The Witcher was an interesting little game, at once strangely compelling and pointlessly tiring. It had serious potential, but the slow pace and backtracking held it back. Still, it was something of a triumph, especially for Polish game development.
With The Witcher 2: Assassins of Kings, CD Projekt Red has another chance to prove itself, an opportunity to build upon the promise of the original and deliver something spectacular.
Or it could just make most of the same mistakes again while adding some new ones to the mix. These things can always go either way.

The Witcher 2: Assassins of Kings (PC)
Developer: CD Projekt RED STUDIO
Publisher: CD Projekt
Released: May 17, 2011
MSRP: $49.99
The Witcher 2, like its predecessor, is certainly a unique game. While it bears all the trappings of a roleplaying game, its twenty-five hours of gameplay are structured more like a linear action games with a smattering of optional material. It's a strange setup, but it's far from the oddest example of design contained within this odd creature. In fact, little about this game makes much sense, when one considers just how contradictory it is.
The first thing you'll notice with The Witcher 2 is that its combat is utterly ridiculous. Roleplaying games always risk sporting an imbalanced fighting system that sees a game get easier as the player levels up, but nowhere has this problem been more prevalent than here. Geralt of Rivia, the titular Witcher, starts off pathetically weak and unable to properly defend himself, an issue that's not helped by the broken targeting system, unresponsive controls, and the aggressive enemies that surround our hero and attack from all angles -- you can't even parry multiple enemies without unlocking it on the character skill chart, and even then it doesn't always work.
Yet, by the time the game ends, you'll be cleaving through enemies like butter. If you spam your shield spell and unlock finishing moves, regular fights go from almost impossible to an insulting joke. It seems CD Projekt couldn't strike the right balance between character development and challenge, so just didn't bother. This is evidenced in the boss fights, which often rely on guesswork in order to beat, as players figure out the one convoluted, obscure strategy required in order to win. There's no challenge in that, it's just throwing shit at a wall and seeing what sticks.

Witcher 2's combat system tries to pass itself off as a deep, tactical experience in which you separate enemies and deftly counter attacks. A noble endeavor, but it just doesn't work. From the outset, Geralt has access to a variety of spells of both the offensive and defensive variety, as well as various potions and bombs that can be crafted with the right ingredients, so he has quite a few tricks up his sleeve. However, enemies are so keen on bum-rushing the player, surrounding him, and striking from the back that all strategy flies out of the window once melee actually begins. The way enemies behave runs utterly counter to the way Geralt fights.
Not to mention, our Witching hero relies on potions to bump up his endurance and attack, but they can only be drank out of combat, which requires players to be clairvoyant and assume when they're needed. You'll soon learn that player speculation is a big part of The Witcher 2, in both combat and quests. Much of the game is more a case of, "Try to guess what the developers were thinking," than anything involving skill or intelligence.
CD Projekt seems to love telling players to do something, but not how to do it. Never has a game's manual been so important. From simple things like arm wrestling to more important thing like finding an unmarked objective on the map, the game is dreadful at providing player feedback.

After so much bitching, you'll be expecting me to say that The Witcher 2 is a terrible game and ... it isn't. It simply requires a huge amount of effort to get into. If you can crack through the game's tortuous opening hours until Geralt bulks up and stick with the dry, uninspiring narrative, you'll find a game that manages to hit a fair few crescendos and provides the occasional thrilling battle. My biggest problem is that the rewards are disproportionately small compared to the immense struggle it takes to enjoy the game -- a struggle in which Assasins of Kings will fight you every step of the way.
It's not a poorly made game in the least. As far as European roleplaying titles go, this is absolutely the best example one could hope to find. The combat feels fast and fluid once Geralt is strong enough and, depending on your choices, the second of the game's three chapters can be an incredible experience with a thrilling conclusion. Witcher 2 can be experienced multiple times with different stories, due to decisions that affect how the entire game plays out, and the adult nature of the narrative -- which doesn't skimp on the brutality, swearing, and sex -- might not exactly be mature, but can at least amuse in spite of the overall plot's dull nature. Oh, and strangely I even like the quick-time-event sections, especially the hand-to-hand brawls, which manage to be quite exciting in spite of their QTE nature.
When all's said and done, however, one cannot help but feel unsatisfied, like the aggravation of the game's opening chapter and the brevity of the third just doesn't do enough to make the game worth playing. I don't think I'd have completed this title, or even bothered playing for more than hour, if I wasn't writing a review. I value my time too much to waste it on a game that tries its hardest not to be enjoyed.

The issue of reward vs. hassle is typified in the game's quest objectives, which are all subject to flagrant heaps of backtracking and repetition, usually being of the "kill these" or "collect this" variety. Each chapter takes place in one large environment, and players will need to traipse through the same old scenery in order to complete any type of quest. The lack of "fast travel" and tendency for the game to force players back up through a dungeon after they've fought their way down adds to the boredom. Most sidequests offer up little in the way of compensation either, and can often be safely skipped without missing anything worthwhile. The extra experience points are nice, but you can usually grind the same amount through combat in with less frustration, and monetary rewards are usually of inconsequential value.
Even aside from this problem, I have a list of niggling issues that, while small on their own, add up to constant annoyance. The game struggles to make doors work properly, often forcing Geralt and NPCs to take turns opening and closing them rather than leaving it open and letting everyone through at once. The shopping menu and the crafting menu are on separate screens, and players need to back out of an entire conversation with a merchant in order to access each one. The auto-targeting system is dreadful, with Geralt constantly switching opponents halfway through attacks and diving into a group of enemies to attack a monster, while ignoring the three that were far closer. Context-sensitive commands such as looting and climbing often require the player to be stood in an exact place, and won't work if he's even an inch out of this arbitrary space. These petty grievances mount up over time, especially when they occur at such regular intervals.
The game's fun moments only make me wish that the whole game was so consistently good, but it's not. It hits high peaks fairly quickly and then sinks to a lengthy trough with equal swiftness. One moment you're carving up enemies and feeling on top of the world, the next you're running around trying to find hidden monster nests and wondering why you've bothered.
All this leads to a cliffhanger ending that makes Witcher 2 feel more like a stopgap than an actual sequel. When I look back on the totteringly paced exposition, there's really not a lot that was said or done. Two thirds of the game feel like extended sidequests, and the conclusion consequently seems rushed. Nothing of interest every really happens, and more intriguing things are only ever hinted at, never revealed.

At least it can be said that The Witcher 2 is pretty damn gorgeous. You'll likely need to make a few graphical tweaks to get a smooth framerate, but once you do, there's no denying that this is one of the best looking titles out there. The lighting and the larger, more scenic environments really hammer home how accomplished the aesthetics are. That said, there is some notable texture pop-in and laughable character animation, and clothing constantly collides with human bodies, even on NPCs who have armor that should have been designed specifically for them. It's unsettling to try and talk to a character whose shoulder pads are jammed into their face.
The sound is fairly atmopsheric, with some horrific monster noises and great music. The voice acting ranges from hilarious to embarrassing, though. Welsh accents aren't exactly the most dramatic, especially when they're attached to characters we're supposed to take seriously. As for Geralt, his voice actor still straddles the line between amusingly dry and unpleasantly emotionless.

The Witcher 2: Assassins of Kings is a solid enough experience that gets better the deeper into it you get. It starts off as a deeply unsatisfying game which wants to punish players who try to enjoy it, then becomes rather endearing, with the acquisition of power and loot at least providing a traditional sense of accomplishment. When all's said and done, however, the game's high points arrive too late and provide too little. While hardcore fans will likely dive into the game and have fun, those who don't feel that they should be made for pay for a game with their patience will be put off.
At times, Assassins of Kings is good. Great, even. For the most part though, it's just okay. It does the job and wastes some time, while providing no lasting impression or unforgettable experience. There are just far more fun and intensely more rewarding ways of wasting time.
Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team
| BBcode help | |
| [b]Bold text[/b] | Bold text |
| [i]Italic text[/i] |
Italic text |
| [url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/] |
Web link |
| [img] |
![]() |
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
WHAT THE FUCK?
I'M HALF WAY AND MY PENIS IS STILL ERECT!
http://www.metacritic.com/game/pc/the-witcher-2-assassins-of-kings
Really wish I had a PC capable of playing something slightly more complex than Doom to play this, looks epic despite its apparent drawbacks.
That is all.
Jesus fuck, seriously. If you like the game, then who gives a fuck?
"reptition" i think you meant reptilian. learn how to spell. jeez.
Sorry, I was going for making fun of the rage and it turned into a Futurama quote.
Great review.
Jim should really be less of a dick and be a little more mindful that us plebeians are forced to get a chip planted in our brains that force us to feel happiness towards our purchase to the extent that Metacritic will allow us.
It just shows you.
now wheres that MJ popcorn gif...?
Mandatory
/troll
No, its not true at all. CDP took every complaint people had about the first game and fixed it. You don't even have many of the "sexcapades" any more.
As for the difficulty, turn it down or up depending on how you feel. Thats what its there for.
Anyway, opinions.
Thank you, Jim Sterling. I hate your articles 90% of the time, but this one was fantastic.
Good review Jim, I'll maybe check this game when it's on sale :P
It will go up, not everyone is a fat attention seeking hack.
The combat especially is very shallow, which is very disappointing coming from the first game, where stance dancing between Fast, Strong, and Group styles kept the game interesting throughout. There are no stances in the Witcher 2 and so combat quickly becomes rather bland. The signs help a little bit (thank gods you start with all of them unlocked), but like Jim by the end of the game I was just ready to be done with it.
Also, as Jim mentioned, you can only use potions out of combat, making most of the two dozen or so potion recipes useless without reloading all of the time before battles.
Jim doesn't really touch on the narrative much, but I was not impressed. Characters appear and disappear without mention or introduction as if we the player are supposed to know who all of the kingdoms and their major players are (even Geralt knows the important people, which makes no sense as he's supposed to have amnesia). The in-game glossary helps but only to a point.
There's just no effort to connect the player with the narrative. It's as if the story is being told to me instead of my experiencing it for myself. For me, dialogue trees with exposition cannot replace witnessing the events unfold firsthand. Too often in Witcher 2, the important events happen somewhere else.
Anyway, decent game, but not everything it could have been. In many ways a simplified and streamlined version of Witcher 1, to the game's detriment. Good review Jim.
f*ck off , he should post his personal opinions of his personal blog , not here , the game if f*ucking epic and deserves AT LEAST 9 .
I, for one, am simply waiting for now until it gets patched at least a bit (i'm not getting constantly comfortable framerate even on minimal anyways, unfortunately).
When the console version gets released, i'm sure it will be a much better game:)