Anyone who says they won't play this game because "hurr durr shitty art games" is a moron. If you don't want to pay 5 dollars for a 15 minute game, that is perfectly reasonable, but keep in mind that those 15 minutes are very unique and interesting.
It's a perplexing situation. I don't think I've ever played a pair of shorter games; but at the same time, they're good and only $5. So yeah, basically $5 for 30 mins of quality, unique entertainment.
I was another guy who picked it up after hearing Burch gush over it on their podcast. I was on the fence for a bit, but the trailer caught my eye, their endorsement, and footage of the first minute or so of 'Thirty Flights' was the tipping point, and I hustled over to Steam, excitedly.
Before I uninstalled it, I played it three times (and had the same exact experience a fourth time, watching it played on YouTube for 12 minutes), because I couldn't believe that was *IT*.
I thought I'd missed something. Another path to take.
Something.
Anything.
Now look, I'm honestly happy that people are reading things into the story and that it's captured their imaginations. It's definitely a cute, very stylish short story. But I'm not going to pretend as if there's some deeply woven, Tarantino-esque saga being told, here. And I say that *especially* after listening to the developer commentary, filled with insights along the lines of "this was just a test game that someone suggested I flesh out", "I added peeling oranges because I love to peel oranges" and "the characters are floating because of was a weird bug that I thought looked cool so I kept it".
I'm just not feeling this deep love reviewers (here, and elsewhere) seem to have for it. I can absolutely see praising it for being unique, but anything other than 5 or maybe 6 is a bit much. It's seriously bugging the shit out of me. I consider myself a reasonably intelligent guy who tends to greatly appreciate 'clever'...instead, I'm just completely baffled by it's fans.
It might give authors some inspiration on how to more tightly weave a story, and make it more interesting, in a real game. Expose them to techniques they may not have considered. That's good. I'm on board with that.
As far as the non-story related side, the thing has *bugs*:
It's possible for scripting to go wrong, dragging the player through the water as the plane takes off.
I got fragged by something once -- I have no idea what -- but it was very clearly a side effect of basing it off the Quake II engine.
The embedded copy of "Gravity Bone" locked up my sound card rather hard, causing it to repeat it's sound buffer endlessly, forcing me to completely power down...
...luckily the experience is so goddamned short that the odds you'll hit any of these game-killing bugs is somewhat minimized.
Finally, it's important to emphasize that this is absolutely NOT a game. This is better described as a marginally interactive short story. You basically click on things, and move from A to B, solely to advance the script. Those aren't elements of a game, that's just a more complicated way to flip the page.
Despite all of this, I'll probably remember this game for a while, personal controversy or not. I DO look forward to more from Blendo. I really think they're onto something, and I loved the art style.
I'd be interested in seeing a collection of short stories told in this format. That might be worth $4.99. Or maybe $9. Just don't call them games. ;) If "interactive fiction" wasn't already taken by Infocom-style text adventures (more appropriately considered 'games', I might add), it would be a good description.
I fucking love Gravity Bone. I fucking love this. I look forward to what Blendo brings to the table next.
But if others are enjoying this, then I suppose it's just a personal thing.
bone rules (and is free).
will buy this one.
Don't build such concrete excpectatins dudes, let these games introduce you to something new. It won't hurt, I promise.
Just spent 5 dollars on a big bag of chips I'm not even eating.
5 dollars on a videogame ARE YOU KIDDING WHAT AM I MADE OF MONEY?!?!
Just spent 5 dollars on a big bag of chips I'm not even eating.
5 dollars on a videogame ARE YOU KIDDING WHAT AM I MADE OF MONEY?!?!
I stopped taking heed of Destructoid review scores after Quantum Conundrum got a 10... 10 !!!!
Some people just actively don't want these types of games to be any good because of what they think that implies about what they think videogames are supposed to be. Not to mention the sense of alienation that comes from not being in tune with zeitgeist culture. It's like sitting at a table full of people chatting and joking in a language you don't understand. It's considered very rude for a reason, and not because the language itself or the topic of conversation are intrinsically bad or wrong. People just get offended an indignant.

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