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Review: The King of Fighters XII photo

It was the best of times, it was the worst of times. The old Dickens passage might never have applied so well to a videogame as it does the release of SNK Playmore and Ignition Entertainment's KOF XII.

It comes to us hot on the heels of the fantastic BlazBlue, with Street Fighter IV still going stong thanks to the recent EVO tournament. Not to mention any number of legendary fighting games lighting up the digital download stores like Clark Griswald's Christmas tree, with Tatsunoko Vs Capcom still looming on this Winter's horizon.

There's no arguing that 2009 seems the year of the fighter, which will surely have an impact on the game's success, for better or worse. The question is, will KOF XII have an impact on the already crowded marketplace? Hit the jump for my full review.

 

The King of Fighters XII (PS3, Xbox 360 [reviewed])
Developer: SNK Pleaymore
Publisher: Ignition Entertainment
Released: July 28, 2009
MSRP: $59.99

[Editor's note regarding online play: Please be advised that as it had not yet been officially released, this game has been reviewed using a non-retail Xbox 360, and as such, I am unable to relay any experience with its network performance. However, the build reviewed is the very same as the retail version, and you can rest assured that if the online functionality turns out to be fuXXored, this review will be updated accordingly to reflect said suckage.]

Considering the current fighter-saturated climate, it might not be a bad idea to kick things off with a little disambiguation before we even get into the review proper. King of Fighters is a franchise that almost borders on cult status as far as mainstream gaming is concerned. Having originated console-wise on the Neo-Geo, it never enjoyed the same popularity as something like Street Fighter, and as such, might not ring as many bells for people who haven't spent a lot of time in the arcade. But chances are if you know it, you adore it. And if you don't know it, maybe now's a good time to get acquainted.

The KOF series (and SNK in general) is known for re-using its old character sprites in new games. This time around, however, with the series moving to new arcade hardware, the development team has opted to re-draw every last one of them, using new techniques -- increasing both the resolution as well as the frame count of each animation. The end result is some truly stunning sprite art, and that's the point I most want to drive home when discussing how the game looks. These are sprites.

There was a bit of a throwdown in the Destructoid offices a few days ago regarding KOF XII's visuals, and it wasn't the first time I'd heard the game referred to as "jaggy" or "not as pretty as BlazBlue." instead of polygonal 3D models or 2D vector art, SNK has held tight to its roots and kept all the game's artwork sprite-based. This look is admittedly not for everybody, but if you appreciate the design team keeping it real, you're going to see just how much tighter and more solid this can make a 2D fighter.

No, it doesn't look like SFIV or BlazBlue. But rather than bitch about what it isn't, you might try appreciating it for what it is -- and that's some of the most dynamic, detailed, well-animated and all-around gorgeous sprite art you've ever seen. Stills and screenshots do no justice to how great it looks in motion.

The stage settings have been given this treatment as well, with all sorts of classically SNK-flavored nonsense taking place in the backgrounds. Headbanging fat ladies, pigs randomly charging across the screen, ridiculous humor abounds. The entirety of the core game is a great example of what 21st century pixel art should look like. For what it is, it's magnificent. The only question is whether or not you'll like what it is, and that's up to you. But regardless of whether you're a fan of the dots, there's no denying that the animation is fluid and graceful, and every one of those added frames makes itself known. In the movement of clothing, in facial expressions, everywhere.

While it's neither fair nor sensible to compare KOF XII to its competition based on the visual design choices in its core game, (remember, it's an entirely different form of art), I find it perfectly fair to compare it based on what it has to offer your eyes outside of that. Unfortunately, it ain't much.

This is where I find most fault with KOF XII. The UI, menus, all those little extras that can take a great-looking fighter and wrap it up as a complete package? They suck. Some of it is so plain it's hard to believe it's part of the same game, especially when everything on the inside, from the hit counters to the gauges in the HUD, looks so great.

After waiting through an absolutely comedic number of company logos upon booting up the game, the main menu is a monochromatic blue with a spinning globe logo in the background; thoroughly uninspiring and not helped in the least by the Times New-Roman font that nearly everything is presented in.

