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Review: Transformers: War for Cybertron photo

Transformers: War for Cybertron aims to do what few Transformers games have ever done -- be good. Better than good, in fact. It aims to be great. Unlike previous abortions like 2009's Transformers: Revenge of the Fallen, this original take on the Transformers franchise has been developed by real fans of the source material, with respect, care and a commitment to providing a quality product.

That's the intention, but how has it worked in practice. Does War for Cybertron stand or fall? Does it have the touch or is it an instrument of destruction? Does it dare disrupt your coronation or is it bad comedy? Is it more than meets the eye or is it a bad game in disguise? Is it Megatron or Megashit? Read on as we review Transformers: War for Cybertron.

 

Transformers: War for Cybertron (Xbox 360 [reviewed], PS3, PC, Wii, DS)
Developer: High Moon Studios
Publisher: Activision
Released: June 22, 2010 
MSRP: $59.99

War for Cybertron is a prequel to the established G1 canon in which the Transformers drained their home planet of Cybertron and ended up on Earth. Pushing the story right back to the heyday of the Cybertronian civil war, War for Cybertron sets out to explain and define many key plot points of the entire franchise, such as Optimus Prime's rise to power and Starscream's joining of the Decepticons. Although some elements of the story are disappointingly glossed over, possibly to sell the accompanying novel, it has to be said that War for Cybertron's narrative is surprisingly tight, exciting and surprisingly witty.

The story mode is split into ten chapters, five for the Decepticons and five for the Autobots. The Decepticon campaign details Megatron's quest for Dark Energon, a new power source that he believes will help him win the war. The Autobot campaign sees Optimus and his friends struggle to survive a Cybertron that has almost been totally dominated by Megatron's forces. Both campaigns are solid, although the Autobot campaign is far better, with a wide variety of killer setpieces, brilliant references to the 1986 movie, and a fantastic selection of boss fights. I won't spoil the bosses, but fans of Soundwave will be thoroughly impressed by his particular appearances in the Autobot campaign.

Both campaigns are quite short, but can be replayed with different characters and taken on in three player co-op mode. The co-op is highly recommended as the game's difficulty is clearly designed with it in mind and does not scale for single players. The Transformers don't take much damage at all before they go down, and while co-op players can revive each other, single players will be helpless.

One other thing worth noting about the story mode is its restriction on playable characters. Each game's chapter limits you to a pool of three predetermined characters. The Decepticon Seekers, for example, can only be used in Chapter Two and the Autobot jets can only be used in Chapter Nine. Not having the ability to decide which character you want to play in any chapter isn't the biggest deal in the world, but it's a little bit of a letdown.

Unlike previous Transformers games, the controls in War for Cybertron are rock-solid. Predominantly a third-person shooter in the vein of Gears of War, each Transformer handles perfectly, carrying with them a feeling of weight without a sense of sluggishness. There's a wide range of weapons, most of which are useful and suit a particular style of play. There are options for sniping, exploding, or outright bullet spraying. The lack of a cover system hurts somewhat, especially in single player when enemies can become overwhelming, but so long as players remain aware of their surroundings, it shouldn't be too big a deal.

It's the vehicular alt-modes, however, that really steal the show. The vehicle forms are often where games fall apart, as they're usually either worthless or impossible to control. On the contrary in War for Cybertron. Each of the game's four vehicle types -- cars, trucks, tanks and jets -- work perfectly and are outfitted with their own weaponry for devastating firepower. With full maneuverability and an optional speedboost, alt-modes are no longer just something relied upon to get from A to B quicker.

Each Transformer also gets two special abilities that range from pointless (Dash) to brilliant (Whirlwind). The various abilities are easy to forget about but can have a real effect on the battle, although a few of them, like Hover, can make players more vulnerable to attack. Depending on the ability, they are either subject to a Cooldown limitation, or need to be recharged with Energon Chips taken from downed enemies. It would have been nice for the campaign mode characters to get their own unique special ability as opposed to drawing from a restricted pool of multiplayer abilities, as the characters aren't quite as varied as they could be. Nevertheless, the abilities are a welcome addition, provided you have the right ones.

