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Review: The Punisher: No Mercy photo

I’m no fan of The Punisher. The last comic I read starring Frank West Castle had to deal with dinosaurs and Wolverine. So, I’m a little behind. Still, I can appreciate The Punisher’s dark vibe and Castle’s constant thirst for vengeance. I assumed when I downloaded The Punisher: No Mercy that I was going to get both of those things in abundance.

It’s never good to assume. After I finished playing No Mercy, I came to the conclusion that Zen Studios could have slapped anything relatively dark on the game and I wouldn’t have noticed a difference. This game has little character.

But the license doesn’t really matter if the core game rocks, right?

Hit the break to learn if The Punisher: No Mercy stands up among the greatest shooters of all time.

The Punisher: No Mercy (PlayStation Network)
Developer: Zen Studios
Publisher: Zen Studios

Released: July 2, 2009
MSRP: $9.99

The Punisher: No Mercy is intended for an audience that enjoys “twitch” shooters. Beneath all the blood and dismemberment, guns and explosions, comic panes and obscenities, lies a multiplayer game that requires deft fingers and an ability to spin within the x-axis on a dime. No Mercy is a game where headshots rule, powers-ups are abundant and copious amounts of armor covers, well, the body. The ideas behind this title sound great. After all, what shooter fan doesn’t want to play a digestible, downloadable version of (essentially) Unreal Tournament on their PlayStation 3? But however novel, the core concepts that fuel No Mercy aren’t executed well. This thing is a mess.

No Mercy is one of the slowest twitch shooters I’ve ever played. This is a good thing. The PlayStation 3 controller is a horrible substitute for a mouse and a keyboard. Despite the slower pace and (still) lack of precise control, headshots clumsily reign supreme. There's a few simple reasons why: (1) people don't live with bullets in their brains and (2) body armor upgrades are are ridiculously defiant to bullet penetration (and are available in abundance throughout the game’s maps). The body armor and bad control cause a major issue. Fighting a player one-on-one is more of an awkward endurance match more than anything else: most of my solo fights break down into a weird strafing contest where I and the other player put at least twenty bullets into each other before one of our legs or arms blows off spectacularly.

That sad combat scenario relies heavily on the game cooperating with me at the time of the fight. No Mercy’s netcode is trash. Every match I play is either viciously laggy or bouncy enough to kill many of my button presses. And there’s really no excuse for this: the maximum amount of players that can play in a single match is eight, which, by the way, makes for a very boring deathmatch.



One of the game’s few strong points is the matchmaking system. No Mercy has multiple playlists that players can choose from when entering into the multiplayer mode. Each playlist rotates a given amount of catered game modes (all very traditional, boring types) within a certain player cap. It’s designed so people can stay together and keep playing without seeking a new room. It’s a great concept, but the struggle is always keeping it together. After a single mode, I often had to leave to find new matches because everyone bailed.

The other strong point is the visuals. The game uses the Unreal Engine. Characters and environments have decent detail and the combustible effects and gib stuff are quite pleasing to the eye. Hell, even the shadows look pretty. Like Mass Effect, No Mercy has some weird pop-in, but hey, this thing is a downloadable title.

Pathetic, the level design and the upgrade system are. Every map in the game is a gigantic mess of corners, weird hallways, dead ends and curious centralized zones. Most of a match takes place near spawn points, but when the action does break out of a narrow corridor, the large spaces are no savior: most levels have a wide variety of annoying obstacles. The amount of times I’ve died because I fell in a trash can or a dark hole or got caught on a low corner shames me to mention. I’ve also died countless times while trying to earn a new weapon. No Mercy has a curious upgrade system that makes you use a certain gun in order to unlock a wholly unrelated one. It’s a silly, forced process that kills any attempts at immediate customization.

At this point, you’re probably wondering why I haven’t mentioned the single-player component. The answer is simple: the campaign is a series of four multiplayer-style deathmatches, and it takes around forty minutes to complete. It’s a throwaway mode with vulgar comic cut-scenes preceding each round of play. Move along.

It’s easy not to like The Punisher: No Mercy. The lazily created campaign mode, the dreadful level and upgrade design, horrendous lack of bullet feedback and latency are all factors working against it. The great visuals and matchmaking have nothing to do with the core game, which is lifeless, sluggish, and dreadful.

Score: 3 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)









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22 comments | showing # 1 to 22
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nilcam's Avatar - Comment posted on 07/10/2009 14:01
nilcam
Frank West? Ah, Chet, I think you mean Frank Castle.
Bishna's Avatar - Comment posted on 07/10/2009 14:05
Bishna
And it wasnt a dinosaur it was a predator x. GAWL! anyways i was considering picking this up because of the tiny price but now i will stay away. thanks for the review.
Volomon's Avatar - Comment posted on 07/10/2009 14:10
Volomon


Adam West LIVES ON!
Usedtabe's Avatar - Comment posted on 07/10/2009 14:11
Usedtabe
Frank West covers wars. Frank Castle starts them.
Chronic Logic's Avatar - Comment posted on 07/10/2009 14:12
Chronic Logic
Spend your ten bux on something worth while, like a Big Mac super value meal.
Mr Wrighty 987's Avatar - Comment posted on 07/10/2009 14:12
Mr Wrighty 987
I was going to get this today, dont think i will now.
IroN1c's Avatar - Comment posted on 07/10/2009 14:20
IroN1c
You had no mercy with this game, huh? /ba-dum-tish
Excuse me, I'm going to shoot myself now.
Takeshi's Avatar - Comment posted on 07/10/2009 14:24
Takeshi
It is quite dumb indeed but I've had fun with this game. The controls can be tweaked in the settings, I turned the speed all the way up. Which makes it more or less playable.
slackermonkey's Avatar - Comment posted on 07/10/2009 14:26
slackermonkey
Hmm...anyone else see a small resemblance?

Elsa's Avatar - Comment posted on 07/10/2009 14:27
Elsa
Hmmm... sounds like I'm better to just stick with UT3.
Chris Carter's Avatar - Comment posted on 07/10/2009 14:48
Chris Carter
We got reamed in the comments for giving it a 4.5, when other reviews weren't even out yet.

Haha it's nice to know the poor reviews are piling in en masse.
Naim Master's Avatar - Comment posted on 07/10/2009 15:23
Naim Master
It always looked awfull !
braulio09's Avatar - Comment posted on 07/10/2009 15:29
braulio09
Hi! You still call him West again in the first parragraph. That's nice =D
Brad Nicholson's Avatar - Comment posted on 07/10/2009 15:43
Brad Nicholson
Told you guys I don't know what the Punisher is all about!
DinnertimeNinja's Avatar - Comment posted on 07/10/2009 15:51
DinnertimeNinja
Now THAT'S a summary that I think fits with a score of "3."

Nothing enjoyable. Nothing done well. (other than visuals)
DaedHead8's Avatar - Comment posted on 07/10/2009 16:09
DaedHead8
Bah, I was hoping this would be one more reason for me to buy a PS3 but alas. It looked pretty decent in the screenshots too. =\
Pepillou2's Avatar - Comment posted on 07/10/2009 16:13
Pepillou2
Daikatana?
Amaru's Avatar - Comment posted on 07/10/2009 18:20
Amaru
looks like we're the ones being punished with the release of this game! AMIRIGHT?!?!?!?!?!?! HAR HAR HAR
Brian Szabelski's Avatar - Comment posted on 07/11/2009 00:36
Brian Szabelski
Such a shame. Could have been so much better.
Timstuff's Avatar - Comment posted on 07/11/2009 23:33
Timstuff
I don't read the Punisher's comics, but judging from how crappy his cross-media ventures have been I can't help but wonder why is is one of Marvel's tentpole characters.
Bizznet's Avatar - Comment posted on 07/22/2009 10:24
Bizznet
I'll just stick with the comics:

Battle-Axe's Avatar - Comment posted on 01/13/2010 08:32
Battle-Axe
"I’m no fan of The Punisher. The last comic I read starring Frank West Castle had to deal with dinosaurs and Wolverine. So, I’m a little behind."

Games sucks, but somebody needs to check out Garth Ennis' run on The Punisher (MAX) - easily the best comic series I have read...ever.
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