That might have been passable for a main menu alone, but the azure suckage carries on throughout every selection, every option list, and even into the multiplayer lobby. The menus on your cellphone ten years ago were prettier and more navigable than this. While it might not seem important, for SNK's biggest and most beautiful release in years, it's like setting the Mona Lisa in a frame made of macaroni and pipe cleaners.

As for extras and flair, all KOF XII really gives us aside from a few very short anime cutscenes is a gallery of unlockable artwork and images -- all of which I'm sure would be quite lovely if the paltry menu descriptions gave us any indication as to what you have to do to unlock them. There's also a feature that lets you record your bouts to watch later in a Replay Mode, but again, no obvious clues on how to do this.

Worst of all is that none of this surprises me, after KOF 98's untranslated menu on XBLA and what seems to be a careless disregard for user interface from SNK lately on the whole. It's laziness, and it's starting to look like a habit. These are great games that deserve far better than this sub-shovelware level of presentation. It might not be as important as the core game, but you kids really need to step it up. This stuff still matters.

But if you don't mind eating your Filet Mignon on an ugly paper plate, you'll be happy to know that the core game kicks ass. Seasoned KOF veterans will notice some differences, but this is still SNK fighting at its finest, and a King of Fighters title through and through. Most of the adjustments are relatively small, but they're there.

For instance, there's a clash mechanic in place now, so that if you and your opponent strike with the same button press at the same time, you'll see a break animation and both players will be pushed back into a neutral position. Some people may not appreciate this if they're the ones at the helm when it happens, but you can expect a few excited cries of "oh shit!" from anyone spectating. Speaking of which, that's one thing KOF XII will offer you that SFIV can't: spectators in multiplayer mode.

The main difference you'll notice in terms of gameplay, however, is that the familiar Tactical Shift System has been removed in favor of the new "Critical Counter" system. In close combat, countering with a strong punch gives you a short window of time in which you can chain attacks together. Your lifebar will glow green to indicate that window, and when time's up you can seal the deal with one of your character's special moves. It happens pretty fast, but it's not incredibly hard to pull off, and when you do, it's nasty. Some of the more hardcore KOF fans will miss Tactical Shift, but trust me, you will be hurting people with this new system, and you'll be having a blast doing it.

The only catch is, you won't be doing it as Mai Shiranui. Or Rock Howard. Or Ramon. Or a lot of the other characters you've grown used to seeing, and indeed maining in many of the previous games.

There are 22 available characters, with Elizabeth and Mature being exclusive to the home console versions. That sounds like a pretty solid lineup as 2D fighters go, but if you've ever played KOF, you know this is the smallest roster we've ever had, at about half the size of what we've come to expect. My own mains are all present and accounted for, but that's not going to be the case with a lot of people. If you're a Chizuru or a Maxima, you might find yourself with an urge to kick someone's ass in real life when you learn you can't do it in KOF XII.

"No Mai, no buy" seems to be a popular response when the game is mentioned, and I can't say I blame anyone for feeling that way. In all honesty, I can't begin to imagine why SNK Playmore would leave out so many of the characters that have made this franchise what it is, least of all Mai Shiranui. They've hurt a lot of feelings with this emaciated roster, and in turn, probably hurt their own sales numbers as well. 

There's been talk of unlockable characters, but after 16+ hours with the game, I've yet to see any new faces. There have been rumors of downloadable fighters, but SNK hasn't officially announced anything, and all I'm seeing on the marketplace at the time this review was written are some alternate soundtracks. No Mai? Really? I guess this would be the part where you'd insert some joke about her enormous boobs not fitting on the disc, but anyone who mains her is probably not in a laughing mood about now.

Still, what will matter most, and to the most players, is the fighting. And to reiterate, the fighting is delicious. It's solid. It's downright awesome. This is only made better and more satisfying by the great sound effects, with each punch, kick and special attack sounding like somebody is seriously having their day ruined. The voicework that goes along with all that pounding is pretty top-notch as well, even in English. And if you don't agree, there's an option to switch the voices (and even text) to the original Japanese. Some people won't care, but that option always gets a thumbs-up from me, and likely from more than a few lifetime KOF fans.

