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Review: TMNT: Turtles in Time Re-Shelled photo

It wasn’t hard to fall in love with Konami’s Teenage Mutant Ninja Turtles: Turtles in Time when you were eight years old. The brawler allowed you to pick your bipedal turtle of choice and smash through a few memorable locales plucked from the television series. But eight-year-olds can also fall in love with Twinkies and Power Rangers. Most twenty-somethings leave those silly feelings behind.

Ubisoft Singapore recently repurposed the arcade title for Xbox LIVE Arcade. It features new visuals, a new engine, and various other special goodies in the vein of most downloadable special editions. I played it.

That is all I will say here. Hit the break for the review.

Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled (Xbox LIVE Arcade)
Developer: Ubisoft Singapore
Publisher: Ubisoft
Released: August 4, 2009
MSRP: 800 Microsoft Points

Konami unleashed the original game in arcades in 1991. It was a quarter-sucker, a basic brawler with cheap enemies possessing nonsensical and unbreakable looping attacks. Hot in arcades and on the television, the property was ported to the Super Nintendo Entertainment System in 1992. Serious changes were made -- new enemies were created and the nasty sewer level was tacked on as a bonus -- but it more or less resembled the memorable arcade title.

Flash forward to now, the year 2009. The title has made another platform hop, this time reborn as a downloadable title for Xbox LIVE Arcade (and PSN in November). It’s not a port by our definition, but you could argue that it is. Ubisoft Singapore repurposed the arcade version, creating a new 3D engine and adding visual touches, as well as fresh sound and attack animations. The original release is still alive in this version, which causes a bit of hesitancy on my part to call this a true “remake.” It’s more like a “Special Edition” -- a playable homage to the original.

The re-shelling is a sore spot. This is a side-scrolling brawler, pointlessly re-tooled with a 3D engine. Its nature demands that it adheres to 2D, and it does despite the ability to attack in eight directions. Enemies still plod toward you in straight lines, but now it’s across invisible planes. There’s a measure of frustration associated with this. It’s occasionally hard to ascertain which plane enemies are attacking from. It becomes even more confusing when four turtles clot the screen along multiple planes.

The combat is mundane and without nuance. There are four attacks: a basic melee, a special (basic) melee, an aerial melee, and a sliding melee. With the exception of the special attack, everything is activated with the press of a single button. Unlike Fable II, the basic button smashing does nothing for the game. There aren’t any combinations or special depression activations. There are, however, flourishes. You can grab an enemy by his ankles and smash him into the ground or throw him into the television screen, but these are random occurrences. This, coupled with the lack of even a basic combo, makes for a stale experience of the mindless variety.

Bosses don’t break the monotony, as they require almost no thought to bring down. The most advanced strategy you can use in the game is the jump attack, and let’s face it, the fact that a boss is flying is a big fucking clue to use an aerial attack.

One bright spot is the presentation. The two cut-scenes are wretched, but the actual game looks great. The turtles have a stylized appearance, almost akin to the new Ninja Turtles cartoon, while the environments are detailed and emit a warm, light-hearted vibe that fits the tone of the game. The enhanced music and sound effects are nice touches, although, it would have been great if there were more dialogue lines than, “Ouch my toe (or nose)!”

A special lashing is required for the Sewer Surfin’ level. There’s a reason it was tacked on in the SNES version of the game. It’s very arcadey, seemingly designed to snatch quarters. While you surf atop icky green ooze, a gamut of environmental obstacles -- soldiers, red sewer urchins (or whatever), and swinging gates -- present themselves in unavoidable instances. Response to the obstacles is difficult because the turtles move like they’re underwater, pushing against an invisible current. But the kicker is that whenever an obstacle knocks a turtle down, he can get whacked by another (and then another) while stuck in the recovery animation. This happens with bosses as well, and it’s endlessly frustrating.

