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Review: Tactics Ogre: Let Us Cling Together photo

Tactics Ogre: Let Us Cling Together is considered by many strategy RPG enthusiasts to be one of the best examples of the genre. Originally released on the Super Nintendo, then remade on the PlayStation and Saturn, it now finds itself on the PlayStation Portable. The story in this re-remake has been largely unchanged, but several new systems have been added to alter the manner in which it unfolds.

Do the changes implemented justify this game's existence? Or would this title have been better off left alone? Let us read on together!

World Map

Tactics Ogre: Let Us Cling Together (PlayStation Portable)
Developer: Square Enix
Publisher: Square Enix
Released: February 15, 2011
MSRP: $39.99

Fans of strategy RPGs probably know what to expect from Tactics Ogre, as far as gameplay goes. The world map is made up of several nodes to visit and paths to travel. Nodes will trigger cutscenes or battles, which is where the majority of time is spent. Battles occur on one of dozens of different square grid based maps, so care must be taken not only in choosing which units to bring to battle, but also in keeping track of relative positions.

One of the biggest factors that sets one strategy RPG apart from another is its story. Let Us Cling Together suffers here, largely because it had become a sort of prototype for strategy RPG stories to come. While it may have felt wholly original in 1995, in 2011 the major occurrences during the first half of the story feel a bit too predictable. Paradoxically, while the major events aren't difficult to see coming, the minor events and characters can be infuriatingly convoluted. With what felt like hundreds of made up words describing the various countries, clans, characters, battlefields, spells, and other items, the minutiae can be extremely difficult to sift through at first. While there is an in-game encyclopedia for all of the events that have transpired and all of the characters met, I still found myself questioning why exactly I was fighting the battles I was.

Cutscene

While the story may not actually get any less convoluted as the game progresses, it becomes clearer who the bad guys are. The hook of the story is that it features several different paths to take, each resulting in a significantly different series of events. In previous versions, the downfall of the branching storyline stemmed from the fact that a single playthrough lasted anywhere between forty and eighty hours, so most players would only ever experience one story, if that.

To help encourage players to find out how the story would change given a different decision, Square Enix implemented an in-game tree to view precisely the path the player has taken. The Wheel of Fortune, as it's called (Let Us Cling Together features a heavy emphasis on tarot cards, not game shows), even lets the player go back to various decision points and play on from there down a different path. Unfortunately, this ability isn't unlocked until the game is completed, and in the grand scheme, it doesn't appear to save the player's time that much more than simply starting a new game would. It would have been nice to have the option to skip the battles (which can last up to half an hour each) and view only the cutscenes down each path.

Character classes

While the addition of the Wheel of Fortune is welcome, the actual battle mechanics are somewhat baffling. Instead of leveling up individual characters, the character classes gain experience and level up. While the intention may have been to ease the pain of losing a character, the result is that the game punishes variety and experimentation. For example, when most of my classes were at about level eight, I was introduced to the ninja class. Naturally, I changed my protagonist to a ninja immediately, but since he was back down to level one, he was useless for about five battles before I grinded him up. While it is merely a nuisance in the early stages, the problem is exacerbated in the late game.

Each character has a huge list of skills to choose from, but most of them are too specialized to be of any practical use. For instance, there is a skill that provides a marginal damage bonus to reptilian enemies. Considering that each character has a limited number of available skill slots, and reptiles only show up in a small fraction of battles, it seems silly to waste skill points on something like that.

Battle

One surprising element is the difficulty in this remake. The Tactics Ogre franchise is notorious for being extremely tough, with permanent character death and sometimes sadistic enemy AI. The difficulty has been toned down quite a bit this time around. Rather than one life, each character now has three before he is permanently killed. Even then, Square Enix added a mechanic called the Chariot Tarot that allows the player to rewind any battle up to fifty turns back in order to amend any mistake made earlier on.

With the concessions in difficulty, I didn't once lose any of the units under my command, but I can't say the same about friendly AI units. Considering that the fate of friendly AI units has an impact on the direction of the story, it's frustrating that they have no apparent desire for self preservation. On multiple occasions, the player is tasked with saving an AI unit in peril, but rather than retreating toward a friendly healer, the AI will usually charge headlong into enemy territory.

