So boring looking.
its supposed to be a pirate version of bebop and rocksteady!
no buy
And instead of leaving the amazing original soundtrack in, they put in this godawful light jazz bullshit. The sound design is awful as well, as hitting enemies lacks any impact, feels the same as hitting air.
Oh and this sentence doesn't make any sense at all:
"There’s a reason it was tacked on in the SNES version of the game. It’s very arcadey, seemingly designed to snatch quarters."
I'm relatively certain I never had to put quarters in my SNES to play it...
I didn't think the XBLA version is terrible...but I played the shit out of this back in the day. The thing that's inexcusable is that they didn't use the original music! In videos of the game before it's release, the game had remixed versions of the original songs which were awesome! Music in the release version is generic crap.
I have a feeling there ended up being licensing issues...they probably had to replace the music, which led to the delay.
I have already bought Splosion Man and MarvelvsCapcom 2 and love them both. I plan on getting Trials and Shadow Complex anyway, and with that, I'll be getting 800 MP added to my account for buying all the summer of arcade games.
Seeing as how this cost 800 points, free game!
Only I gotta wait until November when it arrives on the PSN. Damn you, Ubisoft.
I'm looking forward to this game.
Turtle power!
Hey, I still like twinkies.
Also, chocodiles.
Mmmm, chocodiles.
How is the port inferior to the original, I still don´t get it.
"There’s a reason it was tacked on in the SNES version of the game. It’s very arcadey, seemingly designed to snatch quarters."
I'm relatively certain I never had to put quarters in my SNES to play it."
I think what he was trying to get across in fewer words is that in the arcade version the Sewer Surfin' level is really devious, and basically a trap designed to force you to put more quarters in the machine. The version of the level in the SNES port has been converted to a bonus level, toning down the difficulty by reducing the number of traps and enemies and making them all die in one hit. Presumably the simplifying of the level in this manner was done because there was no longer a need to beat the shit out of the player since she didn't have a fistful of quarters begging to be extricated.
Some things are better left alone.
...which is why I wrote to those blasphemous developers.
I suspect older people will hate this game and kids that don't know the classic games will like it though
Then again I always loved quarter sucking games, the idea that a game can be designed for the purpose of the player losing over and over and getting frustrated has always appealed to me, the point of playing a game for me, is that the game should be hard. I don't want a game to hold my hand as I progress through it because some designer wanted to tell a story and only wanted to tell it one way, his way.
the new graphics felt to me a lot like the cartoon from the the late 80s and early 90s (except without pupils, but the original comic didn't have pupils, so I'm happy)
This game is short, but the hardcore difficulty is equivalent to being bent over on a desk by Shredder. If you're going to play a game that's original intention is to be hard, it's best to go for the gusto.
It was just a big let down. I'm glad I still have my copy for my SNES.
It literally had 0 soul. It was a shitty music ridden, bland beat 'em up with the horrible new Turtles designs.
It also lasts 30 minutes and doesn't have the SNES version versus mode...
Arcade version for the loss!
Also, we're comparing Turtles in Time with Fable 2? Really?
Because the Technodrome wasn't in the arcade version, and this is a remake of the arcade version for some unknown reason (probably the same reason Nintendo thinks people only want the NES version of Donkey Kong that's missing a level from the original).
Wish I could have either paid 40 for it or nothing at all :(
Also, why did Shredder send them back to prehistoric times? He should have sent them into space and watched them suffocate. Also why does the yellow turtle suck?
What frustrates me the most is the lack of content? 30-45min with no replay value whatsoever. I'll save my banana dollars for something else.
Good review Brad.
So the flaw must really be in the game adaptation itself though I can't imagine what they could have done that would have made a drastic difference...
On top of that, the changeable difficulty already makes it a fuckton better than the original TMNT Arcade Game that's on XBLA already. Thanks, but I didn't enjoy the constant boss rapes in that game. This is easily the better of the two games in my view and it sucks that so many people are shitting on it because it's not the SNES version.
Except for those that were fans of the Eastman/Laird comics. The new turtle designs are closer to the original than the toy selling cartoon series.

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