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Review: Superbrothers: Sword & Sworcery EP photo

Trying to describe the experience of Superbrothers: Sword & Sworcery EP is a lot like the experience of playing the game itself. Depending on what angle you're looking at it from, you'll get an entirely different perspective. A masterful collaboration between artist and game designer Craig Adams, musician Jim Guthrie, and the gang over at Capybara Games (Critter Crunch, Might and Magic: Clash of Heroes), this is a title that is smashingly new-school in its extreme old-school-ness.

From one point of view, SB: S&S EP is an avant-garde deconstruction of the Zelda story, where smatterings of Carl Jung's archetypal psychology literally dance naked in the forest with a Twilight Zone sensibility of presentation that will keep your brain just slightly off kilter. With a rich rock opera structure and a self-aware design, the fourth wall is broken so often that all Kojima's horses and all Kojima's men couldn't put it back together again.

From the other, the game masterfully executes the mechanical framework of a classic PC adventure title, where exploration, puzzle-solving, and light combat all take advantage of the touchscreen and tilt environment native to the iPad.

For you gameplay purists who are already turning up your nose at my delight in the thematic content, let me put your fears to rest. Even with the ambitious way in which it challenges one's usual gaming mindset, SB: S&S EP refuses to take itself too seriously, and it comes to the party replete with a stockpile of your most precious of currencies -- fun.

Superbrothers: Sword & Sworcery EP (iPad [reviewed], iPhone version releasing later)
Developer: Capybara Games
Released: March 23, 2011
MSRP: $4.99

SB: S&S EP is the story of The Scythian, a female warrior who is on a mission to retrieve The Megatome. That's all the game starts you with, and for the purposes of not spoiling the experience, I won't go much further than that. Suffice to say that a timeless evil is awakened (of course!), and The Scythian must go and solve the mystery of things in order to acquire the stuff that she must take to the place to destroy the dude. And that's really the beauty of the narrative in this game; it is intentionally a Mad Libs structure for game stories. Filling in the blanks with entirely different names of people/objects/places would evoke an almost identical experience.

Like Joseph Campbell's The Hero With A Thousand Faces, SB: S&S EP reminds us that adventure gaming is just an endless retelling of the monomyth - the same hero's journey over and over, but dressed up in different clothes. Where the game's narrative excels is in making this point in a playful way; the writing is smart, snappy, and funny.

A cast of interesting stock supporting characters gently support the story and provide comic relief while staying mostly out of the way. The woodsman, Logfella (voiced by the perfectly deadpan Robert Ashley), Girl, Dogfella (the dog), and The Archetype (who functions as the narrator) all add to the experience in an engrossing way.

The game doles out information in Twin Peaks style, where questions are answered, but still succeed in spawning a whole new list of questions. The story is advanced by interacting with the environment and characters in it, in classic point and click adventure game fashion. Additionally, once The Scythian acquires The Megatome early on, she is able to read the inner dialogue of other characters, including herself and the narrator.

Keeping up with the thoughts of each of the characters provides vital information on where to go for the narrative, tips for gameplay and combat, and just plain weird subconscious psychobabble that makes for a warped and welcome break to the rest of the experience. I quickly grew fond of checking to see if Dogfella had any new thoughts for me to read.

Visually, the game is unlike anything you’ve ever seen before while still feeling instantly familiar. Craig Adams brings a unique form of pixel art to the game, evocative of the ancient gaming era of the Amiga and Commodore 64, without actually working directly in either style.

I can’t say enough about what this game manages to accomplish with such a minimalistic palette. Lush, detailed backgrounds far surpass the old Sierra and LucasArts adventure games that SB: S&S EP is revering and emulating while utilizing an even cruder toolset. Simple, blocky character models impressively manage to say everything they need to with both their design and animation.

Coupled with the gorgeous visual style is an equally attractive sound design. This is a game that practically demands to be played with headphones on. Effects are done extremely well; from the full, realistic sounds of weather, to the ephemeral noises of spirits and sworcery, to the arcade-like sounds of combat and other gameplay actions, everything that enters your eardrums has been meticulously planned. Especially the music.