Graphically, Tactics Ogre received very little upgrade. The spell effects might be a bit flashier and more colorful than before, but some of the characters sprites are almost entirely unchanged from the SNES version. It looks nice on the PSP screen, but so much more could have been done to update the visuals. Audiophiles will find something to love here, as the soundtrack unlocks throughout the game, allowing the player to not only listen to songs on command, but also to read notes from the composer for each track.

Battle 2

Overall, this most recent version of Tactics Ogre: Let Us Cling Together seems like a bit of a misstep. While the basic formula for a strategy RPG is always appealing for those who don't mind some methodical gaming, a lot of the new additions are puzzling decisions at best and infuriating at worst. The Wheel of Fortune is a great idea to let players really explore the fiction, but it still doesn't cut playing time down enough to get to the meaty story bits. Gamers interested in how choices affect a story, who don't mind grinding, can handle a slow pace, aren't bothered by the imposed lack of variety, have a knack for remembering minute details, and have a lot of time on their hands can probably find a real gem in Let Us Cling Together. But given how many qualifiers that last sentenced needed, most would be better off looking elsewhere.

Score: 5.0 -- Mediocre (5s are an exercise in apathy, neither Solid nor Liquid. Not exactly bad, but not very good either. Just a bit "meh," really.)

Rent it!








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111 comments | showing # 1 to 50
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next 50 comments

Dale North's Avatar - Comment posted on 03/24/2011 14:26
Dale North
aw, that's a bummer. Great review, Darren!
Jawmuncher's Avatar - Comment posted on 03/24/2011 14:30
Jawmuncher
Damn was not expecting that. People have told me it's a amazing.
Think I'll still give it a try though
Splenda14's Avatar - Comment posted on 03/24/2011 14:31
Splenda14
don't agree with the score since i enjoyed playing it and all other reviews have been very positive
PhilK3nS3bb3n's Avatar - Comment posted on 03/24/2011 14:31
PhilK3nS3bb3n
Wow. Me thinks a shitstorm may be on the horizon. Since I don't have a psp anymore and you say the graphics have barelychanged, i have to ask, why no ds version? Don't you folks like money?
Stealth's Avatar - Comment posted on 03/24/2011 14:32
Stealth
Terrible review

Why have someone who hates srpgs review rpgs?

Metacritic average is 88 percent thats what matters.
Cyril's Avatar - Comment posted on 03/24/2011 14:32
Cyril
I honestly couldn't disagree more with the review. This is the best SRPG I've played in years, which is sad considering it's over a decade old.
ttocs's Avatar - Comment posted on 03/24/2011 14:34
ttocs
While I agree that the game isn't as good as people claim it to be, I have a feeling this score is going to incite the mob. Grab your greek fire and throw!
Stealth's Avatar - Comment posted on 03/24/2011 14:36
Stealth
is basically a low review in a see of reviews in the 8-10's
tuoman's Avatar - Comment posted on 03/24/2011 14:37
tuoman
"don't agree with the score since i enjoyed playing it and all other reviews have been very positive"

so you dont agree because you played it and liked it AND BECAUSE OTHER PEOPLE LIKED IT AS WELL?
True Axiom's Avatar - Comment posted on 03/24/2011 14:38
True Axiom
Sounds like they changed a lot.

I love Tactics Ogre, I've beaten it probably a half dozen times, but...sounds like I need to play it if only to ascertain whether or not it is, actually, this bad.
MasterCrocodile's Avatar - Comment posted on 03/24/2011 14:40
MasterCrocodile
If everyone else likes it that means you should too! Terrible review! Derp.

Honestly, the score surprised me. But It's great to have differing opinions on a game that is generally well received.
Qraze's Avatar - Comment posted on 03/24/2011 14:43
Qraze
bamboozled.
Pencoin's Avatar - Comment posted on 03/24/2011 14:44
Pencoin
Do you just basically say you want to skip gameplay to watch cutscenes? Cor Blimey Guv... I think people who like SRPGs will get this and obviously everyone else should stay away! (And give a 5 score) :D
Maxxthepenguin's Avatar - Comment posted on 03/24/2011 14:53
Maxxthepenguin
Seriously, Japan, can you just have a sensible subtitle for once?
jawshoeuh's Avatar - Comment posted on 03/24/2011 14:56
jawshoeuh
Great review, Darren.

