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Review: The King of Fighters XIII photo

I fell madly in love with The King of Fighters XII the first time I played it. After slogging through the slow-paced, polygon-based KoF: Maximum Impact games, it was such a relief to see the series return to its roots. The game featured some of the best 2D graphics I'd ever seen, and a fighting system that felt familiar, yet offered plenty of opportunities for discovery and creativity. 

Then I actually got it home, and I realized how much it sucked that the game had no story mode, the smallest roster in series history (lacking fan favorites Mai, King, K' and many others), shoddy netcode, some balancing issues related to the new systems, and a load of other flaws and frown-makers. The core game was still fantastic, but the fine tuning and features that fans had come to expect from a full-priced retail fighting game release just weren't there. 

Much like Street Fighter III: The New Generation, KoF XII felt like a promising, half-finished first entry in a fighting game franchise that was just begging for a fully-featured follow-up. That brings us to The King of Fighters XIII, the game that does its best to give us the experience that KoF XII should have been in the first place.

The King of Fighters XIII (PlayStation 3 [reviewed], Xbox 360)
Developer: SNK Playmore
Publisher: Atlus
Released: November 22, 2011 (NA) / November 25, 2011 (EU) / December 1, 2011 (JP)
MSRP: $49.99 

The King of Fighters XIII is an improvement on KoF XII in every way, but it still feels a little bit behind the times. With Super Street Fighter IV and Ultimate Marvel vs. Capcom 3, Capcom has set the new standard for these kinds of retail-based upgrades. Both titles feature ten or more new characters, new modes and systems, and copious helpings of re-balancing, all for $40. KoF XIII does the same, but for $10 more. Thankfully, the game does just enough to validate its slightly inflated price tag.

First up are the 11 new characters, including the all-new boss character Saiki, and ten fan favorites from previous KoF titles. Though it's a little bit of a bummer that so few of the game's new characters are really new, it's undeniably great to see classics like Mai, Billy Kane, and King, alongside more recent KoF icons like K' and Kula, make their upgraded debut in KoF XIII's breathtakingly gorgeous graphics engine. Sprinkled in are some characters that are old, but may feel new to many fans, like the forgotten Thai boxer Hwa Jai from Fatal Fury, and the karate master Takuma, who comes to KoF XIII equipped with all-new fighting styles. Though it's still far from the largest KoF game to date, there are more than enough characters here to keep even the most die-hard KoF fan happy.

While KoF XIII adds plenty of characters to what SNK started with KoF XII, it also takes a lot away. The Guard Attack, Critical Counter, and Clash Systems have all been ditched, leading to a game that feels less easy to break and exploit. In their place, we have the Drive Cancel system (which allows you to cancel moves together, costing you some drive meter), the EX system (which allows you to throw out a more powerful version of a special, much like the EX moves in SFIII, SFIV, and the Darkstalkers series), and the Hyper drive mode (which allows unlimited use of Drive Cancels until your Drive Meter runs out). 

What that all leads to is a game that allows for incredibly high levels of play, while making you work really hard to get there. While you may have a fair amount of luck activating a Custom Combo in Street Fighter Alpha 2 or X-Factor in Ultimate Marvel vs. Capcom 3 and just spamming special attacks until your meter runs out, you'll really need to work to make Hyper Drive mode effective. The timing for canceling together specials and supers is extremely specific. Most of the time, your window for a cancel is frame-specific. If you manage to pull off one of the game's many 20-hit drive cancel combos, it will be because you really earned it.

That system is a perfect fit for what KoF has always done best: offer an easier-to-learn-but-harder-to-master alternative to Street Fighter. While the game only has four attack buttons, the amount you can do in a KoF game dwarfs even the most complicated entry in the Street Fighter series. There are four different kind of jumps in KoF, which is just the start of your mobility and counter options. There are rolls, dashes, two types of power counters, get up moves, and much more. In KoF, you can basically get anywhere you want on screen at any time if you understand your character and can properly read your opponent.

Don't be intimidated, though. If you know the basics of Street Fighter, like high/low blocking, half-circle and z-motions, and light-to-heavy attack combos, you'll be able to pick up and play KoF right away. From there, though, there are gallons of KoF-specific gameplay mechanics to be learned and exploited. If you play KoF like Street Fighter, against other beginners, you'll be fine. But beyond the most basic of matches, you'll have to master the roll and the quarter-circle back, half-circle forward roll to keep your face off the floor.