Rounding out the audio department is a pretty straightforward instrumental rock guitar soundtrack, which, while not exactly toe-tapping, feels like a blessing after a certain ... less-than-destructible main theme has been raping us in the ears these past few months. Each of the game's six stages gets its own number, along with another for the main menu, all of which are unobtrusive. I personally have no complaints. You won't exactly be rocking out to any of these songs, but at least they aren't offensive.

All of the above considered, I'm pretty happy with King of Fighters XII overall. Provided the online doesn't suck, I think most of the game's faults and shortcomings will be easily forgettable, especially after a few hundred rounds with friends. It's certainly solid enough to be played for years to come. There's no Mai, but the characters who did make the list play true, and most look better than they ever have. 

The core game is spectacular, even if the presentation framing it is awful, and it's got the potential to be well worth the money. So should you buy it? That depends on what's most important to you, but I'm going to say you most certainly should.

[UPDATE: With the retail version now available, I've been able to test the online functionality of KOF XII as it is being experienced by all players. Verdict? Not what we'd hoped. This being a fighting game and pretty heavily dependent on that feature, the game loses a point from its review score, as promised from the start. Those of you obsessed with numbers should note that this changes nothing about the statements made in the review, as I still find it to be a worthwhile purchase. Try reading the description that comes after the number instead of just the number. Thanks.]

Score: 7- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)


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122 comments | showing # 1 to 50

Krow's Avatar - Comment posted on 07/26/2009 14:05
Krow
Well, that's all I need to know. I'm off to buy this game.
Autumn's Avatar - Comment posted on 07/26/2009 14:12
Autumn
Good job with the Editor's note prefacing the review.
Glad you guys took our comments onboard from the Battlefield 1943 review!
TewDee's Avatar - Comment posted on 07/26/2009 14:12
TewDee
I agree with this review 100%. While I do have my own gripes, the main ones that everyone will be seeing and not just my OCD-self are covered. NIce job Topher.

Maybe come Tuesday the online will be ready to rock. It's a bit of a coin toss at the moment.
Monodi's Avatar - Comment posted on 07/26/2009 14:13
Monodi
I give it one Athena out of Athena.
Magnalon's Avatar - Comment posted on 07/26/2009 14:18
Magnalon
Nice review! The Editor's note also helped a ton.

I had another review-related question, though. Is it worth mentioning in select 360 2-D fighting game reviews whether or not the 360 d-pad makes it less playable? If the game is really precise as you say, I don't see it being very fun with the broken d-pad, and the vast majority of consumers can't afford $150+ fight sticks.
TewDee's Avatar - Comment posted on 07/26/2009 14:22
TewDee
@Magnalon - It won't be fun on the 360 D-Pad. I'm having trouble on my stick. I can't imagine what it's like to play on that abomination.

Playing against it, however, must be a free win. :P
EternalDeathSlayer's Avatar - Comment posted on 07/26/2009 14:29
EternalDeathSlayer
Well, I plan to rent it from GameFly ASAP.
Topher Cantler's Avatar - Comment posted on 07/26/2009 14:32
Topher Cantler
@Magnalon- I played it using the MadCatz fightpad because I wouldn't subject myself to the 360 Dpad. But that goes for any and all fighting games, not just this one. However, KOF uses a 4-button layout, so at least you won't have to worry about any RB/LB/trigger confusion or weird button remapping.
Shin Oni's Avatar - Comment posted on 07/26/2009 14:39
Shin Oni
eh people will get over Mai. Especially since she's really fallen from grace with the later KoF Females (Angel...May Lee...Mature...Shermie...we can go on.)

and I should've KNOWN a Athena pic would be shown here somewhere. But I see Ash so all is well. Good read though. Now to get some sucker to buy this game for me.
RAB's Avatar - Comment posted on 07/26/2009 14:40
RAB
The spectator in lobby mode fucking kills me because if you're spectating and you want to leave, you HAVE to either wait til the match is over or just fucking dashboard that shit.
And then what happens when you want to start playing after having to dashboard? You have to sit thru about 5 minutes of logos before you can even press start.

