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Review: Tales of Monkey Island, Chapter 2 photo

Telltale games kicked off their Tales of Monkey Island episodic series with a bang in "Launch of the Screaming Narwhal." We came away very impressed with the inaugural effort, praising its wit and gameplay and firmly recommending a purchase. 

Today, the second episode in the series, T"he Siege of Spinner Cay" is available for download. We managed to get our grubby mitts on it and give it a run through. Can it hit the high bar set by its predecessor or does it come up short? Read on as Conrad Zimmerman and Brad Nicholson deliver a review.

Tales of Monkey Island

The Siege of Spinner Cay (WiiWare, PC [reviewed])
Developer: Telltale Games
Publisher: Telltale Games

Released: August 20, 2009
MSRP: $34.95 for the full season on PC / 1000 Wii points per episode

Conrad Conrad Zimmerman

"The Siege of Spinner Cay" picks up right where Launch of the Screaming Narwhal left off. Having unwittingly released a voodoo pox upon the Carribbean, Guybrush is on his way to the Jerkbait Islands to learn the secrets of La Esponja Grande, a magical sea sponge purported to have the power to cure the rapidly spreading ailment. Meanwhile, he continues to be pursued by The Marquis De Singe who is determined to have the mighty pirate's pox-infected hand. And what exactly is going on between Elaine and LeChuck, anyway?

The story this time around is passable, but doesn't offer much in the way of a payoff. This episode seems to be predominately focused on planting seeds for future chapters in the tale. This is fine, but results in a bit of a lull after a much stronger opening to the series. Taken on its own, it is not particularly compelling.

It's still funny, at least. Spinner Cay has considerably less fan service than the previous installment, allowing the humor to stand on its own without relying on established jokes. For the most part, it can, though I wonder exactly how much longer Telltale intends to drag out a running gag involving Guybrush's pyrite parrot because I'm starting to get a little tired of it by this point.

Tales of Monkey Island

Gameplay remains unchanged in this chapter, which should come as no surprise. That said, there are some issues which did not manifest themselves as severely in episode one. First is the travel map. Guybrush has quite a bit of ground to cover in this game. The Jerkbait Islands consist of a cluster of three landmasses which can be traveled between by raft.

The largest of these islands features a jungle similar in nature to that of previous games in the series. There's no need to follow a convoluted route to reach anything (thank God) but it would have been nice to provide a faster mode of travel between significant screens in the jungle after you've been there the first time, as has typically been done. The lack of one makes wandering through the same screens over and over monotonous and a bit annoying, especially if you're getting frustrated with a puzzle.

As is often the case in a Monkey Island game, puzzles largely revolve around using or combining items to accomplish a goal. Once more, nothing about the puzzles is out of the reach of the player. All puzzles have pretty clear solutions and a little tinkering with items in your inventory will usually provide some insight if you're lost. That is, of course, provided you have the items you need.

Tales of Monkey Island

On several occasions, I completely missed something I needed to pick up. In most instances, this is totally due to inobservance on my part but there are a couple that I failed to find due to the environments. I should not have to scan the mouse over every bit of screen in case something can be interacted with and there are items that are small enough and blend in with the environment enough that they struck me as being far too easy to overlook, even when I have a very good idea of what it is I'm looking for.

Finally, I had some trouble with the mouse controls for the game, something which I found to work to my satisfaction in Launch of the Screaming Narwhal. The mouse felt unresponsive in some areas of the game and in others Guybrush would walk in the complete opposite direction than the one I was dragging my mouse. Eventually, I abandoned the mouse altogether for movement out of annoyance.

These problems would be easier to overlook if the content of the story were strong. Since it is not, it's drawn them into sharp relief and make the game feel somewhat disappointing. I'm hopeful that the series will come back with a vengeance in episode three, but The Siege of Spinner Cay is not what I had expected from Tales of Monkey Island after such an excellent beginning.

Score: 6

Tales of Monkey Island

Brad Brad Nicholson

Last month’s chapter was a tight narrative-driven experience. Oozing charm and stroking nostalgia with iconic characters and interesting puzzles, it pushed all the right buttons for fans of the no-longer-so-forgotten franchise. This chapter isn’t so different. It’s obvious that the devs spent some time with the Special Edition re-release of Monkey Island because of numerous throwbacks -- “How appropriate, you fight like a cow! -- to the original. A steady stream of funny lines, several compelling plot reveals and numerous clever puzzles complete the package, but a few bad design choices pollute this otherwise borderline good chapter.

It opens with ‘mighty pirate’ Threepwood braving the salt-laden currents outside of Flotsam Island in search of his wife, as well as a cure for the misanthropic voodoo pox. The solution to the spotted problem lies with La Esponja Grande, a mystical sponge with untold powers. Elaine crops up quickly, so the focus narrows to saving the little world from the pox.
 
