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Review: Two Worlds II

5:00 PM on 01.31.2011   |   Jim Sterling

Review: Two Worlds II photo

Reality Pump had perhaps one of the most enviably easy jobs in videogame history -- create a game that was better than Two Worlds. When Naughty Dog needs to make an Uncharted sequel, it has an increasingly tough act to follow -- all Reality Pump needed to do was to be better than the worst roleplaying game created this generation. 

Without further ado, it is my privilege and honor to confirm to you that yes ... Two Worlds II is better than Two Worlds

I know ... that doesn't tell you anything.

Two Worlds II (Xbox 360 [reviewed], PlayStation 3, PC)
Developer: Reality Pump
Publisher: Topware Interactive/Southpeak
Released: January 25, 2011
MSRP: $59.99

Two Worlds II is not the best made game in the world, and if you have even a modicum of intuition, you'd have already guessed that. Two Worlds II knows it's never going to be an Elder Scrolls or a Diablo, but it does its thing regardless, without apology and without remorse. This plucky, heartfelt, can-do attitude permeates the game experience to create something that, truth be told, is pretty damn great. 

Yes, you read that correctly. Two Worlds II is a great game. Its animations are awful, its combat loose, its voice acting ludicrous and its story inane. Yet somehow, it manages to become a rewarding, engrossing, absorbing experience at the same time, and the most amazing part is that you'll never see it coming. 

The first hour or so of Two Worlds II is downright terrible. The game starts with a tawdry prison breakout mission, as your nameless Hero escapes from the clutches of Gandohar, the series' sister-kidnapping, stereotypically tyrannical villain. The game is slow, the Hero is weak, and the enemies feel imbalanced. Not to mention, the combat is a dire case of random button-mashing with a targeting system that only works when it wants to. 

Once the prologue is over, however, something happens. The game slowly, surely, starts to get interesting. Then it becomes quietly enjoyable. Then it's downright fun. Eventually, and without the player even realizing, it has become buried in the mind like a vicious little parasite. 

It is rare for a game to start out terribly and then become great -- it usually happens the other way around. Two Worlds II bucks this common trend and only becomes more delightful as it opens up. Once the player learns a few fighting skills, the combat becomes a lot more involved, and the variety of eccentric missions, while still relying on fetch-quests and backtracking, each carry their own strange and often humorous narratives. 

The game's sense of humor is one of its most endearing traits, with Two Worlds II never quite taking itself seriously. While some of the voice acting can be genuinely bad, a vast majority of the performances are almost knowingly silly and over the top. The game is full of strange in-jokes and dry wit, and the overall story is lighthearted, despite being about a kidnapped sister and a quest to save the world. Two Worlds II has a very strong sense of individuality about itself, and that's more than can be said for many games with twice the production values. 

Customization makes up a huge part of the experience. There's a limited character creation option, although all roads lead to ugly, and you can even paint your armor to give everything a personalized flavor. You can sink skill points into ranged combat, melee prowess or magic, and you're free to combine your skills in whichever way you see fit. There's an incredibly robust magic creation system, in which you mix various cards together to create new and deadly spells. Unfortunately, Two Worlds II suffers from a problem most Western RPGs have -- a magic character is useless. Enemies close distances too quickly, and spells just aren't powerful enough to put them down. Plus, since you need to switch to a staff to use spells, you're defenseless without constantly changing equipment. Ranged or close-quarter combat is the way to go, so if you're hoping to be a powerful mage, you might want to look elsewhere.

Reality Pump has put an impressive amount of effort into making sure you get to play Two Worlds II in your own particular style, provided you don't want to be a pure sorcerer. If you've spent a number of skill points on something you later regret purchasing, you can always visit a "Soul Patcher" to re-spec your character. Once I realized Necromancy was an awful skill to possess, my appreciation for a re-spec option was palpable. There's a lot of scope for character progression, with a huge range of weapons, bows and abilities to choose from, and if you ever get bored, you can always get your points back and start again. 

This sense of personal progression is extended to your Hero's inventory as well. Weapons and armor can be stripped down to component parts and used to upgrade others. There's also a pleasantly simple alchemy system in which you combine thousands of ingredients picked up from enemies and plants to create all manner of potions, ranging from standard health items to more exotic creations, such as an elixir that lets you jump 500% higher than normal, or one allows you to walk on water. You're encouraged to just randomly throw items into the pot and see what you get, and you're never punished for playing around, nor do you have to spend hundreds of precious skill points to jump into it. 

