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Review: The Dark Meadow

5:00 PM on 10.10.2011   |   Jim Sterling

Review: The Dark Meadow photo

Phosphor Games is a studio pulled together from the ashes of Midway. When the company went under, it left behind an open-world superhero game, one that the developers didn't want to see die. They reformed as Phosphor, and rebuilt the game as Awakened

We've only seen conceptual footage of Awakened, but Phosphor has something a little more substantial for us until the game's ready to be shown in detail. The studio has taken to the iOS platform, armed with Unreal technology and looking to tell a story. 

It's a story that's well worth being told.

The Dark Meadow (iOS)
Developer: Phosphor Games
Publisher: Phosphor Games
Released: October 6, 2011
MSRP: $5.99 (standard) / $8.29 (HD)

The Dark Meadow's similarities to Infinity Blade are numerous and obvious, needing to be mentioned. Like ChAIR's smash-hit iOS title, The Dark Meadow takes the form of a timed combat game in which players must dodge or block incoming enemy attacks and swipe the screen to hit back once the opponent's exhausted itself. It's a tested system, one that still works very well, although Phosphor doesn't include parry attacks as Infinity Blade does. 

As well as melee combat, The Dark Meadow throws in ranged assaults. Each enemy starts at the end of a corridor and staggers toward the player. During this time, players must dodge incoming projectiles while aiming and firing a crossbow using very simple touch controls. Once the enemy gets close enough, the crossbow is automatically replaced with a sword for close quarter dueling to take place. 

Obligatory role-playing elements are on offer, with experience earned at the end of each battle and forty levels to gain. With each level increase, stat points can be sunk into various attributes, improving ranged or melee damage, crossbow reload speed, defense or health. A huge variety of swords, crossbows, and health-augmenting amulets can also be bought with gold found scattered throughout the environment.

Exploration is a big part of the experience. The Dark Meadow is set in an abandoned hospital consisting of rooms connected by corridors. Rooms contain loot and background story elements, while monsters spawn in the corridors. Pulsing green icons on the floor indicate the next position players will move to once touched. It's a very simple navigation system, and while some may not appreciate the on-rails nature of movement, I find it perfectly suited to the all-touch control scheme. 

As stated, the game owes a lot to Infinity Blade, but where it really stands out is with its exemplary story and atmosphere. The game starts with players waking up in the ruined hospital and meeting a mysterious man in a wheelchair. This man becomes the only guiding voice in the game, constantly communicating with the player via loudspeakers set up in each room. It quickly becomes apparent, however, that he isn't all that he claims to be, and his increasingly mad commentary -- as well as his instructions that you are to kill the beautiful "witch" who barricades important sections of the hospital -- paints a picture of an insane and malicious individual. 

However, he's also an incredibly funny character, one very reminiscent of Portal's GLaDOS. Each of his broadcasts is a treat, as he regularly struggles to win your trust while pathologically demonstrating just how untrustworthy he is. He'll thank you for being smart enough to invent the Internet before taunting you by claiming to have just found a huge amount of food. He'll claim the mysterious woman of the hospital is pure evil while admitting that half of what he's said about her is a lie. He is, at times, utterly hilarious, and sometimes he's rather creepy. 

This focus on storytelling is the real drive of The Dark Meadow, making it something more than a slightly less polished Infinity Blade and giving it something truly special. As players uncover notes from torn diaries, newspaper clippings, or the insane doodles of madmen who seem to know what's going on, a very strange and eerie world is created. It's a funny game, but an altogether foreboding one. A mysterious world that never gets too convoluted or obtuse, and provides just enough information to keep one hungry for more. 

There are definitely some issues that hold it back. Loading times can be lengthy and the frame rate sometimes gets spotty. The combat system isn't quite as refined as the game it's borrowed from, either. The dark visuals can make incoming attacks a little difficult to see and the dodge button seems incredibly forgiving, with attacks that should hit the player passing through so long as a dodge was activated at some point in the enemy's animation. 

