Christ... with the pay for gold and the whole points thing, I just hate my Xbox sometimes. So many games I might have bought if I didn't have to learn math.
This WAS initially planned as an XBLA game, but was eventually blown out into a full retail game.
And thanks for the reveiw Nick.
The unlock option is a shortcut that saves you having to exit the game, find the page on the market place and then purchase it there.
Also, there's loads of points converter calculators that will show you how many moon bucks you get for real money. Takes the stress out of all that math.
It's possible that this review was finished over a week ago, and coverage was just embargoed until now.
Also, there are around 100 other reviews for Resistance 3 that didn't attempt the public multiplayer component - read them. Then read Nick's review that will be one of the only articles that covers actual MP/netcode.
It's not embargoed and nick said it would be out the end of last week. I "preferred" this site for reviews. Like I said, excuse me for being a fan of the site and holding the reviewers to their word.
Nick, will you also do video reviews for the DTOID Show?
Snarky response aside, I'm sorry the review hasn't landed on time. It's not so much you being interested in the review and expressing it that led to my response. It's that if you look at your comment history, your last 10 comments on unrelated stories have been "Where's the Resistance 3 review?" as if we owe you something. While I totally and completely can appreciate that you prefer Dtoid for reviews, understand that we all have a lot of things on our plates. Harassing us about it won't make it come any faster.
Real short review? It's good. Buy it. But I believe that you likely already have, right?
On a side note. The "as if we owe you something" comment is a little much. I only asked about something you implied was going to show in a certain frame of time. What keeps this site in business? The readers right? You don't owe me a thing. I woulda been fine with a simple "I'm running behind on it" after my first comment.
Sad to see that a cool technology is left behind its possibilities, just because MS's "You are the controller" marketing bullshit is more important to them than good game design.
Kinect would be so much better, if they would allow something like a nunchuk or the move navigation controller, so there could actually be a way to move in an 3D environments properly. Not happening. And this is why:
Sadly this is the reason kinect is a success. A few days ago walking in a store to pick up a game, I heard three young women talking: "Have you played this kinect? It's for playstaition or xbox, I don't know, but it's the best!!! It works on it's own." They are no longer alienated by an input device...
Some people would discribe them as the "super casual". But they are the people MS is succcesfully aiming at.
This game would have been better with some tool that allows physical inputs and a 8/10 is clearly the wrong message to MS when it comes to making Kinect to something worthwhile for people that are interesting in good gamedesign.
"8/10 is clearly the wrong message to MS..."
What? I'm sure you are a lovely person but that is a seriously dumb thing you have just written.
I'm sure this review hasn't been written to assess the future direction of kinect, its a review of a game.
Should Nick have marked it down because you feel it will promote more games like it? Because that's even dumber than what you initially said.
I was clearly talking about Gunstringer - I was saying Gunstringer may have had an embargo, and he could have had this review done over a week ago, when he got his possible review copy.
Implying that he is still working on R3.
Derp.
There's really not a lot to agree with. You've basically highlighted kinects casual appeal (which is no bad thing) and then proceeded to suggest a good game shouldn't have received a good score because of casuals.
I can't agree with any word you said. People are entitled to their fun and if a simple control scheme makes it easier to play for some then I'm all for it.
You're coming across as selfish.
ok, cross the 8/10 sentence in my post. The score wasn't my point and I have no problem with cassual games, not at all. I play them quite often.
This is my problem:
"With The Gunstringer, Twisted Pixel have woven together story and gameplay in a way no Kinect game developer has been able to do to date."
One year after Kinects release the only games that are considered as good are "Child of Eden" (Rez-style game), "Gunstringer" (Rez-style game), Dance Central (mimicing shapes) and if you are one of those people you will mention "Kinect Sports" and "Fruit Ninja" (Have played them on other consoles years ago, no but thank you).
So much more could have been done if MS would've allowed developers (they asked for it...) lightsabers, analog-nubs, etc.
And this won't change. Watch footage of Star Wars Kinect and this new horror game (forgot the name). This is all they will give you and this is a shame.

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