Multiplayer is a key factor of War for Cybertron, and the short version of the story is that it can be pretty damn fun. Absolute chaos and anarchy, but fun nonetheless. There's a healthy selection of game modes, such as the territory-gaining Power Struggle or bomb-planting Countdown to Exctinction, although your main focus will always be kicking the tailgates of your opponents in a variety of destructive ways.

Players must create their own characters for competitive multiplayer, choosing from four character classes to build the bot that's right for them. Leaders transform into trucks and can buff/debuff other characters, Soldiers are hard-hitting combat troops that turn into tanks, Scientists turn into jets and specialize in both healing and sabotage, while the Scout transforms into a car and deals in hit-and-run tactics, as well as cloaking abilities.

Experience points are earned with each game, and as character classes level up, they gain access to new weapons and a range of unique active or passive abilities. Each custom character can select two weapons, two active abilities and three passive abilities, and there's plenty of room for multiple character builds of the same class. The most versatile is the scientist, who can be built to act as a medic, or to go behind enemy lines in disguise, or to unleash sentry bots that can spew rockets at the enemy. It's not the deepest system in the world, but it's versatile enough for players to feel that they've created their own unique set of robots in disguise.

One disappointing factor is the appearance of the characters themselves aren't open for too much customization. Essentially, you pick a skin and give it a paintjob from a rather restricted selection of colors. Fans who may have it in mind to create their own versions of classic G1 characters will be disappointed, You won't be able to fit Wheeljack, Sunstorm or Grimlock into this game, because the skins and colors just aren't up to it.

The multiplayer can be incredibly enjoyable, but it can also be incredibly frustrating. With so much chaos, it can often be a case of pure luck as to whether or not you live or die. Using the melee attack is like rolling a dice, and some of the weapons currently feel very imbalanced. It's no fun unloading two clips of ammo into an enemy, only to have them take you out in two shots. The game also exasperates with a huge amount of Assist Kills, which donate nothing toward a player's game score. This means you could get up to eight assists yet end up looking like the worst on your team. Assists should count toward the game as they do in Call of Duty, especially since losing kills to other players seems to be a very common issue in War for Cybertron.

It's a shame that the multiplayer can be so annoying with lost kills and overpowered weapons, because it's nicely put together and really kicks ass when you get into a great game. With a little tweaking, it could be thoroughly superb, but it's still most assuredly worth sinking some hours into. As it stands, I've certainly had my fill and I think I'll be waiting to see if any patches come in before hopping back into it.

Backing up the competitive multiplayer is a co-op "horde" mode known as Escalation. This incredibly challenging mode pits up to four players against waves of enemy Transformers. Things get very difficult in this game very quickly, and players will have to work together in order to survive. Each player earns Energon from their kills, and can spend them on ammo, weapons or health. They can also buy items for other players, meaning that, with good teamwork, a group of players can pool resources and ensure the entire party remains healthy. Unfortunately, the lack of host migration in the game can make Escalation a bit of a time risk. I played through a lengthy dose of Escalation, only to have the host quit and cause me to lose all my progress. It's very annoying, so it's best to make sure you play Escalation with good friends who have solid connections.

It's worth noting just how good War for Cybertron looks as well, both in terms of its graphics and its artistic style. The quasi-G1 design of the Transformers themselves is fantastic, being familiar yet original, and avoiding the overcomplicated mess of the Michael Bay monstrosities. High Moon has done an amazing job of making these robots feel alive rather than just dull metal constructs. Mechanical parts move and flex, portions of the chassis subtley glow, and the transformation animations are superb. The voice cast is also rather excellent too, headed up by Optimus Prime regular Peter Cullen and joined by a host of solid actors who do their best to bring the Transformers to life.