My other big problem with the game is the store. Every single item of equipment is available from the start, provided one has the gold for it, and it seems to defeat the object of collecting any loot. Furthermore, this seems designed to encourage in-app purchases of gold. Players can buy their way to the top with gold purchases starting at $0.99 and climbing to an outrageous $49.99! Of course, these purchases are totally voluntary and gold can be achieved through simple grinding, but it will take a lot of time to save up for the most powerful gear. 

The best equipment isn't needed to experience the full game, and it's still a very fine game indeed. Designed very well around the limitations of iOS and featuring some of the most disturbing creature designs this side of Silent Hill, Phosphor has created a very atmospheric and engrossing game with a delicious streak of dark humor coursing through its veins. The Dark Meadow is worth picking up for anybody with an interest in iOS gaming.



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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19 comments | showing # 1 to 19
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TheNephilym's Avatar - Comment posted on 10/10/2011 17:12
TheNephilym
Sounds awesome, Jim. Let's dance.
Kryptinite's Avatar - Comment posted on 10/10/2011 17:18
Kryptinite
Usually I'm a puss when it comes to "horror" games. I might have to get this.
Steven Hansen's Avatar - Comment posted on 10/10/2011 17:29
Steven Hansen
8/10, Toilet.
Rockefellow's Avatar - Comment posted on 10/10/2011 17:31
Rockefellow
What firmware does it require, guys?
Jack Fear's Avatar - Comment posted on 10/10/2011 17:44
Jack Fear
@Jim,

I've been loving it so far as well. I didn't expect the wheelchair man to be such a factor in my enjoyment of the game. He's hilarious! How did you feel about how often the random encounters occur? As a fan of both RPG's and horror games, I felt like it happened just a little too often. I understand it's not the scariest game, or even trying to be, but the random encounters break it up just a little too much. It is a loot-based game though, in a sense, so I suppose it's a necessary caveat. Any thoughts on this?
Chad Concelmo's Avatar - Comment posted on 10/10/2011 18:15
Chad Concelmo
It still blows me away that iOS games can display graphics that good. Amazing. Nice review, Jim!
Los255's Avatar - Comment posted on 10/10/2011 18:17
Los255
Will do!
Brock Janikowski's Avatar - Comment posted on 10/10/2011 18:41
Brock Janikowski
Very much looking forward to pick this one up. Always glad to see a great iOS game. The platform has a lot of potential if only developers were willing to push it.
DaedHead8's Avatar - Comment posted on 10/10/2011 19:20
DaedHead8
Games like this and Infinity Blade really make me wish I had an iDevice to play them on. Some day...
Mr Andy Dixon's Avatar - Comment posted on 10/10/2011 19:42
Mr Andy Dixon
Cool! I'll definitely pick this one up!
Ramminchuck's Avatar - Comment posted on 10/10/2011 19:51
Ramminchuck
Heeee getting this tomorrow likely!
Sæglópur's Avatar - Comment posted on 10/10/2011 22:03
Sæglópur
Ok, this looks cool. I'm buying it.
M47R1X's Avatar - Comment posted on 10/11/2011 00:50
M47R1X
Any chance of this running on an iPod Touch 2G?

...


Didn't think so...
Monkey News's Avatar - Comment posted on 10/11/2011 08:44
Monkey News
Awakened best happen, that games looks amazing! So they have a publisher now?
PhilK3nS3bb3n's Avatar - Comment posted on 10/11/2011 10:27
PhilK3nS3bb3n
Dammit, I want this or IB on android. I know IB isn't happening, how bout this? Cmon guys.
DethLocke's Avatar - Comment posted on 10/11/2011 11:08
DethLocke
OR I can pay 40$ for my 4th version of ocarina of time on 3DS! Hmm......
Insanity-Oo's Avatar - Comment posted on 10/11/2011 16:52
Insanity-Oo
My poor ipod touch 2G T_T
Rhuno's Avatar - Comment posted on 10/12/2011 08:14
Rhuno
I've had my eye on this one; I think I'll make the purchase! It looks really good!
AppUnwrapper's Avatar - Comment posted on 11/09/2011 16:50
AppUnwrapper
Great review! I've been enjoying Dark Meadow as well. Love the old man's voice acting!
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