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The Conduit is a game with baggage.

After it was first announced last year, it quickly become a symbol to game-fans on either side of the "Wii divide". Many people who hate the Wii want the game to fail in order to prove that "real games" can't survive on a non-HD console. People who love the Wii want the game to succeed to prove that the Wii really is a "hardcore" system too, and not just for Nintendo fanboys and old people. 

So, is The Conduit worth all the hype and fan-boy jousting? Matthew Razak and Jonathan Holmes are here with the straight dope, right after the jump. 

The Conduit (Wii)
Developer: High Voltage Software
Publisher: Sega
Released: June 23, 2009
MSRP: $49.99

Jonathan Holmes-

The Conduit is a game about a secret spy who is working hard to stop a diabolical terrorist mastermind from committing crimes against humanity, who after some unforeseeable events, is forced to singlehandedly fight off an alien invasion (or at least, something like it). Cynics will immediately write off the game for ripping off GoldenEye and Halo in the same stroke, and in doing so, they'll be missing out on all the other cool stuff that the The Conduit rips-off. Narrative themes from They Live, visual set pieces from War of the Worlds, and secret-government-cover-up-busted-by-rogue-operative-bad-ass heroics from 24 are all present. As different as those influences sound, they all blend together rather organically, making for a game scenario that is altogether familiar to fans of action sci-fi, but never offensively so. 

It's no Metal Gear Solid, but it's a fun story. The cinemas feature some fairly big name voice-acting talent, including Never Cry Werewolf star Kevin Sorbo. Actually, Kevin is responsible for the worst of the acting by the game's three man cast. The guy who plays Michael Ford (the protagonist) and Mr Adams (the old man who OMG SPOILERS might be a bad guy) do a much better job than Sorbo. Even more convincing than the main cast is the voice over work found on the various radios that pop up in-game, BioShock-style. These little audio-only vignettes are totally optional, but if you take the time to tune in to them, you'll get to experience the most creepy and fun parts of The Conduit's narrative. Stuff like stories of survivors infected with a mysterious "bug" that appears to be lethal (especially to children), televangelists ranting about the alien Armageddon, and run-of-the-mill soldiers communicating about the hopelessness of their situation, all add a real life touch to the otherwise thoroughly Hollywood storyline. 

More than the story, it was the constant roll out of new types of enemies and weapons that kept me glued to The Conduit. The game features standard human enemies who think generally like humans (they usually try to take cover first, then come looking for you if you hide for too long), little kamikaze alien jerks who die with one hit (but sometime explode upon impact), big ass alien beefcakes who come at you non-stop and can turn invisible at will, giant flying dragonfly looking aliens who toss grenades at you, little giggling aliens who sound like Gizmo from Gremlins, and the list goes on.

For every enemy there is in the game, there is a corresponding gun. You'll start the game firmly embedded in the real world, fighting standard humans with regular, present day weaponry. From there, you move up to some Star Trek-style laser throwing cannons, and eventually into alien firepower that is often alive and wriggling in your hands. All guns have their own quirks and utilities, and though many of them will seem familiar to fans of the FPS genre, others will offer a few surprises. My favorite is probably "The Shrieker", an alien gun that lobs explosives that the player can guide mid-air with pinpoint accuracy with a twist of the remote. This kind of stuff has been tried before, like the guided missiles of Metal Gear Solid and that super-fancy gun-thing from Resistance: Fall of Man, but directing your projectiles never felt as organic and effortless as it does in The Conduit, and that has everything to do with the controls.

As you may already have guessed, the controls are the real star of The Conduit. They're the real reason, some would say the only reason, to play The Conduit instead of another console FPS. Though everything about the game's controls is customizable, I played the game from beginning to end on the default setting, and had more fun than I've ever had with another home console FPS. Keep in mind, home console FPSs are my least favorite genre of game going today, but that's mostly because of the way they control. Ever since GoldenEye, I've hated FPS aiming with the analog stick. In The Conduit, aiming is always fun, which means the game itself is always fun, even when it doesn't totally deserve to be (more on that later). Another plus to the game's aiming system is that you can zoom-in sniper style at any time with any gun, though you can only fire while zoomed in with certain firearms. Maybe that doesn't mean a lot to you, but as a sniping fan from way back, this option is a godsend. 

