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Review: The Legend of Zelda: Skyward Sword photo

If the Wii had launched with The Legend of Zelda: Skyward Sword, everything would have been different.

Instead, the console launched with The Legend of Zelda: Twilight Princess, a game that sent all the wrong messages to third parties on how to create a successful Wii game. Twilight Princess sometimes utilized the Wii Remote in cool ways (like pointer aiming) but also tacked on motion control in unnecessary ways (like sword swinging), giving the illusion of added functionality while adding little to the gameplay. The game looked great by GameCube-era standards but did nothing to exploit the increased power of the Wii and/or work around the console's technical limitations by going with a less realism-focused art style.

Despite all this, the game was a huge hit, signaling to third parties that the cheapest, most effective way to make a successful Wii game was to make and/or port a standard PS2/Xbox/GameCube-era title and tack on some motion controls. Of course, we all know that strategy didn't really work for third parties. After the initial honeymoon period, Wii owners expected more than that.

They wanted something like Skyward Sword.

The Legend of Zelda: Skyward Sword (Wii)
Developer: Nintendo
Publisher: Nintendo
Released: November 20, 2011
MSRP: $49.99

Skyward Sword feels like the perfect celebration of the Zelda series' 25-year history. From the packed-in CD containing the best music from the franchise performed by a full orchestra, to the option to purchase the game with a golden Wii Remote Plus, the whole package feels more like an event than any other Nintendo release in recent memory. It would be a shame if the game weren't able to match the quality of its optional pack-ins (I'm looking at you, Epic Mickey). Thankfully, Skyward Sword delivers.

It features more new ideas and changes than the series has seen since Majora's Mask while simultaneously working to include and refine all of the best ideas from the past 3D Zelda titles. In Skyward Sword, you will go back in time, sail across a vast and daunting sea, travel to an otherworldly dimension, and in the process, become emotionally connected to a small, strange community filled with amazing, unforgettable characters. You'll also skydive off your porch without a parachute, ride bird-back into battle against a giant shark monster made of black mist and hatred, be sexually harassed by a bad-ass dude in white lipstick, commune with robots, hit a cat in the face, play a harp for butterflies, get your face hugged by the Zelda equivalent of a face hugger, and use your remote-controlled flying beetle to launch death from above upon herds of giant electric desert crustaceans.

The game's storyline also feels like a refined evolution of the traditional series narrative. Like most Zelda titles, Skyward Sword is a coming-of-age story, but this time, it starts off from the perspective of a teenager. The game is about Link and Zelda both coming into adulthood, going out into the world, leaving the sheltered past of childhood behind, and discovering themselves and each other. It just so happens that in this scenario, that "sheltered past" is quite literally the equivalent of a magical bomb shelter. Before waging war against invading demons, the Goddess of the Zelda world created a small village in the sky, inhabited by the chosen few in order to keep them safe from the coming battle. Skyward Sword tells the tale of Zelda and Link leaving that behind for the first time and, in doing so, setting the entire Legend of Zelda timeline into motion.

Along the way, they encounter plenty of people, with concepts of sexuality and gender always bubbling right below the surface. First up is that guy I mentioned previously -- the sexually threatening, emotionally disturbed villain Ghirahim, who seems to represent the idea of unhinged, wholesale abuse of power. Then there is Impa, his female counterpart/nemesis, who similarly blends male and female gender archetypes together while exemplifying the greater virtues commonly associated with both sexes. Largely through dealing with these two characters, Link and Zelda learn what it means to be a man and a woman (respectively).

It feels so good to see the heroes and villains of a Zelda game have so much symbolic weight again. As much as I love Ganon, beyond his mildly interesting childhood, he's basically a one-note tune. I can't even remember what the villains of the GBA and DS titles were motivated by. Twilight Princess's Zant and Midna were interesting experiments in atypical characterizations, but with Skyward Sword, the series is back to giving us a cast of characters that completely defies expectation.

Great ideas are important and all, but they won't mean a lot without excellent craftsmanship to back them up. Skyward Sword doesn't disappoint on this front. The art direction, music, pacing, and sound design are all fantastic. The game has a Wind Waker-style cel-shaded look, but instead of showing influence from children's manga and Warner Bros. cartoons, the game appears to take its visual inspiration from Studio Ghibli and Lilo and Stitch-era Disney films, all while retaining the signature Zelda style. That visual style, combined with extremely expressive animation, music (often performed by a full orchestra), and sound design, results in a game that can take the smallest moments and make them feel like a symphony.

