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This review does not have a score attached to it. After playing up to the fourth chapter, I had enough of what has been among the most miserable gameplay experiences of my life. Apparently we are not the first outlet to do this either, but this Velvet Assassin review is written based on the amount I was able to play before seriously considering just sending the disc back to Southpeak and scrapping the review altogether.

Rather than scrap the review, it has been decided to make a concession and be fair to Southpeak by leaving the game unrated. I suppose what follows is more of a consumer warning than anything else. Call it what you like, but feel free to read on for our "review" of Velvet Assassin.

Velvet Assassin (PC, Xbox 360 [reviewed])
Developer: Replay Software
Publisher: Southpeak Games
Released: April 28, 2009
MSRP: 
$59.99

Velvet Assassin is loosely based on the story of real-life WWII spy, Violet Szabo. Taking on the role of Violet Summer, players will sneak their way around Nazi-occupied Europe, sabotaging the nefarious plans of the Third Reich and assassinating key members of the Aryan Race. The story unfolds over a series of flashbacks, as a bed-ridden and severely injured Violet recalls her past missions. If you play up to chapter four and then throw the game away, you'll never find out how Violet got into her current state of affairs. You will, however, have a higher quality of life, so it's a good trade-off.

The game is supposed to be about an ordinary woman who has an extraordinary job, and the developers have taken this to an extreme. Unlike popular stealth games like Metal Gear Solid and Splinter Cell, which are popular for a reason, Velvet Assassin tries to be as realistic as it possibly can. This means that Violet is no Solid Snake, and is unable to defend herself once discovered by the Nazis and prone to dying within seconds of detection. Here is where we learn that real-life spy missions are not very fun, and that's why we play videogames. 

Because Violet cannot fight properly to save her life (I'll be kind and pretend that the terrible weapon aiming system was done on purpose for the sake of precious realism), the game presents itself as stealth in its purest form. This means that the whole experience is about watching Germans patrol areas for a very long time, sneaking up behind them for a very long time, and then pressing a button to watch Violet kill them in a boring and repetitive way. Over and over again. 

This would not be so bad were it not for the terrible lapses of judgment employed within the game's design. First of all, the amount of time spent doing nothing is unforgivable. There are times that you have to sit and wait for the enemies to finish their conversations, which can last upwards of five minutes, before they'll patrol. Once they start patrolling, you then need to sit in shadows for even longer to slowly work out their movement patterns -- something that is made very difficult thanks to the lack of in-game map, bad camera angles and perpetual darkness.

Again, this might have been bearable were it not for the lack of an ability to save your game properly. Velvet Assassin relies on checkpoints, many of which are too far apart. This means that if you die, you have to sit through the SAME conversations, all of them in German, and all of them translated with very tiny text that can hardly be read (apparently a Southpeak specialty). It's basically forcing you to sit through an unskippable cutscene without the benefit of having anything to watch, and that's simply unacceptable. If you could save anywhere, had closer checkpoints or, even better, removed the inane and pointless conversations altogether, perhaps Velvet Assassin could have been more pleasant. Unfortunately, it is not. 

This is made worse by the random enemy AI. Violet can hide in shadows, obscuring her from enemy sight. Usually, she can remain invisible even while crouching three feet away from an enemy's face. Sometimes, however, the Germans eat lots of carrots and can see in the dark with magic cat eyes. At other times, the Nazis will see and shoot through walls. They randomly switch between being total morons and the genius superman that Hitler always wanted them to be. 

Compounding the screwy AI is the random way in which enemies react. At one point, I had to restart a section of gameplay only to find that one particular German had completely broken his own patrol pattern. At another time, I was spotted by enemies who then would not return to their patrols, even after I had escaped and allowed the commotion to die down. They instead waited at the room's entry point and just ... stayed there. They stayed there waiting for me to enter until I got sick of it and switched the Xbox off. 

The problem here is that Replay Studios strove for realism, then stuffed it up with abhorrent AI that allows players to continually suffer punishment without ever knowing what it was they did wrong. If you're going to make a realistic game, you can't then toss in enemies that don't conform to any established realm of logic. The game fails to do what it set out to achieve, seemingly through having ambitions that far surpassed the skill level of the developers. 

The game plays like every shoehorned stealth section in every bad PS2-era action game. Its fundamentals are ancient, with the most simplistic and restricted gameplay ever seen in the genre. Metal Gear Solid was a successful game because there was so much to do. You could sneak your way around the game in a variety of different ways, with all sorts of weapons and tricks and hidden tactics. In Velvet Assassin, you sneak, kill, sneak, kill, die, repeat. I realize the game isn't trying to be Metal Gear Solid, but maybe it should have. Maybe then it would not be so bad. 