One major issue, however, is the rather awful inventory menu. Items are thrown into your inventory screen seemingly at random, and there's no way to sort through it. This issue becomes readily apparent once you factor in the propensity to collect dozens of alchemy ingredients and looted weaponry from just a single quest. Once you offload your loot at a vendor, it's easy to sell the wrong thing or forget what you're looking for, as you'll be absolutely swamped with inscrutable garbage. As the hours tick by, you'll get used to navigating through a veritable sea of inconspicuous swag, but it never quite stops being irritating. 

Two Worlds II does get points, however, for being one of the very few games on Earth with a fun, simple and efficient lockpicking feature. I actually enjoyed picking locks, which is great because they're everywhere. It's helped by the fact that picking locks is mostly based upon a player's skill as opposed to pumping points into stats and building a dedicated thief character (that said, it's highly recommended you invest a little in upgrading your lockpick skills). 

Once you strip away the customization and the quirky humor, you're still left with a game that's quite good. I barely encountered any notable glitches, and it's easily less buggy than a "Triple A" title like The Elder Scrolls IV. Its focus on loot, leveling up and simple hack n' slash combat is fairly standard for the genre, and it performs no worse in these areas than any other decent RPG. Most of the ways in which the game falters seem to come with the territory -- fetch quests, weak mage characters, and button smashing combat are issues that can be found in even the very best Western roleplayers, and it would be incredibly unfair to criticize Two Worlds II for committing these sins when bigger games get a free pass. 

There are some larger flaws, of course. Navigating the world of Antaloor would have been more fun with a decently detailed map and markers that tell you how to get to places, rather than just point in a vague direction. There are random difficulty spikes that can make the game a cakewalk one second, and an overwhelming "three hits and you're dead" battle the next, which is absolutely aggravating when you become so confident that you forget to save. The character animations are almost distractingly terrible at times, and the console version has some rather miserable screen tearing. 

While we're talking about graphics, I have no idea why the game is too big for a television screen, requiring the player to dive into the menu and locate an ambiguously named "Use Safe Area In Interface" option that'll re-fit the image. For the first thirty minutes I played the game with bits of the HUD and menu chopped off, until someone told me which hoops to jump through in order to get what should have been the default view.

None of these problems, however, hamper the overall sense of enjoyment and involvement that Two Worlds II spawns, and that is a testament to just how right Reality Pump gets it in the areas that truly matter. 

I played using a console version, and I have to remark upon the rather decent Xbox 360 controls. Using skills in battle is quick and efficient, easily accessed with face buttons and triggers. The only major complaint is that it seems impossible to un-map something once it's been assigned to a button. I had buttons randomly giving me different potions, usually when they weren't needed, and I'm yet to figure out a way to stop it. I am certain one exists, but the game itself doesn't give you any information on how it's done.

In addition to a lengthy single-player quest, the game offers a fairly substantial multiplayer section. The online mode is treated as a separate entity, so you'll need to create a brand new character. You get a bit more freedom with this character creator, able to choose from a variety of stereotypical fantasy races and gaining the ability to play as a female. The various modes range from standard Player vs. Player matches to a series of co-op chapters that have their own storylines. 

The co-op is where the online section really shines, as players can join a team of eight to tackle all manner of neat little sidequests. Matchmaking is fairly sluggish, however, and I found myself getting kicked from a lot of games as there's no player balancing and nobody wanted to play with a Level 1 Elf. If you can get into a game -- and there are quite a few people playing it -- you might find it just as absorbing as the story mode, if not more so. 

The competitive modes suffer from the same issues as the co-op -- chiefly poor matchmaking and imbalanced opposition. My first match was against a ranger who could one-hit-kill me from a distance the moment I spawned. The combat is also exactly the same as the rest of the game, which means that most melee battles become rough, messy button-mashing that degenerate into a war of attrition. I can't say I recommend the PvP, as it's just not interesting or refined enough to be worth getting into.

If you can earn enough cash, you can also buy and maintain your own Antaloorian village. I'll confess now that I have not been able to loot enough in the multiplayer to check this feature out, but I'm looking forward to it. It makes for a very nice overall aim in the otherwise unstructured multiplayer. 

Two Worlds II requires patience and forgiveness, and many won't give it the chance it deserves. One cannot deny the lack of polish and the archaic, old fashioned interface and features, yet one also must acknowledge the powerful pull that this game has. There's an appeal to this game that far outshines the ancient husk that it is presented in -- a truly rewarding, rich and amusing experience that takes hold of a player and never lets go until it's over. 