Another thing about KoF that has always made it different from Street Fighter is its focus on beauty. KoF XIII is easily the prettiest game in the series yet. This is the most fluid, detailed, and well-timed 2D sprite animation I've ever seen in a fighter. While I personally prefer the character designs and personality of the Darkstalkers and Street Fighter III games more, I can't deny that in terms of pure technical craftsmanship, KoF XIII is the new champ of sprite-based fighting games.

That focus on beauty isn't just a technical thing with KoF XIII; it spreads over to the character designs as well. While plenty of the KoF dudes definitely have their fair share of machismo going on (particularly the Ikari Warriors Ralph and Clark), just about everyone in KoF XIII is prettier than your average fighter, especially the guys. While Street Fighter IV's art direction focused on making even the slimiest characters chunky and muscular, KoF XIII goes in the other direction, making even the most buff tough guys slinky and stylish. The game has more exposed hairless pecs, perfect hair, and tight leather pants (revealing even tighter man-buns) than your average episode of The A-List: New York. Sure, the game's female cast is attractive, too, but it's the game's selection of beefcake that makes it really stand out, at least in terms of character design.

It's nice to see so many bad-ass fighters play against type. KoF proves that, contrary to what some may tell you, there is nothing wrong with defying traditional gender roles while kicking some ass. That theme is exemplified by Ash Crimson, the main character of KoF XIII. At first glance, you'll be sure that Ash is a woman, but upon further inspection, it's clear that he's something else, something beyond the idea of a "male or female." He may not even be human, and as such, he's not tied down by the rules of humanity. He's not afraid to call a mademoiselle a maggot, or threaten to kill a friend, though in the end, he may be the only one who can save the world. Like the gender-defiant pop stars of the 1980s and '90s, he doesn't follow anyone's rules, and that's a big part of where his power comes from. In that way, he's the perfect mascot for the KoF series as a whole.

Ash's story is just a part of KoF XIII's strange narrative. You can get a condensed version of the game's events in Arcade mode, or explore it in greater detail in the Choose-Your-Own-Adventure-style Story mode. Either way, you will see time stop, a giant demonic doorway open in the middle of a stadium, a very feminine man turn into a naked muscle-person, and much more. Then, when it's ll over, you'll be treated to a quote from classical poet Robert Browning. If you like surrealist, occasionally long-winded storylines in your fighting games (I'm looking at at you, BlazBlue fans), KoF XIII won't disappoint. 

Beyond Story mode, the game is packed with tons of other content. There is an extensive customizing mode that lets you edit every single color in the character sprites (so yes, you can make some characters look sort of nude), along with Time Attack, Survival, Trail, and Training modes. There are also the obligatory art and sound galleries, and other little bonuses.

As for online, it's missing the much-loved spectator mode that you may find in other fighters, but it's still a big step up from KoF XII. I've played on a wireless connection, and I can say that every match I've played with three green bars of signal has been perfectly lag-free. Sadly, there have been plenty of times when the only opponents available were those with one red bar, which led to some sad, laggy disasters. I'm not sure that's the game's fault, though. We'll see when the announced online patch hits in the coming weeks. 

KoF XIII is probably the best game of 2011 for die-hard fans of traditional 2D fighters. From the incredible graphics, to the deeply detailed and difficult-to-master drive cancel combos, to the invigorating options for rushdown and retreat that come with every KoF title, the game feels like the most traditional, yet most skill-rewarding modern fighter on the market. Unlike the Street Fighter IV games, KoF XIII doesn't make much of an effort to win over people who are intimidated by the fighting game genre. Instead, it offers a love letter to all the things that made fighting games a phenomenon in the first place. If you're burned out on Street Fighter or Marvel Vs. Capcom, or are just looking for a more "back to fundamentals" 2D fighter, you'll more than get your money's worth with KoF XIII.



Final Verdict:
9.0

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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71 comments | showing # 1 to 50
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next 50 comments

Nic128's Avatar - Comment posted on 12/16/2011 09:25
Nic128
I love the art style.