If the controls are The Conduit's sexy leading man, then it's ugly sidekick is probably the all seeing eye; ASE for short, as it is the other major thing that differentiates The Conduit from other FPSs. From it's hyperbole-packed name, you'd think that the ASE was a pretty powerful piece of hardware, but in the end, it's really just a flashlight. Using it when prompted does a lot to help the game from getting too repetitive. Most levels in single player campaign are paced between fire fights, and using the ASE to unlock doors, find secret passages, data disks, or defuse mines. It's far from the most clever item/weapon I've seen in a videogame, but The Conduit is definitely better off for its inclusion.  

Now for the stuff I was less than thrilled with; namely the games graphics, level designs, and the end-level climaxes. High Voltage uses a really cool texture mapping technique on everything in the game that is wet and/or shiny, which is great, because by some wild coincidence, tons of stuff in the game is wet and/or shiny looking. All the aliens, many of the armored human enemies, most of your guns, many of the environments, and the abundant, Giger-influenced alien tentacle/testicle architecture utilize this type of texture, and they all look fantastic, almost 360/PS3 quality. Everything else in the game; not so much. It's actually pretty jarring to see so many PS3 looking characters existing in an often PS2-looking world. This inconsistency does work to make the aliens truly look like they don't belong in the world around them (and therefore, more alien), but it can also be visually distracting, like the game is yelling at you "LOOK HOW SHINY MY ALIENS ARE". 

The level designs are also a mixed bag. Some areas, like the city streets and the airport-to-subway levels, feature a nice variety of open areas, tight quarters, and spots to use for hiding and sniping. Others, like the secret lab and the White House, are generally corridor-based affairs, with medium-sized rooms at the largest. There is still plenty of action in these levels, as well as ASE related stuff to do, but they're still notably less dynamic and interesting than the other bits. 

As for end-level climaxes, they aren't all bad, but they're generally forgettable. The ending of the game is particularly anti-climactic. It's not the worst ending I've seen, but it's not epic in any way, which is strange for a game that touts itself as "big screen, popcorn entertainment". There are epic moments in The Conduit, but they often happen in the middle of the game, or smack dab in the middle of a level. I guess it makes things more unpredictable and less "videogame-y" to pace things that way, but if I didn't want "videogame-y", I wouldn't be playing a videogame. 

Then there's the multi-player. It's online, 12 player max, features Wii speak integration, and can be played in a a variety of different modes and environments. There are also a variety of different character skins available, so if you want to play as an alien or a CIA agent wearing a gas mask, you have that option. Though this is by far the most full featured and deep multi-player FPS on the Wii, it still pales compared to the modes and environments of Halo 3 or Killzone 2. Still, I'd rather play The Condiut than either of those two games, and again, that's only because of the controls. I doubt current fans of home console FPSs will feel that way, but that's not who I think the The Conduit was made for. This isn't a game that's trying to outdo other home console FPSs, but rather make a home console FPS for those who want to like the genre, but haven't been able to up until now due to the way they control. 

The Conduit, and it's potential success or failure, shouldn't be used as a gauge for how well "awesome hardcore" games sell on the Wii, mostly because the game isn't all that hardcore, or even that awesome. In terms of graphics, level design, and even story, the game isn't in the same league as comparable titles like the Metroid Prime series,or Resident Evil 4: Wii Edition. If The Conduit does sell well, it wont mean that hardcore games do or don't sell on the Wii. All that will tell us is that a substantial amount of FPS-friendly Wii owners are willing to look past some game design mediocrity in order to play a fully featured online shooter that has very good controls and very shiny aliens.

You can count me amongst them. 

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

Matthew Razak-

It's hard for me to separate what The Conduit represents and how good a game it actually is, as I think the former directly affects my ideas on the latter. As Mr. Holmes has already discussed this isn't God's gift to the genre of the FPS, it's not even Santa Clauses gift to the genre. I think the best way to sum up the overall quality of The Conduit is to say that if it were a game based on a movie (it's plot pretty much is just from a bunch of different movies) we'd be pointing to it as a demonstration of how movie games can not suck. Hopefully, everyone is on the same page with me here when I say that. However, if I had to sum up what kind of building block this should be for FPS (and all games) on the Wii then I would be dropping names like Halo and Super Mario 64

When I envisioned writing this review before playing the game in full I thought I'd be rambling on about how great the controls are, because they are. However, it's hard to say anything about the controls in the game because they are exactly what you make them to be down to almost every single minute detail. Jonathan says he didn't change much, but I found the turning speed to be a bit fast for me so I notched that down and popped my sensitivity up a bit. It took me a few tries to find what felt good, but once I got it it was easy to roll on in comfort. In short, the controls are your controls, and I can neither complain about them or applaud them as I have no interaction with how you will set them up. I can however applaud the simple fact that this amount of control depth even exists, because it is so important to making shooters on the Wii work. A word of warning though: don't scratch your nose with your nunchuck hand while pointed at a wall, it often results in a grenade suicide if you have that set up for grenade throws.