I hated my first hour or so of Two Worlds II. I believed I was in for a boring, dreary, aggravating eighty hours of wasted life that I'd never be able to get back. I was wrong. Two Worlds II is the perfect gaming equivalent to a diamond in the rough. It's ugly, it's coarse, and it's got one foot in the past, but it's just too damn lovable to be thrown into the trash. 

Two Worlds II is better than Two Worlds. By several thousand miles. 




Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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116 comments | showing # 1 to 50
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Discotheque Miller's Avatar - Comment posted on 01/31/2011 17:04
Discotheque Miller
Forsooth, I shall purchase this delight
mix's Avatar - Comment posted on 01/31/2011 17:04
mix
How many miles better Jim?

I can drive about 320 Miles on my tank of gas for around $40 so as long as this game it about 600miles long I can justify buying it.
Steel Squirrel's Avatar - Comment posted on 01/31/2011 17:06
Steel Squirrel
This game was kind of shit to me. Just my two cents.
Keadin's Avatar - Comment posted on 01/31/2011 17:07
Keadin
:|
You're kidding me...
TheLupineOne's Avatar - Comment posted on 01/31/2011 17:07
TheLupineOne
The next Deadly Premoniton?
Sgt Cheesecake's Avatar - Comment posted on 01/31/2011 17:08
Sgt Cheesecake
God bless them for listening to the criticism instead of just saying "YOU DON'T UNDERSTAND MY GAME!", and then acting upon those criticisms.
Telephis's Avatar - Comment posted on 01/31/2011 17:08
Telephis
wow surprise I thought it was going to be way less.
I hate the name though. Come on. Two Worlds II? At least it is better than them trying to call it "II worlds" or something equally dumb.
Mockingbird's Avatar - Comment posted on 01/31/2011 17:09
Mockingbird
It actually looks pretty decent, if a little bland. I'll wait for a sale on Amazon or Steam before I pick this one up though. Too many games to play right now.
GoofierBrute's Avatar - Comment posted on 01/31/2011 17:11
GoofierBrute
Well ok then.
Mr Andy Dixon's Avatar - Comment posted on 01/31/2011 17:12
Mr Andy Dixon
Nice! Look forward to playing it!
ry mc's Avatar - Comment posted on 01/31/2011 17:12
ry mc
Great review, and my thoughts exactly. I felt the same way when I played the Euro PC version late last year.

Compared to something like Dead Space 2, it's poo, yet it's totally lovable in its own way! Particularly awesome is the NPC who talks like the character did in the original Two Worlds, using all kinds of flowery made-up Olde English. The hero kind of says, "who the hell talks like THAT?" Great little jab at itself.
Chongomaster's Avatar - Comment posted on 01/31/2011 17:12
Chongomaster
This pretty much how I feel about Oblivion. A fun, not so serious game that's easy to enjoy.
Blahblahblahblah's Avatar - Comment posted on 01/31/2011 17:14
Blahblahblahblah
I haven't played the first one, so I'm not a biased son of a bitch. Perhaps I'll try this out. I love me some RPGs, after all.
ricochetguro's Avatar - Comment posted on 01/31/2011 17:15
ricochetguro
I'm playing it right now and I'm loving it. For all the two worlds(1) hate, didn't it get decent reviews when it came out?
Dakilazical's Avatar - Comment posted on 01/31/2011 17:15
Dakilazical
I really want to like this game but I just know I won't be able to get past all the issues you listed to enjoy the goodness inside.
Chris Carter's Avatar - Comment posted on 01/31/2011 17:16
Chris Carter
Good show, Jim.
Xaeius's Avatar - Comment posted on 01/31/2011 17:16
Xaeius
@Jim Sterling - I like the review, however there's one part that I feel you missed in your article. The part that I feel your missing is the sound/music area. I would enjoy hearing your detailing of the environmental sounds, weaponry, voice acting (if there is any).
RAmarl's Avatar - Comment posted on 01/31/2011 17:17
RAmarl
Hooray, it's good!

And even the multiplayer sounds interesting. I'll probably buy it.
Johnny Luchador's Avatar - Comment posted on 01/31/2011 17:18
Johnny Luchador
good review jim, it's sort of growing on me like deadly premonition did. I still would give this game to a homeless shelter. I'm still trying to figure out how to maximize my jumping to leap over 23 story buildings.
Elsa's Avatar - Comment posted on 01/31/2011 17:19
Elsa
"Two Worlds II is a great game. Its animations are awful, its combat loose, its voice acting ludicrous and its story inane. Yet somehow, it manages to become a rewarding, engrossing, absorbing experience at the same time"... my thoughts exactly!!

... and what's that plant combo for the jumping 500% higher?? I've been trying out the Mage build and it seems that getting onto high spots that the enemy can't get up to is pretty much the best way to play Mage. This often means being pretty strategic about how you position yourself before taking on enemies... which is different and rather fun in itself! I like using the eye-thing (can't remember it's name) to check out the enemies and figure out my strategy and where I should be!

On the PS3 version I have to say thought that there is often a noticable "chug" or screen freeze for a moment when going fast over long distances. Also it's fairly glitchy in terms of enemies getting stuck on objects, which actually works to a mage build's favor... I managed to take out 3 scorpions by making sure I stayed at the top of the steps as they all seemed to get stuck on the bottom step. This seems to happen a lot... but it's still hilarious to see a skeleton stuck on a box trying to kill you but unable to move! Once again, it sounds like the PS3 port was inferior... as so often seems to happen with 3rd party games! :(

The map! So true! It's rare that a game manages to get the map right. I spent an hour trying to battle through overpowered one hit kill enemies before figuring out I just had to talk to a guy who would magically warp me to where I needed to go. The map marker should have pointed to him!

... on the PS3 version, pushing R3 brings up a wheel that lets you remap all your potions, etc... not sure how it works on the 360 though... but I kinda found that out by accident LOL!

Oh and big note for the ladies.. you can only play as a male in the single player, but you can play as a female in the multiplayer.

I'm finding myself very addicted to the game... it's mesmerizing and fun! Eighty hours you say?... well, with the way I play, it'll likely be closer to a hundred hours for me! I also have a few friends to try the online multiplayer with!

Nice review... I was wondering how you would address this game, but you did manage to sum up my own feelings of it being flawed, but somehow worth the flaws!
Bob Muir's Avatar - Comment posted on 01/31/2011 17:21
Bob Muir
In regards to the game cutting off some of the HUD, you likely have your TV's picture mode (as in, 4:3, 16:9, zoom, etc.) set to 16:9 instead of "Just Scan." At least, my Samsung HDTV offers a distinction between the two. I switch to Just Scan occasionally on 360 and PS3, often to watch subtitled anime without anything getting the subs cut off or for the occasional game that looks better that way. I believe Rock Band and a few other games offer a similar option if stuff is getting cut off, so I suppose there might be some HDTVs that only allow the cut-off "TV safe" portion of the image instead of allowing for a fully displayed digital image.
ArrestedDeveloper's Avatar - Comment posted on 01/31/2011 17:21
ArrestedDeveloper
Good for them.
Darckcloud723's Avatar - Comment posted on 01/31/2011 17:22
Darckcloud723
I'll give it a rent, maybe...
Marc Allen's Avatar - Comment posted on 01/31/2011 17:28
Marc Allen
Great review Jim. I do seriously disagree with your take on the magic system,it get better, as you level up/find more cards/spell amulets. Their spells system is literally limitless as far as spell combinations/creations and personally i think its better then any magic system ive seen in a RPG to date.

But anyway im glad to hear you enjoy it Jim. Wish you had it on PS3 cause i wouldnt mind running with you in Adventure Mode.
Astalano's Avatar - Comment posted on 01/31/2011 17:35
Astalano
I may pick this up. Along with that good version of Divinity. When they're both cheap.
Cahuatijo's Avatar - Comment posted on 01/31/2011 17:37
Cahuatijo
This game sounds good and long enough to keep me from getting itchy balls off a prostitute in the near future, thanks Jim.
Catmurderer's Avatar - Comment posted on 01/31/2011 17:38
Catmurderer
Magic bad?

lolwut.

I'm level 13 doing 600-900 dmg per shot. I summon 4 level 20 summons per cast (with 8 dudes total). I can also use some forcecrush bullshit.