I keep hearing good things about this, but these games don't seem to do it for me like they used to... I'll prob still try to give it a go at some point.
The Silent Protagonist's Avatar - Comment posted on 03/24/2011 14:56
The Silent Protagonist
Easily the poorest quality review I've ever read on Destructoid. Lots of important facts were just plain left out.

For example, you totally omit the fact that Wheel of Fortune lets you keep progress and non-storyline units when you got back and explore a different branch. This is basically to say its New Game Plus on steriods.

Also, you paint shared class levels as a negative when its nothing but a positive in the long run. Sure, a level 1 unit is going to struggle in the early fights - that's as it should be. You keep them out of harm's way and when you win, they get all the EXP, too.

There is so many good ideas in this game that its to the benefit of the rest of its genre to take note. I can't go back to FFT: WotL or Disgaea after a game like this, they feel archaic by contrast.

Sorry, but you really missed the mark on this review. Maybe the genre just isn't for you?
The Silent Protagonist's Avatar - Comment posted on 03/24/2011 15:02
The Silent Protagonist
@Maxxthepenguin - Maybe you should ask Queen about that. All Matsuno's TO games make a subtitle of a Queen song.
Evk's Avatar - Comment posted on 03/24/2011 15:05
Evk
I wish I could disagree with this review. This is a serviceable SRPG, but I just can't get into it like FFT or Disgaea - I don't know if it's the tons and tons of useless skills, or the annoying way you can't see what you have equipped from the shop menu or if it's better or worse (this is basic stuff people - FFIV let you do this!) or the storyline that I had as much trouble following as Darren.

All that said, I think a 5/10 is fair, bearing in mind this is an actual five - as in average - and not the kind of five handed out by sites that grade on a scale of 7-10.
Eben's Avatar - Comment posted on 03/24/2011 15:06
Eben
I'll put in my 2 cents and say that while I respect a reviewer's position and score I can't say I agree with this one. I've been playing Let us Cling Together since its release and I find it to be a very solid and engaging game. I like the fact that I can back track my moves and attempt to fix my missteps or that I can back track and play out my story differently instead of making a whole new game.

The game feels like a classic tactics game with some very interesting changes to the genre that, while small, made all the difference for me.
Killrig's Avatar - Comment posted on 03/24/2011 15:07
Killrig
Hmm... I get the impression that you aren't the right audience for this game. Your comments are fair, though. I just wouldn't score it so low, myself.
Perro's Avatar - Comment posted on 03/24/2011 15:08
Perro
I was never really into SRPGs but I still want to give this one a try -- when it hits thebargain bin.
Maxxthepenguin's Avatar - Comment posted on 03/24/2011 15:09
Maxxthepenguin
@Silent:

Queen song titles aren't good subtitles.

Tactics Ogre: Fat Bottomed Girls
Tactics Ogre: Need Your Loving Tonight
Tactics Ogre: You're My Best Friend
The Silent Protagonist's Avatar - Comment posted on 03/24/2011 15:16
The Silent Protagonist
Ogre Battle: March of the Black Queen was another
James Andrews's Avatar - Comment posted on 03/24/2011 15:16
James Andrews
Who IS this guy? Really. Destructoid is losing credibility with a score like this. The game was great the first time around and it's better now. Also, trying to prove that you're still 'independent' by pissing on small titles like this is really terrible.
BulletMagnet's Avatar - Comment posted on 03/24/2011 15:19
BulletMagnet
I would totally buy Tactics Ogre: Fat Bottomed Girls.
pbrand's Avatar - Comment posted on 03/24/2011 15:22
pbrand
While I agree with the points about the disparate character/class leveling system, I cannot agree about that detail bringing the score from say a 9/10 to a 5/10. A five means an average game, and this remake is clearly a more polished version of one of the best SRPGs ever made.

