"Much of the slow-paced careful planning and executing of tactical engagements in the original Ghost Recon was lost in the console versions of Ghost Recon: Advanced Warfighter"
really? did you actually played any of the GRAW games cause compared to what you've just described, Future Soldier is basically run'n'gun with gadgets. does "tactics" for you mean that scripted AI does everything for you cause that's how you described "great" tactics:
"AI direction still plays a major role when it comes to stealth squad tactics, however. Up to four enemy targets can be tagged with the press of a bumper button, leaving the player free to either aim at the fourth target yourself so your team-mates eliminate their assigned tangos on your shot, or you can simply command your three brothers in arms to execute their shots in sync by holding down the same bumper. "
the only thing i can say here is this:
http://dolemiteandbitch.ytmnd.com/
you have no control over your team mates, you have no control over the way you're approaching the map, breach the room etc.
"In no small part, this is because the style of careful planning and tactics has made a big return, largely thanks to the toys of the future which provide you with the necessary situational awareness."
hey, but at least we have toys. toys=tactics. facepalm.
i won't even talk about the rest of this awful review.
I don't think you're supposed to say "myriad of". From what I remember, technically it's supposed to just be "the myriad co-op options". Yeah it doesn't seem natural or right, but it's another one of those stupid rules that rich English people made up so that they could pretend their language was the smartest in all the lands. -_-
this is not a tactical shooter, read the review(just in first 3-4 paragraphs you know that whole review is complete BS). it's basically Call of Duty: Ghost Recon game as described by reviewer. how exactly did this shit got a 9? the fact that you have no control over your teammates, approaching the mission, breaching and literally ANYTHING that can be even remotely related to tactics and you guys give it a 9/10 as not just a tactical shooter, but a Ghost Recon game. just because you can use different toys during missions? if that's a tactical shooter then GRAW games were Real Time Strategy games.
What a glorious analogy. More please.
@sofik: That's what I was worried about but it doesn't sound like autopilot exactly. Read Igns review, they go into depth about controlling your squad. Sounds good to me.
That's because it's not even close to the originals, in comparison it's a joke that this is considered 'tactical' at all by comparison.
And before someone gets all butthurt, I'm not denying it doesn't look fun or infact a good game, it's just not all that different to CoD or Gears of War imo.
If by that you mean its incredibly predictable and cliche for what its trying to do. :D
Sorry, had to. That movies almost as overrated as Gran Torino.
It's 8 vs. 8 with matchmaking on the 360. You are "assigned" into two squads but you don't notice a lot of that in the multiplayer, unless you have a party that really communicates. We had a few cases of partying up beforehand and one guy ending up on the other team, but his connection sucked and he kept dropping out, so I don't know for sure if that was due to the game or his connection.
Voice chat on PSN: Can't tell you, I only played the 360 one with randoms and parties. Voice chat worked like normal on there.
Private games are possible, and in co-op you can splitscreen with others who join via online.
@Sofik:
I played about half of GRAW and GRAW2 on the console before getting tired of it. From what I recall, those games were a lot more run and gun on the consoles than this one is.
Despite the lack of direct AI control in Future Soldier, I preferred this approach over the one in GRAW. If you play it in co-op on the harder difficulties, you're still going to need tactics and you definitely can't just run & gun. It IS definitely different from the old Ghost Recon, so not everyone is going to like the new approach. I did.
@The Nakedest:
Depends on the component. I'd say around 2-4 per component. Usually it's around 3, like a semi-auto trigger, match trigger, or full auto trigger.
I think I'll still wait till after release and see what specific problems there might be on the PS3 via player feedback on the forums. I've been burned so many times with poor game infrastructure on the PS3 (yes, I'm looking at you Homefront! Great game... if you want to play by yourself and spend much of your time sitting in a lobby waiting for the matchmaking system to work).
How many hours did it take to beat the campaign? I may get this for the couch co-op alone.
well it still has nothing to do with Ghost Recon to me. as usual in my country game went on sale the moment stores got it and i didn't hear a single positive review of this game from people who just like me were fans of both GR/R6 franchises since their beginning.
it's basically Call of Duty with gadgets and illusion of tactics. it may be tactical in singleplayer if you're doing co-op, but i always played campaign alone and given the lack of depth in approaching the missions(compared to the past titles) i doubt even co-op would help(at least for me). multiplayer also can't even compare to the past games.
at this point ArmA is the only franchise that's about tactics and planning. thankfully Bohemia is releasing Carrier Command on 360(and PC) this summer and ArmA 3 so we should get at least two tactical shooter this year.
while Splinter Cell Conviction was "rebooted" the right way for me, this game is complete disaster.
The only thing I noticed is that you really need at least 4v4 to start a competitive match. This was problematic during the early days the game was available to reviewers, but over the weekend there were already plenty of people playing. So if you want, you can get 3 friends in "Alpha team" and use the military slang :)
Also, I think most people would know this already, but there is of course the obligatory Ubisoft online pass. Basically everything related to playing with other people is locked away if you don't get it new, or don't buy the pass.
Great read too btw.
4vs4 isn't so bad... and again, it would make for a pretty good FNF option. :)
I have to agree consoles have had a terrible run of strategic shooters this gen. The rainbow six's were good but still not open enough to be really tactical. Never liked ghost recon because it's third person, this one is third person right?
Well fuck me. That got me interested.
-You don't control your squad beyond telling them who you want dead.
-You go invisible by crouch-walking.
-You can't approach interior situations from different angles, you have to stand next to a door, wait for your team to walk to you and then breach-and-clear, where the game goes slow motion and you click on every enemy's face.
-It has on rails sections that replace what would usually be a vehicle with your whole squad.
-The enemy A.I is stupid and runs back and forth and is wholly predictable.
-The multiplayer is essentially Gears of War crossed with MW.
-The game does nothing new or interesting to advance the IP or the genre, and actually takes a step BACK by reducing intricate tactical approaches.
You literally say the following in your review: the game's story is poor, the characters are bland and you didn't care about them, the gameplay is nothing new, there are no intricate tactics required, it has on rails segments, breach and clear segments, the enemy A.I is stupid and predictable, and the multiplayer is everything we've seen in every other military shooter.
And you give it an almost perfect score?
Don't get me wrong,I think the game looks decent. I plan to pick it up at some point to play with my buddies. But what you described does not sound like a "hallmark of excellence".
I loved the beta, just couldn't get any friends to play it with me, even when I gave them codes (Usedtabe's a bitch). Hopefully that changes with the full game. Although it's cool the main campaign is playable in co-op, it's a shame they removed the separate co-op missions like they had in GRAW 2. Regardless, I'm fucking stoked. I couldn't care less about Dragon's Dogma or Max Payne, I'm ready for more stealthy gun ninjas (even if the detection grenades are obnoxious). \m/
Who the fuck cares if it's not like the others in the series? We're talking about THIS GAME, not the previous ones.
The tactical aspect comes forth during the stealth sections in the game, when you kill an enemy and his body is discovered by a guard the alarm goes off and you screwd up. What you do is you pop up the drone and try to kill all guards in suchn a way that no one is alerted to your presense and no bodies are found. It is surprisingly difficult sometimes and really satisfying when you pull it off without raising the alarm. And so you will probably like this ghost recon game for different reasons then the previous entries in the series.
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