Mages are the tits.
vodshuggah's Avatar - Comment posted on 01/31/2011 17:38
vodshuggah
Perfect review, i'm about 18 hours in and am loving it. You hit all the bullet points. And Mr. Muir Jim is right the game is naturally set that way, every review i've read has mentioned that and my copy was the same. Loving the 360 version, noticable slow down in big cities but installed the load times are very impressive 15 seconds is probably the longest i've waited, usually is instant when teleporting across the world. Oh and the village mode is Awesome!
JohnGalt27's Avatar - Comment posted on 01/31/2011 17:49
JohnGalt27
I'm about 5 hours into it right now and it is just starting to get fun. I was crushed to see you say that a mage build is next to worthless, but I'm going to soldier on and see what the class has to offer once I have stocked up on cards. Either way, good review.
propheet's Avatar - Comment posted on 01/31/2011 17:52
propheet
This review made me cry with tears of joy. After what feels like a thousand reviewers who play 10 or less hours and then feel the title justly deserves the same treatment its predecessor received, here comes Dtoid and saves the day. Thank you, Jim Sterling. You've restored my faith in honest reviewers.
propheet's Avatar - Comment posted on 01/31/2011 17:52
propheet
This review made me cry with tears of joy. After what feels like a thousand reviewers who play 10 or less hours and then feel the title justly deserves the same treatment its predecessor received, here comes Dtoid and saves the day. Thank you, Jim Sterling. You've restored my faith in honest reviewers.
Trucker Sean's Avatar - Comment posted on 01/31/2011 18:01
Trucker Sean
I'm over 40 hours in and the more I play, the more I like it. It's fucking delightful.
Shinta 2's Avatar - Comment posted on 01/31/2011 18:08
Shinta 2
"it would be incredibly unfair to criticize Two Worlds II for committing these sins when bigger games get a free pass."

That basically summarizes the score. I'm sure Two Worlds 2 is decent, but you give it an 8 because it's an underdog, not because it's better than all the games you rated 7 and lower.

And what rule says that the rest of the bigger games get a free pass? Ohhhh right ... they're from the west. Forgot.

I'll be picking this up when it's cheaper. The customization stuff sounds fun.
Henry_Swanson's Avatar - Comment posted on 01/31/2011 18:13
Henry_Swanson
Thanks Jim, I am to be buying this game soon. Yaaaarrr!
propheet's Avatar - Comment posted on 01/31/2011 18:19
propheet
@Cryotek: True. But, at the same time, if you spend those 10 hours only on stuff you think is there, without even bothering to do research on other parts (a common thing in regard to TW2 reviews I've seen), then it's just bad reviewing... I understand though that barrier of boredom/tedium might be set too high.

@Shinta: TW2 deserves 8/10 not because it's an underdog, but because it's actually a very enjoyable game with tons of stuff to do and gameplay that will appeal to both casual and hardcore RPG lovers.
Indigo Dingo's Avatar - Comment posted on 01/31/2011 18:21
Indigo Dingo
Damnit, I was hoping this game would be completely awful so I could mock it easily. Now its good. You've screwed me over again Jim, now what am I suppoed to mock?
BalloonFighter's Avatar - Comment posted on 01/31/2011 18:24
BalloonFighter
Even though I won't get this because RPGs require time I don't have to spare, I love games that look terrible on the surface but have it where it counts(gameplay). Those games tend to be the memorable ones.
Fear No Darkness's Avatar - Comment posted on 01/31/2011 18:26
Fear No Darkness
I bought this game Day 1 and it's been sitting unopened on my bed since then because I've been waiting for Jim's review. I didn't know if I was holding a dud or hidden gem and I'm very glad it's the latter. Thanks Jim, can't wait to start playing! :)
Neroisonfire's Avatar - Comment posted on 01/31/2011 18:30
Neroisonfire
Excellent...
Shinta 2's Avatar - Comment posted on 01/31/2011 18:38
Shinta 2
@propheet: All of the screenshots up there are ugly as hell. According to Jim magic is not effective, which is one of the core reasons for playing. He goes on to list a ton of flaws in nearly every paragraph.

"Its animations are awful, its combat loose, its voice acting ludicrous and its story inane"

"The first hour or so of Two Worlds II is downright terrible."

"There's a limited character creation option, although all roads lead to ugly"

"While we're talking about graphics, I have no idea why the game is too big for a television screen, requiring the player to dive into the menu and locate an ambiguously named "Use Safe Area In Interface" option that'll re-fit the image. For the first thirty minutes I played the game with bits of the HUD and menu chopped off, until someone told me which hoops to jump through in order to get what should have been the default view."

"Two Worlds II requires patience and forgiveness"

"The game is slow, the Hero is weak, and the enemies feel imbalanced. Not to mention, the combat is a dire case of random button-mashing with a targeting system that only works when it wants to."

