba
lolumad

I want the reviews of the "High-Profile Shootan gaem 3" with the trademark personality of Destructoid that I came here for in the first place. It hasn't always been shit.
bobyoko's Avatar - Comment posted on 08/11/2010 17:49
bobyoko
i absolutely LOVE seeing things like this on the site. first off, it's a game that i never heard of when it was released. second, it's a download title, so if i were so inclined, i could from reading the review to playing the game in just minutes. i'm probably not going to pick it up quite yet as i just picked up red steel 2 on the cheap (from a mom and pop, not lamestop). it has now been placed on my radar, and i appreciate that. on a second note, rs2 is a really good game that wii owners should pick up now that it's in the bargain bins. it does take about an hour and a half to get good, though.
Tony Ponce's Avatar - Comment posted on 08/11/2010 17:58
Tony Ponce
@Magnalon

So this game looks like it's worth ninety-nine-one hundredths of a penny?
Toadofsky's Avatar - Comment posted on 08/11/2010 18:53
Toadofsky
@ Tony Ponce:

Is it just me, or have the comments become nothing but fodder for trolls and immature brats?
Tony Ponce's Avatar - Comment posted on 08/11/2010 19:26
Tony Ponce
I deal.
Toadofsky's Avatar - Comment posted on 08/12/2010 07:40
Toadofsky
Way to go Dtoid, you're becoming just like IGN with incessant ads in the comments sections now...
bobyoko's Avatar - Comment posted on 08/12/2010 10:30
bobyoko
nice one toad, three negative posts on the same thread.
Pixel Kaiser's Avatar - Comment posted on 08/12/2010 10:31
Pixel Kaiser
@Sebastian Baba

What does the popularity of the game have to do with the review, or the game? Whether it's Madden or motherfuckin' Gitaroo Man, they're both still games and both worthy of review. Like LsTr Of SmG said, if you want something more familiar the Internet is literally drenched in "me too" sites covering the latest annual bullshit from Activision. If the only games you care about are the ones the big shot marketing teams want you to care about, well, you're kind of boring.

Not to mention the fact that if you're here for personality, then you're doing it wrong. This isn't a tabloid.
Drowkin's Avatar - Comment posted on 08/17/2010 16:36
Drowkin
Quoting Tony Ponce :
"Is it just me, or do not enough developers remember that there are GameCube ports on the Wii?"

You're not alone. Oh no. You're not alone. *Sob*
Pandareus's Avatar - Comment posted on 08/17/2010 23:02
Pandareus
Thanks for this review! It's pretty hard to get opinions on these Wiiware games. Most of the time I have to go by instinct and check out the ones that look good myself. Only IGN seems to cover these, as far as high profile sites go. And they're doing a decent job, it's just nice to have access to more than just one opinion.
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