The game attempts one innovation, although to call it that is to speak with more regard than it deserves. Violet can collect and carry one morphine injection with her at any time. The morphine shot is what I like to call the "ah, fuck it" mechanic, and is used for when you get fed up with a particular Nazi who just seems to be standing there, blocking your path like a twat. Morphine is basically a free pass that will freeze time and allow you to kill one Nazi without penalty. That is, after you run up to him in a skimpy nightgown, because sexing up a war hero is the most respectful tribute a game can muster. 

At times, Violet will also have access to disguises, although their implementation is just as nonsensical as the rest of the game. While dressed in the SS Uniform, for example, Violet will be unable to sneak up on enemies due to her high heels, which apparently she couldn't just take off. However, you'll be able to walk around in plain sight, unless you get too close. By too close, we mean "not all that close at all." The disguise sections are worse than the sneaking ones, since Violet is even more defenseless and the Nazis can apparently tell the difference between a German and a Brit simply by looking at them. Also, Violet can't take off her SS Uniform unless she finds a toilet to hide in, even though a German catching a glimpse of her snatch is surely the last of her worries. Again, I refer you to Metal Gear Solid, most notably Snake Eater, to show you how to do a disguise section properly. Disguises should empower a player, not make them even more vulnerable.

At least the game looks fantastic, and by that we mean it doesn't look all that great at all, actually. The animations are rubbish, the environments rather uninspired and the character models themselves simple and repetitive. Velvet herself looks like a crackwhore, which makes the sexy catsuits even more inappropriate, and as far as the sound goes ... well ... the singing Germans are quite funny the first time.  Less funny the fifteenth time.

This is the worst game I've played this generation so far. I wish I could be kinder, but I simply can't. The thing is a waste of time and money, and feels like a robbery of one's very life, not to mention cash. All I can say is, Velvet Assassin is very lucky that we're not scoring it.

Score: N/A


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94 comments | showing # 1 to 50

Zombutler's Avatar - Comment posted on 05/19/2009 20:36
Zombutler
LAST
Roager's Avatar - Comment posted on 05/19/2009 20:36
Roager
Wow... That there sounds like complete shit...
asanderson's Avatar - Comment posted on 05/19/2009 20:37
asanderson
I could not agree with you more, I rented the game, and brought it back the same day saying that something was wrong with it so I could rent another game.
Diverse's Avatar - Comment posted on 05/19/2009 20:37
Diverse
I wanted so bad for this game to be good.
Trevor McGee's Avatar - Comment posted on 05/19/2009 20:38
Trevor McGee
So bad that you refuse to even score it? That's got to be pretty bad, heh.
Jim Sterling's Avatar - Comment posted on 05/19/2009 20:38
Jim Sterling
Please bear with us re: the non-HD video review. Stupid fucking Youtube hasn't loaded it yet.
R3Y GUTI3RR3Z's Avatar - Comment posted on 05/19/2009 20:40
R3Y GUTI3RR3Z
Youtube wasn't playing nice today.. the HD version should load up soon. Keep an eye out for the HD icon. =)
stafax's Avatar - Comment posted on 05/19/2009 20:41
stafax
the intro on the video says 360/PS3
Harris Hatsworth's Avatar - Comment posted on 05/19/2009 20:43
Harris Hatsworth
God dammit Jim. Your blatant flouting of gaming convention has been even more controversial than your wife and child abuse but refusing to factor in to Metacritic (the only 100% surefire way to quantify how good a game is) is over the line. I'm going to summarise you in one word: bias-man.

Sounds like the header pic is better than the game though. I hope people don't try and play an "it's kind of innovative, cut it slack" card on this one.
Davor Von Pavalanch's Avatar - Comment posted on 05/19/2009 20:47
Davor Von Pavalanch
Mr. Jim Sterling i absolutely love your video reviews.
Blasto's Avatar - Comment posted on 05/19/2009 20:50
Blasto
In before Kraid disagrees with this review.

^_^
kidko's Avatar - Comment posted on 05/19/2009 20:51
kidko
You sounded pained to the point where I felt bad for you. Great vid.

It's a shame about the way this one turned out because the premise was interesting.
FistfulOAwesome's Avatar - Comment posted on 05/19/2009 20:56
FistfulOAwesome
I can't wait to read the long, overdrawn battle the game's producer will start with Jim over this review. Should be fun!

I kinda had a feeling this game would be bad as soon as I read it was about a war hero, especially when that war hero is a woman. There are so many ways that you could mess up a game and end up disrespecting a person's life story and this game apparently did all of them. The "sexy" outfits should have been the nail in the coffin for anyone who had hope for this. They should have spent less time mapping her ass and more time making the game fun.

Jim, you're a braver man than I for putting yourself through this.
JTHomeslice's Avatar - Comment posted on 05/19/2009 20:58
JTHomeslice
Dang.
kapshhh's Avatar - Comment posted on 05/19/2009 20:58
kapshhh
I have a better review.

