Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Super Street Fighter IV

Review: Super Street Fighter IV

10:00 AM on 04.26.2010 // Aerox

There's no denying that the release of Street Fighter IV revitalized the fighting scene. While dedicated fighter fans were still playing their favorite (and mostly older) games, the fighting genre really wasn't getting much attention from the overall gaming public. Since Street Fighter IV, there's been a huge uptick in both the number of companies making fighting games, and the number of gamers interested in fighters.

Now, just over a year after SFIV's initial console release, Capcom is bringing out Super Street Fighter IV. Is Super a too-early cash in on the success of the previous game, or a welcome upgrade to the series? Hit the jump to find out.

Cody v Chun

Super Street Fighter IV (PlayStation 3 , Xbox 360 [reviewed])
Developer: Dimps/Capcom
Publisher: Capcom
Release Date: April 27, 2010
MSRP: $39.99

I'm going to spare everyone the pain of reading some generic paragraphs about what Street Fighter is, because I assume by this point everyone who is even mildly interested in fighting games is familiar with the series. If, for some reason, you've never heard of Street Fighter, or if you missed the boat on the fourth installment of the game, head back and read Nick's review of Street Fighter IV.

All caught up?

Super Street Fighter IV is basically everything you know from the original SFIV, but with a host of improvements, balance tweaks, and new characters. Let's start with the new characters.

In all, there are ten new characters; eight should be familiar to fans of the Street Fighter series. Dee Jay, Guy, Ibuki, Dudley, Makoto, Adon, Cody, and T. Hawk are all back in action, and they're joined by two completely new fighters: Juri, a Tae Kwon Do expert working for S.I.N., and Hakan, an oil wrestler with some of the most ridiculous-looking moves ever seen in a Street Fighter game. All ten characters, from my playtime with them, seem like they'll be viable choices for combat, although some will definitely take more practice to master than others.

It's difficult to describe the play styles of the new characters -- partially because you really need to get your hands on them to fully understand the nuances, and partially because the game is so new that everyone is still discovering new strengths and weaknesses. All of the returning characters play reasonably similarly to their previous incarnations. They've all been carefully tweaked and balanced to fit into Street Fighter IV's fighting system, but for the most part, they look and feel really similar to the ways they've always played. If you played these characters in previous games, it probably won't take you very long to get used to the way they play in Super.

In regards to the two new characters, Juri appears to be a character that leans fairly heavily towards offense -- most people online have been playing her rather aggressively, because she seems to lack a set of diverse defensive options. Hakan is a grappler, but the oil mechanic adds an interesting twist. He has to constantly be pouring oil over himself, which briefly leaves him vulnerable; however, being oiled greatly increases his speed and range. His slide move lets him both dodge fireballs and cover distance quickly, allowing him to get in close in a relatively short period of time. Juri and Hakan bring unique fighting styles to the Street Fighter world, and I expect both to be relatively popular characters once the game is officially released.

Capcom was clearly listening to the community while developing Super, because some of my biggest complaints from the original game have been addressed. Right off the bat every character is unlocked, so you don't have to worry about grinding your way through the game. Most colors, taunts, titles, and icons can simply be unlocked by using characters in Arcade mode or Versus battles, although a few can't be attained without completing each character's Trial mode.

The biggest improvements that will be most immediately noticeable are in the online multiplayer modes. Rather than just having Ranked and Player matches, you now have the option of playing a ranked match, endless battle mode, or team battle. Ranked matches still function the same as they did before, although the point system has changed a bit. Player Points and Battle Points still exist, but where Player Points measure your overall skill as a player, Battle Points are character specific. Both values change any time you win or lose a match, but they can be helpful in showing you just how good someone is with the character they're playing. If you go up against a Fei Long with 1000 PP and 0 BP, it either means they've never played Fei Long before, or they're really bad with him. As your battle points with a character change, your battle class (a letter grade you're assigned to show your skill) increases or decreases, giving you another visual measure of a player's skill with specific characters.

Endless battle is the new "player match" of Super, but this time around it's a much more social experience. Endless battle lobbies hold up to eight players, so you or your friends can jump in and take turns kicking each other's asses. Only two fighters can play at once, but everyone else in the lobby is able to spectate the match. The winner stays, the loser gets bumped to the bottom of the lobby, and the next person in line goes on to challenge the previous winner. With a full lobby of eight people, expect to be doing a lot of waiting around while you watch matches. With four to six people, though, the wait time doesn't feel that long, and it's nice to be able to play with a full group of your friends.

Team battle is exactly what it sounds like. You can play 2v2, 3v3, or 4v4, and you simply set up your order and fight. If a player is knocked out, the next person in the battle order goes to fight, and the first team to have all their members defeated loses.