Early on in the game, there is a moment when Zelda looks at Link and everything comes together so perfectly that I literally did not press the button to move the scene along for a full 30 seconds. I didn't want the moment to end. The look on Zelda's face, the way her eyes animated, the music, her body language -- it was all so beautiful. Though she barely says a word, you can tell from all the other elements coming together that Zelda wants Link; she loves him like a brother but wants him and their relationship to be more, though she's just not sure if he'll ever make that happen. In the hands of other developers, that one moment would have been instantly forgettable, just another bit of dialogue in a typical videogame cutscene. In the hands of the Skyward Sword team, it's a moment that I'm still talking about now, even after experiencing the hundreds of other similarly striking sequences that the game has to offer.

For me, the really great thing about Skyward Sword's presentation is that it takes things to such a fantastic, artistically beautiful level without ever sacrificing its videogame-ness. Other than some frightfully beautiful singing, the game features no voice acting, and it's only better for it. Beyond that, videogame logic is still mixed into the experience at all times. Wandering around the woods and see a tree stump? Have a seat on it and you'll get all your health back in a flash. Meet a monster in the basement? Don't be afraid, he's a good dude. In fact, he just wants to be human! If you collect enough gratitude energy from the people in your town (in the form of little glowing energy blobs that look exactly like the Star Bits from Super Mario Galaxy), you just might help him become a person. The game is packed with little moments like that which say loud and clear that Skyward Sword is a videogame and proud of it.

Skyward Sword is also not afraid to take risks. Probably the biggest risk it takes is the implementation of mandatory MotionPlus controls. That's right: nearly all the action here is motion-controlled. This results in a game where all the combat feels much more real. Although it's initially more difficult, it is ultimately all the more rewarding and exciting for it. In past 3D Zelda games, it became easy to just Z-target to guard, wait for an opening, and then jam the attack button in order to win. That won't work in Skyward Sword. You must direct your strikes with intent and precision if you want to win most battles, though the game does a good job of slowly teaching you exactly how to go about this.

Remember Ghirahim, that sexually charged villain I mentioned earlier? He will not let you proceed very far until you learn how to aim your strikes. In fact, he'll yank your sword right out of your hands and throw it at your head if you just flail wildly at him, as if to say "your days of button-mashing your way through the Zelda series are officially over."

From there, the game continues to throw tougher and more cleverly defended enemies at you, forcing you to fight smarter. The Bokoblins armed with taser swords immediately come to mind. Ignore how they're guarding, and you're sure to clash swords with them, which will lead to your taking a shock, losing some health, and leaving yourself vulnerable. Add to that the fact that your shield can only take a limited amount of hits now, and you have a Zelda game that forces you to take every battle seriously. That may sound like a lot of work, but once you get good at the game, both in terms of dexterity and strategy, it feels more satisfying than any other title in the series (and just about any other swordplay-focused game, for that matter).

Speaking of broken shields and the need for strategy, Skyward Sword's flow often feels more like Monster Hunter Tri than Ocarina of Time. You'll constantly be heading back to town to buy new shields and supplies while crafting new items and bolstering your equipment with ingredients and goods found in the wild. These hunter/gatherer gameplay elements definitely feel inspired by Monster Hunter, but thankfully, the monotony that sometimes plagues that series isn't present here.

Part of that is because each area in the game is like a virtual jungle gym, with plenty for this new, very active Link to do. Like in Majora's Mask, there aren't a ton of different areas, but they are all huge, with plenty to do, and new options, environments, and dungeons are always opening up. As in the better Metroid games, returning to previously explored areas of Skyward Sword with new weapons and abilities will yield the potential for new lands to explore, puzzles to solve, items to collect, and challenges to overcome.

That's true of just about any Zelda game, but what makes Skyward Sword special is how fast-paced and streamlined it is. Even during those moments when I was just messing around, catching bugs, doing favors for NPCs, and exploring the game's world, I still felt like I was getting more done per minute than I ever had in past 3D Zelda games. Part of that comes from the game's run button, which is managed by an energy gauge (which is also tied to wall climbing, rolling, climbing up ladders, etc.). The ability to speed up your movement and perform more acrobatic maneuvers makes the game faster and more exciting while giving your mind a constant task of resource management to keep it occupied. The real-time inventory, which is fast and easy to navigate, is also a big plus. There are also the new gameplay elements of Dowsing (which helps you track down specific people, places, or things) and an on-map marker system, both of which do a lot to help you navigate your surroundings while never making it too easy to get to your next destination.

