Once I realized they had added next to nothing, I stopped playing and deleted the demo. I don't think it needed to go with the 'If it ain't broke don't fix it' approach QUITE as hard as they did... Because all it's resulted in is making me feel like Activision told them to take the CoD approach.
I was hoping for some added depth and challenge... But the single player's still a 'meh'-diocre linear experience and the multiplayer maps are still too small and not very interesting.
I remember after the latest COD released after WFC came out, you would be lucky to find 2000 people playing it. Some days it was in the triple digits.
I'll pass until it drops in price to play the SP campaign or rent it. One or the other.
/barelyontopic
I've been playing on the PC version today. You still can't custom-map the controls wherever you like, but there are...I want to say 6 different schemes you can choose from. Controlling the vehicles with a mouse still feels a little touchy, but I was able to find a scheme that worked for me pretty quickly. Textures and Framerate are also a little more solid overall on PC than on 360 <haven't played the PS3 one, so can't comment on it>
Sounds like a good game that I would love to purchase when it gets cheaper down the line.
The campaign co-op was the best part of WfC.
Great review, Jim! Thanks.
i found this to be hilarious, hilarious.
Wfc just felt the same wither it was autobots or the decepticons campgain. it didn't help that the missions usual ended up being way to similar and that despite each ability you got, the combat just felt like 'shoot shoot bam' I'm sure if you could handle wfc obvious and bleak environments, you can handle falls more varied environments.
The weapons feel fine, and can easily be improved upon with upgrades. unlike in wfc, even on easy the enemies don't feel like walking bulls eyes, and can make some smart decisions.The whole point to the shot gun guys is that they are tough,menacing, and you should be afraid to move up close on them.
Even then, head shots make short work of them. The game is shorter than wfc, but it doesn't feel like I'm playign the same level again and again half way through.I just don't see how jim could like wfc singleplayer experience, over foc which pretty much beats in everyway. the only thing that really sucks is a lack of co op, but that is easily replaced by the level's begin focused and tailored specifically to a single player.
Sorry Jim, just can't agree with you on this.
To each thier own I suppose.
Wfc just felt the same wither it was autobots or the decepticons campgain. it didn't help that the missions usual ended up being way to similar and that despite each ability you got, the combat just felt like 'shoot shoot bam' I'm sure if you could handle wfc obvious and bleak environments, you can handle falls more varied environments.
The weapons feel fine, and can easily be improved upon with upgrades. unlike in wfc, even on easy the enemies don't feel like walking bulls eyes, and can make some smart decisions.The whole point to the shot gun guys is that they are tough,menacing, and you should be afraid to move up close on them.
Even then, head shots make short work of them. The game is shorter than wfc, but it doesn't feel like I'm playign the same level again and again half way through.I just don't see how jim could like wfc singleplayer experience, over foc which pretty much beats in everyway. the only thing that really sucks is a lack of co op, but that is easily replaced by the level's begin focused and tailored specifically to a single player.
Sorry Jim, just can't agree with you on this.
To each thier own I suppose.
The WfC was much better action-wise, but the campaign felt far more linear.
Did Fall of Cybertron improve upon that?
Man did I love the Atari Transformers on the PS2..
@BrowneyeWinkin
You mean this?
I was referring to the *first* game, War for Cybertron. I had no idea about the second one, and was saying that the bad port of the first one had my hopes low for this one.
It's nice that it has achievements now, but the fact that the campaign co-op is gone (which I didn't know earlier) is a hilariously retarded decision, and ensures I'll never play this.
I felt this with with Vortex's level in the demo, which was a bit frustrating. Not enough to not want the game (my copy just got here) but it was enough to raise an eyebrow.
Game sounds good though. I'm happy they didn't just rinse and repeat from the last game and took a risk trying to expand the environments a little and adding the upgrade system, just wish the story sounded more fleshed out. Good effort from High Moon -NOW GET ON GETTING DEADPOOL OUT!
From what i've seen of other reviews, the story and singleplayer is regarded strongly for the most part, so I would keep optimistic about it.:)

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