As someone else said... if you're not familiar with the genre (FF Tactics, A1, A2, Fire Emblem, Advance Wars, the original Tactics Ogres) don't bother reviewing.
Halidar's Avatar - Comment posted on 03/24/2011 15:27
Halidar
All of the people complaining about the score are the kinds of people that think 7 = average on a ten point scale. This is the middle, as in average. It isn't overtly bad, or noticeably good.
Hasney's Avatar - Comment posted on 03/24/2011 15:29
Hasney
Should have gotten a 1 purely for the fact it stole my pick up line and used it as a subtitle.
James Andrews's Avatar - Comment posted on 03/24/2011 15:30
James Andrews
The game is not average. That's the point...
Eric Arrach Gonalves's Avatar - Comment posted on 03/24/2011 15:33
Eric Arrach Gonalves
While I agree with some of the opinions here (like the class levelling up system that sucks), 5 is too few for a title that had most of it's first version potential developed
Hasney's Avatar - Comment posted on 03/24/2011 15:34
Hasney
In all seriousness though, anyones who's played it seems to adore it, these are the first thoughts I've read that make the game seem average, fair play though, it's your opinion.

I really do miss the multi-person reviews, though. I come to DToid for the personal feelings of games rather than the technical merits some other places review games on, which is why it would be nice to still hear multiple voices on games.
Isay Isay's Avatar - Comment posted on 03/24/2011 15:34
Isay Isay
Tactics Ogre: Bicycle Race
pbrand's Avatar - Comment posted on 03/24/2011 15:36
pbrand
@Halidar: The issue is that it's not average. The reviewer really only cited one large flaw. I can imagine this remake being perhaps a 7/10 due to the class system, but one flaw doesn't automatically make a game "average."

To be honest I'm not sure that the critique of the graphics is valid, as sprite-based games can only be pushed so far. Tactical games that have used 3D models have failed miserably, the premier example being Elemental: War of Magic. I'm a bit worried about the future of strategy RPGs if they graphically alienate xbox kiddies (or a new generation of gamers).
Kilgore Trout's Avatar - Comment posted on 03/24/2011 15:42
Kilgore Trout
Seeing as how a 10 would be the perfect game, flawless in every single aspect, and not a single moment of bad, I respect the 5 and the fact that the reviewer used the ratings system appropriately for once.

I might've given it a 6 but oh well.
Killrig's Avatar - Comment posted on 03/24/2011 15:42
Killrig
The more I think about it, the more I feel this is a terrible review. Poorly done.

Would you really score Tactics Ogre lower than Final Fantasy XIII (average)?

Destructoid: Darren has not impressed us.
ricochetguro's Avatar - Comment posted on 03/24/2011 15:43
ricochetguro
Who gave this guy the game to review? Hes clearly not into these games and gave it an unfair and shit score because of that. The worst review on Destructoid and a real embarrassment. He got half the facts wrong and left out huge sections of the game(the Wheel of Fortune doesn't have to be used,lower level characters of a new class gain exp simply by being in battle etc) The graphics have been improved by a stunnely large degree(look up the old game on youtube) and he didn't bother to mention the new camera option in order to see the whole battlefield.
By one far one of the best games so far this year and please look on metacritic for a better review(literally everyone's but this guys is positive) Please re-review this game and give it to someone who knows what their doing.
(I'm sorry if these seems very ragey)
akinney77's Avatar - Comment posted on 03/24/2011 16:03
akinney77
this is my first experience of tactics ogre so far, and i've been loving every minute of it. i agree with most of your points, i guess they just didnt bother me as much.
ricochetguro's Avatar - Comment posted on 03/24/2011 16:03
ricochetguro
Also I don't think you can insult a game's story for actually being complex. Its one of the best/mature gaming stories I've ever experienced. If you don' t like reading then once again this game isn't for you. Every main battle's(dozens of them) boss charcter(s) has an optional back story you can read. Thats freaking amazing.
slbr's Avatar - Comment posted on 03/24/2011 16:07
slbr
I also don't agree with the review. I also got the impression that you don't like much of the genre so it's to be expected you won't like the game.
007's Avatar - Comment posted on 03/24/2011 16:13
007
Um... wow. Ok, first off, I won't criticize the review or reviewer since I understand that an opinion is an opinion but... damn. I hated FFT for PSP, and people loved that game. I had a friend let me borrow this game, Tactics Ogre, and I can't put it down. It's not only a huge upgrade from the original game (I checked out the original for shits), but it's also a huge step in accessibility for the SRPG genre. I mean, the story and dialogue are definitely flat out amazing. and then the gameplay itself is fast, fluid, and lenient to a degree. The time reverse system (or whatever it's called) that allows the player to go back to a time when they may have made a mistake is brilliant (imo?). I could go on and on. Really wished someone who enjoys SJRPGs reviewed this game.