Like most brawlers, this game is at its best when played with three other people over Xbox LIVE or locally. Enemies receive a bit of a health boost and bosses receive a fascinatingly larger one as a party gets larger. The looping attacks of bosses spoil the fun. More health means more time spent on getting caught up in a whirlwind of terrible. Not good.

There are no continues. A set number of lives is dictated by the difficulty level. This can be a bit of a bummer when playing with pals. Watching is not playing, but the good (and bad news) is that the game is short. I was able to beat it in less than 30 minutes on the easiest difficulty and within 45 with friends on the average setting.

I don’t have an intimate connection with the source material, but memories did flood back to me in waves as I jumped from level to level. Unfortunately, nostalgia doesn’t operate in this game’s favor: it’s too faithful to the original. The broken levels, mundane combat, meager play options, and short play time are factors that dwarf the delicious presentation and whatever fond memories you may have. If you’re a Turtles fan, just remember the good times. There’s no reason to try to rekindle them with this.

Score: 4 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)


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58 comments | showing # 1 to 50
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WarZombie's Avatar - Comment posted on 08/11/2009 18:06
WarZombie
Oh well, there had to be at least one bad game in the Summer of Arcade I guess. I was hoping that this would be really good, but I guess I'll pick up another game instead.
EternalDeathSlayer's Avatar - Comment posted on 08/11/2009 18:12
EternalDeathSlayer
I felt that the new look was shit compared to the old. The old 2D visuals had detail and seemed a hell of a lot more lively. This shit is practically lifeless.

So boring looking.
J03yyz's Avatar - Comment posted on 08/11/2009 18:13
J03yyz
big apple - 3am
Hoss's Avatar - Comment posted on 08/11/2009 18:18
Hoss
why are tokka and razzar on the ship level?

its supposed to be a pirate version of bebop and rocksteady!

no buy
Wedge's Avatar - Comment posted on 08/11/2009 18:22
Wedge
I can't see any positive features in this at all. Played this for about 10 minutes up to the first boss and dropped it. The graphics are really atrocious, the cartoon designed characters clash terribly with the bizarrely washed out and lifeless levels. I mean, it's an accomplishment in itself really, I haven't seen anything so awkward looking since bad mid 90's CG. Somehow watching 3d soldiers explode in a magic cartoon puff like a sprite was totally awkward as well, and when it's a real 3d model instead of a scaled sprite flying at the camera, it just doesn't feel the same.

And instead of leaving the amazing original soundtrack in, they put in this godawful light jazz bullshit. The sound design is awful as well, as hitting enemies lacks any impact, feels the same as hitting air.

Oh and this sentence doesn't make any sense at all:

"There’s a reason it was tacked on in the SNES version of the game. It’s very arcadey, seemingly designed to snatch quarters."

I'm relatively certain I never had to put quarters in my SNES to play it...
jpw21683's Avatar - Comment posted on 08/11/2009 18:24
jpw21683
Hoss: Bebop & Rocksteady were the bosses in the SNES version. In the arcade version, it was Tokka and Razzar.

I didn't think the XBLA version is terrible...but I played the shit out of this back in the day. The thing that's inexcusable is that they didn't use the original music! In videos of the game before it's release, the game had remixed versions of the original songs which were awesome! Music in the release version is generic crap.

I have a feeling there ended up being licensing issues...they probably had to replace the music, which led to the delay.
Harry Hood's Avatar - Comment posted on 08/11/2009 18:27
Harry Hood
This was a letdown, but it wasn't a loss all in all.
I have already bought Splosion Man and MarvelvsCapcom 2 and love them both. I plan on getting Trials and Shadow Complex anyway, and with that, I'll be getting 800 MP added to my account for buying all the summer of arcade games.
Seeing as how this cost 800 points, free game!
DeadPlasmaCell's Avatar - Comment posted on 08/11/2009 18:30
DeadPlasmaCell
I thought it was ok.. Too bad MS doesn't let you rent XBLA games for half the price or something because this would be a great rent. Once you get done playing the game with 3 friends, there really isn't a reason to return to it. The music blew as well.
Holyetheline's Avatar - Comment posted on 08/11/2009 18:35
Holyetheline
@EDS