So the controls are immensely polished because you can polish them immeasurably, but what about the stuff you can't control? It's more of a hit or miss bag there. The stories presentation is seriously lacking, with a lot of "deep thoughts" tossed in that have no real depth because the character development is non-existent. Jonathan mentioned that GoldenEye was a major influence, and I agree the shooter does have a very retro-FPS feeling to it. Part of that is the gameplay itself, which is all about duck and cover and run and gun, but part of that is because the entire story is delivered via text and voice-over. You never see anything outside of the underground tunnels and office buildings you find yourself in. There's an alien invasion going on, but all you see is literally what you see, and not in the good way like Half-Life

Speaking of those office buildings and underground tunnels, they're actually the Washington DC Metro system and famous landmarks like the Pentagon and White House. I totally agree with Jonathan's assessment that the levels looked pretty bland, but I have to give massive props to the guys at High Voltage for absolutely nailing the DC Metro system. As a resident of DC it's infuriating that so much takes place here in movies and games and yet it never looks like the city I grew up in. Bravo to them for making the Metro look like the Metro.

Of course the other 99 percent of you could care less about this little factoid, however, it illustrates an important fact about the game. Most of the flaws, aside from a bit of repetitive level design, are not because High Voltage wasn't paying attention to details, but because the Wii must be getting destroyed by the stuff the the game is doing so well. Guns, enemies and important objects look stellar. The enemy AI is spot on, the amount of bad guys on the screen at once is never lacking and I didn't once experience a frame rate drop. It is a testament to what can be done on the Wii, but brings me back to the problem of whether I'm giving it too much credit simply because it does things that should be done in every game.

I can tell you where I won't give any credit, and that is in the music. One never really realizes how important well cued and appropriate music is until you run into a game that doesn't have it. Music cues throughout the game were oddly placed or didn't make much sense at all, and the overall score was severely lacking. Luckily you're too busy taking out a variety of bad guys who attack with pretty logical strategy at a constant pace. The game is fun, plain and simple, no matter how odd the soundtrack.

Jonathan discussed the game's enemies and the variety of well designed weapons already, but I'd like to point out that the game does some very interesting things with a plethora of different weapons and you never get that feeling that you're just using the same weapon over and over because it's the best. Often FPS games turn into you shooting one gun throughout each level because it is clearly the best, but not here. The devs did a great job of making each weapon useful and worthwhile -- except the rocket launcher, those are always disappointing in any game. 

I found the ASE sadly underused. The item has potential and could have really separated the gameplay from other FPS, but it's mostly relegated to finding hidden objects and detecting landmines. When I first saw the ASE in action I thought it was a great opportunity to force the player to decide between guns and safety. However, the game never really combines the two as much as I would have liked, relegating the two modes of gameplay into separate parts instead of a cohesive whole. It's one of those missed opportunities in a good game that makes you desperately want a sequel to see how they could improve on it.

The online is fantastic and robust for the Wii. I hate tacking on "for the Wii" to the end of sentences so let's take it out of that context. The online is fun and simple. There, that seems much better and far less qualified. There are plenty of games out there with far more in depth online rosters, that have massively larger levels and more gameplay options. In fact that's almost all there is out there now. The Conduit's online is like stepping into a time-warp and playing GoldenEye online with better controls and more variety of weapons. The levels are smaller and more enclosed, the shooting is frantic and there isn't any ass on there whose been playing the game for the past four years everyday and can take you out in a nanosecond every time you respawn. It's actually pretty refreshing to go back and play what feels like an old school shooter, and the easy to understand controls also give it that same universal appeal that GoldenEye had. It's good, you'll have fun, and you won't be confused. (As a side note, I picked up Wii Speak to play with this game and that things is pretty darn cool. I wish more people had it, though.)

Is The Conduit disappointing? No, not at all. I think it turned out to be exactly what we all thought it was going to be: a well executed Wii FPS with some ups and downs that's fun to play. Oh, and in case you were wondering about the game's replay value and I accidentally erased my 80 percent completed game and had to play through it twice. It was still fun.

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

Total Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

 


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46 comments | showing # 1 to 46

covah's Avatar - Comment posted on 07/17/2009 18:07
covah
I'd say its a rent. I've said before while I appreciate what High Voltage is trying to do for the Wii, the Conduit is just too uninspired to be worth a full price.
Tubatic's Avatar - Comment posted on 07/17/2009 18:08
Tubatic
word.
10BobMarleys's Avatar - Comment posted on 07/17/2009 18:09
10BobMarleys
Okay, okay, I'll plug in the Wii. I know I left it around here somewhere....
NukaCola's Avatar - Comment posted on 07/17/2009 18:10
NukaCola
From what I played of the game I enjoyed it. I agree, the controls are great, with my only disappointment being that you can't map shaking the nunchuk to reloading your gun (although then I realized that throwing grenades with the nunchuk was excellent). The online is kinda meh. I'll get the game when it drops in price. I still wish it had split-screen.
PenKaizen's Avatar - Comment posted on 07/17/2009 18:16
PenKaizen
I might get it now for the retro experience I have missed.
Magnalon's Avatar - Comment posted on 07/17/2009 18:24
Magnalon
From Destructoid, the website that generally is very hard on games, I expected way less than 7! :D.

Despite my expectations, nice review: a 7 indicates that it's not for everyone, which is perfect in my opinion.
whormongr's Avatar - Comment posted on 07/17/2009 18:26
whormongr
I am confused, how is this casual and family friendly? I don't know what's going on.
Kyousuke Nanbu's Avatar - Comment posted on 07/17/2009 18:30
Kyousuke Nanbu
I'll give it a rent.
CWal37's Avatar - Comment posted on 07/17/2009 18:38
CWal37
This is pretty much what I expected. I wish every game let you map anything to anything it would certainly make them a lot more interesting even if it is a functionality that has existed in PC gaming forever. Always good to read the impressions though, keep up the excellent work!

I'm completely serious when I say that Destructoid's review was the reason why I bought MGS4, and I enjoy that game immensely. You guys do a great job.
killatia's Avatar - Comment posted on 07/17/2009 18:46
killatia
I agree with the review.
Holyetheline's Avatar - Comment posted on 07/17/2009 18:56
Holyetheline
It looks like fun and all but I just don't see myself buying this for any reason in the future.
Catmurderer's Avatar - Comment posted on 07/17/2009 18:57
Catmurderer
I couldnt turn in this game.
Rigby's Avatar - Comment posted on 07/17/2009 19:01
Rigby
pew pew pew!
False_Flag's Avatar - Comment posted on 07/17/2009 19:09
False_Flag
Best reviews of the game. About damn time.
L0cky's Avatar - Comment posted on 07/17/2009 19:26
L0cky
detructoids review is again spot on.
Iplayed trough this game and its a fun shooter with does a lot of things right but isnt special.
i would rate it a 7 myself.
Hiltz's Avatar - Comment posted on 07/17/2009 19:27
Hiltz
I don't know about the actual scoring as I would rate it just slightly higher,, but I have to say that Destructoid has written one of the best reviews for this game. Nice work.
Droll's Avatar - Comment posted on 07/17/2009 19:33
Droll
I think it's very easy to separate what Giant Bomb represents and how good it is: It's a FPS that is trying with all of it's heart to be an approximation of a genre that's been figured out, and done better, on other platforms. A game with highly customized controls do not a good game make. Though good controls can always make a positive first impression, and FPS is only 50% control. The other 50% is everything else: interesting player-enemy interaction, compelling art direction, and it's those areas that The Conduit is lacking in, in spades; generic combat, generic enemies, generic level design, generic art design. Generic, Generic, Generic.