Fucking retarded.
Dead Movie Star's Avatar - Comment posted on 07/26/2009 14:45
Dead Movie Star
My fingers are crossed for good online... but I have the feeling that I'm just gonna get it anyway.
Mr Wrighty 987's Avatar - Comment posted on 07/26/2009 14:45
Mr Wrighty 987
Cool, i'm getting this on import, fingers crossed i'll get it next week.
saeusse's Avatar - Comment posted on 07/26/2009 14:48
saeusse
no Mai... WTF
Kraid's Avatar - Comment posted on 07/26/2009 14:53
Kraid
I'm gonna have to get use to Iori's changes but I'm going to pick this up fo sho.
AudioTerror's Avatar - Comment posted on 07/26/2009 14:57
AudioTerror
Only over the past year I've really gotten into fighting games, (SF2THDR, SF4, BlazBlue, Mark of the Wolves) and I'm really curious to try this out. I've never played a KOF game, so I have to ask:

Is it a hard series to get into and play? The 3 on 3 fighting system is very intimidating to this fighting game newbie.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:00
Topher Cantler
@AudioTerror: Nope, it's a straightforward 4-button fighter with not a hell of a lot to learn. If you've played a fighter or two in your life you should be able to jump right in and start pounding.
EggmaniMN's Avatar - Comment posted on 07/26/2009 15:01
EggmaniMN
I don't know why people were even up in arms over Mai at all. She wasn't in XI Arcade either. She hasn't been around since 2003. Get over it.
Guardian Phoenix's Avatar - Comment posted on 07/26/2009 15:01
Guardian Phoenix
"No Mai, no buy."
My thoughts exactly. She's one of my favorite characters in the series and with some of the other characters gone, it's very difficult to justify the $60 price.
nilcam's Avatar - Comment posted on 07/26/2009 15:01
nilcam
@AudioTerror: It's somewhat similar to MotW as that game is a future KoF in the timeline. Both are made by SNK and are pretty close relatives.
Wedge's Avatar - Comment posted on 07/26/2009 15:04
Wedge
Who cares about Mai when you have Ash <3.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:05
Topher Cantler
I can't blame anyone for being upset about Mai. It's fucking stupid that she's not in it, especially with some of the older characters making a comeback. Doesn't affect me personally, but I completely understand. I'd have been furious if there was no Athena.
Shin Oni's Avatar - Comment posted on 07/26/2009 15:06
Shin Oni
Wedge wins.
CountingConflict's Avatar - Comment posted on 07/26/2009 15:07
CountingConflict
This entire review seems a little too apologetic to SNK for what is quite possibly the worst game they've ever released.

1. Online sucks.. feel free to update that whenever.
2. UI, sprites, and animation are all second rate (using sprites in a 2009 game isn't "keeping it real"... it's "keeping it lazy"
3. The game is gimped by neglecting to include nearly half the popular characters that people enjoy playing. How about we leave Sagat, Ryu, and Ken out of Street Fighter 5? (Understandable if they don't come back later with character dlc)
4. The amount of in-game content is laughable, even for a fighting game.

All of this for 60 dollars!? Really? This is that good of a game? Guys seriously, save your money. Go buy a GOOD fighting game like Blazblue, and come fight with us on PSN. I'll only be getting KOF if 1. its under 30 dollars or 2. I can get a free copy from one of my friends at GC.
Nasdroth's Avatar - Comment posted on 07/26/2009 15:14
Nasdroth
@CountingConflict

Second rate? What? Since when is using sprites lazy?

Good review, Topher. Still not sure if I want to buy it at full price or wait for a price drop. Eh, doesn't matter. I can't afford it at the moment.
Danmartigan's Avatar - Comment posted on 07/26/2009 15:14
Danmartigan
Oh wait, this is a full retail release? I thought it was a download for some reason. From what I've seen, this is not worth 60 bucks.
Shin Oni's Avatar - Comment posted on 07/26/2009 15:15
Shin Oni
last I checked, it took more time into doing sprites than going 3d.

