Glad you guys took our comments onboard from the Battlefield 1943 review!
Maybe come Tuesday the online will be ready to rock. It's a bit of a coin toss at the moment.
I had another review-related question, though. Is it worth mentioning in select 360 2-D fighting game reviews whether or not the 360 d-pad makes it less playable? If the game is really precise as you say, I don't see it being very fun with the broken d-pad, and the vast majority of consumers can't afford $150+ fight sticks.
Playing against it, however, must be a free win. :P
and I should've KNOWN a Athena pic would be shown here somewhere. But I see Ash so all is well. Good read though. Now to get some sucker to buy this game for me.
And then what happens when you want to start playing after having to dashboard? You have to sit thru about 5 minutes of logos before you can even press start.
Fucking retarded.
Is it a hard series to get into and play? The 3 on 3 fighting system is very intimidating to this fighting game newbie.
My thoughts exactly. She's one of my favorite characters in the series and with some of the other characters gone, it's very difficult to justify the $60 price.
1. Online sucks.. feel free to update that whenever.
2. UI, sprites, and animation are all second rate (using sprites in a 2009 game isn't "keeping it real"... it's "keeping it lazy"
3. The game is gimped by neglecting to include nearly half the popular characters that people enjoy playing. How about we leave Sagat, Ryu, and Ken out of Street Fighter 5? (Understandable if they don't come back later with character dlc)
4. The amount of in-game content is laughable, even for a fighting game.
All of this for 60 dollars!? Really? This is that good of a game? Guys seriously, save your money. Go buy a GOOD fighting game like Blazblue, and come fight with us on PSN. I'll only be getting KOF if 1. its under 30 dollars or 2. I can get a free copy from one of my friends at GC.
Second rate? What? Since when is using sprites lazy?
Good review, Topher. Still not sure if I want to buy it at full price or wait for a price drop. Eh, doesn't matter. I can't afford it at the moment.
I'd assume doing 3d models would be the lazy route compared to 2d sprites.
KOF on the other hand looks like someone took a dump in a box of legos, and threw it on my screen. If it was any blockier, I would swear that I was playing an SNES game. I do love sprites, and I understand their appeal (especially to the Eastern market). However, with the bar raised so high by the games already released this year, this entire game seems like a lazy attempt to cash in on the console market.
Lazy is the shitty interface and presentation of the rest of the game, which I very well pointed out in the review.
Even if it was because of hardware upgrade, you have to give it to them and not pull anymore Capcoms.
I didn't really think I had a preference before, but Disgaea 3 featured two filters, one with more 'blocky' sprites and one clean. I hadn't thought about it much before, but when I was comparing the two I came to the conclusion that I preferred the blocky one because I could understand it more.
There's something so admirable about being able to see how it was created as a sprite. It's brilliant to see something drawn so well, but to see something built out of pixels is like seeing a Gundam made out of lego or the Notredame Cathedral made in Minecraft. Which has no real point I suppose.
Though for the sake of it I'll be dickish and say; 'What the hell? We have the two greatest looking 2D fighters that have ever existed and yet we're arguing what's nicer? Just be happy for once in your life internet that everything is awesome.'
I liked the review (seemed balanced) and I agree with the choice in art direction as it is aimed (IMO) at older gamers who grew up with sprite based graphics. I won’t take anything away from people that like Blaz-blue, it’s just not my cup tea visually. Something about both Guilty-Gear and Blaz reminds me of flash animation and I am sort old school in my preference for cell drawn animation (the best of cell-drawn>the best of flash – just an opinion not a declaration).
Not sure whether I will get a stick for this on my 360. Strangely, I was able to use my 360 D-pad (not all that different from the Genesis and Saturn pads) to propel myself to a significant winning record in SFIV, beating numerous opponents who claimed to be using a stick. I admit that while I am no grand-champion of SF, I have played the game for a VERY long time (I was there when the arcade game had a huge cabinet and giant bop-em’ buttons – anyone remember that – I know I am dating myself) and I am well versed in cross-ups (a cornerstone for Ryu players) and other subtle techniques found in the series which definitely gave me an advantage against less experienced players. Question: has anyone heard of that Hori fighting pad? I saw a pic of it once, but after mad-cats brought out those SF themed pads, I only saw the sticks and the mad-cat pads. I would really like to get my hands on one of those because I prefer good “pads” to arcade style sticks. Any help would be appreciated.
Some of the base level Hori sticks run you around 60 bucks. That's as low as you want to go, until madcatz makes an entry level stick.
@Topher
I don't mean to sound hostile.. I lurve 2d fighting games. This just seems a step below the rest of the ones that have come out lately. My biggest problem is that I don't believe that this game is worth anywhere near the 60 dollar asking price. I'm a bitter and broke gamer...
I apologize for any hostilities.
Don't get me wrong, I love BlazBlue, and I think it's gorgeous as well. But it's a different kind of art, and there's no reason they can't both be beautiful for what they are. I think it's silly and ignorant for people to compare the two.
You are right in that both games (Blaz-Blu and KoF) are great looking, but I agree with your comment that moves have a different feel when using highly detailed sprites....and then there's the nostalgia. Again, good write up and thanks for the suggestion.

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