Still happy that you guys even had a review of this game though! thanks!!
StMcDuck's Avatar - Comment posted on 03/24/2011 16:18
StMcDuck
Not sure I agree. I'm having a blast with the game. 50+ hours in already and I don't want to stop anytime soon.
Fregoli91's Avatar - Comment posted on 03/24/2011 16:19
Fregoli91
Come on, who let this guy review this game. He obviously is not into the genre or the fiction.

That would be like having me review a call of duty game (I hate the genre, story lines as they are all the same, and everything that it has turned the industry into)

GET DALE TO REVIEW IT HE WOULD HAVE DONE A MUCH MUCH BETTER JOB
Spectreman's Avatar - Comment posted on 03/24/2011 16:35
Spectreman
Destructoid, what you became. :/
MeanderBot's Avatar - Comment posted on 03/24/2011 16:37
MeanderBot
Sad to hear you had some problems with it, but I'll probably pick it up anyways. I'm a sucker for tactics games, and it still sounds like fun.
Shoop's Avatar - Comment posted on 03/24/2011 16:42
Shoop
Wat

I put in 105 hours just in my first week. This is one of the best remakes of a game I've ever played and some of the points in your review make it sound like you never beat it. You use the WORLD system to jump around after you beat the game, not Wheel of Fortune. You don't have to replay most battles since WORLD lets you skip to various anchor points in the game. Shared leveling is a godsend if you actually want to use more than a core party of 5-6 for the whole game. The story only seems cliche and familiar because it's the seminal (console) tactics game and FFT cribbed a lot of its characters and events off it.

Seriously, I could understand giving it a 7-8 over a few of those points, but a 5? It's nowhere near an average game
sandorasbox's Avatar - Comment posted on 03/24/2011 16:44
sandorasbox
I once had a roommate who tried watching Pulp Fiction and reviewed it by saying it was "okay, but they talked too much, and there wasnt enough action"

You are totally entitled to your opinion, but sometimes I wonder if certain games can just be entirely lost on some people. For example, as someone who loves SRPG games, I have to say that this is easily one of the best entries, if not just one of the few that has actually presented some incredibly great ideas for the genre.
superbus's Avatar - Comment posted on 03/24/2011 16:52
superbus
I don't agree with the review, personally.

But you know what? That's OK! It's his review. Not mine, or Stealth's.
Lord Kolekovishin's Avatar - Comment posted on 03/24/2011 16:55
Lord Kolekovishin
Let me guess, this review was negative on purpose to gain pageviews.
Shinta's Avatar - Comment posted on 03/24/2011 17:04
Shinta
This is officially the stupidest review I've read since FFXIII on Destructoid. What the fuck is wrong with you? This game is a 10/10, and possibly the best SRPG ever made.

This is the biggest crock of shit I have seen all year. Darren Nakamura, you are truly a dumbass. Take a bow.
Chris Carter's Avatar - Comment posted on 03/24/2011 17:05
Chris Carter
Choosing who gets to review niche games is always a conundrum. As an Editor who assigns reviews, I've never really found a clear answer for it outside of multi-reviews.

On one hand, you can assign it someone who has a proclivity for the genre (ie myself or Dale), but the unfortunate side effect is that it the review may not provide *enough* information for series/genre newcomers.

On the other hand, you can assign it to someone who doesn't really like the genre, and paint a pretty nice picture of the barriers of entry for a title such as this. Unfortunately, often times you really miss out on the nuances a niche title can offer, as Silent Protagonist illustrated above.

In short, I think the answer for niche titles is a review by multiple candidates. By choosing someone who has little experience with the genre, and someone who mastered it, you'll pretty much cover everything you need to cover.

@People who are accusing Dexter of "LOL SELLING OUT FOR METACRITIC VIEWS"

I've known Darren for a while in the community (and met him once) - he's not the kind of guy who would do that. He legitimately didn't like the game.
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