Why is there no comments?
DasPooch's Avatar - Comment posted on 12/16/2011 09:27
DasPooch
@Nic128 - Because it's a tired, irrelevant series that no one gives a shit about anymore?
Epic-Kx's Avatar - Comment posted on 12/16/2011 09:30
Epic-Kx
BUSTAH WOOOOOOOOOOOLLLFFF!!!!!
Football Religion's Avatar - Comment posted on 12/16/2011 09:36
Football Religion
The game is fun and really good. I do wish they had Vanessa and Momoko though.

As for the lag... it varies for me. I've gone from SSF4 straight to KoF with some people and the lag is much less prominent in SSF4 (most of the time).

I had more to say but forgot what it was.

Good stuff.
janoDX's Avatar - Comment posted on 12/16/2011 09:40
janoDX
@DasPooch I give a shit about this series... Your argument is invalid...
Gravityboots000's Avatar - Comment posted on 12/16/2011 09:57
Gravityboots000
I'm so glad everyone's being nice to Holmes so far. He's so brave for reviewing fighters.
HeSaNa's Avatar - Comment posted on 12/16/2011 11:43
HeSaNa
I've been considering getting into this series; a curious outsider looking in. From your review, it sounds like this game would be an effective entry-point into the series. Thanks for the review.
bacon1eggs's Avatar - Comment posted on 12/16/2011 12:31
bacon1eggs
I played the demo at a friend's house and I really liked it. I'd never played a KOF game before, but I'm tempted to pick it up. Thanks for the review Holmes!
RagingStormX's Avatar - Comment posted on 12/16/2011 12:42
RagingStormX
Hmmm... I am mildly impressed by this review. It sounds like its from someone who's not a die-hard fan\player of the series but made a good attempt at doing their homework. Well done Sir. To the people on the fence this is definitely worth a buy if you have the slightest interest and enjoyment in fighting games. True fighting gamers need no review or advice...they already own it (or will once then can afford it).
4smackz's Avatar - Comment posted on 12/16/2011 13:41
4smackz
So glad you loved it too! Been rocking this since it came out. The graphics are pure sex. Also happy belated birthday Jonathan :)
Chris Carter's Avatar - Comment posted on 12/16/2011 14:19
Chris Carter
I guess the "no Mai no buy" crowd has been appeased - this iteration has permission to sell respectably.
Sir Tobbii's Avatar - Comment posted on 12/16/2011 14:25
Sir Tobbii
Great review Jonathan, will probably get this post-Christmas Day.
Shin Oni's Avatar - Comment posted on 12/16/2011 14:26
Shin Oni
I love this game so much.

people should buy this game.
Attackbaby's Avatar - Comment posted on 12/16/2011 14:28
Attackbaby
Holmes is the True King of Good-natured Fighters
Janklogs's Avatar - Comment posted on 12/16/2011 14:28
Janklogs
Not a 10/10?

CRAPCOCK BIAS

...nah, I kid. Good review, Holmes. :)
Rogue257's Avatar - Comment posted on 12/16/2011 14:29
Rogue257
@DasPooch

Just because you're too poor to buy games because you live in a council house and your sister works us a hooker, you think you'll diss everything because you're too ashamed to look at yourself in the mirror?

I though so. If you're going to diss a much-loved series without giving a valid argument as to WHY "nobody cares about it anymore", then you can expect responses like this.

If you're gonna insult a series that loads of people love, then prepare to be insulted the fuck out of, you adopted piece of shit.
goinglopsided's Avatar - Comment posted on 12/16/2011 14:32
goinglopsided
LOL @rogue, hilarious!
Karavision's Avatar - Comment posted on 12/16/2011 14:33
Karavision
Das is just mad that there are no comeback mechanics to prop up his scrubby ass. Don't worry DoA will be out soon enough to make him happy.
ThrashingLimbsEd's Avatar - Comment posted on 12/16/2011 14:34
ThrashingLimbsEd
?Damn that was harsh
handhelds4ever's Avatar - Comment posted on 12/16/2011 14:40
handhelds4ever
I like the fact the animations are fluid.