Tales of Monkey Island

Indeed, the search for the fabled thing isn’t easy. Guybrush needs to collect three ‘summoning artifacts’ in order to uncover its secrets. Forgoing the tight and constricted narrative-led puzzles, Telltale Games created five islands to scour, giving this chapter a smidgen of an open-world feel. This comes at a cost. Three of the tiny islands are almost barren, which can lead to some confusion, especially when dealing with illogical puzzles. Telltale failed to relate when the three perimeter islands come into play. When a puzzle stumps, a lot of time is wasted moving the Narwhal between these places with the silly hope that some new thing was triggered on them because an event triggered elsewhere.

The notable but pointless objects of interest on the islands -- a skeleton or a rock outcropping -- don’t help, either. Like the last chapter and its pointless objects (the sponge necklace, for one), it’s possible that at least two of these islands won’t have their moment in the spotlight until the next (or next-next) chapter.

The flow disruption is annoying, but the chapter does gain steam in the latter half as the action rises after mini-goals are met. Plus, it doesn’t hurt when the thought of the just how unimportant the three islands are finally crosses the mind. Lord knows it took me long enough to realize my logic mistakes.
 
Tales of Monkey Island

There’s much more character in this chapter, mainly because some larger-than-life fixtures of the MI series are slotted into main roles in this chapter’s underwhelming story. It’s a story, which is, as Conrad believes, nothing more than a set piece for the next adventure, but at least the characters have pizzazz.

This isn’t an amazing follow-up, but it services for those in Tales of Monkey Island withdrawal. As a standalone narrative, it’s a flimsy thing with little to give to the player other than a few good giggles. But, at the same time, this is a competent adventure title with some intelligent puzzles and decently unique places to explore. If you’re a fan, you’ll dig this and walk away with that familiar MI afterglow. If you're not, perhaps a trial is in order.
 
Score: 7.0

Total Score: 6.5 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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19 comments | showing # 1 to 19

Magnalon's Avatar - Comment posted on 08/20/2009 18:03
Magnalon
Monkey Island Ep 1 to 2 is a much bigger drop in score than Wallace and Gromit Ep 1 to 2.

For shame, Guybrush!

Great reviews, gentleman. To be honest, I missed Anthony, because he usually handles W&G. I'm probably the only one who cares about the ongoing saga of Dtoid and Telltale... (!!)
nukka jdav's Avatar - Comment posted on 08/20/2009 18:25
nukka jdav
You aren't alone Magnalon!
Onlineatron's Avatar - Comment posted on 08/20/2009 18:25
Onlineatron
I knew you over-scored the first episode!
SurplusGamer's Avatar - Comment posted on 08/20/2009 18:55
SurplusGamer
Couldn't disagree more with some of the more negative points in this assessment. While it's perhaps true that this episode didn't have as interesting a narrative and served mainly to add a few layers of intrigue, I would say it was over all better written, better presented and with more consistently good puzzle design than the first episode - even if it didn't have anything as good as the monkey puzzle.

I'm also a bit mystified as to this 'pixel hunting' accusation. I can't think of a single occasion where I nearly missed an item to pick up, so it's difficult to relate to this point. I can think of two occasions where you have to examine something to get the object you need, but they are fairly large objects.

I dunno. Obviously I'm a big Monkey Island fan, and I thought chapter 1 was a really solid start. But I'm having a hard time seeing how if someone liked that one, they could find Chapter 2 significantly worse. The large drop in rating makes it seem like there has been a big drop in quality between the episodes, and that's not what I just experienced at all.

Oh well.
JoZo's Avatar - Comment posted on 08/20/2009 20:00
JoZo
You can use WASD btw...
EternalDeathSlayer's Avatar - Comment posted on 08/20/2009 20:19
EternalDeathSlayer
@ Onlineatron: How in the hell does the score of this episode have anything to do with the last one?
Ajguy's Avatar - Comment posted on 08/20/2009 23:06
Ajguy
The Pyrite Parrot joke is great. Hilarious, classic MI running gag stuff. Anyways, I'll have to disagree a bit with the reviews, since I found this episode to be just as good as the first. Also, claiming that there's a lack of payoff in the second episode of a 5 episode season seems a bit silly.
dfielder's Avatar - Comment posted on 08/20/2009 23:34
dfielder
hmmmm im about to play through this tonight , ill be sure to let everyone know my impressions. I'm somewhat of a Tell tale fanboy so hopefully I will walk away with a better impression that you guys did.
DinnertimeNinja's Avatar - Comment posted on 08/21/2009 02:23
DinnertimeNinja
I almost stopped playing the series because of the completely retarded mouse control, but luckily I figured out to use the keyboard arrows (or even wasd, I guess someone said) for the bulk of controlling.