My thoughts exactly. The look blows.
Artemus's Avatar - Comment posted on 08/11/2009 18:36
Artemus
I'm going in knowing exactly what to expect with this game, so I'm sure I'll enjoy it.
Only I gotta wait until November when it arrives on the PSN. Damn you, Ubisoft.
I'm looking forward to this game.
Turtle power!
Hey, I still like twinkies.
Also, chocodiles.
Mmmm, chocodiles.
DaedHead8's Avatar - Comment posted on 08/11/2009 18:40
DaedHead8
I already bought this, I'm not disappointed by it because I knew what I was getting. I'm most disappointed by the lack of continues. I know it's not a big deal but at the arcade I could keep pumping quarters in, why not give me the same experience at home?
Trevor McGee's Avatar - Comment posted on 08/11/2009 18:45
Trevor McGee
It's not bad, but it's not as great as it could have been and definitely not as good as the original or the SNES version. If anything they should have remaked the SNES version since it featured more of the TMNT's nemeses than the arcade version and more levels as well. Having Rat King as a boss in the sewer as opposed to a bunch of Xenomorph type monsters. Graphically, for the most part, it's just bland looking too. None of the music is quite as good as the original either.
pedrovay2003's Avatar - Comment posted on 08/11/2009 18:54
pedrovay2003
Wow, Turtles disappointment all around. I actually was just about to go grab the Blu-ray box of movies, too, and I hear the picture's not that great in the live-action movies. :(
Teta's Avatar - Comment posted on 08/11/2009 18:54
Teta
This was one of my favorite games on the SNES. I played the shit out of this game, and I loved every second of it.
How is the port inferior to the original, I still don´t get it.
Matthew Razak's Avatar - Comment posted on 08/11/2009 18:58
Matthew Razak
I ahve really fond memories of the old game. This is sad if its actually inferor
A New Challenger's Avatar - Comment posted on 08/11/2009 18:59
A New Challenger
"Oh and this sentence doesn't make any sense at all:

"There’s a reason it was tacked on in the SNES version of the game. It’s very arcadey, seemingly designed to snatch quarters."

I'm relatively certain I never had to put quarters in my SNES to play it."

I think what he was trying to get across in fewer words is that in the arcade version the Sewer Surfin' level is really devious, and basically a trap designed to force you to put more quarters in the machine. The version of the level in the SNES port has been converted to a bonus level, toning down the difficulty by reducing the number of traps and enemies and making them all die in one hit. Presumably the simplifying of the level in this manner was done because there was no longer a need to beat the shit out of the player since she didn't have a fistful of quarters begging to be extricated.
Dr Milkdad's Avatar - Comment posted on 08/11/2009 19:10
Dr Milkdad
I would have preferred a straight port, or a port of the SNES
Los255's Avatar - Comment posted on 08/11/2009 19:13
Los255
Why they even attempted this in the first place still boggles my mind.

Some things are better left alone.
Monodi's Avatar - Comment posted on 08/11/2009 19:25
Monodi
And there went the hype.
masterledz's Avatar - Comment posted on 08/11/2009 19:48
masterledz
I was left with a horrible, horrible taste in my mouth after playing this. I'm still playing this game over XBL, but every time I play through it, I get angrier and angrier...

...which is why I wrote to those blasphemous developers.
Solgrim's Avatar - Comment posted on 08/11/2009 20:00
Solgrim
I will say it again: No pupils = no win for me.
goodgamer77's Avatar - Comment posted on 08/11/2009 20:13
goodgamer77
Knowing Konami, we'll get continues as DLC.
Niero's Avatar - Comment posted on 08/11/2009 20:20
Niero
my biggest gripe was bland/off-brand level design. it was so not 'turtles'. I thought the modeling was ok although I'm not a fan of the modern look either (any child of the 80's would say the same)

I suspect older people will hate this game and kids that don't know the classic games will like it though
JehutyFromHell's Avatar - Comment posted on 08/11/2009 20:22
JehutyFromHell
I guess I find myself in the minority that enjoyed Re-Shelled. Sure its not as good as the original (most remakes never are), but I found a fun beat em' up with great presentation.
Mecha Six VII's Avatar - Comment posted on 08/11/2009 20:31
Mecha Six VII
I actually really enjoy this game.