Transformers: War for Cybertron is a rousing step forward for the franchise as it pertains to videogames. A thoughtfully crafted story mode, an intense multiplayer mode, online co-op and a full on horde addition makes this the most robust, lovingly developed and authentic Transformers experience you could hope to get on a home console. Some of the character and customization restrictions are disappointing and the frustrations of multiplayer can sometimes provide cause for tooth grinding, but the overall experience is a most worthy one indeed. Transforming your cash into a purchase of this game is something you may want to seriously consider.

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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85 comments | showing # 1 to 50
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runtheplacered's Avatar - Comment posted on 06/22/2010 12:03
runtheplacered
Picking up my copy later today. And since I haven't played it yet I will pretend to complain about the score.

8.0???? This game is at LEAST an 8.5!
MidnightOwl's Avatar - Comment posted on 06/22/2010 12:09
MidnightOwl
excellent
Monodi's Avatar - Comment posted on 06/22/2010 12:09
Monodi
Wasn't this first announced for PC? Oh well.
RenegadePanda's Avatar - Comment posted on 06/22/2010 12:11
RenegadePanda
This game should be at least a 10.5
PixelSith64's Avatar - Comment posted on 06/22/2010 12:11
PixelSith64
Wow, quite surprised. I've heard a lot about it, but I expected it to be a 5 or 6.

Might have to pick this up sometime.
Black Nexus's Avatar - Comment posted on 06/22/2010 12:13
Black Nexus
Its good?finally a good transformers game.
wardprod's Avatar - Comment posted on 06/22/2010 12:13
wardprod
Guys... 8 is great. Remember how AC2 got rated :D
Electrium's Avatar - Comment posted on 06/22/2010 12:13
Electrium
I loved the hit-after-hit Transformers jokes in the very beginning, that was great.

I'm glad to see it's actually a solid game! It's really surprising that the game sounds as good as it does considering the past few Transformers games. I ended up cancelling my pre-order on this to get a PS3 (today!), so I'll end up getting it used once it drops in price. Cool!
SonicTHP's Avatar - Comment posted on 06/22/2010 12:14
SonicTHP
So basically, this is better than the admittedly decent Transformers: Armada game (though I do not think highly of the show itself)?

I mean there really is a lack of transforming robot games on any console anywhere, so we Transformers fans have to take the experience where we can get it. This sounds quite worthy of my time.
Roek's Avatar - Comment posted on 06/22/2010 12:18
Roek
Nice! I'm on my way to buy RIGHT NOW! Thanks Jim.
Loogibot's Avatar - Comment posted on 06/22/2010 12:18
Loogibot
YOU'VE GOT THE TOUCH! YOU'VE GOT THE POWER!

I had the feeling this would be decent game. Right from the beginning of them mentioning this, I could tell this was going to be worth it.
Daniel Wales's Avatar - Comment posted on 06/22/2010 12:19
Daniel Wales
Simply because it was inevitable...

YOU GOT THE TOUCH, YOU GOT THE POWEEERRR!
Daniel Wales's Avatar - Comment posted on 06/22/2010 12:20
Daniel Wales
GOD DAMNIT!
Vorbis's Avatar - Comment posted on 06/22/2010 12:20
Vorbis
Jims a big Transformers fan, so my question is, for someone who has no real knowledge of the Transformers franchise, would they enjoy this game?

Or is the games association with the franchise what makes it great?
Junta Baill's Avatar - Comment posted on 06/22/2010 12:21
Junta Baill
I already picked up my copy ... can't wait to try it after work.
Udir Arashikage's Avatar - Comment posted on 06/22/2010 12:22
Udir Arashikage
These comments lack xbot accusations. Or is Jim a sony fanboy? I can never remember.