All online battle modes now feature hidden character selection, and this is one of my favorite changes that they've made. No more playing opponents who sit there and refuse to pick a fighter until after you've made their selection so they can pick their "counter" -- you have to pick both your character and their ultra before seeing your opponent's choices.

Challenge mode has also seen an overhaul. Time Attack and Survival are gone, and have been replaced with the ability to play the barrel and car bonuses stages whenever you want. The trial mode itself seems slightly more robust than it was previously-- there are 24 individual challenges for each character. While they start out very basic, having you simply do special moves and ultras, they move quickly into target combos, links, and ways to combo your supers and ultras together. It's helpful, but it would be nice if there was more guidance on timing your links and cross-ups. If you're learning a new character, the Trial mode will definitely be helpful, but you'll probably need to turn to the Internet to read FAQs and discussions if you really want to get competitive.

Videos are also a great way to pick up tips and strategies for your character of choice, and Super Street Fighter IV is making them much easier to find with the addition of a replay channel. By winning two fights in a row against people of your battle class or higher, you activate replay upload mode. When this mode is active, you have the chance to have your match saved as a replay, if you fight someone who also has replay upload active. Assuming you get two people with replay upload against each other, the winner of the fight has the ability to upload the battle to the replay channel.

The one major thing missing at this point is Tournament Mode, which will not be available out of the box. The Tournament mode is getting a major upgrade, and will feature an actual bracket system for four to eight players, with the ability for everyone to spectate matches and comment on them through voice chat so that all players can hear. Like Championship mode for Street Fighter IV, Tournament mode will be free DLC, and is expected to be released on June 15th. It's nice that it will be free again, and I understand that the delay is due to the new features and functionality, but it still would have been nice to have on day one.

In the replay channel, you can watch all videos you've saved yourself, as well as videos other people have uploaded. Characters are grouped into sub-channels -- Alpha characters, Original Characters, Turbo & SFIII characters, the new characters, and bosses. Unfortunately, you can't choose to watch matches involving specific characters, you have to select from the sub-channels mentioned above. Replays are playing constantly, with about 10 seconds in between each computer-selected replay video, so you won't have to wait very long. As a tool to help you learn your favorite character, though, it would really benefit from a character-specific select option.

The last major thing to talk about is the balance and gameplay changes. There's virtually no way to discuss all the ways they've tweaked each individual character, but on the whole all of the changes appear to have been made to make characters more competitive and fights closer. Dan still isn't going to be a top-tier character, but I'm willing to guess that with both the new characters and these tweaks, you'll be coming up against a more diverse selection of characters in online matches instead of playing against the same Sagat/Balrog/Ryu players over and over.

All characters now have two Ultras, both of which are very different from each other, giving you more options in how you play your character. While I suspect that some characters will have an Ultra that's almost always chosen over another, for the most part they add nice variety, particularly for characters from the previous game who had Ultras that were virtually worthless.

The other major change that's occurred is that, with the exception of Dhalsim, damage has been reduced across the board for all other characters. When this was announced on the Capcom Unity blog I was pretty skeptical, but seeing it in practice has changed my mind. Matches now last longer, as making one mistake doesn't mean losing half your life bar (unless you get hit with an Ultra). This gives you an opportunity to learn from your mistakes, make some awesome comebacks, and overall the change surprisingly makes the fights feel much more intense. A decent portion of my matches have ended with both myself and my opponent down to our last 10 or 15 percent of life, something I feel happened relatively rarely in the original.

Granted, I'm not a tournament player, but in my view virtually every change that's been made improves the game. The new characters are great, especially just as people were starting to get bored with the existing characters. The existing characters have been tweaked and balanced, meaning that characters you previously never wanted to play may be viable choices now. All of the multiplayer changes have streamlined the experience, making it easier to play with your friends and giving you more option for battling. The gameplay changes make for closer and more exciting battles. The only thing truly missing at this point is the tournament mode, which we know will be coming soon.

Capcom could easily have charged $59.99 for this, and I would have bought it in a second. At $39.99, it's a crazy deal. Any Street Fighter fans, even those who quit playing the original and moved on, should be picking up Super. If you missed out on Street Fighter IV but are interested in fighting games, Super is an excellent purchase for you as well. Personally, I consider Street Fighter IV to be one of the best fighting games we've seen in a long time, and Super Street Fighter IV does nothing but improve on it. Buy this game.

Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)



Super Street Fighter IV - Reviewed by Aerox
Entrancing - It's like magic, guys. Time disappears when this game and I are together, and I never want it to end. I'm not sure if this is a love that will last forever, but if it is, you'll get no complaints from me.

