Quantcast


Review: Tatsunoko vs. Capcom: Ultimate All-Stars photo

When I tell one of my fighting game-playing friends that Capcom's releasing a new fighting game called Tatsunoko vs. Capcom, the first thing they ask is, "What's a Tatsunoko?", frequently with an incredulous tone of budding disinterest clearly present in the questioning.

Instead of answering their largely unimportant question, I instead cut to the chase and let them know that Tatsunoko vs. Capcom plays like an evolved version of Marvel vs. Capcom 2, features 26 characters (21 of which have never been in a fighting game before or have all-new play styles), is as easy to learn but hard to master as the Super Smash Bros. series, and features online play that is thus far nearly lag-free. Their incredulous tone turns into excitement.

Really, that's all you need to know about Tatsunoko vs. Capcom. I expect that fans of Capcom's superhero rave series (X-Men: Children of the Atom, Marvel vs. Capcom), fans of Smash Bros., or anyone who wants to play an almost completely new fighting game with 26 characters, will love the game. It has a few flaws, but it's otherwise a fantastic game, easily my favorite Capcom fighter of this generation.

Still not convinced? Well, then hit the jump for the full review, you stubborn son of a b*tch.

[Editor's note: Also see the Destructoid review of the Japanese build of the game, which was released back in 2008. --Jonathan]

Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)
Developer:
Eighting Co. and Capcom
Publisher: Capcom
Released: January 26, 2010
MSRP: $49.99

Okay, about that Tatsunoko question: Tatsunoko is the name of a Japanese animation company that's been around for the better part of fifty years. A few of their creations have gone on to star in big-budget live-action films (like Yatterman and Casshern), while others have managed to even grab some crossover success in the United States (like Gatchaman/G-Force). Over the past two years (since the release of the Japanese version of the game), I've learned just how much Tatsunoko means to certain high-ranking staff at Capcom Japan. A lot of armchair critics have been quick to claim that Tatsunoko vs. Capcom has little chance of selling in the US due to its weird name and cast of partially unfamiliar characters. What I've come to find out is that Capcom USA and Capcom Japan are well aware of this, but they made the game anyway.

Why? Well, the answer's simple: they wanted to make a videogame for themselves and for like-minded fans. Tatsunoko vs. Capcom is truly a labor of love, and it shows. The game is packed to the gills with fan service, characters from both the Capcom side and the Tatsunoko side that were thought to be dead to the world, and a general feeling of exuberance that can only be the result of a creative team whose inspiration has thrown their imagination into overdrive.

"Imagination" is the key word with Tatsunoko vs. Capcom. The game is brimming with ideas, both in terms of visuals and gameplay. If you can imagine a combo or fighting technique, it's probably possible. The only thing limiting you is your own creativity and technical skill. Unlike in Street Fighter IV, the characters in Tatsunoko vs. Capcom don't generally fit into the typical Capcom types (charge character, 360-throw character, shotokan, etc.). These are characters the likes of which have never been seen in a fighting game, and may never be seen again, ranging from a giant 25-foot robot to a five-foot-tall, super-deformed superhero who can control time. For a fighting game fan, a game like Tatsunoko vs. Capcom represents truly undiscovered country.

Thought the basic combat system fits firmly into Capcom's superhero rave line of fighters, there are a few major changes worth mentioning. Like Capcom's other tag-team fighters, Tatsunoko vs. Capcom allows you to pick two fighters at the start of a match. You can call out the second character for assist attacks, or tag them into the primary combat roll, allowing their partner to replenish some health from the side-lines. The Baroque combo system changes that a bit. Instead of replenishing the red part of your health meter by tagging a character out, you can also sacrifice it to power a Baroque combo. Trading health for offensive power is a risky maneuver, but it can yield huge rewards. There is nothing like being on the verge of defeat and using your red health to power a 114-hit Viewtiful combo, bringing much shame and sorrow to the competition.