"Southpeak Games."

That pretty much summarizes everything.
SnakeDude4Life's Avatar - Comment posted on 05/19/2009 20:58
SnakeDude4Life
hearts on fire
strong desire
rages deep within
hearts on fire
fever's rising high
the moment of truth draws near
CitizenErased's Avatar - Comment posted on 05/19/2009 21:00
CitizenErased
You're just copying Yahtzee LOLOLOLOLOLOLOLOLOLOLOL.

Seriously though...good review...I don't think I'll be touching this game any time soon...or ever.
Electro Lemon's Avatar - Comment posted on 05/19/2009 21:03
Electro Lemon
I nominate Velvet Assassin for Destructoid Game Of The Year 2009.
ErigBurger's Avatar - Comment posted on 05/19/2009 21:03
ErigBurger
Jim, how can you mention an old man having a wank on a see-saw and NOT include video of an old man having a wank on a see-saw?

THIS. REVIEW. SUCKS.
Hamza CTZ Aziz's Avatar - Comment posted on 05/19/2009 21:14
Hamza CTZ Aziz
kapshhh: Bullshit! Ninja Town was amazing.
Doomsday Forte's Avatar - Comment posted on 05/19/2009 21:16
Doomsday Forte
Header image is relevant because it has "ass" twice in the title, right? =P

For a game I wasn't even interested in, sorry you had to throw yourself at the game and didn't even finish.

Maybe there should be a new rating, below zero. DNF. Duke Not Finished or something.
The Young Scot's Avatar - Comment posted on 05/19/2009 21:19
The Young Scot
This actually makes me want to play it, just to see if it's really that bad.

Damn you Jim!
manasteel88's Avatar - Comment posted on 05/19/2009 21:20
manasteel88
Destructoid will defiantly defend their review of Eternity's Child...but won't give a score to this game which seems more poorly designed then broken, just because its not MGS or even Vampire Rain good.
RonBurgandy2010's Avatar - Comment posted on 05/19/2009 21:23
RonBurgandy2010
I don't know, watching it, it just didn't seem THAT horrible. Maybe you have to play it to believe it.


Also, sounds to me like the gameplay is borrowed from the games of the 2002-2005 or so stealth fad. You know, when every single fucking game had to have a fucking horrendous stealth mission to be green lit.


And then there were the games that centered around that crap.
Xhumation's Avatar - Comment posted on 05/19/2009 21:27
Xhumation
Well looks like this game has set a new standard of failure. that's quite an achievement actually. Southpeak has created something that's beyond shitty, so shitty a score can't descibe it, however a two page rant and a video do a very good job.
Dexter345's Avatar - Comment posted on 05/19/2009 21:34
Dexter345
Oh dang. I mean, you've mentioned how bad it is on podcasts, but I didn't realize it was this bad.
Redzie's Avatar - Comment posted on 05/19/2009 21:35
Redzie
OMG YOUR RIPPING YAHTZEE!!! LOLOLOOLOL
protoknuckles's Avatar - Comment posted on 05/19/2009 21:38
protoknuckles
I was really looking forward to this game when it was announced, since I like stealth games. I'm glad I waited for reviews before I bought it.
ikiryou's Avatar - Comment posted on 05/19/2009 21:38
ikiryou
This has been a Public Service Announcement ensuring that Jim will not be reincarnated as a roach in someone's PS2 Slim.

Kyousuke Nanbu's Avatar - Comment posted on 05/19/2009 21:45
Kyousuke Nanbu
"even though a German catching a glimpse of her snatch is surely the last of her worries."

I liked this part.

Hmm, I'm still interested in it, maybe I'll just rent it.
Xhumation's Avatar - Comment posted on 05/19/2009 21:55
Xhumation
Jim that review really made me want to..get it on for some reason.
MrSlippery's Avatar - Comment posted on 05/19/2009 21:58
MrSlippery
disappointment of the year.

I swear, if Bayonetta and Saboteur turn out poorly. I give up.

well, there'll always be prototype.
GunSlap's Avatar - Comment posted on 05/19/2009 21:59
GunSlap
I often scroll to the bottom to see what the score is then go back and read the review (the suspense kills me!) This time thought, already knowing there is no score.... I just don't know what to do anymore.
StingingVelvet's Avatar - Comment posted on 05/19/2009 22:23
StingingVelvet
I registered just to say this review is pretty terrible.

First, it sounds like you just don't like stealth games. I bought this game on day one for the PC and beat it within a few days, which is odd for me as I usually have video game ADD and can't finish anything for months. As a stealth fan (Thief and Splinter Cell) I thought this game as very high quality and quite smooth to play and nice to look at. I'm sure some of that might be PC improvements, but your video looks roughly the same and is the 360 version.