Then again I always loved quarter sucking games, the idea that a game can be designed for the purpose of the player losing over and over and getting frustrated has always appealed to me, the point of playing a game for me, is that the game should be hard. I don't want a game to hold my hand as I progress through it because some designer wanted to tell a story and only wanted to tell it one way, his way.

the new graphics felt to me a lot like the cartoon from the the late 80s and early 90s (except without pupils, but the original comic didn't have pupils, so I'm happy)

This game is short, but the hardcore difficulty is equivalent to being bent over on a desk by Shredder. If you're going to play a game that's original intention is to be hard, it's best to go for the gusto.
Paroxysm's Avatar - Comment posted on 08/11/2009 20:34
Paroxysm
Geez feel the hate. Personally I bought it, played through it with a mate and had a blast. Worst part was just how simple many of the bosses are. But it was short and pretty sweet as far as I was concerned. I can see firing it up for some 4 player now and then. I certainly don't see what there is to hate about it. It's the original game with a new coat of paint (I understand some people hate the new look. Didn't worry me. I quite liked it)
Sam Spectre's Avatar - Comment posted on 08/11/2009 20:47
Sam Spectre
Yuck. You can get The original TMNT on the XBLA anyway so I don't really see the point since the graphics just look tacky.
-PL-'s Avatar - Comment posted on 08/11/2009 20:57
-PL-
This isn't the original TMNT arcade game. This is TMNT IV: Turtles in Time.
Mecha Jesus's Avatar - Comment posted on 08/11/2009 21:01
Mecha Jesus
I just wanna know why they cut out the Technodrome. I was looking forward to that.

It was just a big let down. I'm glad I still have my copy for my SNES.
Los255's Avatar - Comment posted on 08/11/2009 21:29
Los255
The should port the Simpson beat-em-up. NOW.
killatia's Avatar - Comment posted on 08/11/2009 21:33
killatia
Sad to read this review, I was looking forward to this game. Oh well guess i can save 800 ms points then.
Magnalon's Avatar - Comment posted on 08/11/2009 21:35
Magnalon
This was absolutely horrible.

It literally had 0 soul. It was a shitty music ridden, bland beat 'em up with the horrible new Turtles designs.

It also lasts 30 minutes and doesn't have the SNES version versus mode...

Arcade version for the loss!
Ajguy's Avatar - Comment posted on 08/11/2009 21:43
Ajguy
I'm not sure what everyone's problem with this game is. It's pretty much a direct port of one of the most loved old-school arcade beat-em-ups. When did it suddenly become cool to hate that genre?

Also, we're comparing Turtles in Time with Fable 2? Really?
Necros's Avatar - Comment posted on 08/11/2009 21:45
Necros
@ Mecha Jesus

Because the Technodrome wasn't in the arcade version, and this is a remake of the arcade version for some unknown reason (probably the same reason Nintendo thinks people only want the NES version of Donkey Kong that's missing a level from the original).
Noah's Avatar - Comment posted on 08/11/2009 21:56
Noah
I already bought it, I agree with the review. When you can pay $5 more for something as deep and entertaining as Castle Crashers what's the point? There are no combos to learn or master, every boss can be beaten by jump kicking then retreat and then jump kick again. The enemies never change after the 3rd or 4th level....the new voice recordings are lifeless and unnecessary...

Wish I could have either paid 40 for it or nothing at all :(
mrblacksuit's Avatar - Comment posted on 08/11/2009 22:38
mrblacksuit
Ahh...the memories. Disappointed that it got such bad reviews. Still buying buying it due to nostalgia.
thenooby1's Avatar - Comment posted on 08/11/2009 22:40
thenooby1
COWABUNGA, EPIC FAIL!
froman46992's Avatar - Comment posted on 08/11/2009 22:51
froman46992
owning a ps3 i pray the fix its version before release or include the classic version with it haha this proves time exclusively is a HUGE waist of cash
NukaCola's Avatar - Comment posted on 08/11/2009 22:55
NukaCola
You actually thought the enhanced music was good? People have been telling me they butchered the music and that it vaguely sounds like the original arcade music.
Tdiddy9182's Avatar - Comment posted on 08/12/2009 00:04
Tdiddy9182
Yeah, I thought the same thing Brad. Good call.

Also, why did Shredder send them back to prehistoric times? He should have sent them into space and watched them suffocate. Also why does the yellow turtle suck?
Xhumation's Avatar - Comment posted on 08/12/2009 00:24
Xhumation
Well I'm not getting this.

What frustrates me the most is the lack of content? 30-45min with no replay value whatsoever. I'll save my banana dollars for something else.

Good review Brad.
KyleGamgee's Avatar - Comment posted on 08/12/2009 00:57
KyleGamgee
The strangest part of all of this is just how excited we all were for it when we heard about it. I don't think Ubisoft made a poor decision, as manifest by the reaction to the announcement.

So the flaw must really be in the game adaptation itself though I can't imagine what they could have done that would have made a drastic difference...
fuze54's Avatar - Comment posted on 08/12/2009 01:20
fuze54
it really sucks that this game couldn't even live up to the legendary SNES status. But the weird part is that after playing the trial, I booted up TMNT:Hyperstone Heist (the almost Turtles in Time version for the Sega Genesis) and quickly realized everything that was wrong with Reshelled. First off, I never thought having a run button could help the experience so much. Second after hitting the run button you could go into the normal shoulder tackle, or you could press jump and then attack to do a forward flip or something into a sliding tackle which really helps mix things up a bit. Also the control just felt spot on and I could decide when I wanted to throw somebody and when I wanted to do my simple 4 hit combo. And lastly, the 2 button special actually helped in that game. Just wish that they could have done a better job with reshelled. Ah well, I'ma play some more SNES and Genesis Turtles!
Timmeh's Avatar - Comment posted on 08/12/2009 01:34
Timmeh
I bought this before trying it out. 10 minutes into the game I wanted to punch myself in the head, first and last time I buy anything before seeing reviews.
MrSlippery's Avatar - Comment posted on 08/12/2009 02:17
MrSlippery
meh, I got my money ready for shadow complex, Splosion Man, and MvC2(maybe)
Jack Maverick's Avatar - Comment posted on 08/12/2009 04:16
Jack Maverick
There was only one thing I found cool in the remake. And that is that part in the opening cutscene where Splinter has an Elite Beat Agents "GO!" word bubble pop over his headand lets the turtles go do their thing. Certainly pumped me up for the brief three minutes of a playthrough I watched before getting bored.
JoeCamNet's Avatar - Comment posted on 08/12/2009 06:09
JoeCamNet
I swear to god I'm one of the only people to legitimately enjoy the shit out of this. Sure, I played it once and may not ever go back, but it was a damn fun time for what I paid for it.
On top of that, the changeable difficulty already makes it a fuckton better than the original TMNT Arcade Game that's on XBLA already. Thanks, but I didn't enjoy the constant boss rapes in that game. This is easily the better of the two games in my view and it sucks that so many people are shitting on it because it's not the SNES version.
JamnOnTheOne's Avatar - Comment posted on 08/12/2009 07:06
JamnOnTheOne
"I thought the modeling was ok although I'm not a fan of the modern look either (any child of the 80's would say the same) "

Except for those that were fans of the Eastman/Laird comics. The new turtle designs are closer to the original than the toy selling cartoon series.
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