Then there is the game's "overworld," the illustrious Skyloft and its surrounding sky islands. This generally safe and benign area gives us what most fans wanted from Wind Waker's ocean -- an alternate form of transportation that's a joy to operate while delivering a sense total of freedom and plenty of little things to do if you feel like it. Yet it remains compact and focused enough that you'll never feel like you're stuck or slowed down. The game's signature instrument, the Goddess Harp, offers a similar experience. It's easy to learn and difficult to completely master, yet never a chore to play. You can even keep playing it while you're walking around. Better yet, the music you play will fit seamlessly into the game's score. That's just another testament to Nintendo's unified goal of making Skyward Sword the most slick, smart, fast-paced 3D Zelda yet.

Last but not least, there is the amazing finale and post-game content to behold. Nintendo has that information embargoed until November 20th, but if I have my druthers, I'll be back to update this review with information on these amazing new features then. Suffice it to say, they both left a strong impression on me.

For my tastes, Skyward Sword is a near-perfect experience. That said, I can still recognize why others may have problems with the game. Some will hate the motion controls, not because they are poorly implemented, but because... they just hate motion controls. I've let quite a few of my motion control-hating friends come over and check out the game, and while most of them came to really enjoy how the game played, almost all of them were put off by the initial experience of working with the game's 1:1 sword controls, stating that the game was too hard or that they needed to be aware of their own body while playing. Simply put, a lot of people want videogames to free them of the shackles of their own lack of coordination, to make it so all you have to do is hit the buttons at the right time to win. Though the game rarely requires you to do more than flick your wrist up, down, left, or right, it's still more physically demanding than a solely button-based game. That may be more than some players are willing to deal with in this highly competitive market.

For that reason alone, Nintendo should have allowed for Classic Controller support. It wouldn't have been as fun for me to play the game that way, but for others, I'm sure it would have been preferable, at least during the initial stages of adjusting to all the other new aspect to the game. For similar reasons, the game probably should have had optional voice acting. I wouldn't have utilized it, but I know a lot of people who won't tolerate "reading" the story of a videogame anymore, even if it's a perfect fit for the non-realistic tone and modern fairytale style. Beyond that, some of the few bosses felt a little too easy, though they were usually followed up by a challenge that more than made up for their lack of grit. There was also a fetch quest towards the end that wasn't quite as fun as it should have been. Other than all that, the game is pretty much perfect.

The Legend of Zelda: Skyward Sword is my new favorite 3D Zelda title, beating out Majora's Mask and Wind Waker by a substantial margin. It would be hard to go back to any of those games now. All of the gameplay innovations, emotionally involving moments, beautiful little details, and purely blissful experiences in this game have me completely and utterly spoiled. It's a very different Zelda game, one that will undoubtedly turn off some and absolutely enthrall others, but that's part of what Zelda does best, right? Fans of the series are still debating which game in the series is the best, and the arrival of Skyward Sword won't change that. Either way, there is no arguing that Skyward Sword is one of the most painstakingly crafted, lovingly developed titles in Nintendo's long, illustrious history. If you like videogames at all, you'd be goofy to not give it a try.



Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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260 comments | showing # 1 to 50
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next 50 comments

PrinceHeir's Avatar - Comment posted on 11/14/2011 12:03
PrinceHeir
9.5 O_______O

amazing stuff :P

might buy this though i still have tons of backlogs i need to finsih.
AlLeBlanc's Avatar - Comment posted on 11/14/2011 12:03
AlLeBlanc
OH COME ON! Now I have to re-buy a Wii.
Chris Carter's Avatar - Comment posted on 11/14/2011 12:04
Chris Carter
Yayayayay.

That is all.
ShadeOfLight's Avatar - Comment posted on 11/14/2011 12:07
ShadeOfLight
I have not read the review to preserve my blind run, but that sounds friggin' fantastic.
mangs's Avatar - Comment posted on 11/14/2011 12:07
mangs
I can't wait for the HD re-release of this for Wii U!
goatnuke's Avatar - Comment posted on 11/14/2011 12:07
goatnuke
NOT A 10? GO AWAY IMPOSTOR, GIVE US OUR HOLMES BACK!

In all seriousness, looking forward to playing this game once my Skyrim obsession fades.
JQM78's Avatar - Comment posted on 11/14/2011 12:09
JQM78
Thanks, holmes.... looking 4ward to this one... played a lil at gamestop and its definitely a buy.
Pringao's Avatar - Comment posted on 11/14/2011 12:17
Pringao
Well, I was skeptical to other reviews, but if Holmes says this game is this good... It probably is.

Just two or three days left.
Matt Edwards's Avatar - Comment posted on 11/14/2011 12:17
Matt Edwards
Anyone who wants Classic Controller support can suck my cock, as then I will no longer hear them complain and I will have come...
tylerstravis's Avatar - Comment posted on 11/14/2011 12:18
tylerstravis
If I had a wii and didn't just buy 5 games I would be all over this!
Kooter McGavin's Avatar - Comment posted on 11/14/2011 12:19
Kooter McGavin
9.5 from Holmes = 10+ from everyone else. <3 it
Gengario's Avatar - Comment posted on 11/14/2011 12:19
Gengario
So, it's better than Wind Waker, yet gets a 9.5/10? PARADOX!

I guess it's okay if you get to hit a cat in the face though.
ZeeJayTL's Avatar - Comment posted on 11/14/2011 12:20
ZeeJayTL
in b4 shitstorm?
Commander x202x's Avatar - Comment posted on 11/14/2011 12:20
Commander x202x
I really wish it didn't have motion controls. I really don't want to play a game swinging my arms around. I love Legend Of Zelda games, but I cant get past the stupid Wii controller and its casual gamer appeal. ):
EggmaniMN's Avatar - Comment posted on 11/14/2011 12:23
EggmaniMN
If you can't get past the idea of extremely solid motion controls, you are part of the problem and are definitely the stupid one here.
redeemer's Avatar - Comment posted on 11/14/2011 12:23
redeemer
Fuck everybody who whines about motion controls. Fuck them is the worst way. Goddamn lazy narrow-minded babies. Nintendo obviously knows how to implement them well. If you want to play Skyward Sword with a classic controller, you're an idiot.

I'm not sorry.
KenAkuma's Avatar - Comment posted on 11/14/2011 12:24
KenAkuma
Nice Nintendo's hitting hard again with this kirby and mario!

Also, I read the whole article and am I correct in stating that u subtracted some points for lack of optional classic controls and voice acting in the end?

I can see how that will butt hurt some Ninty fanboys but I can understand how at least having it optional for some people would be nice.
sicPOS's Avatar - Comment posted on 11/14/2011 12:24
sicPOS
Better than Majora's Mask? I'll be the judge of that.
Chris Carter's Avatar - Comment posted on 11/14/2011 12:24
Chris Carter
By the way Holmes, how long would you estimate the main story is, without side diversions?
Gengario's Avatar - Comment posted on 11/14/2011 12:25
Gengario
Also, making the motion controls optional would have ruined the whole point. From what I've seen, the game is so based around the new options motion controls bring up, it could never be controlled any other way. As for voice acting... Zelda doesn't do voice acting. Zelda doesn't NEED voice acting.

Good review though. The last time I was this excited for a game was... five years ago, when Twilight Princess came out.
Arttemis's Avatar - Comment posted on 11/14/2011 12:25
Arttemis
To get Motion Plus bundle or wait... I'm torn between this and Assassin's Creed, which my wife loves to play.
redeemer's Avatar - Comment posted on 11/14/2011 12:26
redeemer
@KenAkuma

Games don't start at 10 and "lose" points for things the reviewer had issues with. Games earn their points. Holmes didn't "subtract" anything.
Tony Ponce's Avatar - Comment posted on 11/14/2011 12:26
Tony Ponce
@Commander x202x

Then you have a problem.
salamagogo's Avatar - Comment posted on 11/14/2011 12:27
salamagogo
Fapfapfapfiggityfiggityfapfapfap
BrainWasherAttendent's Avatar - Comment posted on 11/14/2011 12:27
BrainWasherAttendent
Motion control hating gamers shouldn't be listened to. If it works, then it should be embraced. Why is it such a respected thing to stay in the dark ages as gamers?

NINTENDO is proving why it is so beloved with a game like Skyward Sword.
flintmech's Avatar - Comment posted on 11/14/2011 12:27
flintmech
I WANT THIS GAME SO BAD.

@Arttemis
Disregard wife, acquire blonde Zelda waifu.
Hkun's Avatar - Comment posted on 11/14/2011 12:28
Hkun
Man, I can't wait to get my hands on this.
RenegadePanda's Avatar - Comment posted on 11/14/2011 12:29
RenegadePanda
Can't you just lie and tell me it sucks?

I don't have this much money to spend, god damnit.

Or just send me a copy. Yeah, that works too.
Marre's Avatar - Comment posted on 11/14/2011 12:29
Marre
G O T Y

That is all.
ersatz's Avatar - Comment posted on 11/14/2011 12:29
ersatz
GOLDEN 'MOTE!!!! GOLDEN 'MOTE!!!!!
The Silent Protagonist's Avatar - Comment posted on 11/14/2011 12:30
The Silent Protagonist
Six more days... Dunno if I can stand the wait.
Commander x202x's Avatar - Comment posted on 11/14/2011 12:30
Commander x202x
@redeemer

It is wrong to have my own opinion? I think motion controls suck, just because I have used a game controller my whole life and they are very responsive compared to motion controls (They never do exactly what I want). I feel more comfortable using it, not because I'm lazy. So when you shoot people down for no reason, it just shows you are a immature Nintendo fan boy.
Tristrix's Avatar - Comment posted on 11/14/2011 12:32
Tristrix
Sorry Link, you're just going to have to wait till I'm done with Skyrim. It got here first.
LegendPenguin's Avatar - Comment posted on 11/14/2011 12:32
LegendPenguin
This is too much...told myself the last game I was buying this year was Saint's Row, but dammit...
4smackz's Avatar - Comment posted on 11/14/2011 12:33
4smackz
Strongly disagree about Zelda needing optional voice acting. I understand that you want to have it as an option to appeal to more people, but the fact that it never needed voice acting is part of what has made the series so special through all these years.

Also I feel kinda weird about the fact that you mentioned it was a near-perfect experience for you, with your only own real negative points being a few easy bosses and a fetch quest. Yet you seem to put a lot of weight about how others might feel about the game, for example the motion control hating people. Is the 0.5 deduction for the bosses and the fetch quest, or is it also taking into account how other people might potentially not like the game? (which would be kinda weird, seeing as it's your review and it should be your opinion alone that matters)

Other than that, great review! I hope you don't take this as a personal attack, since it's absolutely not intended to be! It were just some points I found peculiar in a otherwise fantastic review :).
flintmech's Avatar - Comment posted on 11/14/2011 12:33
flintmech
Also, I want to add this note for Holmes:

Jonathan Holmes my man, I love you and this is an incredibly exciting and well-written review. I didn't think it was possible to make me more pumped for this game but you managed it. However. I think it is mildly disappointing that you appear to have dinged an otherwise "perfect" game (as you said) just because it didn't include optional features which would have done nothing more than ruin the experience and only a vocal minority of morons would desire. A Zelda game should not be penalized for lacking voice acting. Nor should a game that is built with 1:1 motion controls at the center of its gameplay mechanics be penalized for lacking an option to not use them. You clearly have no issue with the motion controls and you agree the lack of voices is a plus, so I feel as though your heart is telling you this game should get a 10, not a 9.5.

I'm not one to ever complain about the score, as I've always believed that it's the content of the review that matters, but I just feel like you're not being honest with yourself and trying to reach out to gamers who, in my opinion, don't deserve it.
chiptoon's Avatar - Comment posted on 11/14/2011 12:34
chiptoon
I'm meant to be getting all my work done before Friday for obvious reasons, but I just can't concentrate. The anticipation is killing me! The worst is not being entirely sure if it'll be out in South Africa on Friday. The ditributors cannot be trusted down here. Aaaaaah!
Chris Carter's Avatar - Comment posted on 11/14/2011 12:34
Chris Carter
There's nothing wrong with wanting Classic Controller support - NMH 2 did it.

Why would you not want more people to play it? Do they not "deserve to play"? That's absurd.
Mr Andy Dixon's Avatar - Comment posted on 11/14/2011 12:34
Mr Andy Dixon
I wasn't at all excited for this game prior to reading this review. Now I'm ECSTATIC for it.

Thanks for changing my mind, Holmes!
Gengario's Avatar - Comment posted on 11/14/2011 12:35
Gengario
Yeah, basically what flintmech said.
BrainWasherAttendent's Avatar - Comment posted on 11/14/2011 12:36
BrainWasherAttendent
Gotta love people that limit their life experience because if how it is perceived by others. LOL

"it has casual appeal, so I'm too embarrassed to play it"

This is the kind of person with very little uniqueness or originality. What a sad sack of predictable douche.
flintmech's Avatar - Comment posted on 11/14/2011 12:36
flintmech
It seems 4smackz and I are in agreement. He/she just beat me to it!