While the Baroque combos are sure to please fighting game enthusiasts looking to learn ever more complicated fighting techniques, the game's simplified controls work to appease the other side of the market: gamers who like fighting games in theory, but can't actually play them in practice. Using an arcade stick, GameCube controler, or Wii Classic Controller makes Tatsunoko vs. Capcom play like a slightly stripped-down version of Marvel vs. Capcom 2 that employs three buttons instead of four. If you use the Wii Remote or Wii-Remote-and-Nunchuk control schemes, the game plays much more like Smash Bros., with one button for all regular attacks, and one for all special attacks. This effectively opens the game up to everyone who ever wished they could effectively play a traditional 2D fighing game, but terminally sucks at quarter-circle-forward-and-fierce-punch controls. Now even the least dexterous among us can know the joys of chaining a hadouken into a shin-shoryuken.

The game's cast also smacks of Smash Bros. influence. While previous Capcom vs. titles have featured a broad range of characters as well, Tatsunoko vs. Capcom has by far the most varied (and insane) roster of players utilized in a 2D fighter. On the Capcom side, newcomers Frank West (Dead Rising) and Zero (Mega Man X) join Ryu (Street Fighter), Chun-Li (Street Fighter II), Alex (Street Fighter III), Batsu (Rival Schools), Morrigan (Darkstalkers), Mega Man Volnutt (Mega Man Legends), Roll (Mega Man: Powered Up!), Kajin No Soki (Onimusha: Dawn of Dreams), Viewtiful Joe (Viewtiful Joe), PTX-40A (Lost Planet), and the Cabel-esque Saki (Quiz Nanairo Dreams) to form the most eclectic cast the publisher has ever put together. There's an equal amount of Tatsunoko-based characters, the majority of whom will be unfamiliar to most American players, but they definitely still hold their own in providing a wide range of new and interesting fighting styles for the player. I don't care if you're a 5-year-old girl or a 40-year-old man, you will find teams on Tatsunoko vs. Capcom's roster that you can relate to and enjoy playing with.

Also included in the package is an unlockable side-game, "Tatsunoko vs. Capcom: Ultimate All-Shooters." This is a game that anyone, even those completely phobic of the fighting genre, can pick up right away and enjoy. It's a 4-player cooperative shmup set in the Lost Planet universe, starring Ryu and PTX-40 from Capcom, and Ken the Eagle and Tekkaman Blade for Tatsunoko. Just like the main game, Ultimate All-Shooters is fun alone, and it can become incredibly addictive in multiplayer, especially for fans of Lost Planet. Though you'll be playing the game as a team, you also play for points, and are ranked at the end of each mach based on score. Multiple paths, bosses, and special moves round out what could easily have been its own full-fledged downloadable release.

Speaking of online, Tatsunoko vs. Capcom features online play, and thus far, I've had no real issues with it. Out of the hour or so I've spent playing others who presumably are reviewing the game for their respective game sites/magazines, I've not had slowdown, and only a few instances of frame-skipping lag. It's been a generally better experience than the time I've had with BlazBlue and Street Fighter IV on the PS3, despite the fact that there's no online chat. Random battles are quick to load, and after fighting a stranger, you can add them to your rival roster and fight them at any time. The all-too-familiar friend code system is in effect for other planned matches, but just like using a cell phone, it doesn't bother me to have to enter a number into my Wii every once in a while to connect with people.

Probably the two coolest things about the game's online system are its ranking and matchmaking features. As you play, the game detects your play style and will pin you with a fire (offensive), ice (defensive), or lightning (evasive) badge, letting other players know what they're likely up against. You'll also only be put up against players of similar skill and experience, so as you get better at the game, you'll be permitted to take on players who are more skilled. Perhaps best of all, the game also keeps track of every time you disconnect early from a match. Disconnect enough times, and the game will only match you with other players with a tendency for cowardly disconnects. As much as the Wii's online system can be overly protective, being saved from fighting sore losers who disconnect before a loss is something I fully stand behind.

What I've described so far should sound like a near-perfect fighting game experience, and it is. Still, I'd be remiss if I didn't point out the game's flaws, a few of which carry over from the Japanese build of the game, and a few of which are new to this Western localization. While the game holds up Capcom's long tradition of providing amazing animation, the game's cel-shaded character models are a bit of a mixed bag. Some of them, like Zero, PTX-40A, Gold Lightan, and Karas look amazing; a few others, like Morrigan and Frank West, look a little janky up close. For the most part you won't notice, as once the camera pulls back and everyone starts moving, every character in the game looks great. It's only during pre-fight introduction screens and close ups that you'll sometimes see Doronjo's overly blocky boobs or Frank West's broken armpits. 

As a fan of the Japanese verison of the game, I also noticed a few things are missing. One character from the Tatsunoko side, a fat genie whose name escapes me, didn't make the cut for this Western release. Honestly, I don't miss him. He had a cool fighting style -- one that involved a weird mix of throws, ranged attacks, and dropping random objects from the sky -- but thankfully, Frank West can do all that and more. Dropping zombies from the sky is better than a fat genie in every way, so I can't really complain, but it would have been nice to have them both.

Also worth noting is that due to licensing issues, Tatsunoko vs. Capcom doesn't have the character-specific soundtrack of the original game. In the Japanese build, tagging out to Viewtiful Joe would cue the Viewtful Joe stage one theme, Ryu would cue his theme from Street Fighter II, etc. Instead, each stage now has its own specific theme, and while they are all good (especially the one that sounds like Dead Rising's mall music), they don't offer the same nostalgic flair as the character-specific tunes. They also cut the game's fully animated endings and swapped them out with static illustrations by the team at Udon Comics. These endings are even more filled with even random Capcom references than the ones that were cut. Seeing the cast of Haunting Ground in Joe the Condor's ending totally blew my mind.

The additions and subtractions continue. Twenty-one of the character-specific side-games were also cut from the Japanese build. In a way, Cacpom more than made up for that by taking PTX-40A's game and turning it into Ultimate All-Shooters, but I can't help but miss the motion-controlled hadoken throwing game and Yatterman's bizarre robot-dog-launching Olympic event. If you've never played them before, you won't know what you're missing, but it's still worth noting that the game isn't quite as much fun without them.

On the whole, though, Tatsunoko vs. Capcom: Ultimate All-Stars is a better game than its Japanese counterpart, with more characters, improved balance, and online play. Due to the slightly uneven graphics and the occasional downgrade from the original version of the title, I can't say it's a perfect game, but it's damn close. Unlike Street Fighter IV, which only has six new characters and a few minor gameplay additions, Tatsunoko vs. Capcom feels, looks, and plays almost totally new. It's the most interesting and exciting fighting game to hit the market in years, so if you're at all curious about the game, I'd suggest you buy it immediately.

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo










More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

102 comments | showing # 1 to 50
prev
next 50 comments

Bulkmailer's Avatar - Comment posted on 01/25/2010 13:27
Bulkmailer
Hot.
RenegadePanda's Avatar - Comment posted on 01/25/2010 13:30
RenegadePanda
I got to 'Lost Planet minigame' and my purchase was solidifed.

Now all I need is money.
360COMIC's Avatar - Comment posted on 01/25/2010 13:33
360COMIC
wasted on the wii
Phantom Spaceman's Avatar - Comment posted on 01/25/2010 13:36
Phantom Spaceman
too japanese
Tubatic's Avatar - Comment posted on 01/25/2010 13:37
Tubatic
Well I'm just going to have to get this now, aren't I!

Just a matter of when. Looks super hot!
HEL105's Avatar - Comment posted on 01/25/2010 13:37
HEL105
As a person who only bothers with online play in fighting games, I absolutely love the idea of disconnectors being funneled away from normal people, and towards each other. LOVE IT!
Gen Eric Gui's Avatar - Comment posted on 01/25/2010 13:38
Gen Eric Gui
I AM EXCITE.

