The history of fighting games on handhelds has been checkered at best. Whether it’s the form factor of the platform, making for difficult and uncomfortable controls, or a sloppy port, no one has gotten it quite right. That changes with Super Street Fighter IV 3D Edition for the Nintendo 3DS.
Super Street Fighter IV 3D Edition (3DS)
Most shocking about 3D Edition is that this isn’t a dumbed down handheld port. It is, in nearly every way, the same Super Street Fighter IV experience you already get on consoles. All 35 characters are represented, each playable with their full move sets, just as you’re already familiar with. All of the modes you’d expect are accounted for, too. From the standard “Arcade” mode to the standalone training room and character-specific challenge trials, it’s all here.
As for the “3D” bit, like many launch games, it’s a neat feature but doesn’t add all that much to gameplay. Capcom has added the option of playing (or watching battles) in a “Dynamic View,” an over-the-shoulder camera perspective; it’s not the easiest view to play in, but it really does make the 3D pop quite nicely. 3D Edition is also one of the few games that still looked good (i.e., not a completely blurry, double-vision mess) to me with the 3D slider bumped all the way up.
Super Street Fighter IV 3D Edition is really the total portable fighting package. In terms of what Capcom has been able to pack onto the tiny 3DS cart, it effortlessly stands toe-to-toe with its console efforts. In fact, when you factor in the game’s StreetPass capabilities and the fact that you can battle random Internet strangers while sitting on the toilet, 3D Edition may even have the edge.
While the tiny screen and the sometimes cramped controls may keep it from being tournament ready, Super Street Fighter IV 3D Edition easily one of the best titles the 3DS launch has to offer.
THE VERDICT - Super Street Fighter IV 3D Edition
Reviewed by Nick Chester
|9:00 PM on 04.12.2011|
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