Oh, the music! SB: S&S ends in EP for a reason - the game is the music almost as much as the music is in the game. A vinyl record is the visual conceit for the game (the first thing you see when you boot the app up), and it is a structure that pervades the entire experience. Sparse fantasy instrumentation (think organs) combines with modern rock and roll sensibilities and classic 8-bit video game scores to produce a truly memorable soundtrack that I will be purchasing as soon as Guthrie gets around to releasing it.

The entire game gives off the same epic vibe I used to get as a child, looking at album art for vinyl records like Yes’ Close to the Edge. The fantastical art combined with the the sweeping orchestral rock feel used to set my imagination to work, and this game produced the same emotions, buoyed by the fact this album cover has touchscreen functionality and interactivity.

The integration of the music with the gameplay is another point of strength. Where other games have tracks tied to physical areas, SB: S&S EP contextually triggers music to match events and player actions. Revisiting the same areas later in the game will result in different music depending on what you have already accomplished. I found myself forgetting gameplay for long periods of time so that I could listen for just an extra bit longer, and I never once bemoaned losing a boss fight because it gave me a chance to experience the accompanying tune all over again.

Reviewing a title like SB: S&S EP is difficult since the art and the musical components are just as prominent as the game itself. But believe me, there’s a game there, and an elegant one at that. Squarely falling in the adventure game genre, the majority of the action takes place with the iPad held in landscape mode; the game’s exploration and puzzle-solving are conducted this way.

Simple inputs that work extremely well for the touchscreen environment get your hands out of the way as much as possible, keeping you looking for necessary details or just enjoying the scenery. Tap-and-hold moves The Scythian in the general direction of the hold, while a double tap will move her to a specific point or cause her to interact with an object in the environment.

When not in combat, tilting the iPad into portrait mode allows the player to open The Megatome. Shifting to portrait mode is also how the player initiates and plays through combat sequences. Combat is a timing and rhythm based affair, which some have likened to Punch Out, since it’s a simple two button (sword and shield) input system.

However, since the sequences are slower and more deliberate than Punch Out, I prefer to draw the comparison to other games in the tradition of the genre, like the original Hero’s Quest (Quest for Glory). I implore you not to confuse simple for unsatisfying; between the amazing visuals and the way in which combat meshes with the music in a very Bit Trip-like fashion, I came out of some of the battles feeling truly elated.

Puzzle-solving was a fair mix of both easy and difficult, and avoiding spoilers, some of the ways in which you utilize the touchscreen and even the iPad itself are both pleasingly novel and intuitive. Many of the tasks were just as solvable using the logical, “look around and analyze the environment” approach as they were by using the “fiddle around and touch everywhere on the screen until you get results” method. A few of the puzzles did have similar solutions; with full play-time coming in at around 3 hours I would have liked just a little more variation given the length. However, that’s truly a single minuscule complaint in the context of what the game has to offer as a whole. 

When all was said and done, I was both emotionally moved and intellectually stimulated, with plenty of smiles, snickers, and a few outright belly laughs along the way. Simply put, it was great fun. Superbrothers: Sword & Sworcery EP is a game that takes real chances to stretch the gaming medium without sacrificing the joy of play and discovery that makes the medium great. It’s a bold experiment in having the adventure game genre take a meaningful, humorous and fun look at itself. Gaming doesn’t need to find its Citizen Kane, but it may have discovered its Rosencrantz and Guildenstern Are Dead.




Final Verdict:

10

Flawless Victory: A 10/10 is close to perfect as you will get in this *genre*. Pure, untarnished videogame ecstasy. Check out more games we've inducted into Destructoid's 'Editor's Choice' hall of fame.














