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The Walking Dead: No Going Back
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Review: The Walking Dead Season 2: No Going Back

12:00 PM on 08.26.2014 // Chris Carter
  @DtoidChris

More of the same, which isn't a bad thing

I really enjoyed watching Clementine's tale unfold over the course of The Walking Dead Season 2. It managed to establish a different tone than the first season, which makes them rather hard to compare bit by bit.

But in terms of delivering a suspenseful, emotional finale, I think Lee's final outing takes the cake. Season 2's No Going Back is the last time we'll see Clementine for a while, but for the most part the episode deals with many of the same themes we've seen in her adventures so far.

Not that it's a bad thing, mind you -- just don't go in expecting it to blow your mind.

The Walking Dead Season Two: No Going Back (iPad, iPhone, Mac, PC [reviewed], PlayStation 3, PlayStation Vita, Xbox 360)
Developer: Telltale Games
Publisher: Telltale Games
Release: August 26, 2014 (PC, Mac, PS3, PS Vita) / August 27 (Xbox 360) / TBA (iOS)
MSRP: $4.99 (Each Episode)
Rig: Origin Millennium: Overclocked Intel Core i7 4770K Quad-Core (4.0GHz-4.7GHz), Dual 3GB NVIDIA GTX 780 Ti 

[Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.]

No Going Back picks up immediately after the cliffhanger in Amid the Ruins, with Clem on the ground in a haze. Looking up she sees the resulting shootout, and must make a few tough choices immediately. What starts off as a riveting event slowly turns into more walking and more low-key group conflict, which feels fairly out of place in a highly anticipated season finale such as this.

Having said that, it's all still enjoyable just as the entire season has been so far. The "Kenny situation" has come to a head, with multiple group members becoming fed up with his shenanigans and increasingly unstable attitude. You'll find yourself constantly siding with the group, Kenny, or both, as the schism slowly takes hold and spirals into an untenable situation. It's an interesting look at human interaction for sure, as you'll see just how much people can take before they snap -- from both sides of the equation.

One of the main sources of my disappointment for No Going Back though is the distinct lack of mystery and tension that we had with Lee's finale. Here, the only real unsolved issue is the question of "will one particular outsider betray the group," and even then that specific character isn't compelling enough to really make me care about what happens to them. That said, a few characters did genuinely surprise me, and the fact that Telltale was able to illicit a disappointed response out of me from digital characters is an accomplishment.

If you're a fan of player choice and actual outcomes, you're going to love how Season 2 ends up, because nearly all of your decisions so far actually impact the finale. Whereas in the first season I felt like many choices were futile, this season does a great job of making you feel like you're in charge of where the story is going. Telltale's concept of forging "your own Clementine" rings true, and again, is a different feel from Lee's intended finish line.

The "rewind" feature is genius, and unlike the first season where I was happy enough playing it once, maybe two times, I can't stop testing the waters with the second season. Even something as small as an off-handed comment can change an event significantly. Despite the fact that I think Season 1 was perhaps better as a whole, I've been playing Season 2 more often.

I really enjoyed Season 2 of The Walking Dead overall, even if its finale lacks bite. It was original, compelling, and managed to deliver yet another interesting cast of characters to romp through the countryside with. I can safely say that Telltale hasn't run out of ideas yet, and I'd still love to see a Season 3 someday.

Past reviews:

All That Remains | A House Divided | In Harm's Way | Amid the Ruins



THE VERDICT

7.5

The Walking Dead: No Going Back - Reviewed by Chris Carter
Likable - That's a seven, which is actually a different number than five. It's more than ok. We like this game. I don't want to play it every day forever and ever, but it's definitely worth the time I invested in it, and I'll be picking it up again to relive the fun sometime down the line.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director, Co-EIC
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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory





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