I'd assume doing 3d models would be the lazy route compared to 2d sprites.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:16
Topher Cantler
I'm not sure what part of my rambling about how beautiful the sprites and animation are translated to "second rate" for you, but if you take a look at the dot art gallery I linked to I'm pretty sure you'll find that opting for sprite art is anything but lazy.
s0lesurviv0r's Avatar - Comment posted on 07/26/2009 15:22
s0lesurviv0r
I'm really hoping that the rumor that K' and Mai will be DLC comes true.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:25
Topher Cantler
And as for "apologetic" perhaps you'll want to try actually reading the review, which does a pretty decent job of pointing a finger in SNK's face for the parts they fucked up.
CountingConflict's Avatar - Comment posted on 07/26/2009 15:28
CountingConflict
I didn't translate your article Topher, I'm speaking from my experience playing the game with my friend Justin. Sprites are great in a lot of games, but in a fighting game market that has seen improvement on nearly every front the past couple of years; a new precedent has been set for the console market. HD remix, SFIV and Blazblue all have done character design and animation beautifully. It's not only fun to play the game, but great to look at on the HD tv you probably have in your house.

KOF on the other hand looks like someone took a dump in a box of legos, and threw it on my screen. If it was any blockier, I would swear that I was playing an SNES game. I do love sprites, and I understand their appeal (especially to the Eastern market). However, with the bar raised so high by the games already released this year, this entire game seems like a lazy attempt to cash in on the console market.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:32
Topher Cantler
Sprites aren't for everybody, and if you don't like it, you don't like it. But again, as for calling it "lazy," that's a bit backward.

Lazy is the shitty interface and presentation of the rest of the game, which I very well pointed out in the review.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:35
Topher Cantler
I'm not trying to be a dick or argue with you, I'm just saying don't shit on it for being what it is. Saying "the sprites are too blocky" is like saying "the steak is too beefy."
Crackpot's Avatar - Comment posted on 07/26/2009 15:39
Crackpot
Hmmm... Kind of a small roster for a KOF game.

Looks purty though.
vApathyv's Avatar - Comment posted on 07/26/2009 15:41
vApathyv
I just have to ask...did K' make it in? If not, I'll probably skip this.
Shin Oni's Avatar - Comment posted on 07/26/2009 15:48
Shin Oni
Truthfully, you can't call SNK lazy after this turn. They actually stopped being lazy and got with the times by making new sprites and stopped rehashing their same old sprites.

Even if it was because of hardware upgrade, you have to give it to them and not pull anymore Capcoms.
XanderSan's Avatar - Comment posted on 07/26/2009 15:54
XanderSan
@Topher: That's probably the most sensible statement concerning the subject in ever.

I didn't really think I had a preference before, but Disgaea 3 featured two filters, one with more 'blocky' sprites and one clean. I hadn't thought about it much before, but when I was comparing the two I came to the conclusion that I preferred the blocky one because I could understand it more.

There's something so admirable about being able to see how it was created as a sprite. It's brilliant to see something drawn so well, but to see something built out of pixels is like seeing a Gundam made out of lego or the Notredame Cathedral made in Minecraft. Which has no real point I suppose.

Though for the sake of it I'll be dickish and say; 'What the hell? We have the two greatest looking 2D fighters that have ever existed and yet we're arguing what's nicer? Just be happy for once in your life internet that everything is awesome.'
Dexter345's Avatar - Comment posted on 07/26/2009 15:56
Dexter345
Short review: it is a 2D fighter. If you like 2D fighters you'll like it. If you don't like 2D fighters you won't.
Topher Cantler's Avatar - Comment posted on 07/26/2009 15:58
Topher Cantler
@XanderSan: Well put. Stop bitching and play sum gaemz, people.
GameraTheGreat's Avatar - Comment posted on 07/26/2009 16:09
GameraTheGreat
Reviews can be funny things sometimes and I rarely let them determine a purchase. Normally, I only check them to see if my impression of a game, prior to it going “gold”, was accurate and whether the gameplay is consistent with what I expected (based pre-release media). King of Fighters is a personal favorite of mine (as are most SNK brawlers – been playing them since The Art of Fighting, Fatal Fury, and World Heroes came onto the arcade scene) and I expected to purchase the game.

I liked the review (seemed balanced) and I agree with the choice in art direction as it is aimed (IMO) at older gamers who grew up with sprite based graphics. I won’t take anything away from people that like Blaz-blue, it’s just not my cup tea visually. Something about both Guilty-Gear and Blaz reminds me of flash animation and I am sort old school in my preference for cell drawn animation (the best of cell-drawn>the best of flash – just an opinion not a declaration).