Also, this MI series is probably the EASIEST to find items out of any of them. You don't even need to click everywhere, you just scan the cursor across the screen for things to interact with. And it's made even EASIER by the fact that there's only one "interact" cursor so clicking things will both "look at" and "take" items. If that's annoying to you then I can't imagine you enjoying ANY point and click adventure game EVER.

Plot issues aside (Though this IS pretty obviously a full game split into 5 parts), item-finding annoyances with this series are completely non-existent.
Torzelan's Avatar - Comment posted on 08/21/2009 03:57
Torzelan
Completely agree with all points by SurplusGamer, Ajguy and DinnertimeNinja. Had a blast yesterday! It seemed significantly shorter than the first chapter, but I've no idea if that's because it was, because we got less stuck or because it was more fun and time went by quicker.
stemot's Avatar - Comment posted on 08/21/2009 08:57
stemot
I have to say I strongly disagree with your opinion that this is not up to the quality of the first. For a start, Winslow, a character which people really had no time for in the first episode already has a following thanks to some brilliantly written dialogue and jokes in episode 2. This is only part of the general better quality of humour throughout Spinner Cay, the entire first puzzle involving Lechuck and the accompanying dialogue is testament to this. I have not laughed so much in an adventure game since MI2.
The puzzles seemed to take a leap into the more difficult yet stayed logical and I had to refer to the hints forum a few times to progress, something I never had to do with episode 1.
I will say that the lighting in the actual Spinner Cay port failed to impress me with it's stark contrasts but the lighting and graphics elsewhere in the game never suffered from this.

All in all I would say Telltale have taken a step foward with this episode and not only raised the writing quality but also added depth to the new characters that episode 1 failed to do.
Timmeh's Avatar - Comment posted on 08/21/2009 17:10
Timmeh
I just started playing the second episode and I'm not sure I'm going to like the rest of this series. Tales of Monkey Island seems to be moving away from the themes and atmosphere of the previous games. I'm not fond of all these ridiculous characters and now merfolk? What the hell! I just think they are going way over the top here.

The sound quality seems even worse than the usual Telltale standard in this episode too.
SurplusGamer's Avatar - Comment posted on 08/21/2009 18:56
SurplusGamer
So ghosts and voodoo magic is fine, but merfolk aren't? I'm not sure I follow your train of logic, there. It's all within the general circle of 'miscellaneous pirate related stuff' as far as I can see.
Timmeh's Avatar - Comment posted on 08/22/2009 03:18
Timmeh
The voodoo magic and undead pirates deal with the supernatural and are a central theme to the games. The merfolk are more of a mythological fantasy creature that has suddenly been dropped in from nowhere. It's just something that sticks out terribly to me. This is the kind of thing I would expect to see in Sam and Max.

I get the feeling that the Telltale games are going in a different direction than earlier installments and I'm finding I'm not overly keen on it.
brimtastic's Avatar - Comment posted on 08/23/2009 03:33
brimtastic
I more or less agree with this. It was definitely not as good as the first episode, but enjoyable enough. It leaves me looking forward to the next episode which looks like it might have a more varied setting, rather than the maze-like jungles of these first two.
SurplusGamer's Avatar - Comment posted on 08/23/2009 12:46
SurplusGamer
Timmeh - my point wasn't that it isn't different, my point was that it all falls under the umbrella of 'pirate legend-y stuff', which to me is the important theme. To my mind that's why the giant monkey robot in Monkey 4 sucked balls but the merfolk are something I can imagine could have been introduced into the series a lot earlier and nobody would have thought twice.
Steel Brotha's Avatar - Comment posted on 08/25/2009 11:44
Steel Brotha
Escape From Monkey Island is still better. What the hell are they doing with the graphical style? It's a step back.
Paroxysm's Avatar - Comment posted on 08/26/2009 16:22
Paroxysm
@SurplusGamer: I can imagine mermaids being appropriate in monkey island. But just arriving in a town filled with androgynous merfolk and no one giving a shit about this fact seemed totally unlike the normal tone to me. Guybrush normally freaks out at the supernatural and it's not normally treated as such a mundane thing in the universe.

And wtf was with the design of the beasts near the end?
Maxxthepenguin's Avatar - Comment posted on 08/28/2009 17:04
Maxxthepenguin
Paroxysm:

<SPOILERS>

The 3 beasts were a combination of the 3 animals you thought were going to be summoned instead of just being the 3 different animals. Get it?

</SPOILERS>

But I enjoyed the episode. It had a few really good, memorable moments and I was entertained front to back.
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