I literally cannot wait to play this, which makes the fact that I have to wait until Thursday to play it even harder to take. DO WANT TO PLAY AS AI-CHAN AND JOE. I'm also excited to see the changes to Megaman Volnutt, since he was far and away my favorite Megaman AND character in the original.
mourning orange's Avatar - Comment posted on 01/25/2010 13:38
mourning orange
Too bad i can't play it with my TE stick that i spent all that cash on :/

I don't have a wii, can't use my stick, but I will still be buying a copy.
DF's Avatar - Comment posted on 01/25/2010 13:39
DF
While I do want, my wallet is telling me to think my priorities over. ._.;

I'll pick this up! ...eventually...
VGFreak1225's Avatar - Comment posted on 01/25/2010 13:40
VGFreak1225
I have every intention to buy it once I have enough money for the FightStick.
Good review Holmes.
Roek's Avatar - Comment posted on 01/25/2010 13:41
Roek
Nice write-up, Holmes. I've had TvC as a must-buy for ages now, but still nice to read some good things the day before.

Or maybe I'll have it tonight -- I'm attending a Mass Effect 2 midnight launch and going to see if they can't just sell me TvC and NMH2 while I'm there).

Regardless, it is nice to hear that TvC's online is working well for you review folk. It wasn't a huge concern of mine (I've been acclimated to online being a janky feature in fighters for years now), but having it and having it work well won't hurt the package either.

Can't flippin' wait. Got my TvC Madcatz Fight Stick all ready to go and everything...
Lime's Avatar - Comment posted on 01/25/2010 13:44
Lime
I'm pretty sure you can unlock a bunch of minigames in the game; at least, that's what I heared. How many were in the original?
Kyle MacGregor's Avatar - Comment posted on 01/25/2010 13:48
Kyle MacGregor
And I'm glad I now own it.
Jesus H Christ's Avatar - Comment posted on 01/25/2010 13:50
Jesus H Christ
Imma rent it and see. It's gonna pretty much have to change my life for me to actually buy it, because I know that if I'm serious about playing it a stick will have to be purchaced as well, and I'm low on dolla billz. Thanks for the review Jonathan.
PoopShooter's Avatar - Comment posted on 01/25/2010 13:54
PoopShooter
Sad to hear about the lisences on the music though.
MowDownJoe's Avatar - Comment posted on 01/25/2010 13:56
MowDownJoe
So, when's the NMH2 review coming?
eskimo bob's Avatar - Comment posted on 01/25/2010 13:58
eskimo bob
if I had money I would get on this. however that is reserved for other games, and I can't imagine playing this without at least a Classic Controller which I'm getting some time this spring, so I will wait for my purchase. I am definitely picking it up, though.

great review, Holmes!
Excel-2011's Avatar - Comment posted on 01/25/2010 13:59
Excel-2011
I just dropped $87 on more arcade parts with the intention of finding a 360TE and modding that with a Cthulhu MC and a LS-32-01. Not one exists in a five-mile radius. How stupid of me to wait this long.
Django Reinhardt's Avatar - Comment posted on 01/25/2010 13:59
Django Reinhardt
This sounds amazing.
F Whipple's Avatar - Comment posted on 01/25/2010 14:03
F Whipple
I think you've convinced me to buy this holmes. kudos
jay section's Avatar - Comment posted on 01/25/2010 14:05
jay section
This makes me sad that my Wii broke.....I'll get a new one eventually though.
Loogibot's Avatar - Comment posted on 01/25/2010 14:06
Loogibot
Not gonna lie, I skimmed through it and looked at the score. But the screen shots scream "buy me now!". But that will have to wait... when I have money. Seriously, this game looks awesome. If I didn't suck at fighters, I'd buy it earlier.
GamesAreArt's Avatar - Comment posted on 01/25/2010 14:13
GamesAreArt
"too japanese"

THIS IS WHY WE CAN'T HAVE NICE THINGS.
ArrestedDeveloper's Avatar - Comment posted on 01/25/2010 14:15
ArrestedDeveloper
Not my type of game but I'm glad it exists.
Cheezeitz's Avatar - Comment posted on 01/25/2010 14:17
Cheezeitz
Totally going to main Zero and Frank West.