UPS should be dropping my copy off any minute now. I was getting a little worried by the lack of published reviews on launch day but I am much relieved now.
Static Jak's Avatar - Comment posted on 06/22/2010 12:24
Static Jak
This is all I needed to confirm a purchase.
PvPPY's Avatar - Comment posted on 06/22/2010 12:24
PvPPY
How is it for couch co-op?
Slowey's Avatar - Comment posted on 06/22/2010 12:27
Slowey
Yay a good transformer game finally, my childhood rejoices!
Doc lulz's Avatar - Comment posted on 06/22/2010 12:27
Doc lulz
I was expecting this to be a 6 or a 6.5
Great to see a licensed game that escapes mediocrity.
I thought this would end up being another AVP
Elzam's Avatar - Comment posted on 06/22/2010 12:29
Elzam
I was jacked up to see this on my Steam news today; strangely I had been following the game's news pretty well but had no idea it was coming to PC. I'll probably sit on it for awhile to see if any sort of coherent PC community forms; I'd hate to buy it only to find that no one would be playing online.

Then again, 20+ years ago's Transformers nerds by all rights should be today's computer geeks...
Skribble's Avatar - Comment posted on 06/22/2010 12:33
Skribble
Awesome. Awesome. Awesome.

I only expected a decent game to fill my time with some beloved transforming robots. Finding out it's actually a -good- game with coop I didn't even know about is like an early Christmas.

Seriously though, how could they not include a battle racing mode?
Gorescream's Avatar - Comment posted on 06/22/2010 12:36
Gorescream
Atleast a 8.5 Jimmy :|

First day buy for me.
The Silent Protagonist's Avatar - Comment posted on 06/22/2010 12:36
The Silent Protagonist
@Vorbis - Transformers was a TV show made to sell toys. There is a story, but try not to take it too seriously, because its game of a TV show that wants to sell you the toys.

At least its a good game this time, though.
Ganjookie's Avatar - Comment posted on 06/22/2010 12:38
Ganjookie
This "review" seems to be Pro-Gobots. Jim you can never win! MUWAHAHAHAHHAHA
zombiekiller13's Avatar - Comment posted on 06/22/2010 12:39
zombiekiller13
I was secretly hoping that this wasn't good...because now I have to buy it.
wittynickname's Avatar - Comment posted on 06/22/2010 12:44
wittynickname
Okay, granted, the game levels themselves are, uh, you own them, all right, but the magic that is in those levels... that fucking heart and soul that we put onto those levels, that is ours and you don't own that.

Now I need to take that magic and get it over to my game console. And it's waiting for us, we were supposed to be there a half hour ago. We look like assholes, man.
mix's Avatar - Comment posted on 06/22/2010 12:48
mix
"really st eal the show"

Sounds decent! I enjoyed the PS2 version of Transformers so this interests me!
Halidar's Avatar - Comment posted on 06/22/2010 12:55
Halidar
This review makes me wish I were interested in this kind of game.
janoDX's Avatar - Comment posted on 06/22/2010 12:57
janoDX
Wii, 360 or PC version, got 3 sides to choose... hmmmm...
Trebz's Avatar - Comment posted on 06/22/2010 13:00
Trebz
Yup, I'm buying the PC version. Too bad the multiplayer is a bit unbalanced (especially with Assist Kills not counting towards scores) but I still do want.
BurnPianoBurn's Avatar - Comment posted on 06/22/2010 13:01
BurnPianoBurn
I enjoyed the demo, going to rent this, I think I'm going to wait for a WFC2 with the possibility of more "customization" for Multiplayer. I WANT GRIMLOCK.
MeGrimlockKing's Avatar - Comment posted on 06/22/2010 13:01
MeGrimlockKing
Thanks for getting the review up Jim, I was picking this up regardless but hearing another fan gush and still be critical was great.
EdgyDude's Avatar - Comment posted on 06/22/2010 13:02
EdgyDude
Transform and roll out FTW!, thanks for the review Jim.
Cowboy TTop's Avatar - Comment posted on 06/22/2010 13:05
Cowboy TTop
Nice to see its a good game.

I expect the problems with it can be ironed out later, once all the feedback hits High Moon.

This makes me wonder what High Moon could do with the Macross/Robotech license, as that's in dire need of the same treatment. Sure, there are japanese Macross games, but 3D games has never been japanese developers thing. Robotech would be an easier acquisition too.
Dias13's Avatar - Comment posted on 06/22/2010 13:07
Dias13
Man Jim, you KILLED me with the constant jokes at the start. I have been playing the MP demo non-stop and I'm loving that... Your opinion defiantly helps a lot in deciding whether to get it or not...
Occams electric toothbrush's Avatar - Comment posted on 06/22/2010 13:21
Occams electric toothbrush
Well I'm happy to hear this is good. I'll Gamefly this as soon as I'm done with Alan Wake.
xenoslave42's Avatar - Comment posted on 06/22/2010 13:42
xenoslave42
Glad to see it turned out ok. Picking up my copy later today.
Gilthalas's Avatar - Comment posted on 06/22/2010 14:04
Gilthalas
A reasonable review. I had great fun playing the demo and I look forward to picking it up and experiencing some better customisation. Does anyone know what the variety of maps is like? The demo only offered the one and I'm quite curious as to what the others are like.
SilverDragon1979's Avatar - Comment posted on 06/22/2010 14:29
SilverDragon1979
Thanks for the review Jim. I wasn't originally planning on picking this up, but after reading your review and talking to other people I think I'm gonna have to.
Reginald's Avatar - Comment posted on 06/22/2010 14:30
Reginald
first arkham asylum, now transformers... Its really interesting to see these franchise games actually starting to get good. perhaps companies are starting to learn that you can't rush out a game just because the movie is being released soon.
Sonvar's Avatar - Comment posted on 06/22/2010 14:32
Sonvar
Can't wait until Best Buy sends me my copy.
ace of knaves's Avatar - Comment posted on 06/22/2010 14:33
ace of knaves
Ooh, this is very tempting. Being part of the younger generation my only non-Bay related memories of the franchise are watching Beast Wars at an age so young I can't actually recall a single thing about it. Might just be time to do something about that.
bodybreak's Avatar - Comment posted on 06/22/2010 14:34
bodybreak
The limited multiplayer demo was really fun, excited to get my hands on the full version.
Davidfoundation's Avatar - Comment posted on 06/22/2010 14:41
Davidfoundation
Wow awesome review Jim, I'll def be checking this out!
Br0th3rGr1mm's Avatar - Comment posted on 06/22/2010 14:44
Br0th3rGr1mm
Can anyone tell me WHY Transformers need to "transform"? Why is not being a 50 ft well armed robot enough? Is it just so you can be a "Tansformer" or is built in after market merchandising?
MrBounce's Avatar - Comment posted on 06/22/2010 15:12
MrBounce
Transformers... Robots in Disguise.
They transformed on earth to blend in.

Not sure why they'd transform on Cybertron, but it's probably to get from once to another quicker, or do jobs that would be easier in a different "mode"?
kce05d's Avatar - Comment posted on 06/22/2010 15:21
kce05d
@ Jim Sterling-
Sorry i didn't understand the bit about the campaign. Are you saying that the single player campaign is too hard for 1 person, and we should just attempt the 3 player co-op. or are you saying the co-op mode is too much for 1 person?
AmusingUserName's Avatar - Comment posted on 06/22/2010 15:50
AmusingUserName
It looks really awesome although, based on my experience in the MP demo, the problems with overpowered weapons could drag the game down a little bit.

And as a side note, 8/10 is clearly too low a score and just proves that Jim Sterling is biased towards the Go-Bots.
Bufflkill's Avatar - Comment posted on 06/22/2010 16:06
Bufflkill
@ bodybreak - I'm going to tear you apart as soon as you get your hands on that full version.
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