I grant you the checkpoints are a bit too far apart in some areas, but it's not nearly as bad as you portray. The basic hardcore stealth gameplay is a GOOD thing for me and most other stealth fans, as very few true stealth games come out... this game is hard, yes, and forces you to actually be stealthy, yes, but these are positives in my book, not negatives.

I guess if you are the type who only liked Splinter Cell when it went more action oriented with Chaos Theory, and consider Metal Gear Solid's insanity as real stealth gameplay, which you seem to, then I could see finding Velvet Assasin more annoying than fun, similarly to how some people found Morrowind's depth, complexity and consequences annoying and begged for the mindless whack-whacky-thon that is Oblivion.

Meanwhile I'll be over here, playing Velvet Assasin, Splinter Cell and Thief 2 and wishing these games came out more often.
DinnertimeNinja's Avatar - Comment posted on 05/19/2009 22:36
DinnertimeNinja
Well, Southpeak made Ninjatown and, when given a second try to get ti right, made Monster Madness: Grave Danger for the PS3 pretty damn good.

Seems they just don't have any clue what will work and what won't until after the fact.

Looks like Section 8 just dropped off my radar after yet another crap game from this studio.

*sad tuba sound*
fluc02's Avatar - Comment posted on 05/19/2009 22:39
fluc02
And don't forget, by the way, that the spy whom this game is based on was captured by the Nazis, then raped and tortured for months before finally being murdered at the age of 23.

The reason the game itself has a character named Violette "Summer" is because when they went to the woman's daughter for permission to use her mother's name and story, she naturally declined. That didn't stop them from crowing about it being a true story all over the place though.

Class all the way.
NostalGeek's Avatar - Comment posted on 05/19/2009 22:45
NostalGeek
Wow I didn't expect that......

I really want to love this game because it's somewhat fresh and Seeing a Nazi staring at the Eiffel tower saying "such a beautiful city" just makes me want to sneak up on him and pierce his effing throat! (I'm French).

I think I'll still pick up this game just 'cause and hope it's not as bad as you say.
Corak's Avatar - Comment posted on 05/19/2009 22:50
Corak
Yup Stinging Velvet just because you happened to like the game means Jim is wrong and can't have a different opinion than you, "I registered just to say this review is pretty terrible," pretty much says it all right? If you disagree with it fine, but don't call it terrible just because he didn't like it.
Samit Sarkar's Avatar - Comment posted on 05/19/2009 22:59
Samit Sarkar
@manasteel88: As Jim said in the review, the game was so bad that he could only bear to complete the first four hours of it, so I presume he felt that it wasn't fair to give the game a score.
Naim Master's Avatar - Comment posted on 05/19/2009 22:59
Naim Master
@kyosuke Nanbu

Wow , just WOW , I never thought I'd hear ANYTHING remotely like that from your E Lips , kind sir ; congrats , you just won one billion internetz , one Zing and two E Hi 5s!
greks224's Avatar - Comment posted on 05/19/2009 23:06
greks224
I'm horny from this review.
Chronic Logic's Avatar - Comment posted on 05/19/2009 23:18
Chronic Logic
Is this Destructoid's first N/A review? That woman's got some fine ass anyways.

But seriously, did you have to be that harsh on it? Compared to the metacritic, it wasn't that bad.
007's Avatar - Comment posted on 05/19/2009 23:38
007
Haha that video review was hilarious. Too bad you have a british accent, so therefore you'll be seen as Yahtzee rip-off.
Sir playedallot's Avatar - Comment posted on 05/19/2009 23:45
Sir playedallot
I think its medicore at best, maybe it wasnt your day jim?

http://www.metacritic.com/games/platforms/xbox360/velvetassassin
kapshhh's Avatar - Comment posted on 05/20/2009 00:03
kapshhh
@Hamza

I actually have that game. Chubby Ninja trumps my review. You win.
pascuz46's Avatar - Comment posted on 05/20/2009 00:32
pascuz46
I wanted this game to be good but it turns out that it is not. By the way, that video review was superb, excellent voice over and the "lets get it on" montage was amazing! I really had a laugh at the expense of a game that I really wanted to buy if it was good.....Oh well!
Los255's Avatar - Comment posted on 05/20/2009 00:51
Los255
"But seriously, did you have to be that harsh on it?"

Brutal honesty, it's how you gotta do it. If it smells like fail, it is fail. You can't possibly expect him to NOT tell it like it is?
Woverine's Avatar - Comment posted on 05/20/2009 00:56
Woverine
to anyone who doubts.. yeah.. it really is that bad.. especially since towards the end there are more and more parts where you are FORCED to use the guns.. which are horrible to aim / use... so frustrating!
portastad's Avatar - Comment posted on 05/20/2009 01:00
portastad
Thank you for sacrificing yourself and saving us from this waste of time, Jim.
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