F.Y.I. the creators of this game where thinking of porting this over to the PS Vita,


"the titles being released are appealing, and user impressions are good, so I am very interested in it, not just as a developer but as a user as well. Personally, I'd love to work on a KOF title for PS Vita if the opportunity arises."

http://www.joystiq.com/2011/11/01/kof-xiii-producer-promises-improved-netcode-expresses-interest/

The PS Vita has quite a few fighting games already. UMVC3, SFxT and BlazBlue (to name a few) will be at launch or just a couple of days ahead of launch.
4smackz's Avatar - Comment posted on 12/16/2011 14:42
4smackz
Forgot to mention, your analysis on Ash Crimson and gender identity was really cool and interesting!
Zaheer's Avatar - Comment posted on 12/16/2011 14:48
Zaheer
You had me at Mai.
Pedro Gonzalez's Avatar - Comment posted on 12/16/2011 14:50
Pedro Gonzalez
"The King of Fighters XIII is an improvement on KoF XII in every way, but it still feels a little bit behind the times. With Super Street Fighter IV and Ultimate Marvel vs. Capcom 3, Capcom has set the new standard for these kinds of retail-based upgrades. Both titles feature ten or more new characters, new modes and systems, and copious helpings of re-balancing, all for $40. KoF XIII does the same, but for $10 more. Thankfully, the game does just enough to validate its slightly inflated price tag."

lets not forget those two games are pretty much 40 dollar dlc with patches and what not that they were originally 60 bucks when they first came out but yeah

i did enjoy the review gonna pick up my copy when i get my ps3
DigitalMase's Avatar - Comment posted on 12/16/2011 14:51
DigitalMase
This game is pretty amazing. The 60 fps animation of this quality hasn't been seen since the original Street Fighter 3 (Before Capcom cut all the frames out for 2nd Impact/3rd Strike). It also plays very well. Some of the moves and combinations in training mode have let me know that I will never be very good at this game :D
Chrono99's Avatar - Comment posted on 12/16/2011 15:03
Chrono99
Excellent review
free touch's Avatar - Comment posted on 12/16/2011 15:29
free touch
Played the demo the other day... demo has multiplayer... which is awesome. all the matches I played played perfecto on a triple.

Its just a gorgeous game, and when I get around to it, I'm going to buy it, i have some kmart monies I need to unload.
Revuhlooshun's Avatar - Comment posted on 12/16/2011 15:30
Revuhlooshun
I don't know if I'd look at KoF13 as an add-on compilation to KoF12, then compare it to SSF4 and UMvC3. 13 really is an entirely different game built from the ground up. They didn't just slap in a handful of characters and call it a day like Capcom does.

Awesome review though. Surprised it got this high of a score. This is probably the only fighter I've ever spent an entire day straight playing.
Keres's Avatar - Comment posted on 12/16/2011 15:30
Keres
Jonathan Holmes, is it pedophilia or not if you use Color Edit to make Yuri look naked?
tomothy25's Avatar - Comment posted on 12/16/2011 15:35
tomothy25
I watched some matches of this on a live stream at a recent tournament and holy crap, it's unbelievable in motion. It's gorgeous. I love 2D graphics and this game in particular looks so damn good. If I wasn't terrible at fighting games, I'd pick it up in a snap.

As it stands, I think I'm waiting for Skullgirls, then I'll just grind for weeks in the training mode seeing as it's super in-depth and basically teaches newbies how to play. Then I'll double back and pick up KoF XIII and probably the new BlazBlue as well. Oh and the Persona 4 fighting game, that looks sexy. Hopefully I can actually improve somewhat...

Awesome review, Holmes! I really liked the bit about gender. The issue of equality/sexualisation/objectification comes up quite a lot in this industry, but fighting games especially, so I really enjoyed your perspective.

(I need to stop posting such stupid long comments.)
NEOAKUMA's Avatar - Comment posted on 12/16/2011 15:42
NEOAKUMA
I tend to stay with the Taito Type2 versions of fighting games if there is one over the home consoles.
BobPalindrome's Avatar - Comment posted on 12/16/2011 15:47
BobPalindrome
I reeeeeeeeally wish they'd bring this to Steam.
Creamsnake's Avatar - Comment posted on 12/16/2011 15:57
Creamsnake
This is an excellent review and this game deserves it! Thank you, Jonathan!
Wrath and Pride's Avatar - Comment posted on 12/16/2011 16:11
Wrath and Pride
The demo was pretty cool, might pick up one of these days.
manasteel88's Avatar - Comment posted on 12/16/2011 16:12
manasteel88
Obligatory:


