I guess I did the right thing when I downloaded R-Types instead...
I appreciate the review. Frankly, I appreciate reviews like this of smaller stuff more, because it's hard to find them elsewhere.
I think I remember you talking about it in brief on a past podtoid, but I had no idea it was this bad.
good thing it wasn't horribly expensive.
It's truly unfortunate when a $10 game can't even merit it's cost. Bahh.
But, that's the game.
You are judging the game for something it is not, instead of judging it for what it is. I beat the original PC-DOS Thexder (it wraps), and it was very fun. One of the best games from my childhood.
For remakes, there are two types of gamers. Gamers like me want the nostalgia and old school gameplay, and this game delivers, and then there are gamers who never really played the original (or were horrible at it) who expect a modern day (easy) game (that can be beat by just about anyone). They are two different groups who want two different things.
Reviewers always forget the OTHER group, and judge the game only in their camp. Don't get me wrong, I appreciate that it is hard to review a remake, because really there are two scores to give out, for each set of gamers.
All this extra stuff you guys (of the other group) want would have killed the game for me. Overall, I think this is a bad review for not recognizing what the game is, and who it is for, (and only concentrating on what you wanted it to be instead)... but that's life I guess.
The fact that they barely deviated from the original game's design, which you cited as a fault (lol), shows how timeless good design can be. Frankly, the fact that using your weapon or shields takes away from your energy is brilliant. This forces the player think hard about in what situations to use their arsenal. The game teaches you within the first 5 minutes of the game that, despite its outward appearances, this is not a run-and-gun. If you insist on playing it like one, you will reap the consequences. Take it slowly, and carefully analyze every room and enemy...having one life ensures you'll have plenty opportunities to do so. What's even better is that even though the game encourages you to play this way it also scores on time, so there's a nice little tug of war going on. The game is a perfect example of the "freedom inside of restriction" tenet that Tokuro Fujiwara advocates (I bet you think Ultimate Ghosts and Goblins is a bad game too! *snicker*). The fact that you have no extra lives is just the game's way in guiding you to be careful, learn how to properly play the game and learn the level layouts. Thexder Neo is game design 101.
Since it's obvious you hate challenging games there was no way you would have liked the game...that aside, you couldn't even give the fantastic soundtrack a nod? No mention of it at all. C'mon...how did you even get your job? Pathetic. I haven't read anymore of your reviews, and I probably won't be since I don't really visit Desctructoid (I'm only here now because you are one of the few English sites to have actually reviewed this game), but here's hoping other people call you out on your BS as well.
Like I said in my earlier post, there's two scores to give out. One for each camp: One of the true Thexder fans, who don't want change in gameplay, and one for newcomers like yourself, who want upgrades. (Just think about Bionic Cammado: Rearmed and how the left out jumping just to stay true to the original.)
Curious if you played or beat the original? I would bet not. And if not, the game deserves to be reviewed by someone who is a "true" fan (as well as deserves a review from a newcomer.)
The perils of retro remade reviews.............

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