Yessssssssssssss.
pedrovay2003's Avatar - Comment posted on 01/25/2010 14:21
pedrovay2003
Aside from the music, this indeed sounds better than the Japanese version. I must have this.
Bob Muir's Avatar - Comment posted on 01/25/2010 14:22
Bob Muir
Sounds good, but I'm trying to figure out the rationale for those cuts made. I can see soundtrack licensing issues being a problem for the Tatsunoko characters, but why cut 21 minigames? I mean, I know they're not the focus, but I'm not seeing a reason for cutting them. Also, I can appreciate Udon's art, but why go from "fully animated" endings to static art? That seems like a step back in presentation.

It's not a deal breaker, and I'll pick it up sometime, but it's quite puzzling.
the7k's Avatar - Comment posted on 01/25/2010 14:23
the7k
I always hate it when people dismiss this game for various reasons.

"I don't know Tatsunoko"
So, you're completely against a new line-up of characters then?

"It's only got three attack buttons! Real Capcom fighters have six!"
No one seemed to complain when MvC2 brought the attack buttons down to four. Go play Jojo's Bizarre Adventure, Real Bout Fatal Fury or Last Blade 2 before you tell me a fighting game can't be done with 3 attack buttons.

"Ken isn't in it!"
Yeah he is! Ken The Eagle. If you really can't adapt your Shoryuken spamming strategies to Ryu, then I don't know what the hell you are doing playing fighting games in the first place.

Sorry. This is actually less what I hear online and more what I hear in real life, when customers ask or talk about it. Pisses me off so much.

I'd buy this day one... if I had a Wii. But I don't. I've got it pre-ordered, but I'm just going to have to let it sit there until I find a good deal on a Wii.

By the way, Shameless Self Promotion.
http://www.thecoverproject.net/forums/index.php?topic=2022.msg29784#msg29784
Chad Concelmo's Avatar - Comment posted on 01/25/2010 14:29
Chad Concelmo
Awesome! :D
Roek's Avatar - Comment posted on 01/25/2010 14:29
Roek
@ the7k:

That custom cover is AWESOME. I may actually end up using it... You have my thanks for the plug.
Wintersocks's Avatar - Comment posted on 01/25/2010 14:29
Wintersocks
@Renegade Panda

I concur.

@360Comic

Welcome to DTOID yadayada now STFU and leave.
Stupid Dufus's Avatar - Comment posted on 01/25/2010 14:29
Stupid Dufus
Wait.. the Viewtiful Joe minigame was taken out? Eh, I'll stick with my import copy instead.
Hammersmith's Avatar - Comment posted on 01/25/2010 14:31
Hammersmith
While I have decided to pick this up tomorrow, I still think it would find a much better reception on 360/PS3.
PEICanada7's Avatar - Comment posted on 01/25/2010 14:31
PEICanada7
"wasted on the wii"