Cool review and you spent a bit too much on bishies for my tastes, but I'm glad it came out positive. ALSO, more games need customization options like this. It's simple and it adds so much more to the game.
Agro's Avatar - Comment posted on 12/16/2011 16:17
Agro
This game wasn't even on my radar, but after playing the demo with a friend, I'm pretty much sold.
Kakashi's Avatar - Comment posted on 12/16/2011 16:20
Kakashi
One question. Did they remove Mai's boob jiggle? <--- priorities
palpablepalpatine's Avatar - Comment posted on 12/16/2011 16:28
palpablepalpatine
I know I'm pretty much asking to be cucified for saying this.

But can't they just move away from the anime look, I mean it's just not looking as glamourous as other fighting games like the Soul Calibur.
Revuhlooshun's Avatar - Comment posted on 12/16/2011 16:37
Revuhlooshun
@Palp - you want the most Japanese fighting game possibly ever created (save Samurai Showdown, another SNK classic) to move away from its anime-esque aesthetics?

I don't see it happening any time soon.
BkV's Avatar - Comment posted on 12/16/2011 16:38
BkV
No mention of the DLC characters in the review. I am saddened. I love this game, and that's all I've been playing recently. I like SF, but KoF is the game I play with a passion.
One of the things I really miss though, are the pre-battle sprite animated intros. Those added a connection between characters, that was more entertaining than the overlaid text the game gives us in the arcade and story modes. The story mode is nice to play as you don't have to fight as many battles like in BlazBlue to complete a storyline, at most you have three battles, but some teams have four battles before they're done with the story.
Arcade mode provides the longer battle experience, and the trial mode is brutal if you don't have good execution, but the trial mode has something I like that the Street Fighter/MvC 3 games don't have, and that is a demonstration mode. The demonstration makes KoF 13's trial mode much better.
KoF XIII is awesome, and for those of us who got the game early, we also got a 4-disc OST which is awesome.
free touch's Avatar - Comment posted on 12/16/2011 16:46
free touch
Its funny how fast daspooch shut the fuck up when he started getting beat down.
whosjohndonut's Avatar - Comment posted on 12/16/2011 16:56
whosjohndonut
i am getting rid of my 14 inch vhs combo and getting a new 1080 tele specifically just for this game. i was not a fan of sf4 leaving the sprites. sprites are lovely esp. when put to good use like kof13
MrBounce's Avatar - Comment posted on 12/16/2011 17:05
MrBounce
Point 1: Just because YOU aren't lagging doesn't mean you're not lagging to your opponents. Get off WiFi if you're playing a fighter online.

Point 2: The sprite characters, attack animations and backgrounds are boring and even ugly compared to other sprite based fighters like Blazblue. The background art in KoFXIII in particular is drab and extremely boring.
DomitorInvictus's Avatar - Comment posted on 12/16/2011 17:14
DomitorInvictus
Excellent review and fitting score!
PrinceHeir's Avatar - Comment posted on 12/16/2011 17:17
PrinceHeir
@DasPooch

ROFL what a dumbass.


definitely one of the best fighting games this generation along with Blazblue, Tekken Tag 2 and Virtua Fighter 5 FS.
Kaoslyon's Avatar - Comment posted on 12/16/2011 17:20
Kaoslyon
I'm torn. I loved this series in the 90's when I was actually good at fighting games. My older age has destroyed my execution and I wonder if the combo system would just end up frustrating me.
arkane9's Avatar - Comment posted on 12/16/2011 17:25
arkane9
Mai Shiranui! HNNNNNNG!
RandomHobo's Avatar - Comment posted on 12/16/2011 17:26
RandomHobo
Damn it Holmes, only you could make me want to play a fighting game even though I am absolutely terrible at them.
kidplus's Avatar - Comment posted on 12/16/2011 17:49
kidplus
I was already sold since K' is back but I'm glad to know several improvements were made to the game overall. Nice review once again Holmes.
Revuhlooshun's Avatar - Comment posted on 12/16/2011 18:25
Revuhlooshun
SNK: please bring Choi Bounge back.
Aidan Smith's Avatar - Comment posted on 12/16/2011 18:30
Aidan Smith
I feel like this review was just a really elaborate Ash Crimson is Gay joke with a score at the end.
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