"The competitive modes suffer from the same issues as the co-op -- chiefly poor matchmaking and imbalanced opposition. My first match was against a ranger who could one-hit-kill me from a distance the moment I spawned. The combat is also exactly the same as the rest of the game, which means that most melee battles become rough, messy button-mashing that degenerate into a war of attrition."

"Most of the ways in which the game falters seem to come with the territory -- fetch quests, weak mage characters, and button smashing combat are issues that can be found"

"One major issue, however, is the rather awful inventory menu."

"There are some larger flaws, of course. Navigating the world of Antaloor would have been more fun with a decently detailed map and markers that tell you how to get to places, rather than just point in a vague direction. There are random difficulty spikes that can make the game a cakewalk one second, and an overwhelming "three hits and you're dead" battle the next, which is absolutely aggravating when you become so confident that you forget to save. The character animations are almost distractingly terrible at times, and the console version has some rather miserable screen tearing."

Does this game really deserve an 8 on Destructoid, with how ruthless and overly critical Sterling is of almost anything else? He rated NieR a 6, and called it a diamond encased in shit. This review seems pretty accurate, but the score is a extremely exaggerated when you compare it to his other reviews.
Springsteen's Avatar - Comment posted on 01/31/2011 18:40
Springsteen
I'll wait for it to be launched on Steam and with proper patching. Played the first one until I just gave up on the "quirkiness" of it.

Been playing the Ys games again, intent on getting the first 3 done, and hey, any RPG lover out there, go play those. RIGHT NOW! Like, seriously, they're pretty short and look cool. And they're on VC. Can't really go wrong. There's even a nice anime to go along. Probably the one that better follows the game story.

And yeah, Two Worlds. Just be realeased on Steam at once. No way I'm missing on the graphics getting it for console and no way I'm keeping even more physical media for the PC around.
flea friend's Avatar - Comment posted on 01/31/2011 18:44
flea friend
What Shinta2 said.

Jim, if you haven't been criticizing western games for some endemic problem, then start doing so! It doesn't matter if you haven't done it right in the past, just start doing it. If someone calls you on it, just accept the criticism and keep pointing out that same problem from then on.
wildcatfan87's Avatar - Comment posted on 01/31/2011 18:54
wildcatfan87
might give this a shot now


God the first game I could not go 20 min without wanting to sell it back.
UrbanExile's Avatar - Comment posted on 01/31/2011 18:55
UrbanExile
I'm having a blast playing it. Extremely addicting!
Jim Sterling's Avatar - Comment posted on 01/31/2011 19:04
Jim Sterling
My review text perfectly explained the score. If you cannot understand how, there if really no hope for you.
3ofDiamonds's Avatar - Comment posted on 01/31/2011 19:05
3ofDiamonds
Damn, now that I've read this, I'm regretting not buying it when it was on sale for 30 bucks.
Caffeine Knight's Avatar - Comment posted on 01/31/2011 19:08
Caffeine Knight
This is exactly what I expected from Two Worlds II reviews, and I am very happy about that.
ElijahBaley's Avatar - Comment posted on 01/31/2011 19:10
ElijahBaley
Absolutely despised the first game, but rather loved this one and think the score is about right.
Don't understand why you thought magic was weak though, as summons mean you'll always have more fighters on your side and you can take the enemies out with whatever you feel appropriate, or just let your summons hack them to death, which is what I liked doing.
For the endgame I added a spray effect and a ricochet effect to my fireballs, essentially creating a fireball shotgun which caused close to 10000 damage per fireball, of which there were 7, and each ricochets off 5 enemies.
Oh, and the fireballs are all homing. Took out entire rooms of endgame baddies in one shot.
So yeah, fun game.
fetusmilk's Avatar - Comment posted on 01/31/2011 19:20
fetusmilk
and "Use Safe Area In Interface" WTF?

also why do you get more options during multi player instead of single player? that just sounds completely ridiculous.

i knew i should have waited and got this instead of ME2. i like the more "fun" games. the seriousness of ME2 is kinda turning me off. that and i tend to like medieval settings more. that and the idea of customizing just about everything is stuff i like.
Vorbis's Avatar - Comment posted on 01/31/2011 19:22
Vorbis
Yeah it's very flawed in a lot of places, but it's easy to overlook because it is a fun game, nothing beats kicking rhinoceros in the nuts, as with life.
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