Yeah because the 360/PS3 getting SF4 last year and now SSF4 this year, isn't enough for those systems. Plus like 5 downloadable fighting games on top of that. I think Wii owners are aloud one good Capcom fighing game on the system, so don't be so greedy, just be happy for them. Everyone always says there's no good Wii games. Well there are good Wii games, but some people just choose to ignore them!
ZServ's Avatar - Comment posted on 01/25/2010 14:32
ZServ
It's awesome. Japanese versions awesome, so is english. Thank you, toysrus.
Crunshii's Avatar - Comment posted on 01/25/2010 14:35
Crunshii
nice review. Glad it is good, let me know when it comes to the PS360 capcom :)
Vermilion's Avatar - Comment posted on 01/25/2010 14:41
Vermilion
The love, love, love the art style.
theswitcher's Avatar - Comment posted on 01/25/2010 14:43
theswitcher
I love how people think this game will automatically sell on the 360/PS3. BlazBlue/KOF12 ring any bells? Oh, that's right, they won't, cuz no one fucking bought those games.
the7k's Avatar - Comment posted on 01/25/2010 14:50
the7k
@ theswitcher
BlazBlue nor KOFXII had Ryu and Chun Li on the front cover, though. That's really all it takes for a fighting game to sell.
Discarded Couch Sandwich's Avatar - Comment posted on 01/25/2010 14:50
Discarded Couch Sandwich
Buying even though I suck at fighting games. They're just so pretty to see in motion...
gatorsax2010's Avatar - Comment posted on 01/25/2010 14:51
gatorsax2010
I hope this does well, if only on principle. This may be terrible of me, but I'm not a huge fan of fighting games, and there are only a couple characters I'm really interested in in this one. But as much as I'm not a huge fan of DLC, I WILL buy this if they add Phoenix Wright.
WarZombie's Avatar - Comment posted on 01/25/2010 15:01
WarZombie
Awesome., definitely a must-play. I hate having so many unfinished games right now. And no money as well :(
bustaballs's Avatar - Comment posted on 01/25/2010 15:01
bustaballs
Only one retarded fan boy hating on the Wii so far? I'm starting to have more faith in the Destructoid community.
Black Nexus's Avatar - Comment posted on 01/25/2010 15:07
Black Nexus
I'll be buying this as soon as money permits (stupid bills) but damn I wish this was on the ps3, I'm so used to that d pad getting use to something else is gonna be a nightmare.
airbagtelex's Avatar - Comment posted on 01/25/2010 15:12
airbagtelex
PLEASE PLEEEEEASE RELEASE THIS ON PS3/360!!! I don't care if it takes a few months, Street fighter fans want it badly and most of them have a ps3 or xbox (because of SF4).

Capcom would be stupid not to release this on ps3/xbox.
theswitcher's Avatar - Comment posted on 01/25/2010 15:16
theswitcher
@airbagtelex

It's not coming. Capcom said it's not coming to any other system.

Be a man. Suck it up, and deal.
airbagtelex's Avatar - Comment posted on 01/25/2010 15:23
airbagtelex
“If enough fans say, ‘We want this on PS3 and 360,’ we might do that,” Niitsuma said. “It was because of the fans we were able to bring this game to the States in the first place.” taken from ign, Jan. 22, 2010

REQUEST THIS SH^T!
tirkaro's Avatar - Comment posted on 01/25/2010 15:27
tirkaro
Oh godammit airbagtelex.
We went SO FAR without this becoming another "WAAAAH, WHY ISN'T THIS ON THE PS360 DFHJKSDG" bitchfest. Just accept the fact that this is a wii exclusive and either, 1: Buy a damn Wii, or 2: Go back to playing SF4 or Blazblue, or the rest of the fuckton of Fighting games on the PS360 that us Wii owners can't play.

Also, nice review.
the7k's Avatar - Comment posted on 01/25/2010 15:35
the7k
@ tirkaro
That's kinda the main reason so many people are pissed about it, though. No one bought a Wii to play fighting games on it. A lot of people bought PS3s or 360s to play fighting games on them, however.

I'm looking for a second Wii myself. However, I'm already pissed at the knowledge that, aside from Tatsunoko vs Capcom, there isn't going to be much I'm going to want for the Wii.

I don't regret selling my Wii, though. I sold it for $280, and considering I already played and beat everything worth a damn, I think I came out on top there.
airbagtelex's Avatar - Comment posted on 01/25/2010 15:37
airbagtelex
@ tirkaro

Since I haven't seen a proper petition created, there isn't really a proper way to relay the message that PEOPLE WANT THIS TO COME OUT ON PS3 AND XBOX.

Also, if you really enjoy the game, Why wouldn't you want it to spread to the other consoles? If capcom makes a bunch of money off it then chances are, we'll see more quirky fighting games like this and everyone wins. Plus having it on all systems ensures everyone gets a chance to play such a wonderful game.

I don't care if ps3 has a bunch of fighting games, don't be a hater plz.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!