hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Toki Tori

2:00 PM on 06.08.2009 // Brad Nicholson

It’s been, uh ... never since I last played a puzzle platformer starring a chicken. Don’t get me wrong; I’ve always wanted to, but the opportunity has never presented itself.

Well, until recently.

As you can tell by the header, Toki Tori is a game that stars a chicken. It also so happens to be a puzzle platformer. (I can finally scratch this one off the bucket list.) It’s an iPhone game, so it’s a simple title -- one that I found myself playing entirely too much.

Hit the break for the review.

Toki Tori (iPhone)
Seller: Chillingo Games
Released: May 8, 2009
MSRP: $4.99

When I do mobile gaming, I always look for titles that can do two things: (1) be played with one hand, and (2) not have tilt functionality. Usually, with iPhone titles, these two personal preferences are thrown out of the window. However, Toki Tori foots my bill. It’s a simple platformer without any goofy platform-specific frills other than basic touch functionality. Hip and sweet, like the Kool-Aid Man.

But let’s talk about the game, shall we?

The objective in every level (under a themed “World” hood) is to collect several gargantuan eggs scattered throughout. Simple. There’s a catch, though. To get an egg, you must move Toki Tori (the chicken) directly to it by tapping the screen. Doing this correctly (good job!) ignites a glowing breadcrumb trail that Toki Tori follows somewhat blindly. Toki Tori has limited maneuverability -- it can only perform a pitiful hop over small barriers and it lacks the ability to fly. So help is often needed to grab an egg.

Enter the elaborate item system, and really, the crux of the puzzle mechanic.

At the beginning of most levels, you’re outfitted with an assortment of limited-use items in order to traverse the various pits, barriers and enemies that Toki Tori puts in your way. Often, one misuse of one of these items spells disaster; you’re expected to utilize them as the developers intended.

And this is the biggest problem with Toki Tori -- you’re supposed to play it a certain way. Levels are presented as if there are options (e.g., scale this ladder first, grab this egg, then use a bridge item to cross this lava pit), but there really isn’t any other way than the one the developer set out for you. There are no contextual clues, and hell, the game doesn’t even give you an indication that you blew your teleport load before you were supposed to. This can be a drag, no doubt.

Occasionally, it can take minutes before you realized you used an item incorrectly. Or worse, you can actually be stuck in levels for a depressingly long time while trying out a myriad of different ways to do what you were intended to do. It’s unforgiving, but also rewarding as a result -- you feel like you’ve accomplished something when you bust the level’s riddle. And really, that’s all I want out of a puzzle title.

Toki Tori is a lengthy game with a brilliant visual style. The backgrounds and enemies have flair and character that matches the game’s upbeat soundtrack. As a whole, the game has great artistic direction, a plus for those tired of dreary titles.

I enjoyed Toki Tori. I love its style and simplicity. At the same time, I’ve had my fair share of frustration and moments of questioning the design of certain levels. If the game had contextual clues or even a more forgiving item amount structure, I would have enjoyed it even more.

Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)

Brad Nicholson,
 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Virtua Kazama avatarVirtua Kazama
One thing I've learned about the Japanese fighting game players: They are willing to play any fighter no matter how good or bad it is, and they don't shit on the game or the community behind it.
RadicalYoseph avatarRadicalYoseph
I killed Darth Vader by crashing a spaceship into him 10/10
Parismio avatarParismio
Watched the first ep of One Punch Man and I was not disappointed. It seems like they'll be adding their own stories into it because I don't remember that fight in the last 5 minutes in the manga. I'll have to reread it to make sure.
Paul S avatarPaul S
What the hell is Sega using in the printing of their PS3 game manuals? I wouldn't be surprised if some dumb kid stuck one in a plastic bag and started huffing the fumes to get high.
CeeDotGreen avatarCeeDotGreen
Been playing MGO obsessively, still can't find anyone in their right mind that uses the Hush Puppy. So of course I'm gonna be the dumb bastard that tries.
TheAngriestCarp avatarTheAngriestCarp
Why don't we have more games that use filtered 3D models to creat faux-pixel art? It's such a cool, smooth style, but you never see any games using it.
OverlordZetta avatarOverlordZetta
Oh lawd. Next Saturday, Gamestop will have three hour access to Tri-Force Heroes. Nintendo, really wish we could just get normal demos from you more often, please!
MeanderBot avatarMeanderBot
I made this. Want one? [IMG]HTTPS://[/IMG]
JawshButturBawls avatarJawshButturBawls
Star Wars Battlefront is pretty good. Except the beta is basically a demo with nothing in it so that upsets me. but it's still pretty good.
gajknight avatargajknight
Just cleaning up the last of Gotham's Most Wanted before I finish Arkham Knight. Those Riddler trophies...much more fun than Arkham City but my word, stop it Rocksteady. Love the game though, outstanding. In my top 5 this year, fo sho.
Jed Whitaker avatarJed Whitaker
SCIENCE. IS. AWESOME. [youtube][/youtube]
Jed Whitaker avatarJed Whitaker
Looks like my copy of Chibi-Robo: Zip Lash won't be here till Tuesday. What do I pay for Amazon Prime for again? I think I might have to stream me playing it.
Pixie The Fairy avatarPixie The Fairy
I have just heard someone say Uncharted was a "role playing game."
RadicalYoseph avatarRadicalYoseph
The glitched walking animation people carrying crates in Novigrad do is hilarious.
TheLimoMaker avatarTheLimoMaker
Undecided what to do with my weekend now my fiancée is away. One part of me says I should work my ass off, another says I should go watch The Martian while the last part tells me to be a slob, play games and masturbate to Highschool DXD.. Such a hard lif
Steel Squirrel avatarSteel Squirrel
The 1.10 patch for The Witcher 3 is out. Downloading for PS4. Pretty excited to see the changes, especially since it said the damn swamps in Velen would finally see performance enhancements, along with like a million other areas. So good! Yes?
wutangclam avatarwutangclam
Just got confirmation that a feature I spent way too long writing is going up on Sunday. Not a bad way to start the weekend off, though I wish I had a slot on a weekday.
gajknight avatargajknight
PB&J sandwiches. Saturday morning cartoons. A blanket. Ominous sounds coming from the next room. Blood seeping from the walls. A dark figure standing in the corner, staring, watching. Darkness, everywhere. Such darkness. This is childhood.
Torchman avatarTorchman
Dear Namco, give me a proper localizer Super Robot Wars title. I need it in my viens, especially this
Mark Plechaty avatarMark Plechaty
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -