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Review: The War of the Worlds photo

In 1898, H.G. Wells published a tale of invaders from another world, descending upon Earth's cities with a terrible force. The War of the Worlds has been adapted into every form of media since that time, including a couple of videogames. The latest attempt to tell the story has arrived on Xbox Live Arcade and PlayStation Network, bringing tripods and heat rays with it.

The War of the Worlds [PS3, Xbox 360 (reviewed)]
Developer: Other Ocean
Publisher: Paramount Digital Entertainment
Released: October 25, 2011
MSRP: $9.99 (800 MS Points) 

The War of the Worlds tells a similar story to the one found in H.G. Wells' classic novel, though with different characters and set in the mid-twentieth century. Our narrator, Arthur Clark, must make his way across the burning city of London as a martian invasion fleet is attacking. Throughout the game, the plot advances with past-tense narration from Arthur, expertly voiced by Patrick Stewart (who lends considerable weight and dignity to a decent script), and radio broadcasts discovered in stages.

Presented as a 2D side-scrolling game, Arthur runs, jumps and clambors across debris, over and through buildings and even one of the martian towers. The faded, largely black and white visual design is effective at being a bit on the creepy side. Shadowy tripods, barely visible through fog, march in the backgrounds and look really cool. Some foreground elements don't really hold up their end of the bargain, though. Arthur's movements, for example, are serviceable but seem unnatural and most of the already alien invaders look really out of place against the environments. It does help in the sense that your eye is drawn towards active elements in the game but that's merely a silver lining.

Arthur is a common man and not the sort of super-powered figure we're often accustomed to playing in games. He can run, jump, crouch and roll but that's about it for his repertoire until acquiring an axe mid-game (and even then, he's no warrior). He's frail to the point where falling more than twice his height could mean death and is no match whatsoever for the advanced weapons of the martians. About half the game is spent hiding from spotlights or running from them when stealth isn't an option and the timing on these sequences is nice and tight.

Maybe it's a bit too tight at times. There are a few parts where the timing can be so exact that death can happen dozens of times before you get it right, the margin for error so low that it's hard to believe you haven't made it. The War of the Worlds provides checkpoints within levels where you'll return when Arthur bites it and they're very frequent but it can be frustrating for those without patience for this kind of action/platform game.

When you aren't running or hiding under a piece of rubble in the hopes that a flying saucer will pass you by, there are some light puzzle sections featuring the deadly black smoke choking the city. It seeps into buildings and you must be quick to use switches that open and close doors and vents to escape. Occasionally, you'll have to explore a bit to find your way through a structure, usually riddled with some sort of nastiness or another. Bloodsucking ivy and spiders hide in these places, the only two enemies in the game that give you reasonable opportunity to defeat, and provide challenging obstacles.

There's another, altogether weirder puzzle in this game which is rather interesting because it actually does force you to think outside of "switch A opens door B." I don't want to spoil anything about this particular moment, as I find it to be the highlight of the game and much of its charm lies in the discovery.  The reason the puzzle is interesting is that it's wholly different from anything else in the game and all the pieces are there for you to discover. You can figure out what needs to be done based on several clues but it won't hold your hand and just point out the way.

That one puzzle is very refreshing. The rest are pretty basic, with environmental hazards likely to be a greater impediment to success than figuring out what the correct course of action is. The martians are doggedly persistent in their objective to exterminate all human life. Tentacles with sweeping laser beams will pop through walls to clean out rooms where they think you might be hiding. Being seen by a spotlight from a saucer means you have little time to move, though it is possible to escape them. Some of the best thrills from this game come from areas where you're being pursued. 

It's decidedly from the old school and some of the stickier problems of classic platformers it pays homage to (such as Out of this World or Flashback) are present here. Arthur moves stiffly until you can get him going and has a hitbox that does not always seem clearly defined. The War of the Worlds is thankfully forgiving when it comes to grabbing ledges, which is a step in the right direction.

The War of the Worlds winds up being a competent action/platform game in the end, and a fun one for fans of the genre. The debatably antiquated gameplay style and mechanics might be a turn-off for some, but those who enjoy those trappings should be satisfied.



Final Verdict:
7.5

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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32 comments | showing # 1 to 32
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Mr Andy Dixon's Avatar - Comment posted on 11/01/2011 17:05
Mr Andy Dixon


Too soon.

(Great review!)
Thane Vickers's Avatar - Comment posted on 11/01/2011 17:05
Thane Vickers
While 7.5 is hardly bad, I had pretty high hopes for this.
Taerdin's Avatar - Comment posted on 11/01/2011 17:13
Taerdin
Glad it got such a great score, might need to play this at some point now :)
Icehearted's Avatar - Comment posted on 11/01/2011 17:17
Icehearted
Nice, very nice. I love the premise and the story, and now I can look forward to playing the game.
Coincidental Irony's Avatar - Comment posted on 11/01/2011 17:20
Coincidental Irony
Sounds like a game with an old school platformer challenge and difficulty. I like these. You hardly see these kinds of games anymore amongst the sea of blockbuster garbage.
Coincidental Irony's Avatar - Comment posted on 11/01/2011 17:23
Coincidental Irony
And it not antiquated, its called classic. The ones who don't get it are the one playing Battlefield 3 and awaiting thier Modern Crap 3 preorders at gamestop.
JQM78's Avatar - Comment posted on 11/01/2011 17:26
JQM78
I downloaded the trial, but I have'nt had the chance to try it out with all of the games coming out recently....... Also, I'm still trying to finish Outland (which is Great BTW).
Conrad Zimmerman's Avatar - Comment posted on 11/01/2011 17:28
Conrad Zimmerman
@Coincidental Irony: That's why I said it's "debatably antiquated." I'm with you, but I think we need to accept that we are in the minority here.
Martin Montiel's Avatar - Comment posted on 11/01/2011 17:28
Martin Montiel
Wow I can actually see the score on TE twice!
DevinKills's Avatar - Comment posted on 11/01/2011 17:31
DevinKills


Too soon, too soon.
Coincidental Irony's Avatar - Comment posted on 11/01/2011 17:39
Coincidental Irony
@conrad
That's the sad part isn't it? People who appreciate good gaming being a small group. The upside is that we're in an exclusive circle.
Kutox's Avatar - Comment posted on 11/01/2011 18:01
Kutox
Looks promising might pick it up
Conrad Zimmerman's Avatar - Comment posted on 11/01/2011 18:02
Conrad Zimmerman
@Coincidental Irony: There's tons of good gaming out there across a wide spectrum. I think everybody likes good games, and that includes those high-profile military FPS titles that I may not personally enjoy but can appreciate the merits of for those who do. I want to be in an inclusive circle, because it's not in me to hate on people just because they like games I don't and there happens to be a lot of them. :)
vance almighty's Avatar - Comment posted on 11/01/2011 18:22
vance almighty
@Coincidental Irony

So, because I'm not purchasing this particular game, I'm lumped in with everyone who's playing Battlefield 3 and the ones who wait in line for Modern Warfare 3? That's a pretty ignorant statement.

*glances at MW3 pre-order receipt from GameStop*

... Well, shit.
LittleBigD's Avatar - Comment posted on 11/01/2011 18:23
LittleBigD
Wow! I swear I only just heard of this game, and it's here already. Looking forward to giving this a whirl.
Drakengard's Avatar - Comment posted on 11/01/2011 18:24
Drakengard
Shame on your Conrad. You didn't emphasize Patrick Stewart enough. Grrr!

I'll check it out though. I've honestly been looking forward to playing this for a while and I'm not necessarily drawn to platformers very often.
Susan Cummings's Avatar - Comment posted on 11/01/2011 18:38
Susan Cummings
Hi there --- my name is Susan, I'm the executive producer on the game. Conrad, I just want to thank you from the bottom of my heart for the fair, even handed review. I think all of us who made the game knew we were taking a big risk making a hard, classic (antiquated perhaps afterall...) game. But it will probably go down as the game I am most proud to have brought to market. I truly hope the others who commented give it a spin and enjoy it. Yes, it is a very hard game, as intended. I truly think that anyone who is a fan of this style of game (somewhat niche in style, control, and difficulty as it may be) will not be disappointed in their $10 purchase.
KermitJagger's Avatar - Comment posted on 11/01/2011 19:07
KermitJagger
Coincidental Irony is the definition of a hipster gamer. He dissed blockbuster games before it was cool. Time for a name change to Pretentious Fool.
GoofierBrute's Avatar - Comment posted on 11/01/2011 19:11
GoofierBrute
Sounds like my type of game.
josmeister's Avatar - Comment posted on 11/01/2011 19:35
josmeister
From all the other reviews this wasn't sounding so good, but I think I trust Conrad's opinion more than all the rest so...
DanielCampbell's Avatar - Comment posted on 11/01/2011 19:40
DanielCampbell
I'm sticking to my guns but I'm starting think I reviewed a different game. I gave it a 2 out of 5.

http://www.youtube.com/watch?v=gZCa_6tdU-Q
CaptainHowdy's Avatar - Comment posted on 11/01/2011 19:41
CaptainHowdy
This game sounds fun, can't wait to try it out.
DanielCampbell's Avatar - Comment posted on 11/01/2011 20:38
DanielCampbell
Now don't get me wrong. I think the developers did EXACTLY what they were aiming to do. They are some of the nicest devs I've had the chance to work with...I just personally didn't like the game.
vance almighty's Avatar - Comment posted on 11/01/2011 20:45
vance almighty
@DanielCampbell

No, you hit the nail right on the head. The world is beautiful, the sound is excellent, but the gameplay just fails to deliver. Plus, the checkpoints are WAAAAAY too far apart. Every time I died, listening to Patrick Stewart repeat the same thing over and over again just ruins the immersion, not to mention that it's annoying. And I'm sorry, but what year is this again? I'm all for nostalgia, but pixel perfect ledge jumping and robotic movement just doesn't cut it anymore, especially here, where parts of it require a fluidity that the mechanics simply can't muster.

By the way, I think it's cool that one of the developers commented on the review, but I'm thinking she only commented on this one because it was, for the most part, positive. I doubt she'll comment on Joystiq's.
Fearzone's Avatar - Comment posted on 11/01/2011 21:52
Fearzone
I'll make the game designers a deal: if you do a PSN version, give me an option to turn off Patrick Stewart's when I have to successively restart at check points however many dozen times, and I promise you I will buy the game.
Rockefellow's Avatar - Comment posted on 11/02/2011 00:16
Rockefellow
There is a psn version, Fearzone. It says so right there in the first part of the article.
Conrad Zimmerman's Avatar - Comment posted on 11/02/2011 01:27
Conrad Zimmerman
@vancealmighty: I think people are hung up on one particular stage of the game fairly early on which has some questionable design. I've heard it said in a number of reviews, the complaint about having to hear the same thing over and over and I honestly believe they're all talking about the same section where you're made to run from a full-fledged Tripod, with other people being picked up around you and stopping even for half a second can kill you.

And, yeah, that's a very rough patch. I probably heard Stewart say the same thing about twenty times there. But I think some folks are getting too hung up on that particular moment and forgetting about the rest of the game where this doesn't happen nearly so often.
Fistynuts's Avatar - Comment posted on 11/02/2011 07:58
Fistynuts
@Conrad The problem is that the stage of which you speak is also in the demo, which immediately put me (and probably others) off buying this.

Also, I found graphical design of the player's character to be just... boring.
Arkamedius's Avatar - Comment posted on 11/02/2011 14:54
Arkamedius
I liked the demo, I really enjoyed Patrick Stewart narrating the story. I thought I was a tad overpriced, I'll consider picking it up in the future
Karim Ze Kman Saad's Avatar - Comment posted on 11/03/2011 10:46
Karim Ze Kman Saad
I was waiting for this one and almost bought it right away when I saw that it was "only" 800 points, but I found the demo to be unplayable. Hopefully, they'll release a patch.
Artemus's Avatar - Comment posted on 11/06/2011 18:58
Artemus
Sweet. Gotta check this out!
Also, Patrick Stewart! Yes!
cockaroach's Avatar - Comment posted on 11/07/2011 12:10
cockaroach
This is a good game, old school hard, but good. It doesnt tell you things, which i like, and i do like how the character runs, reminds me of the original prince of persia, and abe's oddysee. My one major gripe are certain elements. Ducking below wild wires sometimes did not work, as the wire would just flail so wildly it would reach out towards the player and kill them, or there'd be no discnerible pattern to watch out for. Eventually, i realized it could all be avoided by rolling. Rolling is your fucking friend in this game.

And part of my opinion towards this game was tarnished because after unlocking the game via the unlock option in the demo, it caused the game to not auto save after every level (because the demo does not autosave)...forcing me to replay all of the earlier sections again. That really sucked.

But hey, it still an immediately engaging game. I like that patrick stewart's narration is a bit softspoken, so it was hard to tell right off the bat that it was his voice narrating (at least in the intro, until you see his name in the credits). The game requires patience, skill, and unfortunately, a little luck at times. A more fullfilling experience than MW3's single payer, I'm sure, despite never playing a call of duty game (well, i played CoD 2 once), ever.
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