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49 comments | showing # 1 to 49
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Alasdair Duncan's Avatar - Comment posted on 03/28/2011 15:04
Alasdair Duncan
My brother got an i-pad 2 this week (wee bastard). I'd love to steal it off him just to play this.
Moosehole's Avatar - Comment posted on 03/28/2011 15:06
Moosehole
Bought this game at launch and it is indeed awesome. Highly recommended to anyone with an iPad.
Monodi's Avatar - Comment posted on 03/28/2011 15:07
Monodi
I am crying for joy on what this gamd is aiming for. In thd name of fucking shit, get released fir iPhone already!!!!
Monodi's Avatar - Comment posted on 03/28/2011 15:08
Monodi
Also, typos.
Budogenkai's Avatar - Comment posted on 03/28/2011 15:10
Budogenkai
This legit is one reason why I may get an Ipad now.
Attackbaby's Avatar - Comment posted on 03/28/2011 15:11
Attackbaby
it was well worth the 5 bucks for about 3 to 4 hours of gameplay. Grizzly Boar is my hero. I need and animated gif of that guy
manasteel88's Avatar - Comment posted on 03/28/2011 15:13
manasteel88
can i haz on droid plez?
Camiwaits's Avatar - Comment posted on 03/28/2011 15:14
Camiwaits
Hope it makes it into PSN
J Dizzly's Avatar - Comment posted on 03/28/2011 15:20
J Dizzly
Anybody know when this mofo is coming to IPhone?
Tony Ponce's Avatar - Comment posted on 03/28/2011 15:23
Tony Ponce
You are a master wordsmith.
MuddBstrd's Avatar - Comment posted on 03/28/2011 15:30
MuddBstrd
Holy crap! Does anyone know how this plays on an iPhone 3G!?
Elsa's Avatar - Comment posted on 03/28/2011 15:37
Elsa
Very cool! I'll have to check this one out for sure! (can't beat that price too!)
Kree's Avatar - Comment posted on 03/28/2011 15:39
Kree
Looks like I need to get this.
lastSKYsamurai's Avatar - Comment posted on 03/28/2011 15:39
lastSKYsamurai
Epic man, will be getting this! Even before I read the review, : D
oxfordsquare's Avatar - Comment posted on 03/28/2011 15:41
oxfordsquare
Bought it. LOVE it.
Zezzler's Avatar - Comment posted on 03/28/2011 15:45
Zezzler
Oh cool. Capybara did this game. they just live in Toronto, and make cool games. I am glad to see this is good. I shall pick it up for my iPhone.
oxfordsquare's Avatar - Comment posted on 03/28/2011 15:48
oxfordsquare
Also, very well-written review, sir
Infinitys End's Avatar - Comment posted on 03/28/2011 15:53
Infinitys End
did anyone else instantly think "Vagrant Story" with the Rosencrantz & Gildenstern remark at the end?
fetusmilk's Avatar - Comment posted on 03/28/2011 15:55
fetusmilk
sadly iwont be playing this because idont own and idevice ican iplay this on. ido like the look of the game though.
Wrenchfarm's Avatar - Comment posted on 03/28/2011 15:57
Wrenchfarm
I really love the look of this game. Going to have to steal time with someones iPad.
Skyway73's Avatar - Comment posted on 03/28/2011 16:01
Skyway73
Man, I really want to play this but I'm without an apple product. Looks like a cross between Out of this World and early King's Quest. Great review too!
James Sunderland's Avatar - Comment posted on 03/28/2011 16:34
James Sunderland
Dude I LOVE Rosencrantz and Guildenstern Are Dead! The art looks great, too. Now if somebody would just lend me an iPad for a day or two...
RichardBlaine's Avatar - Comment posted on 03/28/2011 16:40
RichardBlaine
I really hope this is 3G compatible.
Wolfy-Boey's Avatar - Comment posted on 03/28/2011 16:48
Wolfy-Boey
I game that has great graphics, music, story AND Gameplay?!?! I've been craving this game since the first trailer, but now, I NEED IT! When is it coming to iPhone?!?!

Superb review btw.
Synesthesia's Avatar - Comment posted on 03/28/2011 17:10
Synesthesia
this makes me very happy. I hope superbrothers designs more games.
killias2's Avatar - Comment posted on 03/28/2011 17:27
killias2
I can't wait til this hits iPhone...
Chris Carter's Avatar - Comment posted on 03/28/2011 17:38
Chris Carter
I can't wait for retina on the 4...