Looking forward to your response, Jonathan. Have a great day.
Chris Carter's Avatar - Comment posted on 11/14/2011 12:36
Chris Carter
@flint
He also had issues with bosses, and from the looks of it, maybe a few dull quests. Maybe that warrants an imaginary deduction of .5?
Gengario's Avatar - Comment posted on 11/14/2011 12:38
Gengario
@Magnalon - that's fine if it's like Twilight Princess, where waggle replaces button-pushing. This is different. Now they're using motion control to bring up entirely NEW possibilities - things that you simply CAN'T accomplish with standard controls. They couldn't make it optional because there is simply no way to replicate the experience - they'd have to make an entirely different game, just for people to lazy to flick their wrists every now and then.
OmnipotentBagel's Avatar - Comment posted on 11/14/2011 12:39
OmnipotentBagel
I'll reserve judgement until I play it, but I get the vibe here that the motion controls were really well done, which makes complaints about motion controls ridiculous. This game was made for MotionPlus. Literally. There's no room for classic controls because it's doing things that you just can't do with a standard controller. People who have a problem with that either need to give up their silly prejudices and give this game a fair shot before whining, or simply accept that this game isn't for them.

As for voice acting, I've never understood the demand for it. Bad voice acting is way worse than no voice acting and even most of the really well done VA's have failed to impress me much. And if you actually read the review, it sounds like the developers put so much effort into the presentation that it's simply not necessary. Video game enthusiasts of all people should be able to appreciate non-traditional means of storytelling. Or, to look at it another way, a cardinal rule of good visual media is "show, don't tell". If handled competently, a story can do way more without words than it can with them.
jargy1's Avatar - Comment posted on 11/14/2011 12:39
jargy1
Every time someone gushes on the combat, it still sounds to me like seeing where an enemy is bloxking and swinging the other way. That's not really strategic or complex, even for Zelda fans. For the first time in the series, I'm not picking this one up. I haven't touched my Wii since Donkey Kong Country Returns because it hurts to see what could be a great game. I'm not "simplistic" about motion controls. They suck. Too little control and it feels gimmicky. Too tight and it's a chore. It's a bad idea for traditional games and I look forward to everyone waking up to that once the Nintendo spell fades.

I also just can't look at sub HD anymore for a new title. Works fine with old games for nostalgia value, but it's unacceptable to me that Ninty has done nothing to catch up with the times. The game may be amazing, but to me it's like saying a new SNES title came out and I should play it. I may enjoy myself but I'll wonder why they didn't go bigger. And nobody pull a DS argument on me, handhelds are entirely different and not played on my 47" HDTV. But Nintendo fans always write off criticism of their precious by saying I don't get it or I'm a Call of Duty simpleton or whatever. I'll wait and see if they do an HD upgrade for Wii U. If not, I'll likely skip it.
flintmech's Avatar - Comment posted on 11/14/2011 12:41
flintmech
@Magnalon

Based on the extremely glowing bulk of the review, and the fact that the boss and fetch quest comments got nothing more than a passing mention at the end, I would be surprised if they honestly warrant that much of a change in score, considering everything else about the game seems so exquisite to completely make up for them. Keep in mind that the review is meant to reflect the reviewer's opinions, and the score isn't supposed to be a direct mathematical representation of the pros versus cons. A 10 isn't a "perfect" game as no game is "perfect" - it usually means any downsides are very trivial and easily overshadowed by the rest of the game.

Regarding your above comment about classic controller choice - the gameplay (especially the combat) are obviously built around and dependent on the 1:1 motion. No More Heroes wasn't like this... it's combat was more akin to Twilight Princess. I fail to see how button-mashing combat would even work in Skyward Sword. People asking the CC option just don't understand that SS needs the motion plus.
vexed alex's Avatar - Comment posted on 11/14/2011 12:42
vexed alex
I really wish it wasn't Holmes who reviewed this game, just because I know what he likes and dislikes (and how weird I think he is). I can't gauge as well if I'll like it.

I'm not really looking for more Zelda with nice motion controls. I used to go to Zelda for exploration, but games for a very long while have done that better than it. It's too bad.
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