Are there really "gamers" who want The Conduit to fail or succeed as some kind of representation of the Wii? Those people are motherfuckers. The Conduit is not the Wii, The Wii is Wii Sports, Mario Galaxy, Warioware: Smooth Moves, and a host of TOTALLY UNIQUE game experiences that would be IMPOSSIBLE on any other platform. The Wii is badass because it isn't trying to be an online social powerhouse or an incredible multimedia beast. The Wii isn't Smash Bros. or Mario Kart. The Wii is something completely different.
Half-assed approximations of genres that are and have been done better on eight different platforms are not the things that are going to make the Wii relevant to total jerks who base their happiness on the ebb and flow of console sales performance.
Droll's Avatar - Comment posted on 07/17/2009 19:37
Droll
I think it's very easy to separate what Giant Bomb represents and how good it is: It's a FPS that is trying with all of it's heart to be an approximation of a genre that's been figured out, and done better, on other platforms. A game with highly customized controls do not a good game make. Though good controls can always make a positive first impression, and FPS is only 50% control. The other 50% is everything else: interesting player-enemy interaction, compelling art direction, and it's those areas that The Conduit is lacking in, in spades; generic combat, generic enemies, generic level design, generic art design. Generic, Generic, Generic.
Are there really "gamers" who want The Conduit to fail or succeed as some kind of representation of the Wii? Those people are motherfuckers. The Conduit is not the Wii, The Wii is Wii Sports, Mario Galaxy, Warioware: Smooth Moves, and a host of TOTALLY UNIQUE game experiences that would be IMPOSSIBLE on any other platform. The Wii is badass because it isn't trying to be an online social powerhouse or an incredible multimedia beast. The Wii isn't Smash Bros. or Mario Kart. The Wii is something completely different.
Half-assed approximations of genres that are and have been done better on eight different platforms are not the things that are going to make the Wii relevant to total jerks who base their happiness on the ebb and flow of console sales performance.
BattyAdroit's Avatar - Comment posted on 07/17/2009 19:55
BattyAdroit
This looks like a rental at best.
MowDownJoe's Avatar - Comment posted on 07/17/2009 20:13
MowDownJoe
I love my Wii. I want to support hardcore titles on it, but right now... I just can't buy ANY console FPS games, Wii or otherwise. Not just because I can't afford it, but because I still haven't finished up all the games in the Orange Box, and they feel like they'll be all the FPS I'll need.
Cadtalfryn's Avatar - Comment posted on 07/17/2009 20:28
Cadtalfryn
@Matt Razak
Ditto on the Erasing your game accidental(trying to rush through the pre-game credits) as well as the scratch your nose = grenade suicide. I picked up a WiiSpeak for this too and the only problem with the thing is I don't have more people to use it with online. If you're still playing this post review I'd definitely be down to use it multiplayer with you.
Arch649's Avatar - Comment posted on 07/17/2009 20:58
Arch649
I'll definitely give this one a go.
Doomsday Forte's Avatar - Comment posted on 07/17/2009 21:44
Doomsday Forte
I need to find a place that rents this around here first. I haven't done Wii gaming for a while (but I move in phases so..)
pedrovay2003's Avatar - Comment posted on 07/17/2009 22:04
pedrovay2003
@Amaru