Not sure whether I will get a stick for this on my 360. Strangely, I was able to use my 360 D-pad (not all that different from the Genesis and Saturn pads) to propel myself to a significant winning record in SFIV, beating numerous opponents who claimed to be using a stick. I admit that while I am no grand-champion of SF, I have played the game for a VERY long time (I was there when the arcade game had a huge cabinet and giant bop-em’ buttons – anyone remember that – I know I am dating myself) and I am well versed in cross-ups (a cornerstone for Ryu players) and other subtle techniques found in the series which definitely gave me an advantage against less experienced players. Question: has anyone heard of that Hori fighting pad? I saw a pic of it once, but after mad-cats brought out those SF themed pads, I only saw the sticks and the mad-cat pads. I would really like to get my hands on one of those because I prefer good “pads” to arcade style sticks. Any help would be appreciated.
JoZo's Avatar - Comment posted on 07/26/2009 16:10
JoZo
Screw the graphic haters... I still love my Wind Waker and this kind of visuals nonetheless. I seriously don't give a crap if games don't look up to date, as long as its awesome to play and things mesh well. Repetitive textures on the other hand is lame and lazy.
AhmetBeraty's Avatar - Comment posted on 07/26/2009 16:16
AhmetBeraty
i hope there will be dlc for this. I think it needs more characters. i was gonna buy it, but im already getting a free copy. i wanted to buy a arcade stick, but i dont wanna pay $150 or even $80. are there any good ones that are a little cheaper?
JLanphear's Avatar - Comment posted on 07/26/2009 16:19
JLanphear
I'm sad about no Mai, but I'll get over it. I want this, and once I get money I'll have it. :)
CountingConflict's Avatar - Comment posted on 07/26/2009 16:28
CountingConflict
@AhmetBeraty

Some of the base level Hori sticks run you around 60 bucks. That's as low as you want to go, until madcatz makes an entry level stick.

@Topher

I don't mean to sound hostile.. I lurve 2d fighting games. This just seems a step below the rest of the ones that have come out lately. My biggest problem is that I don't believe that this game is worth anywhere near the 60 dollar asking price. I'm a bitter and broke gamer...

I apologize for any hostilities.
Topher Cantler's Avatar - Comment posted on 07/26/2009 16:30
Topher Cantler
@Gamera- the MadCatz pad is decent. It's no Saturn pad, but beats the hell out of the standard 360 controller.

Don't get me wrong, I love BlazBlue, and I think it's gorgeous as well. But it's a different kind of art, and there's no reason they can't both be beautiful for what they are. I think it's silly and ignorant for people to compare the two.
Los255's Avatar - Comment posted on 07/26/2009 16:34
Los255
I was actually sad they didn't include King.

That Critical Counter system sounds nice.
kefkaesque's Avatar - Comment posted on 07/26/2009 16:37
kefkaesque
No Mai no buy.
GameraTheGreat's Avatar - Comment posted on 07/26/2009 16:43
GameraTheGreat
Thanks Topher....I may give mad-catz a chance, I just don't want a goofy SF pic on my pad when I am playing KoF, Virtua, Soulcal, Tekken or DOA. I know that's a pretty lame stance...

You are right in that both games (Blaz-Blu and KoF) are great looking, but I agree with your comment that moves have a different feel when using highly detailed sprites....and then there's the nostalgia. Again, good write up and thanks for the suggestion.
Tubatic's Avatar - Comment posted on 07/26/2009 16:58
Tubatic
Groovy. I've never been a big KOF fan, but I'll add this one to my rental queue.
Mentok the Mindtaker's Avatar - Comment posted on 07/26/2009 17:05
Mentok the Mindtaker
I want the game... it's GORGEOUS! The animations are clean as hell. And even though I "main" Mai (lol) im not all that upset as 22 chars is by no means a weak number of characters, even the lack of modes doesn't even really get me as it is a fighting game, and all i want to do is beat the shite out of people... the thing that gets me is the lack of stages.... 6? Seriously? WTF!? Here's hoping for stage DLC and maybe a couple of characters too, maybe even a new mode.... whatev
Solgrim's Avatar - Comment posted on 07/26/2009 17:09
Solgrim
I have it coming in from gamefly as I type this. If it's good I can get it for 45 from them. We will see. At least this didn't score higher than BlazBlue ;)
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Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006