Drool!
absentblue's Avatar - Comment posted on 03/28/2011 17:46
absentblue
Highly recommended to anyone that is a fan of adventure games, aesthetic games, art-house games, euphonic games, funny games, dramatic games, etc. It certainly manages to balance so many things so well without feeling overwhelming.
32BitSin's Avatar - Comment posted on 03/28/2011 18:15
32BitSin
This game better come to consoles! I'd gladly pay $10 or less if the features are as good as Jim says(and it's only 3-4 hours long) I may even donate if I like it a lot. I like games in my music and vice versa.
Kraid's Avatar - Comment posted on 03/28/2011 18:23
Kraid
I am so buying this when it comes out for Iphone.
Arttemis's Avatar - Comment posted on 03/28/2011 21:12
Arttemis
Really nifty design. I hope this comes to Android, otherwise they're missing out on the largest growing customer base.
CharlieWhistle's Avatar - Comment posted on 03/28/2011 22:02
CharlieWhistle
I can't believe it's only $4.99. That's amazing. If I had an iPad, I'd gladly pay them twice for it. It looks so artfully crafted! Inspiring to people getting into the industry.
Caffeine Knight's Avatar - Comment posted on 03/28/2011 22:18
Caffeine Knight
This game is amazing, absolutely amazing. It's the first game in a long time that has given me that magical feeling I used to get when I got playing games as a kid or finding the new Tomb Raider under the Christmas Tree.

Pure, unbridled excellence.
Moosehole's Avatar - Comment posted on 03/28/2011 22:33
Moosehole
@Arttemis

LOL
Darren Nakamura's Avatar - Comment posted on 03/28/2011 23:38
Darren Nakamura
I'll echo others' statements and say I wish I had a way to play this. Five bucks for a fantastic game? I'm down with that. $405 for a fantastic game and the system to play it on? Not so much.
Phil0926's Avatar - Comment posted on 03/29/2011 01:55
Phil0926
Lol another reason to own an iDevice over an Android device.
nesky's Avatar - Comment posted on 03/29/2011 09:01
nesky
and I thought I would never want to buy an iPad. damn. damn.
necrozen's Avatar - Comment posted on 03/29/2011 09:43
necrozen
Its an amazing game. It just sucks you in! I lost a couple hours straight to it this morning. Hardly realized I had till I saw the clock. This is a must buy. Still can't believe what you get for the price!
necrozen's Avatar - Comment posted on 03/29/2011 09:50
necrozen
I was reading the other comments and someone mentioned how it gave them that feeling like when they were a kid. That is so weird! I was feeling the same way with it! I think part of it was exploring the way in which it utilizes things like turning the ipad or twittering the lines. The exploration too, having that huge screen surrounding the character, pinching to pull back and see the whole picture. The way unexpected things happen and you sometimes genuinely dont know what to do at first. Reminded me of the first time I had that controller in my hands. I bought the iPad for work (I'm a writer) and it has been excellent in increasing my output by 40% since I got it, but I had no idea it would be such a cool device for games!
jawshoeuh's Avatar - Comment posted on 03/29/2011 10:46
jawshoeuh
excellent review. will have to wait for the iPhone release, but I'm definitely in.
Kakihara_The_Killer's Avatar - Comment posted on 03/29/2011 17:46
Kakihara_The_Killer
got an iPad last month. color me excited :)
flameboyNE's Avatar - Comment posted on 03/29/2011 19:27
flameboyNE
I hope we don't gotta wait long to see this release on iphone/ipod i've been following it for months and it looks amazing.
ghets's Avatar - Comment posted on 03/30/2011 12:19
ghets
Lets see.
32GB iPad = $619 before tax
Game = 4.99

So for like almost $700 ill be able to play it :(
JynxShot's Avatar - Comment posted on 03/30/2011 20:50
JynxShot
I never liked adventure games. Just couldn't get into them, except Return to Zork I guess.

But I'll give this a shot. I'd be lying if I said I wasn't at least interested. Any clue when the iphone version will release? Something like 2 months, right?
D Chap's Avatar - Comment posted on 03/31/2011 13:33
D Chap
You mentioned Close to the Edge by Yes. I am buying this.
jjwet35apc's Avatar - Comment posted on 04/19/2011 21:00
jjwet35apc
so i guess the greatest apple game on earth (sarcasm), angry birds, has finally got beat. i guess people can no longer say that mobile games suck?
Watabou's Avatar - Comment posted on 04/23/2011 18:54
Watabou
I didn't think much of this game until it arrived on the iPhone. I decided to buy it just to see what the fuss was about. And OMG, this game seriously comes close to being the most perfect game ever on the iPhone/iPad. The soundtrack, levels, story are just brilliantly, amazingly, masterfully and awesomely, epic.
LiMarubayashi's Avatar - Comment posted on 12/04/2011 13:17
LiMarubayashi
Awesome review of a fabulous game! :D
If you are a gamer, this game you must have!
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