Put a lot of thought into that, huh?

As for the article, I'm fine with Metroid Prime for my FPS stuff on the Wii, although The Grinder has me very interested. I just don't need another FPS with nothing to pull me in right now.

That's the problem with FPS games --- They all need to do something different to make sure they stand out. That's why almost every shmup is different.
lubczyk's Avatar - Comment posted on 07/17/2009 22:17
lubczyk
Did anyone notice the Goldeneye background music in the Video Review? I can't believe that I recognized it. I haven't played Goldeneye since 1998 and I still remember it. Ah, brings back memories.
Chronic Logic's Avatar - Comment posted on 07/17/2009 22:37
Chronic Logic
A solid 7, but I'd probably just rent it, I mean, there are better shooters out there.
DinnertimeNinja's Avatar - Comment posted on 07/17/2009 22:41
DinnertimeNinja
Good reviews.

Fair and balanced.

Kind of disappointed there isn't some ROGUE reviewer handing out 2's though ;)
Mirax's Avatar - Comment posted on 07/17/2009 22:45
Mirax
I think I'll buy it, I need a decent FPS to play on my Wii besides MP3 (which is actually not really a shooter).
peachboy's Avatar - Comment posted on 07/17/2009 23:04
peachboy
if i can find it used, or if my rampaging cocaine tycoon does particularly well one month, i'll definitely make the effort to grab this one.
flaming burrito's Avatar - Comment posted on 07/17/2009 23:47
flaming burrito
wii fanboys, the lot of you.
Drop of Flame's Avatar - Comment posted on 07/18/2009 01:03
Drop of Flame
"Fanboys and detractors are at war about this game... 7." Didn't see that coming.
SWE3tMadness's Avatar - Comment posted on 07/18/2009 06:38
SWE3tMadness
Looks like another rental...I was actually hoping this would be better, but oh well. :[
Dan CiTi's Avatar - Comment posted on 07/18/2009 06:56
Dan CiTi
I think 7 is a little high for this one. This game isn't compelling for me at all.
martinine's Avatar - Comment posted on 07/18/2009 07:18
martinine
I thought it was pretty fun. I don't mind Wii controls, and I liked the customization. I had a prob with the game looking up to the left sky a lot when I wasn't actually moving the remote. I think the batteries may have bene low, but it pissed me off for the whole week I rented this.
SephirothX's Avatar - Comment posted on 07/18/2009 08:10
SephirothX
BLACK still looks better then this game
Sid Of Bee's Avatar - Comment posted on 07/18/2009 09:11
Sid Of Bee
I completely agree with these guys... I loved playing The Conduit mainly due to the controls. It was far more fun than alot of "better" FPS out there simply due to the awesome controls.... and fun is all that matters. Most people who hate on the Wii are either fanboy nuts or gamers that just suck at Wii controls. In fact, I find that alot of seasoned gamers suck at Wii controls. I am awesome at them and typically prefer them in the games that they work well in... like The Conduit!
Minamu's Avatar - Comment posted on 07/18/2009 09:12
Minamu
Haha I don't know who you are, video reviewer, but damn, you have a funny voice xD
CALkulon's Avatar - Comment posted on 07/18/2009 09:34
CALkulon
"...levels are compromised mainly of..." lolwut?

Also it seemed to me (from the video again) that some of the AI was a bit...well...shit. There looked to be a lot of times where the enemy just ran straight at you when they could've been blowing your face off. Does that happen often?
Cadtalfryn's Avatar - Comment posted on 07/18/2009 11:20
Cadtalfryn
@CALkulon
Yes if you're playing on the lowest difficulty setting. They're a tad more forgiving on the normal (guarded) difficulty. However, on Elevated or anything higher they're absolutely brutal.

What's nice is you can change the difficulty at any time. So if you get too frustrated or aren't being challenged enough you can adjust accordingly.

I usually play on Elevated difficulty. However, there was this part before you get your suit (no regenerating health and not much of it to begin with) where you're dropped into an ambush with multiple Conduits and you need to run up a hill, into a monument full of Drones. I must have died about ten times before I got frustrated enough and dropped the difficulty to normal.
Electrium's Avatar - Comment posted on 07/18/2009 12:09
Electrium
<i>"LOOK HOW SHINY MY ALIENS ARE"</i>

I'm trying to think of something to say about this, other than point out how hilarious it is. I think it just needed to be quoted...
Marioland's Avatar - Comment posted on 07/19/2009 19:20
Marioland
Ah Mattew, I have erased my savegame by mistake too. I thought i was selected it to LOAD but the corresponding hotspot is not in the center as expected. whoopsie daisy.

I found some glitches that occur when the ASE is illuminating arcs and curved stuff in buildings. You can get this effect while pointing on the arcs in the big room in the DC Washington library. It's like polygons that can't decide what color they are.
PappaDukes's Avatar - Comment posted on 07/20/2009 10:16
PappaDukes
@Chronic - There are better shooters? On the WII!?
bobyoko's Avatar - Comment posted on 07/20/2009 10:24
bobyoko
while it's true that this game has flaws, it's still one of the best games on wii. definitely the best shooter, and one of the tops in graphics as well. the only way you can argue that it's not worth buying, is if you're a halo/killzone fanboy. i don't care how many times i hear about the flaws in this title. i've played the halo series to completion, as well as the current gen military shooters (they are so memerable that i can't recall the actual names), and this game is more fun. yes, i said it. so, i care not what the review says, as the last game i bought based on great reviews was zak & wiki, and that game sucks a fat one. this one doesn't need a review score, it's simply a buy.
Mr Jonson's Avatar - Comment posted on 07/20/2009 23:49
Mr Jonson
Even though I have an Xbox 360,I got this game for the controls, since I hate using a gamepad for FPS. If you have an xbox 360, a PS3 or a decent PC gaming rig you'll get a feeling of "been there, done that" with this game: the experience overall is eerily close to what you would get on a higher end console.

It's a fun and simple FPS that lays the groundwork for better first person shooters on the Wii. From playing it you can foresee that they can make a follow up with a better story line and better art direction that would be as good or better than what's on the higher end consoles.

After playing this, those games High Voltage announced are starting to look really interesting...
The Amazing Shenazin's Avatar - Comment posted on 08/20/2009 19:07
The Amazing Shenazin
Zero Punctuation absolutely trashed this game, but of course he trashes just about everything
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