See more reviews or the Destructoid score guide.

 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Super Street Fighter IV

  Mar 13

Laura's Gaming Butts: Street Fighter

Use an ass to destroy your enemies

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Things I'm Thankful For

Cblogs of 11/25/15 + Turkey N Stuff

Cheat Codes Podcast - Ep. 73: Stay Classy

NVGR: Updated Album "ADBC" (No longer an EP)

Fun2Play: Downwell

So that just happened: The Talos Principle

Sick, Sad and just dumb news: 25th November - Leighapalooza

Context Matters! Fanservice's Secrets EXPOSED!

To editorialize or not to editorialize: An editorial

Tiny Dangerous Dungeons REVIEW - The Pocket Metroidvania

 Add your impressions

Status updates from C-bloggers

Jed Whitaker avatarJed Whitaker
Haven't been around a few days. Getting over a cold and working on a review for Superbeat: Xonic on Vita. Starting to feel better, I think / hope.
inspavo avatarinspavo
Solar Pony Django avatarSolar Pony Django
So I'm almost done with my first play through of Undertale and... It's okay. It's in no way bad (and I'm enjoying it more than Fallout 4 which in also playing) but feel... It was overhyped I suppose? Not sure really... Maybe a second play though will help
Agent9 avatarAgent9
Sometimes I wonder why I care. To simply have more vitriol and misery as my reward, to suffer ingrates and fools. That in all I do I'm never afforded the same respect or kindness. Let it be then, and let pain follow. I'm done with this shit.
Mike Martin avatarMike Martin
I was telling this dead baby joke at dinner tonight, and this lady I don't recognize says, "I'm sorry. That joke isn't funny to me, I have two dead children." At this point, I went over my options in my head and settled with telling her the joke twice.
CoilWhine avatarCoilWhine
I really wish the slowpokes at Microsoft would add Forza Horizon to Xbox One backwards compatibility.... It's my favorite racing game. And the soundtrack is honestly flawless.
Parismio avatarParismio
Some green tea and Mario Kart w/ family is a great way to end the day.
KingSigy avatarKingSigy
Honestly, Broforce might be my GOTY. It's really fucking amazing.
OverlordZetta avatarOverlordZetta
Welp, Remote Play is coming to PCs. Calling it now, PS Now enabled toasters and glasses will be announced at the next big Playstation event alongside cute Vita coffins made of paper you can print out of your Remote Play capable printers.
Niero Desu avatarNiero Desu
How did your Thanksgiving small talk with obscure relatives go? Oh, I bonded over the ethereal experience of hydrogen peroxide in ear canals but they'd never heard of Chrono Trigger so we mostly chewed the corn-flakes-on-potato thing in silence
Amna Umen avatarAmna Umen
Don't forget [img][/img]
Mike Wallace avatarMike Wallace
I wonder how far the show would be taken out of context if the lyrics were "Go, Go Power Rangers, you Mighty Morphine Power Rangers."
Rad Party God avatarRad Party God
I just tried out Skyforge, and... [img][/img]
Pixie The Fairy avatarPixie The Fairy
Is it weird I finally want a Samurai Warriors game because I think Koshosho is super fab? [img][/img]
Gamemaniac3434 avatarGamemaniac3434
I've never cleaned my comp in the 3-4 years I have had it. Soon I will dust it. I....I dont know what I will find, hidden in the dust.
CoilWhine avatarCoilWhine
Happy late thanksgiving Dtoid. I played Doodle God and Murasaki Baby on PSVita, and am now Achievement grinding in Forza Horizon 2 Presents Fast and Furious on Xbox One. Super easy 1000G, I need it.
Pixie The Fairy avatarPixie The Fairy
Black Friday pick ups so far are Shantae and the Pirate's Curse, Titan Souls and tomorrow Devil Survivor 2 Break Record ($29.99 at GameStop).
Gamemaniac3434 avatarGamemaniac3434
This thanksgiving, give thanks for the fact that your family wasnt 1 of the 3 to have picked out a wasp filled turkey, buying a meal and becoming a meal. Next year, may not bring such.....dissapointing results.
Nekrosys avatarNekrosys
So I'm pretty sure you all should be giving thanks to Nekro. For he is the one true perfect being. Be thankful that your lives have been blessed by the addition of a Nekro. For that is the true meaning of Thanksgiving.
Solar Pony Django avatarSolar Pony Django
Happy Thanksgiving Dtoid! Here's hoping you didn't fall off a chair while hanging Christmas lights and bash your shin and foot into the concrete like I did!
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -